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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

*SOLVED* 240p per emulator (run command setting) possible?

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240prun commandpervideomodes
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  • M
    matchaman
    last edited by 14 Jan 2018, 08:59

    I see, however it's possible to be done via runcommand which is simpler, doesn't give a momentary message and also safer for video themes.

    In the past I tried several workarounds (very likely including your method) and when exiting a game, video themes had erroneous structure :/

    Though runcommand isn't perfect either; as I mentioned before, if the config.txt mode is NTSC or PAL, then the game running in the same region's progressive mode will not go back to interlaced (unless it's at the opposite region).

    E 2 Replies Last reply 14 Jan 2018, 16:42 Reply Quote 0
    • E
      edmaul69 @matchaman
      last edited by edmaul69 14 Jan 2018, 16:42

      @matchaman i never get an error message, so not sure what you get from other methods.

      Edit:i think you are saying themes that have videos gets the erroneous structure? I wouldnt know as i dont use video themes.

      1 Reply Last reply Reply Quote 0
      • E
        edmaul69 @matchaman
        last edited by edmaul69 14 Jan 2018, 16:43

        @matchaman also with this method i use, it goes back to interlaced after i exit a game. All this is ntsc as i dont use pal at all.

        1 Reply Last reply Reply Quote 0
        • P
          pjft
          last edited by 29 Jul 2018, 07:15

          I hate to resurrect an old thread, but I'll likely be going through the exact same process soon in an old PAL CRT.

          Just to confirm, @matchaman , your TV is PAL and yet it works well with the NTSC 4:3 P video mode, is that it?

          If you just used the sdtv mode to 240p you wouldn't have needed to change the individual emulators settings for them to display as intended but ES would have looked fairly bad, correct?

          Just making sure I follow it.

          Thanks!

          Y 1 Reply Last reply 29 Jul 2018, 11:26 Reply Quote 0
          • Y
            youxia @pjft
            last edited by 29 Jul 2018, 11:26

            @pjft Are you going to connect through RGB or composite?
            Personally I use runcommand which is more versatile but it also depends on the method you're using. There is also a CRT theme (named "CRT" :) which works well without the need for 480i.

            P 1 Reply Last reply 29 Jul 2018, 11:27 Reply Quote 0
            • P
              pjft @youxia
              last edited by 29 Jul 2018, 11:27

              @youxia I was going for composite.

              Y 1 Reply Last reply 29 Jul 2018, 11:44 Reply Quote 0
              • Y
                youxia @pjft
                last edited by 29 Jul 2018, 11:44

                @pjft Then I recommend reading about these 2 methods first, the ES look is the least of your worries ;)

                https://retropie.org.uk/forum/topic/18624/custom-configs-for-crt-using-the-built-in-composite-out
                https://retropie.org.uk/forum/topic/11628/240p-and-mame-scaling/12

                P 1 Reply Last reply 30 Jul 2018, 21:07 Reply Quote 2
                • P
                  pjft @youxia
                  last edited by 30 Jul 2018, 21:07

                  @youxia Thanks - I'll look into it!

                  1 Reply Last reply Reply Quote 0
                  • M
                    molton
                    last edited by 28 Sept 2020, 23:28

                    I've been looking into this a bit recently. I find that the default settings look pretty good in 240p with bilinear filtering on, but I wanted to get really accurate results so I compared the real NES hardware output to the raspberry Pi composite out in 240p.

                    1 Reply Last reply Reply Quote 0
                    • M
                      molton
                      last edited by 28 Sept 2020, 23:34

                      for NES my CRT likes
                      -240p screen format
                      -640x480 render resolution for the screen format
                      -717x552 (5 x -40 offset) retroarch scaling resolution
                      -bilinear filtering set to off

                      For SNES I use a 702x496 retroarch custom scaling resolution with a 12 x -8 offset and bilinear filtering on. Genesis looks pretty good with bilinear filtering on and standard 4:3 resolution

                      1 Reply Last reply Reply Quote 0
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