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    (REQUEST) Add Daphne Singe emulator?

    Scheduled Pinned Locked Moved Ideas and Development
    daphnesinge
    298 Posts 21 Posters 111.0k Views
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    • DarksaviorD
      Darksavior @pjft
      last edited by Darksavior

      @pjft I set my resolution by editing run.sh. Singe doesn't stretch to fit so it has to be the exact res your tv/monitor is.

      1 Reply Last reply Reply Quote 1
      • DirtBagXonD
        DirtBagXon @pjft
        last edited by DirtBagXon

        @pjft said in (REQUEST) Add Daphne Singe emulator?:

        @Darksavior Following the thread, when I run with XINIT (sudo xinit ./singe etc) I get a "could not open the VLDP2 dynamic library", which I imagine means that when running either as sudo or in xinit it's looking for libvldp2.so elsewhere somehow.

        @DirtBagXon do you have any thoughts on what path might it be looking for?

        The libvldp2.so library is in the same directory as the singe.bin binary and library: libsinge.so. Which by default would be /home/pi/singe if you followed the above directions.

        If you are writing, or using, another script, you need to look at the LD_LIBRARY_PATH part of the script. You will need to ensure that the directory where the singe.bin, and therefore libvldp2.so, are at the beginning of this LIBRARY search path when singe starts. Something like:

        export LD_LIBRARY_PATH=/home/pi/singe:$DAPHNE_SHARE:$LD_LIBRARY_PATH
        

        You can of course use/change VARIABLES as in the original scripts.

        A good debug is to add an echo in the script just before the singe binary runs. This will tell you where singe is searching for libraries.

        e.g.

        echo $LD_LIBRARY_PATH
        
        ./$SINGE_BIN \
        $DAPHNE_SHARE/singe/$1/$1.singe \
        ..
        ..
        

        Hope this helps....

        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

        1 Reply Last reply Reply Quote 1
        • pjftP
          pjft
          last edited by

          Thanks - it does help.

          I actually managed to get it running per @Darksavior 's tip on setting the full screen resolution on the run.sh file, and it works perfect.

          I submitted a PR to your GitHub repository based on some changes to Daphne's controls a few years back that helped specific joysticks be better recognized. I don't take any offense if it isn't merged, but thought I'd contribute it upstream given that it's what helps the game's controls work as intended on my arcade with the DragonRise adapter.

          As for Road Blaster, an interesting thing: the same code in a arm64 device runs the game correctly, but not on the Pi.

          Specifically, when it works, there's a message:

          Error! write to main rom at e600

          But, when it fails (on the Pi), we get:

          Error! write to main rom at a80f
          Error! write to main rom at f8ec
          

          I'm going to dig into it and see if I can work something out.

          DirtBagXonD 1 Reply Last reply Reply Quote 0
          • DirtBagXonD
            DirtBagXon @pjft
            last edited by

            @pjft said in (REQUEST) Add Daphne Singe emulator?:

            I submitted a PR to your GitHub repository based on some changes to Daphne's controls a few years back that helped specific joysticks be better recognized. I don't take any offense if it isn't merged, but thought I'd contribute it upstream given that it's what helps the game's controls work as intended on my arcade with the DragonRise adapter.

            Looks fine, but should be applied via a command line option, not by default.

            I have added a comment on the pull request.

            Many thanks for contributing.

            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

            pjftP 1 Reply Last reply Reply Quote 0
            • pjftP
              pjft @DirtBagXon
              last edited by

              @DirtBagXon Got it. Let me try to go back and see what changes would need to be done on my end to get that sorted as an option. I left a comment there for you as well.

              Thanks.

              1 Reply Last reply Reply Quote 0
              • B
                bronze
                last edited by

                @DirtBagXon thanks heaps for the quick reply, will tackle this later in the week!

                1 Reply Last reply Reply Quote 0
                • pjftP
                  pjft
                  last edited by pjft

                  @Darksavior and I finally fixed Road Blaster on the Pi.

                  https://github.com/RetroPie/daphne-emu/pull/17

                  Feeling badass.

                  EDIT: it's now been merged, so installing Daphne from source should work. It may even fix Bega's Battle or others, as I believe the code is shared, but no promises there.

                  IMG_3433.jpg

                  IMG_3434.jpg

                  Feel free to test the code here until it's approved:

                  https://github.com/pjft/daphne-emu/tree/patch-1

                  DirtBagXonD G 2 Replies Last reply Reply Quote 3
                  • DirtBagXonD
                    DirtBagXon @pjft
                    last edited by DirtBagXon

                    @pjft

                    https://github.com/DirtBagXon/daphne/commit/7d4bf3cdaff98a795ef2e51a823555e25f574ff9

                    Hope you don't mind, I have pushed this into my Daphne and created a pull request back to DavidGriffith/daphne, to keep Daphne alive.

                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                    pjftP 1 Reply Last reply Reply Quote 1
                    • pjftP
                      pjft @DirtBagXon
                      last edited by

                      @DirtBagXon Don't mind at all - thank you.

                      Actually, a more accurate - or perhaps complementary fix - which I submitted to the repo as well is to compile things with -fsigned-char. You might want to send it over as well.

                      https://github.com/RetroPie/daphne-emu/commit/40ce24dd136356d903eb6476ff9dfcef12e7d8bd

                      Hope it helps - glad to help keep it alive.

                      As for the PR in your repo, I fully understand where you're coming from - I didn't have time yet to revise the code (you can tell where I spent my time :D ) but I should get to it at some point. Don't take my silence as having disagreed with your comments. :)

                      Thanks.

                      1 Reply Last reply Reply Quote 0
                      • G
                        gomisensei @pjft
                        last edited by

                        @pjft said in (REQUEST) Add Daphne Singe emulator?:

                        @Darksavior and I finally fixed Road Blaster on the Pi.

                        https://github.com/RetroPie/daphne-emu/pull/17

                        Feeling badass.

                        EDIT: it's now been merged, so installing Daphne from source should work. It may even fix Bega's Battle or others, as I believe the code is shared, but no promises there.

                        Can confirm bega's battle works due to this change...

                        pjftP 1 Reply Last reply Reply Quote 1
                        • pjftP
                          pjft @gomisensei
                          last edited by

                          @gomisensei Awesome - great to hear.

                          If anyone can check whether BadLands works with the new build from source (from right about now, as I submitted more changes to the build process), that'd be interesting. I don't have any recollection or suggestion that Badlands should work because of this change, though, but doesn't hurt.

                          Thanks.

                          G S 2 Replies Last reply Reply Quote 1
                          • G
                            gomisensei @pjft
                            last edited by gomisensei

                            @pjft badlands doesn't seem to work, even after changes to the Makefile the log shows

                            YUV overlay is done in software (ie unaccelerated).
                            Booting ROM ...
                            Write to ffff with 0
                            Write to ffff with 0
                            Write to 1 with 0
                            Write to ff with 0
                            

                            repeating over and over and no video shows, tho I can still exit cleanly.

                            edit: tried the prototype rom as well, threw up different numbers, but same result.

                            pjftP 1 Reply Last reply Reply Quote 0
                            • pjftP
                              pjft @gomisensei
                              last edited by

                              @gomisensei Thanks for checking.

                              Do you know if it works on Windows/other OS? Road Blaster did, which led me down the right path.

                              I don't have the game to test, but in this case it was really a matter of a data type cast that was causing the wrong memory address to be read and written to.

                              G 1 Reply Last reply Reply Quote 0
                              • G
                                gomisensei @pjft
                                last edited by gomisensei

                                @pjft said in (REQUEST) Add Daphne Singe emulator?:

                                @gomisensei Thanks for checking.

                                Do you know if it works on Windows/other OS? Road Blaster did, which led me down the right path.

                                I don't have the game to test, but in this case it was really a matter of a data type cast that was causing the wrong memory address to be read and written to.

                                not sure, i don't have the emulator set up on windows, but according to the Dragons Lair project, it IS working in daphne...

                                Edit: just tested on windows, seems to work...

                                pjftP 1 Reply Last reply Reply Quote 1
                                • pjftP
                                  pjft @gomisensei
                                  last edited by

                                  @gomisensei Thanks.

                                  ...I may look into it at some point, but it's not a short term priority. Feel free to ping me here if I haven't updated the topic in 3-4 weeks.

                                  I don't have the game, and I have a few other things on my plate. And it depends if I can get it to work on Linux, as that's what helped me figure out what was not working on the Pi. So a few "ifs".

                                  Thanks.

                                  DarksaviorD 1 Reply Last reply Reply Quote 0
                                  • DarksaviorD
                                    Darksavior @pjft
                                    last edited by Darksavior

                                    @pjft Amazing, Road Blaster finally works! Thanks.
                                    Not sure if it's the latest pi updates or retropie's daphne emulator needs to be updated for it, but I get a black screen when using the new kms driver. I had to go back to the fkms driver to get video.

                                    pjftP 1 Reply Last reply Reply Quote 1
                                    • pjftP
                                      pjft @Darksavior
                                      last edited by

                                      @Darksavior Interesting - but was it working before on the kms driver?

                                      I can assure you that nothing was changed on that end, so I'm curious: if it was working before, and you can reinstall it from somewhere from source to make it work like before I can let you know what to change in the source.

                                      If it wasn't before, I don't have any ideas - maybe trying sudo xinit and seeing if it helps?

                                      roslofR DarksaviorD 2 Replies Last reply Reply Quote 0
                                      • roslofR
                                        roslof @pjft
                                        last edited by roslof

                                        @pjft FWIW: Bega's Battle (bega) is indeed working now. So good, man!
                                        EDIT: Looks like @gomisensei already reported this. :)

                                        1 Reply Last reply Reply Quote 1
                                        • DarksaviorD
                                          Darksavior @pjft
                                          last edited by Darksavior

                                          @pjft Oh, I wasn't meaning to say that you did something. The prebuilt binary is giving me the same issues. Might've been a new driver update since the last time I tried.

                                          pjftP 1 Reply Last reply Reply Quote 0
                                          • pjftP
                                            pjft @Darksavior
                                            last edited by

                                            @Darksavior Didn't read it as if you were suggesting I did - I was just curious if installing the new version had broken something on your setup, and trying to figure out workarounds :)

                                            At least we now have Time Gal and Road Blaster on RetroPie, which is awesome!

                                            By the way, maybe you can help me grok the controls here. I know the crosshair is used to aim at some point in the game, but other than that does it influence the steering directions? I can't quite get to grips with the game reacting to my steering controls reliably, but maybe it's because I'm thinking that the crosshair represents the steering wheel direction. For the directions is it more of a "tap the direction when the arrow shows" game like Dragon's Lair/Time Gal, and am I just being tricked by the crosshair location?

                                            1 Reply Last reply Reply Quote 0
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