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    Arcade overlays 4:3, 1600x1200

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    overlaysbezels1600x1200
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    • I
      iainjh
      last edited by iainjh

      WierdH, Clyde, thank you!

      1 Reply Last reply Reply Quote 0
      • AshpoolA
        Ashpool
        last edited by mitu

        @svera As I started to bring life to my wall mounted retropie project (coincidentally I am using a 1600x1200 monitor), I appreciate this easy way of overlays for vertical arcades (avoiding the need of defining viewports by just "bezeling" the black border of the 3:4 frame). And so, the work of you and @Clyde inspired me to try it on my own.

        May I present: Mappy
        mappy.jpg

        P.S.: Is there some styleguide or such on properly citing/crediting the source(s) used? In this case I've used the mame overlay downloaded during mame .170 times as a base, and here is the information from its .lay.

        <!--
        - Artwork type: Bezel
        - Scanned bezel provided by Aaron Giles
        - Vectorized by Ad_Enuff
        - Converted for MAME by Ad_Enuff
        - Lay file by Mr. Do
        -->
        

        [p.p.s.: is it possible to collapse/fold/spoiler paragraphs/blocks as the one above with markdown?]

        [Edit: Because of the git-repo I totally forgot that the OP was @Mayki -> so my initial words are also meant to honor your work]

        S 1 Reply Last reply Reply Quote 2
        • S
          svera @Ashpool
          last edited by

          @Ashpool Great work! regarding credit, you can put it in the .cfg files as you can see in all other bezels already existing in the repository, no special format is required.

          AshpoolA 1 Reply Last reply Reply Quote 0
          • AshpoolA
            Ashpool @svera
            last edited by Ashpool

            @svera thanks for the reply, as soon as I edited the cfg, you can expect a PR from me ;)

            Edit: Done and hope everything is fine, as for me such a pull request is a 1st. time event...

            P.S.: the 1024 images, are those mandatory, or optional to be provided? As in my pull-request I only included my 1600x1200 Bezel...

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            • S
              svera @Ashpool
              last edited by

              @Ashpool I'm afraid the 1024 files are mandatory to accept the Pull Request. You just need to resize from the 1600 one and you're done, though. Thank you!

              AshpoolA 1 Reply Last reply Reply Quote 0
              • AshpoolA
                Ashpool @svera
                last edited by

                @svera Done... though I am unsure if simply adding the file was enough, or if there is anything I'll should do in addition to it (something alike to to "pushing"/"updating" the request or such)

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                • S
                  svera @Ashpool
                  last edited by

                  @Ashpool It was, I've already merged your pull request so your files are already available to everyone. Thank you very much for your contribution and keep it coming!

                  AshpoolA 1 Reply Last reply Reply Quote 0
                  • AshpoolA
                    Ashpool @svera
                    last edited by Ashpool

                    @svera Ok, will do.... step by step as my setup got configured/populated and I may have the desire for one ;)

                    At the moment my doings for overlays and populating my DIY-Cade Project got a little drawback: Because and just out of curiousity how the source XY of a given rom and its targeted DAR would fit a targeted max resolution, I've wrestled with my python-fu (barely existend) and UIs in Python (no former experience, always worked with it in a CLI only or (IDE based) Matlab Style of usecase before) and so, as the result of a long story, left to be untold here, this here came to be:
                    VPCalc.png
                    At least for me it has a working stage that will do, everything else I would expect that baby to do (or free it from further bugs I may encounter whilst using it) may remain in a >>will never be done, unless i really have the need (or spare time) for it<< state...

                    [EDIT:]
                    In the meantime, here is my overlay for burgertime (as the repo already has the primary rom title, I opted for the filenames to be a clone thereof: btimem)
                    btimem.png
                    [Don't want to start a alternate versions war here (IMHO-it is not a competition, but collaborated work), but that was one overlay where I wanted to have another (and more simple) variant for on my setup]...

                    1 Reply Last reply Reply Quote 1
                    • AshpoolA
                      Ashpool
                      last edited by Ashpool

                      And three more...

                      kangaroo:
                      kangaroo.jpg
                      I am inclined to remove the "berries'n'bell" accessoires and to go with apes'n'apples+roos alone... but as i haven't decided yet, the early version is presented here ;)

                      phoenix:
                      phoenix.jpg

                      and ... vanguard:
                      vanguard.jpg

                      ClydeC S 2 Replies Last reply Reply Quote 3
                      • ClydeC
                        Clyde @Ashpool
                        last edited by

                        @Ashpool Wow, great work output. It shames me insofar that I didn't do any more overlays since May. I certainly plan to do so in the dark half of the year, although Minecraft has caught me in its grip once again at the moment. 😔 😇

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                        • S
                          svera @Ashpool
                          last edited by

                          @Ashpool lovely, bezels merged. Don't stop! 😉

                          1 Reply Last reply Reply Quote 0
                          • S
                            svera
                            last edited by

                            Added Cosmo Gang overlay to the repo.

                            1 Reply Last reply Reply Quote 2
                            • AshpoolA
                              Ashpool
                              last edited by Ashpool

                              @svera brilliant, haven't known about that one... and i really enjoy/adore that gorf/phoenix/galaxian/etc. kind of gameplay ;)

                              In addition, i worked on a childhood memories I wanted to have done, before going on with the general configuration and specific system/game settings for my "DIY Arcade" (Ok, there are still a few games left, I may do inbetween):

                              :Karate Champ:
                              kchamp.jpg

                              Just going with the original Bezel, would have been nice and easy, but I wanted to have the "RTFM" for the Joysticks on Screen... and so, to get a somewhat symmetric overlay, I also includes the general instructions. ... Though I downsized the critical elements for the 1600x1200 and 1024x768 overlays from "source" (and not Source->1600->1024), I fear that the instructions for the moves ain't readable in the 1024 Variant :/

                              Edit:
                              P.S.: Seeing the Moiré pattern in the screenshot - well, there is some config work to be done ;^>

                              1 Reply Last reply Reply Quote 2
                              • S
                                svera
                                last edited by

                                Added Arkanoid 2 bezel to the repo.
                                @Ashpool regarding your moiré pattern problem, have you tried zfast vertical shader? I haven't had any moiré issues with that shader.

                                AshpoolA 1 Reply Last reply Reply Quote 0
                                • AshpoolA
                                  Ashpool @svera
                                  last edited by Ashpool

                                  @svera Thanks! For fast access & screenshots(most of the times) I was using the first crt-shader from the presets, the zfast ones (so far) eliminated the moiré :up:

                                  And though I wanted to have another set of bezels to upload, thanks to circumstances and the "I am not a beer"-Virus at hand, and whatsnotandsoforth, etc. ... I am at the moment bussy in setting up a PC with an (formerly win7 offline gaming)/(now to be added)ubuntu(20LTS) dual-boot for my daugther to be prepared for "home-schooling" times (and I bet that they will come!)... whence I am done with that, I may be able to supply further overlays ;)

                                  ClydeC 1 Reply Last reply Reply Quote 0
                                  • ClydeC
                                    Clyde @Ashpool
                                    last edited by

                                    @Ashpool I can also recommend the zfast shaders for their speed. They seem to be significantly faster than the crt-pi-* ones.

                                    1 Reply Last reply Reply Quote 0
                                    • AshpoolA
                                      Ashpool
                                      last edited by Ashpool

                                      Added Bagman (From Sideart/Marque - the real Arcade Bezel was just a black/blank overlay)

                                      bagman.jpg

                                      After I've spend some time on Popeye, just to realize later that it is a 4:3 game... sigh... (and that where I am now parsing/merging Catlist&Mame.xml infos for my little python app, and should have known better if I would actually use it, instead of just scripting it&its companions).... so here is my 1600x1200 bezel for popeye... I'll be keeping that in my archives, because it may be a good base to get a 1080/16:9 overlay alternative for the present ones :/ (still wasted hours :p) :
                                      popeye.png

                                      1 Reply Last reply Reply Quote 2
                                      • ClydeC
                                        Clyde
                                        last edited by Clyde

                                        Finally, I got around to make another overlay! 😄

                                        Lady Bug

                                        Lady Bug

                                        Update: Moved the flower more into view.

                                        1 Reply Last reply Reply Quote 4
                                        • ClydeC
                                          Clyde
                                          last edited by Clyde

                                          Next: Circus Charly

                                          Circus Charlie

                                          This took approx. 2-3 times the time to make as Lady Bug, since I had to reconstruct it from scratch using the individual parts from @nono6493's 16:9 overlay except for the monkey which I took from arcadeartwork.org.

                                          Update: Added half a monkey on each side. 😉

                                          1 Reply Last reply Reply Quote 1
                                          • ClydeC
                                            Clyde
                                            last edited by

                                            @svera Inspired by your review of my pull requests, I checked all of the other cfg files for 0.90000 opacity. Seems like many still have this value:

                                            $ grep 0.9 cfg/*
                                            1941.cfg:input_overlay_opacity = "0.900000"
                                            1942.cfg:input_overlay_opacity = "0.900000"
                                            1943.cfg:input_overlay_opacity = "0.900000"
                                            19xx.cfg:input_overlay_opacity = "0.900000"
                                            aerofgt.cfg:input_overlay_opacity = "0.900000"
                                            arkanoid.cfg:input_overlay_opacity = "0.900000"
                                            arknoid2.cfg:input_overlay_opacity = "0.900000"
                                            batrideru.cfg:input_overlay_opacity = "0.900000"
                                            btime.cfg:input_overlay_opacity = "0.900000"
                                            btimem.cfg:input_overlay_opacity = "0.900000"
                                            centiped.cfg:input_overlay_opacity = "0.900000"
                                            commando.cfg:input_overlay_opacity = "0.900000"
                                            congo.cfg:input_overlay_opacity = 0.900000
                                            contra.cfg:input_overlay_opacity = "0.900000"
                                            cosmogng.cfg:input_overlay_opacity = "0.900000"
                                            ddonpach.cfg:input_overlay_opacity = "0.900000"
                                            dimahoo.cfg:input_overlay_opacity = "0.900000"
                                            dkong3.cfg:input_overlay_opacity = "0.900000"
                                            dkong.cfg:input_overlay_opacity = "0.900000"
                                            dkongjr.cfg:input_overlay_opacity = "0.900000"
                                            esprade.cfg:input_overlay_opacity = "0.900000"
                                            firetrap.cfg:input_overlay_opacity = "0.900000"
                                            frogger.cfg:input_overlay_opacity = "0.900000"
                                            guwange.cfg:input_overlay_opacity = "0.900000"
                                            ikari.cfg:input_overlay_opacity = "0.900000"
                                            kchamp.cfg:input_overlay_opacity = "0.900000"
                                            mappy.cfg:input_overlay_opacity = "0.900000"
                                            mercs.cfg:input_overlay_opacity = "0.900000"
                                            mrdo.cfg:input_overlay_opacity = "0.900000"
                                            mspacman.cfg:input_overlay_opacity = "0.900000"
                                            pacman.cfg:input_overlay_opacity = "0.900000"
                                            pengo.cfg:input_overlay_opacity = "0.900000"
                                            qix.cfg:input_overlay_opacity = "0.900000"
                                            timeplt.cfg:input_overlay_opacity = "0.900000"
                                            tp84.cfg:input_overlay_opacity = "0.900000"
                                            varth.cfg:input_overlay_opacity = "0.900000"
                                            zaxxon.cfg:input_overlay_opacity = 0.900000
                                            

                                            I could fix them with a quick sed one-liner. Shall I?

                                            S 1 Reply Last reply Reply Quote 0
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