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    Arcade overlays 4:3, 1600x1200

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    overlaysbezels1600x1200
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    • ClydeC
      Clyde
      last edited by

      And the next one, APB โ€“ All Points Bulletin. It seems to have been included in my pending pull request (as I said there, I'm absolutely unfamiliar with using GitHub).

      1 Reply Last reply Reply Quote 1
      • ClydeC
        Clyde
        last edited by

        Next: Astro Blaster, thanks to @svera for merging it.

        By the way, I started to leave a gap (20 pixels in the 1600 version) between some overlays and the game area, because I think it looks less cramped that way, especially in games with very vibrant colours and/or little black space in the picture, and also when using curved shaders. Games with only few coloured elements in an otherwise black screen don't need this.

        Here are Amidar (no gap, curved shader), APB (gap, straight shader), and Astro Blaster (gap, curved shader) in comparison:

        Amidar

        APB

        Astro Blaster

        1 Reply Last reply Reply Quote 2
        • S
          svera
          last edited by svera

          @Clyde regarding the gap between bezel and play area, I cast shadows in both bezel sides to achieve this separation, which also adds a depth effect.

          ClydeC 1 Reply Last reply Reply Quote 1
          • I
            iainjh
            last edited by

            Hi, these are still great!

            Please could someone help with a question about what to expect when using scanline shaders.. When using crt-pi scanline shaders in conjunction with these overlays, must the shader effect apply over the entire screen area inc the side art panels?

            it would be wonderful if the overlay art could be displayed untouched by the shader, and the scanline shaders only apply to the game-screen area. If thats possible, please could someone share a link to how to acheive this? i dont see anything in the .cfg files or retroarch itself.

            Or am I being confused by [possible] composite images pasted above?

            thanks for any guidance!

            PS using pi 3, standard retropie image download from here dec 19, crt-pi shaders

            WeirdHW ClydeC 2 Replies Last reply Reply Quote 0
            • WeirdHW
              WeirdH @iainjh
              last edited by

              @iainjh I use the zfast-shaders. There are two versions: one for horizontal games and one for vertical. Afaik the vertical one only applies scanlines to the screen area so side art would remain unaffected.

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              • ClydeC
                Clyde @iainjh
                last edited by

                @iainjh Just look at my screenshots two posts above yours. The overlays are not affected by the shaders.

                1 Reply Last reply Reply Quote 1
                • ClydeC
                  Clyde @svera
                  last edited by

                  @svera Thanks for the tip, I'll test it in my next overlays. That said, I think it won't be enough for games like APB with colourful screen-filling graphics. And there was a natural gap between the bezel and the screen in most original arcade cabinets which the games were designed for. I hope you'll be okay if my contributions to your repo continue to differ slightly from yours in this regard.

                  I'm busy with other things at the moment (my new Pi 4 being only one of them, and mostly finished setting up ๐Ÿ˜‡ ), but I'll return to making more overlays as soon as I can. I was already getting better and faster with GIMP, after all.

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                  • S
                    svera
                    last edited by

                    @Clyde sure, keep it coming! and enjoy that shiny brand new Pi 4, I also got one and it's a wonderful piece :)

                    1 Reply Last reply Reply Quote 0
                    • I
                      iainjh
                      last edited by iainjh

                      WierdH, Clyde, thank you!

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                      • AshpoolA
                        Ashpool
                        last edited by mitu

                        @svera As I started to bring life to my wall mounted retropie project (coincidentally I am using a 1600x1200 monitor), I appreciate this easy way of overlays for vertical arcades (avoiding the need of defining viewports by just "bezeling" the black border of the 3:4 frame). And so, the work of you and @Clyde inspired me to try it on my own.

                        May I present: Mappy
                        mappy.jpg

                        P.S.: Is there some styleguide or such on properly citing/crediting the source(s) used? In this case I've used the mame overlay downloaded during mame .170 times as a base, and here is the information from its .lay.

                        <!--
                        - Artwork type: Bezel
                        - Scanned bezel provided by Aaron Giles
                        - Vectorized by Ad_Enuff
                        - Converted for MAME by Ad_Enuff
                        - Lay file by Mr. Do
                        -->
                        

                        [p.p.s.: is it possible to collapse/fold/spoiler paragraphs/blocks as the one above with markdown?]

                        [Edit: Because of the git-repo I totally forgot that the OP was @Mayki -> so my initial words are also meant to honor your work]

                        S 1 Reply Last reply Reply Quote 2
                        • S
                          svera @Ashpool
                          last edited by

                          @Ashpool Great work! regarding credit, you can put it in the .cfg files as you can see in all other bezels already existing in the repository, no special format is required.

                          AshpoolA 1 Reply Last reply Reply Quote 0
                          • AshpoolA
                            Ashpool @svera
                            last edited by Ashpool

                            @svera thanks for the reply, as soon as I edited the cfg, you can expect a PR from me ;)

                            Edit: Done and hope everything is fine, as for me such a pull request is a 1st. time event...

                            P.S.: the 1024 images, are those mandatory, or optional to be provided? As in my pull-request I only included my 1600x1200 Bezel...

                            S 1 Reply Last reply Reply Quote 0
                            • S
                              svera @Ashpool
                              last edited by

                              @Ashpool I'm afraid the 1024 files are mandatory to accept the Pull Request. You just need to resize from the 1600 one and you're done, though. Thank you!

                              AshpoolA 1 Reply Last reply Reply Quote 0
                              • AshpoolA
                                Ashpool @svera
                                last edited by

                                @svera Done... though I am unsure if simply adding the file was enough, or if there is anything I'll should do in addition to it (something alike to to "pushing"/"updating" the request or such)

                                S 1 Reply Last reply Reply Quote 0
                                • S
                                  svera @Ashpool
                                  last edited by

                                  @Ashpool It was, I've already merged your pull request so your files are already available to everyone. Thank you very much for your contribution and keep it coming!

                                  AshpoolA 1 Reply Last reply Reply Quote 0
                                  • AshpoolA
                                    Ashpool @svera
                                    last edited by Ashpool

                                    @svera Ok, will do.... step by step as my setup got configured/populated and I may have the desire for one ;)

                                    At the moment my doings for overlays and populating my DIY-Cade Project got a little drawback: Because and just out of curiousity how the source XY of a given rom and its targeted DAR would fit a targeted max resolution, I've wrestled with my python-fu (barely existend) and UIs in Python (no former experience, always worked with it in a CLI only or (IDE based) Matlab Style of usecase before) and so, as the result of a long story, left to be untold here, this here came to be:
                                    VPCalc.png
                                    At least for me it has a working stage that will do, everything else I would expect that baby to do (or free it from further bugs I may encounter whilst using it) may remain in a >>will never be done, unless i really have the need (or spare time) for it<< state...

                                    [EDIT:]
                                    In the meantime, here is my overlay for burgertime (as the repo already has the primary rom title, I opted for the filenames to be a clone thereof: btimem)
                                    btimem.png
                                    [Don't want to start a alternate versions war here (IMHO-it is not a competition, but collaborated work), but that was one overlay where I wanted to have another (and more simple) variant for on my setup]...

                                    1 Reply Last reply Reply Quote 1
                                    • AshpoolA
                                      Ashpool
                                      last edited by Ashpool

                                      And three more...

                                      kangaroo:
                                      kangaroo.jpg
                                      I am inclined to remove the "berries'n'bell" accessoires and to go with apes'n'apples+roos alone... but as i haven't decided yet, the early version is presented here ;)

                                      phoenix:
                                      phoenix.jpg

                                      and ... vanguard:
                                      vanguard.jpg

                                      ClydeC S 2 Replies Last reply Reply Quote 3
                                      • ClydeC
                                        Clyde @Ashpool
                                        last edited by

                                        @Ashpool Wow, great work output. It shames me insofar that I didn't do any more overlays since May. I certainly plan to do so in the dark half of the year, although Minecraft has caught me in its grip once again at the moment. ๐Ÿ˜” ๐Ÿ˜‡

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                                        • S
                                          svera @Ashpool
                                          last edited by

                                          @Ashpool lovely, bezels merged. Don't stop! ๐Ÿ˜‰

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                                          • S
                                            svera
                                            last edited by

                                            Added Cosmo Gang overlay to the repo.

                                            1 Reply Last reply Reply Quote 2
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