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(REQUEST) Add Daphne Singe emulator?

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daphnesinge
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  • S
    shift @shift
    last edited by 22 Nov 2020, 14:25

    @dirtbagxon

    Now I want to try ActionMax.

    I can confirm that the Action Max games work perfectly!

    1 Reply Last reply Reply Quote 1
    • P
      pjft @DirtBagXon
      last edited by 24 Nov 2020, 22:57

      @dirtbagxon Thanks for tagging me here.

      @shift the joysticks should work by default out of the box. They are not, however, mapped to the mouse but rather to the directions so if you're going to try that I'd recommend exploring the depths and wonders of https://retropie.org.uk/docs/Universal-Controller-Calibration-%26-Mapping-Using-xboxdrv/ - something I have never been able to do myself but that many speak wonders of.

      S 1 Reply Last reply 25 Nov 2020, 13:17 Reply Quote 0
      • S
        shift @pjft
        last edited by 25 Nov 2020, 13:17

        @pjft said in (REQUEST) Add Daphne Singe emulator?:

        @shift the joysticks should work by default out of the box. They are not, however, mapped to the mouse but rather to the directions so if you're going to try that I'd recommend exploring the depths and wonders of https://retropie.org.uk/docs/Universal-Controller-Calibration-%26-Mapping-Using-xboxdrv/ - something I have never been able to do myself but that many speak wonders of.

        Thanks for the information, as soon as I have some time I dedicate myself to it.

        I only noticed now that you have created some fixes to run badlands and bega's battle with daphne, but I don't quite understand the changes I should make, I guess I should install Daphne from source, but before installing it I should modify some source. Have you already tried to see if it can also work on Raspberry? Thanks

        P 1 Reply Last reply 25 Nov 2020, 13:30 Reply Quote 0
        • P
          pjft @shift
          last edited by 25 Nov 2020, 13:30

          @shift The changes were done to support the Raspberry Pi, so they'd better :) More seriously, yes, just install from source from the RetroPie menu and it should be good to go.

          S 1 Reply Last reply 25 Nov 2020, 14:47 Reply Quote 0
          • S
            shift @pjft
            last edited by 25 Nov 2020, 14:47

            @pjft said in (REQUEST) Add Daphne Singe emulator?:

            @shift The changes were done to support the Raspberry Pi, so they'd better :) More seriously, yes, just install from source from the RetroPie menu and it should be good to go.

            Badlands, Bega's Battle, and Road Blaster work too!

            1 Reply Last reply Reply Quote 0
            • S
              shift
              last edited by 25 Nov 2020, 16:49

              @pjft @dirtbagxon

              Is there a command to check which roms daphne can run? I have searched around but there are no official lists of alternative roms it can run.

              D 1 Reply Last reply 25 Nov 2020, 21:29 Reply Quote 0
              • D
                DirtBagXon @shift
                last edited by DirtBagXon 25 Nov 2020, 21:29

                @shift said in (REQUEST) Add Daphne Singe emulator?:

                @pjft @dirtbagxon

                Is there a command to check which roms daphne can run? I have searched around but there are no official lists of alternative roms it can run.

                @shift - Take a look at the Game Types here:

                http://www.daphne-emu.com/mediawiki/index.php/CmdLine

                Retropie, seems to have a compatibility list here too:

                https://github.com/RetroPie/RetroPie-Docs/blob/master/docs/Daphne.md

                Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                S 1 Reply Last reply 25 Nov 2020, 21:52 Reply Quote 0
                • S
                  shift @DirtBagXon
                  last edited by 25 Nov 2020, 21:52

                  @dirtbagxon said in (REQUEST) Add Daphne Singe emulator?:

                  @shift - Take a look at the Game Types here:

                  http://www.daphne-emu.com/mediawiki/index.php/CmdLine

                  Retropie, seems to have a compatibility list here too:

                  https://github.com/RetroPie/RetroPie-Docs/blob/master/docs/Daphne.md

                  Thanks, but unfortunately in those pages there is a lot of approximation, for example the rom dle20, which I know for sure that it works, is not even mentioned there. I would like to understand if it is possible to extrapolate from the code a precise list of roms that can be launched (not that they have to work, only that they can be launched).

                  D 1 Reply Last reply 25 Nov 2020, 22:39 Reply Quote 0
                  • D
                    DirtBagXon @shift
                    last edited by DirtBagXon 25 Nov 2020, 22:39

                    @shift said in (REQUEST) Add Daphne Singe emulator?:

                    @dirtbagxon said in (REQUEST) Add Daphne Singe emulator?:

                    @shift - Take a look at the Game Types here:

                    http://www.daphne-emu.com/mediawiki/index.php/CmdLine

                    Retropie, seems to have a compatibility list here too:

                    https://github.com/RetroPie/RetroPie-Docs/blob/master/docs/Daphne.md

                    Thanks, but unfortunately in those pages there is a lot of approximation, for example the rom dle20, which I know for sure that it works, is not even mentioned there. I would like to understand if it is possible to extrapolate from the code a precise list of roms that can be launched (not that they have to work, only that they can be launched).

                    If you want every game listed with a ROM entry in the codebase, then I would do: git grep m_shortgamename

                    git grep m_shortgamename
                    src/game/astron.cpp:    m_shortgamename = "astronp";
                    src/game/astron.cpp:    m_shortgamename = "blazer";
                    src/game/astron.cpp:    m_shortgamename = "galaxyp";
                    src/game/astron.cpp:    m_shortgamename = "astron";
                    src/game/astron.cpp:    m_shortgamename = "galaxy";
                    src/game/astron.cpp:    m_shortgamename = "cobraab";
                    src/game/badlands.cpp:  m_shortgamename = "badlands";   
                    src/game/badlands.cpp:  m_shortgamename = "badlandp";   
                    src/game/bega.cpp:   m_shortgamename = "bega";
                    src/game/bega.cpp:         m_shortgamename = "begar1";
                    src/game/bega.cpp:   m_shortgamename = "cobra";
                    src/game/bega.cpp:   m_shortgamename = "roadblaster";
                    src/game/cliff.cpp:     m_shortgamename = "cliff";
                    src/game/cliff.cpp:     m_shortgamename = "gtg";
                    src/game/cliff.cpp:     m_shortgamename = "cliffalt";
                    src/game/cliff.cpp:     m_shortgamename = "cliffalt2";
                    src/game/cobraconv.cpp: m_shortgamename = "cobraconv";
                    src/game/esh.cpp:       m_shortgamename = "esh";        
                    src/game/esh.cpp:               m_shortgamename = "eshalt";
                    src/game/esh.cpp:               m_shortgamename = "eshalt2";
                    src/game/esh.cpp:       m_shortgamename = "eshalt";
                    src/game/esh.cpp:       m_shortgamename = "eshalt2";
                    src/game/ffr.cpp:       m_shortgamename = "ffr";
                    src/game/firefox.cpp:   m_shortgamename = "firefox";
                    src/game/firefox.cpp:   m_shortgamename = "firefoxa";
                    src/game/gpworld.cpp:   m_shortgamename = "gpworld";
                    src/game/interstellar.cpp:      m_shortgamename = "interstellar";
                    src/game/lair.cpp:      m_shortgamename = "lair";
                    src/game/lair.cpp:                      m_shortgamename = "lair_f";
                    src/game/lair.cpp:                      m_shortgamename = "lair_e";
                    src/game/lair.cpp:      m_shortgamename = "dle11";
                    src/game/lair.cpp:      m_shortgamename = "dle21";
                    src/game/lair.cpp:              m_shortgamename = "dle20";
                    src/game/lair.cpp:      m_shortgamename = "ace";
                    src/game/lair.cpp:              m_shortgamename = "ace_a2";
                    src/game/lair.cpp:              m_shortgamename = "ace_a";
                    src/game/lair.cpp:      m_shortgamename = "sae";
                    src/game/lair.cpp:      m_shortgamename = "lair_a";
                    src/game/lair.cpp:              m_shortgamename = "lair_b";
                    src/game/lair.cpp:              m_shortgamename = "lair_c";
                    src/game/lair.cpp:              m_shortgamename = "lair_d";
                    src/game/lair.cpp:              m_shortgamename = "lair_n1";
                    src/game/lair.cpp:              m_shortgamename = "lair_x";
                    src/game/lair2.cpp:     m_shortgamename = "lair2";
                    src/game/lair2.cpp:     m_shortgamename = "ace91";
                    src/game/lair2.cpp:                     m_shortgamename = "ace91_euro";
                    src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_315";
                    src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_211";
                    src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_300";
                    src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_314";
                    src/game/lair2.cpp://                   m_nvram_filename = m_shortgamename = "lair2_317";
                    src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_318";
                    src/game/lair2.cpp:                     m_shortgamename = "lair2";      // default version, so it gets the default name
                    src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_316_euro";
                    src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_319_euro";
                    src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_319_span";
                    src/game/laireuro.cpp:  m_shortgamename = "laireuro";
                    src/game/laireuro.cpp:  m_shortgamename = "aceeuro";
                    src/game/laireuro.cpp:          m_shortgamename = "lair_ita";
                    src/game/laireuro.cpp:          m_shortgamename = "lair_d2";
                    src/game/lgp.cpp:       m_shortgamename = "lgp";
                    src/game/mach3.cpp:     m_shortgamename = "mach3";
                    src/game/mach3.cpp:     m_shortgamename = "uvt";
                    src/game/mach3.cpp:     m_shortgamename = "cobram3";
                    src/game/starrider.cpp: m_shortgamename = "starrider";
                    src/game/superd.cpp:    m_shortgamename = "sdq";
                    src/game/superd.cpp:    m_shortgamename = "sdqshort";
                    src/game/superd.cpp:    m_shortgamename = "sdqshortalt";
                    src/game/thayers.cpp:   m_shortgamename = "tq";
                    src/game/thayers.cpp:           m_shortgamename = "tq_alt";
                    src/game/thayers.cpp:           m_shortgamename = "tq_swear";
                    src/game/timetrav.cpp:  m_shortgamename = "timetrav";
                    

                    But I know for a fact that quite a few aren't in a working state.

                    http://www.dragons-lair-project.com/tech/

                    Feel free to create a list, no one is actively working on this any more ;)

                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                    S 1 Reply Last reply 25 Nov 2020, 23:10 Reply Quote 0
                    • S
                      shift @DirtBagXon
                      last edited by 25 Nov 2020, 23:10

                      @dirtbagxon said in (REQUEST) Add Daphne Singe emulator?:

                      But I know for a fact that quite a few aren't in a working state.
                      http://www.dragons-lair-project.com/tech/
                      Feel free to create a list, no one is actively working on this any more ;)

                      Thanks! This is the list I was looking for.

                      S 1 Reply Last reply 28 Nov 2020, 09:53 Reply Quote 0
                      • S
                        shift @shift
                        last edited by 28 Nov 2020, 09:53

                        @DirtBagXon @pjft

                        I was finally able to run singe2 on my 4GB raspberry pi 4, but among the singe 2 games I have tried there is not one that is minimally playable, everything is slow. Has anyone tried singe2 maybe on an 8GB pi4 and it works better? Are there any special settings to minimize the resources required to run discreetly?

                        P 1 Reply Last reply 28 Nov 2020, 11:21 Reply Quote 0
                        • P
                          pjft @shift
                          last edited by 28 Nov 2020, 11:21

                          @shift Actually I have, and an 8GB will do nothing about it. It's because the videos included in most games are 1080p, and the rendering is not hardware accelerated. I believe you can play the ActionMax games/older games, as their native resolution is 480p there, but I can't say for sure.

                          Download Handbrake and convert all the videos to 480p. 576p might work as well, but still stutter a bit. Or try to find 480p versions of the videos that I believe are available for some of the games, but I converted mine myself and it worked just fine. Just be sure to keep the same frame rate in the converted video, as Singe depends on the framerate to know when to expect the inputs.

                          You might then need to resize the files in the Overlay on some of the games if they render too big for your liking, but that's a second step. I think I only resized them for Cliff Hanger, as I can live with the "level selection screen" not being quite aligned in the other games.

                          S D 2 Replies Last reply 28 Nov 2020, 12:26 Reply Quote 0
                          • S
                            shift @pjft
                            last edited by 28 Nov 2020, 12:26

                            @pjft said in (REQUEST) Add Daphne Singe emulator?:

                            Download Handbrake and convert all the videos to 480p. 576p might work as well, but still stutter a bit. Or try to find 480p versions of the videos that I believe are available for some of the games, but I converted mine myself and it worked just fine. Just be sure to keep the same frame rate in the converted video, as Singe depends on the framerate to know when to expect the inputs.

                            You gave me an interesting tip, I'll do as you said. Thanks

                            D 1 Reply Last reply 28 Nov 2020, 12:53 Reply Quote 0
                            • D
                              Darksavior @shift
                              last edited by 28 Nov 2020, 12:53

                              Has anyone gotten singe2.0 working with v1 timegal?

                               ./Singe-v2.00-Pi-armv6 -v ~/singe2/timegal/timegal.txt ~/singe2/timegal/timegal.singe
                              Error compiling script:  /home/pi/singe2/timegal/timegal.singe: version mismatch in precompiled chunk
                              

                              I tried the v2 of timegal and it runs too slow but that's besides the point. Whoever encoded this did a horrendous job with whatever filters they used.

                              P D 2 Replies Last reply 28 Nov 2020, 12:57 Reply Quote 0
                              • P
                                pjft @Darksavior
                                last edited by 28 Nov 2020, 12:57

                                @darksavior I agree, looks terrible. I keep singe1 around to play Timegal.

                                1 Reply Last reply Reply Quote 0
                                • D
                                  DirtBagXon @Darksavior
                                  last edited by DirtBagXon 28 Nov 2020, 13:56

                                  @darksavior said in (REQUEST) Add Daphne Singe emulator?:

                                  /home/pi/singe2/timegal/timegal.singe: version mismatch in precompiled chunk

                                  This is a 32/64bit error - I worked around this in the Singe v1 codebase.

                                  It is because Time Gal (v1) uses compiled 32bit bytecode, not a plain LUA script.

                                  Try:

                                  file /home/pi/singe2/timegal/timegal.singe
                                  

                                  Use the 'file' command on any other .singe files, except Ninja Hayate which also uses byecode, you will see the difference.

                                  https://github.com/DirtBagXon/singe/tree/master/bytecode

                                  Why these were 'special cases', I don't know....

                                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                  D 1 Reply Last reply 29 Nov 2020, 00:33 Reply Quote 1
                                  • D
                                    DirtBagXon @pjft
                                    last edited by DirtBagXon 28 Nov 2020, 14:19

                                    @pjft said in (REQUEST) Add Daphne Singe emulator?:

                                    @shift Actually I have, and an 8GB will do nothing about it. It's because the videos included in most games are 1080p, and the rendering is not hardware accelerated. I believe you can play the ActionMax games/older games, as their native resolution is 480p there, but I can't say for sure.

                                    Download Handbrake and convert all the videos to 480p. 576p might work as well, but still stutter a bit. Or try to find 480p versions of the videos that I believe are available for some of the games, but I converted mine myself and it worked just fine. Just be sure to keep the same frame rate in the converted video, as Singe depends on the framerate to know when to expect the inputs.

                                    You might then need to resize the files in the Overlay on some of the games if they render too big for your liking, but that's a second step. I think I only resized them for Cliff Hanger, as I can live with the "level selection screen" not being quite aligned in the other games.

                                    My understanding of Singe v2 was to allow custom game designers to utilise sprites and mouse coordinates above the 356x240 range which was forced in v1.

                                    Out of interest, with decreasing the size of the videos and overlays, are you actually seeing any benefit on these older games?

                                    In the new games coming out over at http://www.emuline.org I see the requirement for v2.

                                    Not trying to push v1 here, just interested in the gaming communities response to v2.....

                                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                    P S 2 Replies Last reply 28 Nov 2020, 14:49 Reply Quote 0
                                    • P
                                      pjft @DirtBagXon
                                      last edited by 28 Nov 2020, 14:49

                                      @dirtbagxon Well, I don't have a preference between v1 and v2 - it's just what games I can play there. I use v1 for TimeGal and I'm not going to change. Same for Ninja Hayate.

                                      V2 has a lot of other fan-made games (Samurai Jack, Daitarn, etc) which I can't find for v1, so that's why I'm using it.

                                      D 1 Reply Last reply 28 Nov 2020, 16:48 Reply Quote 0
                                      • D
                                        DirtBagXon @pjft
                                        last edited by DirtBagXon 28 Nov 2020, 16:48

                                        @pjft said in (REQUEST) Add Daphne Singe emulator?:

                                        V2 has a lot of other fan-made games

                                        And I believe the new fan-made games use the larger resolutions in sprite and mouse handling, so totally get that.

                                        The Time Gal overlays on v2 look totally different to v1, nice but different.

                                        I am a traditionalist here, and want retro games to look, well 'retro', like the arcades.

                                        Interesting...

                                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                        P 1 Reply Last reply 28 Nov 2020, 16:54 Reply Quote 0
                                        • P
                                          pjft @DirtBagXon
                                          last edited by pjft 28 Nov 2020, 16:54

                                          @dirtbagxon Agree about Time Crisis Gal (sorry, had my mind elsewhere) and the older games in general.

                                          There are, however, people still developing fan-made games that make for interesting experiences in this space. I personally am dabbling in re-creating Road Blaster based on higher quality footage. I'll see if that ever gets done :)

                                          D 1 Reply Last reply 14 Aug 2021, 13:26 Reply Quote 0
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