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    OpenBOR finally working fine on RETROPIE with ES

    Scheduled Pinned Locked Moved Ideas and Development
    openbortrick
    353 Posts 32 Posters 189.5k Views
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    • BiZzAr721B
      BiZzAr721 @RxBrad
      last edited by

      @RxBrad Thank you

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      • L
        LukeDS83
        last edited by

        I'm still being dumped back to ES everytime I try and run OpenBor (downloaded the latest version from 01/05/2019) - it is saying that a certain file can't be found (some vid library I think?). I've tried to clean up my install as much as possible, I am even considering re-installing the OS again so everything is completely clean and trying again. Such a pain, I really want to try and get Rescue Palooza and Beats of Power running.

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        • cyperghostC
          cyperghost
          last edited by

          @LukeDS83 How do you compile OpenBOR?

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          • L
            LukeDS83
            last edited by

            I am just downloading from SSH with ( wget "http://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/openbor_openbeta.sh"; bash openbor_openbeta.sh galina; rm openbor_openbeta.sh )

            Am a NOOB to Pi so I imagine I am doing something wrong. Can get Retropie and EmulationStation running fine.

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            • cyperghostC
              cyperghost
              last edited by

              This is a precompiled binary. @LukeDS83 I worked on this for about one year it might be that newer modules (like you metioned) do not work then.

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              • L
                LukeDS83
                last edited by

                This is the error I am getting

                pi@raspberrypi:~ $ cd /home/pi/openbor_openbeta; ./OpenBOR
                ./OpenBOR: error while loading shared libraries: libvpx.so.1: cannot open shared object file: No such file or directory

                But I did run sudo apt install libsdl2-gfx-dev libvorbisidec-dev libvpx-dev prior so I assume everything should be there? Is it pointing to the wrong place or something?

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                • _robert1243_
                  _robert1243
                  last edited by

                  Too bad to have only access to a old version of OpenBOR...

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                  • J
                    jpsobral
                    last edited by jpsobral

                    @cyperghost did you ever encounter a game been killed due to audio problems in raspberry pi 3? I tried the "final fight and cadillac dinassouars 2.0", it goes through the menu and character selection, however when is loading the first level just gets killed due to ALSA / PCM lib. Strangely enough thid only happens on the "story mode", if you choose "master mode" you happy play the game. I am using @zanac build (since this is a game from 2018, other version of openbord would not load the game). I also tried to disable the broadcom audio chip in modprobe but even with that I still got the game stopping at the same stop but now with a message Alsa / PCM not found which is expected. Moreover, I tried to disable the sound in the game menu as well without success.

                    Error: "ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred"

                    IMG_0272.jpg
                    IMG_0271.jpg
                    Any hints?

                    Thanks

                    cyperghostC 1 Reply Last reply Reply Quote 0
                    • cyperghostC
                      cyperghost @jpsobral
                      last edited by

                      @jpsobral Usually it's the PAK file itself then. Can you take a look into the openbor-log files?

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                      • J
                        jpsobral @cyperghost
                        last edited by

                        @cyperghost will do

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                        • J
                          jpsobral
                          last edited by

                          Searching on the logs I found that during the initialisation there are some missing wav files on the pak itself. However these files are loaded before initiating the level (the game runs fine until then). When the application quits, the last log data is the "Load..." meaning nothing suspicious.

                          Please note that this pak runs perfectly on pc and even in my Mac Catalina with Wine 32bit experimental :).

                          Loaded 'hannah_knife' from data/chars/hannah/hannah_knife.txt 
                          Warning: Failed to create colourmap. Image Used Twice!
                          sound_load_sample can't load sample from file 'data/sounds/hannah.wav'!
                          sound_load_sample can't load sample from file 'data/sounds/hannah_patada.wav'!
                          sound_load_sample can't load sample from file 'data/sounds/hannah_patada.wav'!
                          ....
                          
                          Level Loading:   'data/levels/0.txt'
                          Total Ram: 187080704 Bytes
                           Free Ram: 25309184 Bytes
                           Used Ram: 32815616 Bytes
                          
                          Loaded 'mapa' from data/chars/misc/mapa.txt 
                          Loaded 'entrada' from data/chars/damnd/entrada.txt 
                          Loaded 'drumcan' from data/chars/misc/drumcan/drumcan.txt 
                          
                          ....
                          
                          Warning: Failed to create colourmap. Failed to load file 2
                          Loaded 'dina_item' from data/chars/misc/granade/dina_item.txt 
                          Loaded 'fondo5' from data/bgs/11lvl/back/fondo5.txt 
                          Loaded 'cartel' from data/bgs/11lvl/elevador_final/cartel.txt 
                          Loaded 'cadena' from data/bgs/11lvl/1/cadena.txt 
                          Loaded 'barrel2' from data/chars/misc/barrel/barrel2.txt 
                          Loaded 'butcher' from data/chars/butcher/butcher.txt 
                          
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                          • Z
                            zerojay
                            last edited by

                            Buffer underruns are not fatal to a process.

                            1 Reply Last reply Reply Quote 0
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