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    M.A.M.E. 0.61 SDL [DEV] - Beta3.3

    Scheduled Pinned Locked Moved Ideas and Development
    developmentmame
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    • F
      FranceMSR
      last edited by

      The source code is not yet available, if you want to try the emulator I'll explain how

      1 Reply Last reply Reply Quote 0
      • arcadez2003A
        arcadez2003 @FranceMSR
        last edited by arcadez2003

        @FranceMSR said in M.A.M.E. 0.61 SDL [DEV]:

        Available Beta2.2.
        Keyboard mapping has been completed and now it is possible to use joypads (XBOX 360, PlayStation 4 and so on).

        Is someone interested on this project? If not I won't never update this thread in the future, I already implemented my emulator in RetroPie and all the information are available on italian webstite.

        Compared to lr-mame2003 this emulator is faster especially on RPi v0 and v1.

        Let me know

        This is a worthy project and im sure in time it will garner support when more people try it out and pass the word around, certainly im sure it'll be faster than MAME2003
        but on the other hand it'll support less games and wont have all the fixes and improvements for many games which were done by the time MAME78 rolled around.

        Not to mention MAME2003+ which is a work in progress and supports many more games with even more fixes and improvements over and above MAME2003.

        Arcade Addict

        F 1 Reply Last reply Reply Quote 0
        • F
          FranceMSR @arcadez2003
          last edited by

          @arcadez2003 The scope of my project is to have artworks and faster emulation on RPi v0 and v1:

          • lr-mame2003 is not fast on v0 and v1 (try to play Cadillacs and Dinosaurs, Final Fight or Double Dragon on a Raspberry Pi v1...)

          • mame4ll can't use external artworks (only harcoded ones).

          Clear and simple

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          • F
            FranceMSR
            last edited by

            Beta3.0 available

            Totally changed frameskipping logic with awesome improvement on execution speed on Raspberry Pi v0 and v1. Now when emulator is closed these information are shown:

            
            Display Width: 1920
            Display Height: 1080
            
            Nominal FPS: 60.000000
            Virtual FPS: 60.331492
            Real FPS: 59.889503
            
            Displayed frames: 271
            Skipped frames: 2
            
            Total play time: 4.525000 seconds
            
            M.A.M.E. 0.61 SDL - Beta3.0
            Developed by Francesco Lancioni
            RetroPie Italia Forum
            www.retropie-italia.it
            

            Real FPS refers to FPS shown, if this value is the same or near Nominal FPS emulation performance will be the same of original hardware. Now pay attention, this is the great news: Virtual FPS refers to cycles per second of game main loop, so input, sound, video and so on. If this value is the same or near Nominal FPS emulation performance that user feels will be the same of original hardware though Real FPS is not the same as Nominal FPS.

            As a proof , here a comparison video (in italian but you should see the video!!!) between execution on development laptop and Raspberry Pi v1:
            https://drive.google.com/file/d/1XLGHF3zitmshKRqBJhUJhVQGYpB2ucCm/view?usp=sharing

            Here a comparison video between lr-mame2003 and my emulator:
            https://drive.google.com/file/d/127u8PJ_vs-OoQVXb9tuyVK3fv-FRlaAd/view?usp=sharing

            Let me know ;-)

            1 Reply Last reply Reply Quote 0
            • F
              FranceMSR
              last edited by

              Ok it is clear that nobody here is interested and I don't want to waste my time anymore

              sirhenrythe5thS 1 Reply Last reply Reply Quote 0
              • sirhenrythe5thS
                sirhenrythe5th @FranceMSR
                last edited by sirhenrythe5th

                @FranceMSR i am pretty sure no one here wants to be discrespectful!
                Your project is cool, but it seems that the majority of the Pi-Users here concentrate on Pi3 and Pi4.
                I guess the one who creates an optimized MAME-Port, based on a current MAME, for the Pi3/4, which runs all the games that still stutter, or dont run at all, would be the Hero of the Month :)

                -- Retro-Achievements Username: SirALX --
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                • dankcushionsD
                  dankcushions Global Moderator
                  last edited by

                  without source code and a corresponding build script it's unlikely to get much traction here, IMO. i think it's a cool idea so i hope you reconsider.

                  F 1 Reply Last reply Reply Quote 0
                  • F
                    FranceMSR
                    last edited by

                    Available Beta3.3.

                    Framebuffer dimensions, scanlines, HD artworks and more. If you're interested I'm here

                    1 Reply Last reply Reply Quote 1
                    • F
                      FranceMSR @sirhenrythe5th
                      last edited by FranceMSR

                      @sirhenrythe5th said in M.A.M.E. 0.61 SDL [DEV] - Beta3.0:

                      @FranceMSR i am pretty sure no one here wants to be discrespectful!
                      Your project is cool, but it seems that the majority of the Pi-Users here concentrate on Pi3 and Pi4.
                      I guess the one who creates an optimized MAME-Port, based on a current MAME, for the Pi3/4, which runs all the games that still stutter, or dont run at all, would be the Hero of the Month :)

                      Maybe you don't understand that a porting that is very impressive compared to lr-mame2003 from the point of view of speed has its good behaviour and improvements also on Raspberry Pi v3 and v4.

                      lr-mame2003 doesn't have the possibility to use HD artworks, my porting does

                      1 Reply Last reply Reply Quote 0
                      • F
                        FranceMSR @dankcushions
                        last edited by FranceMSR

                        @dankcushions said in M.A.M.E. 0.61 SDL [DEV] - Beta3.0:

                        without source code and a corresponding build script it's unlikely to get much traction here, IMO. i think it's a cool idea so i hope you reconsider.

                        You only have to add the system to es_systems.cfg

                        <system>
                            <name>mamesdl</name>
                            <fullname>MAME SDL</fullname>
                            <path>/home/pi/RetroPie/roms/mamesdl</path>
                            <extension>.zip .ZIP</extension>
                            <command>cd /home/pi/MAMESDL; ./mame_rpi4 -rompath /home/pi/RetroPie/roms/mamesdl %ROM%</command>
                            <platform>mamesdl</platform>
                            <theme>mame</theme>
                        </system>
                        
                        

                        Change /home/pi/MAMESDL (contains the binary) and rompath (contains romset) accordingly with whatever you want

                        1 Reply Last reply Reply Quote 1
                        • Z
                          zerojay
                          last edited by

                          I'll likely try to make a scriptmodule for building this soon.

                          F 1 Reply Last reply Reply Quote 0
                          • F
                            FranceMSR @zerojay
                            last edited by

                            @zerojay said in M.A.M.E. 0.61 SDL [DEV] - Beta3.0:

                            I'll likely try to make a scriptmodule for building this soon.

                            I modified the M.A.M.E. code in order to use high definition artwork. My format is .lyt and basically you have to insert artwork image with .png format in artwork folder with the same name of the romset (i.e. for Final Fight "ffight.png") and a text file with the same name and .lyt extension with a simple code like this inside:

                            Width="4000" Height="3743"
                            HoleWidth="2920" HoleHeight="2190"
                            HoleX="540" HoleY="822"
                            
                            Z 1 Reply Last reply Reply Quote 0
                            • Z
                              zerojay @FranceMSR
                              last edited by

                              @FranceMSR said in M.A.M.E. 0.61 SDL [DEV] - Beta3.3:

                              @zerojay said in M.A.M.E. 0.61 SDL [DEV] - Beta3.0:

                              I'll likely try to make a scriptmodule for building this soon.

                              I modified the M.A.M.E. code in order to use high definition artwork. My format is .lyt and basically you have to insert artwork image with .png format in artwork folder with the same name of the romset (i.e. for Final Fight "ffight.png") and a text file with the same name and .lyt extension with a simple code like this inside:

                              Width="4000" Height="3743"
                              HoleWidth="2920" HoleHeight="2190"
                              HoleX="540" HoleY="822"
                              

                              From a packaging/scriptmodule perspective, this doesn't change anything for me, but that's really cool.

                              F 1 Reply Last reply Reply Quote 0
                              • F
                                FranceMSR @zerojay
                                last edited by

                                @zerojay said in M.A.M.E. 0.61 SDL [DEV] - Beta3.3:

                                From a packaging/scriptmodule perspective, this doesn't change anything for me, but that's really cool.

                                The current SDL Image library available on Raspbian is an old version that use an old libpng version with a bug. In order to use HD artwork you need to compile libpng and SDL Image from source and in sequence.

                                So, download these archives, libpng-libpng16.zip and SDL2_image-2.0.5.zip, and copy them in

                                /home/pi
                                

                                then run these commands from terminal:

                                LIBPNG

                                unzip libpng-libpng16.zip
                                cd libpng-libpng16/
                                ./configure
                                make
                                sudo make install
                                sudo ldconfig
                                

                                SDL IMAGE

                                unzip SDL2_image-2.0.5.zip
                                cd SDL2_image-2.0.5/
                                mkdir build
                                cd build
                                ../configure
                                make -j3
                                sudo make install
                                sudo ldconfig
                                
                                1 Reply Last reply Reply Quote 1
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