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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Help with a new Donkey Kong 64 Camera Glitch?

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    donkey kong 64dk64mupen64plusn64
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    • retropieuser555R
      retropieuser555 @Nakynaw
      last edited by

      @Nakynaw no solution yet. It doesn't happen when the camera is in fixed angles. Like outside of cranky's house or in a tunnel. But I think the glitch exists all the way through the game (although I'm not about to test that)

      It's frustrating as the game used to run fine on older mupen64plus versions, somewhere a fix for one problem has brought about this glitch imo.

      Pi 5 4GB

      Retroflag GPI with raspberry pi zero 2 w/ wifi

      Retroachievements:- lovelessrapture

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      • R
        RuttleHead
        last edited by RuttleHead

        I was having this issue using GLideN64 on RaspPi 4, i was able to fix it by turning off "framebufferEmulation\copyDepthtoRDRam = 0" in the GLideN64.custom.ini file.

        /opt/retropie/configs/n64/GLideN64.custom.ini

        [DONKEY%20KONG%2064]
        Good_Name=Donkey Kong 64 (E)(J)(U)
        frameBufferEmulation\copyDepthToRDRAM= 0

        now DK runs smoothly

        retropieuser555R 1 Reply Last reply Reply Quote 1
        • retropieuser555R
          retropieuser555 @RuttleHead
          last edited by retropieuser555

          @RuttleHead Perfect that has fixed it for for me! Thanks man!

          Edit: Out of curiosity, does anyone know which settings in the lr core we'd need to edit to make this change as well? As I was messing turning the frameBufferEmulation = True and copyDepth = off but it doesn't seem to fix the issue in the lr-mupen64plus-next core. Any ideas?

          Pi 5 4GB

          Retroflag GPI with raspberry pi zero 2 w/ wifi

          Retroachievements:- lovelessrapture

          retropieuser555R 1 Reply Last reply Reply Quote 0
          • retropieuser555R
            retropieuser555 @retropieuser555
            last edited by

            Did some more digging on this problem, I didn't realise when lr-mupen64plus-next is built the GLideN64.custom.ini file is used. Learn something new everyday. Anyway I tested it by building from source, editing the tmp folder of the build to make your change, then rebuilt from source. Voila the game's camera is totally fixed in the lr-mupen64plus-next core.

            I've sent an issue under github and made a pull request for my edit. So hopefully they'll update it.

            Pi 5 4GB

            Retroflag GPI with raspberry pi zero 2 w/ wifi

            Retroachievements:- lovelessrapture

            B 1 Reply Last reply Reply Quote 0
            • B
              billymild @retropieuser555
              last edited by

              @retropieuser555 Did you get it resolved? It appears this is still an issue.

              retropieuser555R 1 Reply Last reply Reply Quote 0
              • retropieuser555R
                retropieuser555 @billymild
                last edited by retropieuser555

                @billymild yeah basically the reason the fix above wasn't implemented is because it breaks the ability to get one of the banana fairies in the game. Are you using the standalone mupen64 emulator? I'd just change the files like above. Unless you're going for 101% complete you'll be fine.

                Pi 5 4GB

                Retroflag GPI with raspberry pi zero 2 w/ wifi

                Retroachievements:- lovelessrapture

                B 3 Replies Last reply Reply Quote 0
                • B
                  billymild @retropieuser555
                  last edited by

                  @retropieuser555 I did make the change in the config file detailed above, but it did nothing to fix this issue.

                  I tried running a native RetroPie image from their website 4.7.1, and I tried using a canned image(VirtualMan Bliss 32GB) that is running an older version of retropie. I restarted after the changes and nothing changed.

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                  • B
                    billymild @retropieuser555
                    last edited by

                    @retropieuser555 said in Help with a new Donkey Kong 64 Camera Glitch?:

                    @billymild yeah basically the reason the fix above wasn't implemented is because it breaks the ability to get one of the banana fairies in the game. Are you using the standalone mupen64 emulator? I'd just change the files like above. Unless you're going for 101% complete you'll be fine.
                    I didn't answer your question, I'm not using a standalone emulator. I am using a Retropie prepackage image.

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                    • B
                      billymild
                      last edited by

                      https://github.com/libretro/mupen64plus-libretro/issues/86

                      d97a6b1b-255c-4a4a-8c1e-4e64ee2c14f5-image.png

                      I tried doing this fix as well and it didn't work either.

                      B 1 Reply Last reply Reply Quote 0
                      • B
                        billymild @billymild
                        last edited by

                        Does anyone have some suggestions?

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                        • B
                          billymild @retropieuser555
                          last edited by

                          @retropieuser555 this didn't fix my issue. I don't have the problem while using RICE, but the gameplay is blurry and not smooth. Any other suggestions to fixing this issue?

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                          • B
                            billymild
                            last edited by

                            I fixed this by using the mupen64Glide64 High Res emulator.

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                            • F
                              Foister
                              last edited by

                              @RuttleHead Could you walk me through your fix? I'm a nub and can't figure out where/how to make the changes. I have tried "/opt/retropie/configs/n64/GLideN64.custom.ini" in the terminal but no luck. Thanks!

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                              • retropieuser555R
                                retropieuser555
                                last edited by retropieuser555

                                Okay I've finally figured this out, in Retroarch > Options > GLideN64 there now is an option to prioritise INT or the Core options. Turn off the INT and change Depth buffer to RDRAM to "off". Save the game config as you don't want this for all of mupen64plus-next it'll break pretty much every other game.

                                DK64 now runs really smooth and no camera issue in Retroarch version. Although I am on a 2ghz overclock it's worth nothing.

                                I also tested this on a version of the Kiosk demo rom and it works too.

                                It's also worth noting anyone going for 100% there's a point you'd need to change the setting one way then back again,. The reason this change was made a few years back is because you can't photograph a banana fairy inside a cage later in the game. But I don't think the dev who tested that change they made realised it knocks the camera out completely.

                                Pi 5 4GB

                                Retroflag GPI with raspberry pi zero 2 w/ wifi

                                Retroachievements:- lovelessrapture

                                1 Reply Last reply Reply Quote 1
                                • S
                                  sonic122234
                                  last edited by

                                  here's what your looking for https://www.reddit.com/r/RetroArch/comments/syi2ae/i_f_you_need_help_with_dk64_emulation_on_glide64/

                                  1 Reply Last reply Reply Quote 1
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