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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
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    • DarksaviorD
      Darksavior @barbudreadmon
      last edited by

      @barbudreadmon I tried your build and I get music in Arabian Fight. I tested up to the 2nd level. The music does skip and that's because it's running at around 48-50fps on my pi4 at 2Ghz.

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      • roslofR
        roslof @barbudreadmon
        last edited by roslof

        @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

        Thanks to an external contributor (eziochiu), the last 2 unplayable pgm games (and their clones) finally became playable :

        • Dragon World 3
        • Photo Y2K 2 (3-in-1)

        This is great! Didn't have these on my original list, but added both.
        There is an issue with Dragon World 3. After completing the first set of tiles, the bonus counts down to 0, fades to black, then immediately informs "OPCODE 1111". After a few moments, presents an "Illegal Instruction" screen with a stack trace.

        drgw3-stack.png

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        • B
          barbudreadmon @Darksavior
          last edited by barbudreadmon

          @darksavior said in Goodbye fbalpha, welcome fbneo:

          I tried your build and I get music in Arabian Fight

          but not with the standard build from the repo ?

          @roslof thanks for the report, i'll let eziochiu know

          FBNeo developer - github - forum

          DarksaviorD roslofR 2 Replies Last reply Reply Quote 0
          • DarksaviorD
            Darksavior @barbudreadmon
            last edited by

            @barbudreadmon I didn't try from the repo. That takes a while to compile. If no one tests from repo, then I will tomorrow

            roslofR 1 Reply Last reply Reply Quote 0
            • roslofR
              roslof @barbudreadmon
              last edited by roslof

              @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

              @roslof thanks for the report, i'll let eziochiu know

              Confirmed the issue with Dragon World 3 is fixed with commit b8ea98b
              Cheers!

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              • roslofR
                roslof @Darksavior
                last edited by

                @darksavior said in Goodbye fbalpha, welcome fbneo:

                @barbudreadmon I didn't try from the repo. That takes a while to compile. If no one tests from repo, then I will tomorrow

                I downloaded from source (if that is what is meant by "from the repo") and Arabian Fight runs at 48FPS for me too, with same audio issue.

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                • B
                  barbudreadmon @roslof
                  last edited by

                  @roslof said in Goodbye fbalpha, welcome fbneo:

                  with same audio issue

                  Ok, those reports are very confusing for me, which audio issue are we talking about ? @dodonpachi said it had almost no music at all without mentioning any performance issue, @Darksavior said music was skipping because of the low performance, are they talking about the same issue ? So, to confirm that the audio issue is not due to performance, could someone go in core options, enable some frameskip, and confirm audio is still missing once the game run at 60 fps ?

                  FBNeo developer - github - forum

                  roslofR 1 Reply Last reply Reply Quote 0
                  • roslofR
                    roslof @barbudreadmon
                    last edited by

                    @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                    @roslof said in Goodbye fbalpha, welcome fbneo:

                    with same audio issue

                    Ok, those reports are very confusing for me, which audio issue are we talking about ? @dodonpachi said it had almost no music at all without mentioning any performance issue, @Darksavior said music was skipping because of the low performance, are they talking about the same issue ? So, to confirm that the audio issue is not due to performance, could someone go in core options, enable some frameskip, and confirm audio is still missing once the game run at 60 fps ?

                    No trouble. I increased frameskip and ran at 60FPS.
                    No SFX issues. No music issues. All good with audio.
                    Compared to lr-mame2016. No difference. All good with audio.

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                    • B
                      barbudreadmon @roslof
                      last edited by barbudreadmon

                      @roslof so there is no audio issue because of some arm weirdness, thanks for confirming :)

                      About the performance issue, i don't think much can be done (i already spent some time looking into this), most of this comes from vdp emulation, which was ported from latest MAME and have the latest gfx fixes.
                      Even so, FBNeo with frameskip might still be a good alternative to no-frameskip lr-mame2016 on pi4, mainly because of 2 things i heard :

                      • sound can also cut on pi4 with lr-mame2016, probably also a performance issue, that's not very surprising tbh because from what i benchmarked, both emulators are less than 10% apart at default settings (actually there are even scenes where FBNeo performs better). FBNeo with frameskip seems to be around 30% faster than no-frameskip lr-mame2016 (btw, there is a neat auto-frameskip setting in FBNeo if you upgrade retroarch to latest nightly)
                      • segas32's analog controls can be a problem with MAME (including current), i heard games like Rad Mobile are barely playable because of this.

                      FBNeo developer - github - forum

                      dodonpachiD 1 Reply Last reply Reply Quote 0
                      • JirynJ
                        Jiryn @barbudreadmon
                        last edited by

                        @barbudreadmon
                        Ok, really dumb question and I apologize..
                        Can I just use the MAME roms?
                        If so which one?
                        I have all those games for 2003. 2010 and 2016.

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                        • B
                          barbudreadmon @Jiryn
                          last edited by

                          @jiryn said in Goodbye fbalpha, welcome fbneo:

                          Can I just use the MAME roms?
                          If so which one?

                          FBNeo always uses latest MAME roms, it doesn't seem there were many changes for segas32 since 2016 but i can't be sure. Clrmamepro and our dat file are your best friends to confirm if you have compatible romsets or not.

                          FBNeo developer - github - forum

                          JirynJ 1 Reply Last reply Reply Quote 0
                          • JirynJ
                            Jiryn @barbudreadmon
                            last edited by Jiryn

                            @barbudreadmon
                            I have no clue what I am looking for in the .dat file, or on CLmamepro!
                            (Granted, still new to the mame thing! Even after using retropie for years Mame/Arcade is still the biggest issue)
                            I apologize for my ignorance.

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                            • B
                              barbudreadmon @Jiryn
                              last edited by

                              @jiryn https://retropie.org.uk/docs/Validating%2C-Rebuilding%2C-and-Filtering-ROM-Collections/

                              FBNeo developer - github - forum

                              JirynJ 1 Reply Last reply Reply Quote 0
                              • JirynJ
                                Jiryn @barbudreadmon
                                last edited by Jiryn

                                @barbudreadmon You're awesome!
                                Thank you!

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                                • B
                                  barbudreadmon
                                  last edited by

                                  Jaleco MegaSystem 32 is now supported :

                                  • Tetris Plus
                                  • Tetris Plus 2
                                  • P-47 Aces
                                  • Best Bout Boxing
                                  • Desert War
                                  • The Game Paradise - Master of Shooting!
                                  • Gratia - Second Earth
                                  • World PK Soccer V2
                                  • Hayaoshi Quiz Grand Champion Taikai
                                  • Hayaoshi Quiz Nettou Namahousou
                                  • Idol Janshi Suchie-Pai II
                                  • Ryuusei Janshi Kirara Star
                                  • Mahjong Angel Kiss
                                  • Vs. Janshi Brandnew Stars

                                  FBNeo developer - github - forum

                                  WeirdHW 1 Reply Last reply Reply Quote 6
                                  • P
                                    pootis spencer
                                    last edited by

                                    Can anyone tell me where to put the cheat files please? Is it a .dat file or .ini or .cht? Thanks

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                                    • B
                                      barbudreadmon @pootis spencer
                                      last edited by

                                      @pootis-spencer https://github.com/libretro/FBNeo/tree/master/src/burner/libretro#how-do-i-use-cheat-code-

                                      FBNeo developer - github - forum

                                      theissdevT 1 Reply Last reply Reply Quote 0
                                      • theissdevT
                                        theissdev @barbudreadmon
                                        last edited by

                                        @barbudreadmon What's the chance of getting the Ms. Pacman Twin in here? Just found and dumped one in Argentina I think and added to MAME 0.229. Seems to be a hack and has its own driver - seems like a simple game (and would be awesome on my cocktail), but not sure what all's involved. No pressure or anything. Just wondering. Thanks for all your work on this amazing emu.

                                        Cocktail Cab Project - https://retropie.org.uk/forum/topic/23763/cocktail-cab-project?_=1592408967951

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                                        • B
                                          barbudreadmon @theissdev
                                          last edited by barbudreadmon

                                          @theissdev yeah, i know about that bootleg (the hardware is quite different from normal pacman indeed), it's something i already intended to look into but i won't give any ETA

                                          FBNeo developer - github - forum

                                          1 Reply Last reply Reply Quote 1
                                          • dodonpachiD
                                            dodonpachi @barbudreadmon
                                            last edited by

                                            @barbudreadmon Sorry for the late reply, but yes, the audio issue I was referring to must have been due to performance. I know certain games in MAME 2016 will similarly have the audio cut in and out during gameplay; and it's my understanding that the emulator was demanding more than the Pi 4 could put out.

                                            I'll be sure to try the new nightly of Retroarch so I can try the auto frameskip feature!

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