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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mame DEADZONE with Analog Controller

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    deadzonemamestar wars yokexboxdrv
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    • I
      icebear81 @icebear81
      last edited by

      ah more than 1 value of flatness .. let me try the next step

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      • I
        icebear81 @icebear81
        last edited by

        evdev-joystick --e /dev/input/event9 --d 0
        Event device file: /dev/input/event9
        New dead zone value: 0
        Trying to set all axes deadzone to: 0
          Absolute axis 0x00 (0) (X Axis) Setting deadzone value to : 0
            (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
          Absolute axis 0x01 (1) (Y Axis) Setting deadzone value to : 0
            (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
          Absolute axis 0x02 (2) (Z Axis) Setting deadzone value to : 0
            (value: 0, min: 0, max: 255, flatness: 0 (=0.00%), fuzz: 0)
          Absolute axis 0x03 (3) (X Rate Axis) Setting deadzone value to : 0
            (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
          Absolute axis 0x04 (4) (Y Rate Axis) Setting deadzone value to : 0
            (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
          Absolute axis 0x05 (5) (Z Rate Axis) Setting deadzone value to : 0
            (value: 0, min: 0, max: 255, flatness: 0 (=0.00%), fuzz: 0)
          Absolute axis 0x10 (16) (Hat zero, x axis) Setting deadzone value to : 0
            (value: 0, min: -1, max: 1, flatness: 0 (=0.00%), fuzz: 0)
          Absolute axis 0x11 (17) (Hat zero, y axis) Setting deadzone value to : 0
            (value: 0, min: -1, max: 1, flatness: 0 (=0.00%), fuzz: 0)
        pi@retropie:~ $ evdev-joystick --s /dev/input/event9
        Supported Absolute axes:
          Absolute axis 0x00 (0) (X Axis) (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
          Absolute axis 0x01 (1) (Y Axis) (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
          Absolute axis 0x02 (2) (Z Axis) (value: 0, min: 0, max: 255, flatness: 0 (=0.00%), fuzz: 0)
          Absolute axis 0x03 (3) (X Rate Axis) (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
          Absolute axis 0x04 (4) (Y Rate Axis) (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
          Absolute axis 0x05 (5) (Z Rate Axis) (value: 0, min: 0, max: 255, flatness: 0 (=0.00%), fuzz: 0)
          Absolute axis 0x10 (16) (Hat zero, x axis) (value: 0, min: -1, max: 1, flatness: 0 (=0.00%), fuzz: 0)
          Absolute axis 0x11 (17) (Hat zero, y axis) (value: 0, min: -1, max: 1, flatness: 0 (=0.00%), fuzz: 0)
        

        Attempting to play now ....

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        • I
          icebear81 @icebear81
          last edited by

          @wstanek thanks for the tips .. but that didnt seem to make any difference.
          I ran it for the xboxdrv, tested, and then killed xboxdrv and re-ran/tested

          ## xboxdrv then test
          evdev-joystick --e /dev/input/event9 --d 0
          
          ## raw controller
          evdev-joystick --e /dev/input/event2 --d 0
          

          maybe I missed something ?

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          • W
            wstanek @icebear81
            last edited by

            @icebear81 Try going through all the events, I'm not sure that event9 is the right one.

            I used Advmame and had the deadzone problem. I'm trying to find my notes and the guy who helped me solve it.

            ws

            Latest Build: https://retropie.org.uk/forum/topic/23649/mad-planets-cabinet-build-finished?_=1578928113680

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            • I
              icebear81
              last edited by icebear81

              @wstanek Thanks!

              event4 is the raw yoke (this was earlier event2 but this changes during reboot as devices come online)

              I: Bus=0003 Vendor=32be Product=1402 Version=0111
              N: Name="Baolian industry Co., Ltd. BL flight yoke #1"
              P: Phys=usb-3f980000.usb-1.5.1.4/input0
              S: Sysfs=/devices/platform/soc/3f980000.usb/usb1/1-1/1-1.5/1-1.5.1/1-1.5.1.4/1-1.5.1.4:1.0/0003:32BE:1402.0005/input/input4
              U: Uniq=8D6D17A65548
              H: Handlers=js3 event4
              B: PROP=0
              B: EV=1b
              B: KEY=ffff 0 0 0 0 0 0 0 0 0
              B: ABS=3
              B: MSC=10
              

              now there is also event5 which is when the GRS Yoke is enabled in mouse mode

              I: Bus=0003 Vendor=32be Product=1402 Version=0111
              N: Name="Baolian industry Co., Ltd. BL flight yoke #1"
              P: Phys=usb-3f980000.usb-1.5.1.4/input1
              S: Sysfs=/devices/platform/soc/3f980000.usb/usb1/1-1/1-1.5/1-1.5.1/1-1.5.1.4/1-1.5.1.4:1.1/0003:32BE:1402.0006/input/input5
              U: Uniq=8D6D17A65548
              H: Handlers=mouse1 event5
              B: PROP=0
              B: EV=17
              B: KEY=70000 0 0 0 0 0 0 0 0
              B: REL=103
              B: MSC=10
              

              event9 is when I grab the raw event as an xboxdrv

              Your Xbox/Xbox360 controller should now be available as:
                /dev/input/js4
                /dev/input/event9
              

              I could very well me muxing something up --

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              • I
                icebear81 @icebear81
                last edited by

                Quick update, maybe this will give more info ...

                After doing the above, when I add the xboxdrv device as the input in Star Wars, it now associates as R4 HAT

                Looking at the event details, that has a -1,0, 1 range .. so .. if anyone knows how to disable Mame from grabbing that device over the ABS_X and ABS_Y

                    Event code 0 (ABS_X)
                      Value      0
                      Min   -32768
                      Max    32767
                      Fuzz      16
                    Event code 1 (ABS_Y)
                      Value      0
                      Min   -32768
                      Max    32767
                      Fuzz      16
                
                    Event code 16 (ABS_HAT0X)
                      Value      0
                      Min       -1
                      Max        1
                

                Again, at this point, Im not sure if Im supposed to be using the xboxdrv or the raw device -- thanks for the assist

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                • R
                  Robbiedog
                  last edited by

                  I have the exact same problem, any direction is all or nothing.
                  I assumed the yoke has been seen as a digital device rather than analogue?

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                  • I
                    icebear81 @Robbiedog
                    last edited by

                    @robbiedog Yeah ... the more I dig into this, the more I think you are correct that its seeing the controller as digital and not analog -- and its not actually a deadzone issue.

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                    • W
                      wstanek @icebear81
                      last edited by

                      Did you guys run jstest?

                      jstest /dev/input/js*
                      

                      Latest Build: https://retropie.org.uk/forum/topic/23649/mad-planets-cabinet-build-finished?_=1578928113680

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                      • I
                        icebear81 @wstanek
                        last edited by

                        @wstanek said in Mame DEADZONE with Analog Controller:

                        jstest /dev/input/js*

                        Was just thinking about this, Ive been so focused on running evtest (which appears to be returning as expected0... Ill do this and see .. Is there something I should be looking for?

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                        • I
                          icebear81 @wstanek
                          last edited by

                          @wstanek -- seems legit

                          Driver version is 2.1.0.
                          Joystick (Baolian industry Co., Ltd. BL flight yoke #1) has 2 axes (X, Y)
                          and 16 buttons (Trigger, ThumbBtn, ThumbBtn2, TopBtn, TopBtn2, PinkieBtn, BaseBtn, BaseBtn2, BaseBtn3, BaseBtn4, BaseBtn5, BaseBtn6, ?, ?, ?, BtnDead).
                          Testing ... (interrupt to exit)
                          Axes:  0:-32767  1:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 10:off 11:off 12:off 13:off 14:off 15:off
                          
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                          • M
                            mahoneyt944 @icebear81
                            last edited by

                            @icebear81 This might sound obvious, but did you try contacting GRS? I'm sure they have extensive experience setting up their product in mame.

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                            • R
                              Robbiedog @mahoneyt944
                              last edited by

                              @mahoneyt944 he does a lot of video's with Wagner's tech talk, the yoke/Pi setup video is "coming soon", I'm not sure if icebear contacted him (email is on the back page of the manual), but I was waiting for that. I might email him...

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                              • I
                                icebear81 @Robbiedog
                                last edited by

                                @robbiedog I have ... no reply yet .. Im tweeted also this AM .. and also asked on the Kickstarted comments page. Ive covered 85% of means at this point .. .

                                I may try to use an encoder on the other connectors to see if it gets seen/behaves different

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                                • I
                                  icebear81 @Robbiedog
                                  last edited by

                                  @robbiedog you should also reach out.

                                  W 1 Reply Last reply Reply Quote 0
                                  • W
                                    wstanek @icebear81
                                    last edited by

                                    @icebear81
                                    When you run jstest, did you see numbers responding to yoke movement? You should have seen the deadzone manifest itself.

                                    I'm running Advmame 1.4, I have these lines in my .rc file:

                                    input_map[p1_dialx] joystick[2,stick,x]
                                    input_map[p1_dialy] joystick[2,stick,y]
                                    input_map[p1_lightgunx] joystick[1,0,0]
                                    input_map[p1_lightguny] joystick[1,0,1]
                                    input_map[p1_mousex] joystick[2,stick,x]
                                    input_map[p1_mousey] joystick[2,stick,y]
                                    input_map[p1_paddlex] joystick[2,stick,x]
                                    input_map[p1_paddley] joystick[2,stick,y]
                                    input_map[p1_pedalbrake] auto
                                    input_map[p1_pedalgas] -joystick[2,stick,y]
                                    input_map[p1_pedalother] auto
                                    input_map[p1_stickx] joystick[2,stick,x]
                                    input_map[p1_sticky] joystick[2,stick,y]
                                    input_map[p1_stickz] auto
                                    input_map[p1_trackballx] joystick[2,stick,x]
                                    input_map[p1_trackbally] joystick[2,stick,y]
                                    

                                    I've mapped several inputs to my yoke, even pedalgas, which can be used for playing Spyhunter or some such.

                                    Read this thread. Its about how to amend a rule for your device there.

                                    ws

                                    Latest Build: https://retropie.org.uk/forum/topic/23649/mad-planets-cabinet-build-finished?_=1578928113680

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                                    • I
                                      icebear81 @wstanek
                                      last edited by

                                      @wstanek re: jstest .. yes it went from 0 to +/- 32767 (as expected -- I guess) .. I did not see the deadzone manifest, or at least did not notice it or no where to look for it .. output pasted was everything ..

                                      I will read through that thread .. thank you

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                                      • I
                                        icebear81
                                        last edited by

                                        Lets add a little twist, I found the following[1] that basically says 'make sure your analog is mapped to AD...Analog and not AD...DEC'

                                        I spun un AdvanceMame 1.4 which has these 3 options per direction. and .. I can only set the controller in the Dec/Inc Input .. so that goes back to, is this not even being seen as analog?

                                        - So first thing to check is start a game in mame, tab, "Input (general)", player 1/2, and make sure the u360 is mapped to "AD Stick... Analog" and NOT "AD Stick... Inc" nor "AD Stick... Dec", and other analog inputs you want to use the u360.  You can also do "Input (this game)", but then the fix only helps that game.
                                        

                                        Maybe I can handjam it in the config as @wstanek mentioned about -- if any one has thoughts on getting these properly config .. HELP .. thanks

                                        [1] http://forum.arcadecontrols.com/index.php?topic=78608.0

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                                        • I
                                          icebear81
                                          last edited by

                                          DAYUM ,.. I got motion!!! now I need to tweak it

                                          advmame-1.4.rc

                                          input_map[p1_stickx] joystick[3,stick,x]
                                          input_map[p1_sticky] joystick[3,stick,y]
                                          

                                          I also removed all reference to the analog setup in Input (this game) in the mame menu

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                                          • P
                                            plee1024 @icebear81
                                            last edited by

                                            @icebear81 said in Mame DEADZONE with Analog Controller:

                                            DAYUM ,.. I got motion!!! now I need to tweak it

                                            advmame-1.4.rc

                                            input_map[p1_stickx] joystick[3,stick,x]
                                            input_map[p1_sticky] joystick[3,stick,y]
                                            

                                            I also removed all reference to the analog setup in Input (this game) in the mame menu

                                            did you get it working? also, having some battles with the GRS yoke but with it centering in advmame. wondering if we need to make it look like a trackball/mouse instead of a analog joystick

                                            I 1 Reply Last reply Reply Quote 0
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