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    (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)

    Scheduled Pinned Locked Moved Ideas and Development
    mariomario 64nintendo 64sm64sm64pc
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    • DolphinCubeD
      DolphinCube
      last edited by

      anyone figured out how to add this mod into SM64ex? It adds sonic the hedgehog into it. I have no idea why it isnt working (not creating an executable for some reason)

      https://sm64pc.info/forum/viewtopic.php?f=13&t=101

      ? 1 Reply Last reply Reply Quote 0
      • ?
        A Former User @DolphinCube
        last edited by

        @theautisticgamer
        Maybe you made a mistake somewhere? Go check your steps and see if you did anything wrong.

        DolphinCubeD 1 Reply Last reply Reply Quote 0
        • DolphinCubeD
          DolphinCube @A Former User
          last edited by

          @luddo183 well it does have a patch file and it says to put it in the "Patches" folder. I created one but It didnt do anything at all

          ? 1 Reply Last reply Reply Quote 0
          • ?
            A Former User @DolphinCube
            last edited by

            @theautisticgamer
            Hmmm.... how are you building it?

            DolphinCubeD 1 Reply Last reply Reply Quote 0
            • DolphinCubeD
              DolphinCube @A Former User
              last edited by

              @luddo183 here is what I did
              Step 1: Get the essental files for configuring
              Step 2: Get SM64ex
              Step 3: Build it then delete everything in the build folder
              Step 4: Drag and drop everything to the SM64EX root folder
              Step 5: Build it again and everything starts to show up EXECPT for the executable

              Please help me!

              Oh! And here are the folders It comes with:
              -levels
              -sound
              -textures
              and a patch file also. I think something is in the wrong place

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @DolphinCube
                last edited by

                @theautisticgamer
                2 things:
                Did you run

                rm -rf build
                

                and did you run it with external data 1?

                1 Reply Last reply Reply Quote 0
                • S
                  sglueckspilz @A Former User
                  last edited by

                  Hey there,

                  maybe you have a Tipp for me.

                  I am playing arround with my PI 4.
                  I installed Retropie 4.7. and updated to 4.7.9 yesterday.

                  I have installed Mario64 in default Emulator.
                  Running good.

                  The I have installed the SM64PC Version.
                  Also is running good.

                  Then I haved installed die SM64EX Version with sm64redrawn-master
                  I have tried in different ways.
                  Also with - git checkout 685efc81c

                  Mario is starting, but it is unplayable slow. Audio is also lagging.

                  Have you any tipps for me? Have I forgottend something. I have read some post, that I have to enable opengl options???

                  I have done:

                  sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev

                  git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git

                  Copy Mario Rom + redawn package to
                  <pre>sm64ex
                  ┗ build
                  ┗ us_pc
                  ┗ res
                  ┗ gfx
                  ┣ actors
                  ┣ levels
                  ┗ textures</pre>

                  rm -rf build

                  And startet the Game with
                  #!/bin/bash
                  /home/pi/sm64ex/build/<ROM=REGION>_pc/sm64.us.f3dex2e.arm %U

                  Do you know why is the game so slow and the normal PC Version running good?

                  Thanks you!

                  ? 2 Replies Last reply Reply Quote 0
                  • ?
                    A Former User @sglueckspilz
                    last edited by A Former User

                    @sglueckspilz
                    It might be OpenGL but otherwise I see no problems.

                    1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User @sglueckspilz
                      last edited by

                      @sglueckspilz
                      Actually @Krakatoa showed these instructions for sm64 redrawn:
                      Build sm64ex with the sm64redrawn texture pack - Assumes you are building us versions

                      Step 1: Run this command

                      Sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev

                      Step 2: Git clone sm64ex

                      git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
                      Step 3: Take your .z64 file of Super Mario 64 and put it in the files. Note change the code to your rom name in your roms directory.

                      cp RetroPie/roms/n64/Mario.z64 sm64ex/baserom.us.z64

                      Step 4: Build

                      cd sm64ex
                      make VERSION=us TARGET_RPI=1 -j4

                      Step 5: rm -rf build

                      Step 6: Create a build folder and a gfx and res folder under the sm64ex folder
                      build\us_pc\res\gfx
                      <pre>sm64ex
                      ┗ build
                      ┗ us_pc
                      ┗ res
                      ┗ gfx
                      ┣ actors
                      ┣ levels
                      ┗ textures</pre>

                      <b>(Master Clone)</b>
                      If you git clone the master you can just copy the gfx folder into your res directory and that's it.

                      Step 7: download the zip package sm64redrawn sm64redrawn and unzip

                      step 8: copy the contents of the gfx folder and alt folder from the extracted sm64redrawn zip into the res folder created in step 6 (alt folder contains icon updates etc.)

                      step 9: cd sm64ex

                      Step 10:

                      make VERSION=us TARGET_RPI=1 -j4 EXTERNAL_DATA=1
                      Step 9: Create a .sh file, name it sm64pc.sh, and put the following code in it:

                      #!/bin/bash
                      /home/pi/sm64ex/build/us_pc/sm64.us.f3dex2e.arm %U
                      Step 10: Move the .sh file into /home/pi/RetroPie/roms/ports

                      S 1 Reply Last reply Reply Quote 0
                      • S
                        sglueckspilz @A Former User
                        last edited by

                        @luddo183

                        Thanks!

                        I have rebuild again. This it is running a little little better now. mmmhh

                        I noticed if I switch to windowed mo de, the game is running already in normal speed.
                        But then it is only in the left corner. 640*480 on an Full HD Screen :-(

                        Maybe I will setup the pi 4 complety new.
                        Are there some checks that I can do?

                        Thank you

                        ? 1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User @sglueckspilz
                          last edited by

                          @sglueckspilz
                          For what?

                          1 Reply Last reply Reply Quote 0
                          • vic-viper-001V
                            vic-viper-001
                            last edited by vic-viper-001

                            I usually fail at pi-related installations, but managed to get this working on my first try. Major kudos for these instructions! I do have one question however...

                            I have splashscreens for everything in my Retropie setup. It's the splashscreens from this post:
                            https://retropie.org.uk/forum/topic/4611/runcommand-system-splashscreens

                            Has anybody found a way to change this initial screen:
                            P_20210614_191615.jpg

                            Into something like this:
                            launching.png

                            1 Reply Last reply Reply Quote 0
                            • retropieuser555R
                              retropieuser555
                              last edited by

                              So I recently got ahold of the Retroflag GPI case which runs a pi 0 w. Out of sheer curiosity, if I attempted to build this, will it just fail outright? Has anyone tried it yet (granted I expect a slow framerate but I'm curious how slow)

                              Pi 5 4GB

                              Retroflag GPI with raspberry pi zero 2 w/ wifi

                              Retroachievements:- lovelessrapture

                              1 Reply Last reply Reply Quote 0
                              • M
                                MissingThe80s
                                last edited by

                                I've tried this. Followed all the instructions, but I get an error. Can anyone help me out?

                                /usr/bin/ld: cannot find -lGLESv2
                                collect2: error: ld returned 1 exit status
                                Makefile:1031: recipe for target 'build/us_pc/sm64.us.f3dex2e.arm' failed
                                make: *** [build/us_pc/sm64.us.f3dex2e.arm] Error 1
                                rm build/us_pc/bin/ccm_skybox.c build/us_pc/bin/bbh_skybox.c build/us_pc/bin/clouds_skybox.c build/us_pc/bin/wdw_skybox.c build/us_pc/bin/water_skybox.c build/us_pc/bin/bits_skybox.c build/us_pc/bin/bitfs_skybox.c build/us_pc/bin/ssl_skybox.c build/us_pc/bin/cloud_floor_skybox.c build/us_pc/sound/sequences/00_sound_player.o build/us_pc/bin/bidw_skybox.c
                                
                                
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                                • W WhiteT982 referenced this topic on
                                • DolphinCubeD
                                  DolphinCube
                                  last edited by

                                  so compiled the game and the second I boot it up I get a segmentation fault. It does load the settings but then it gives me that error. Is there a fix for that?

                                  retropieuser555R 1 Reply Last reply Reply Quote 0
                                  • retropieuser555R
                                    retropieuser555 @DolphinCube
                                    last edited by

                                    @TheAutisticGamer segment fault is sometimes because it's built on a machine that's different architecture. Are you using a pi4 or a PC/x64 machine by any chance?

                                    Pi 5 4GB

                                    Retroflag GPI with raspberry pi zero 2 w/ wifi

                                    Retroachievements:- lovelessrapture

                                    DolphinCubeD 1 Reply Last reply Reply Quote 0
                                    • DolphinCubeD
                                      DolphinCube @retropieuser555
                                      last edited by

                                      @retropieuser555 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                                      @TheAutisticGamer segment fault is sometimes because it's built on a machine that's different architecture. Are you using a pi4 or a PC/x64 machine by any chance?

                                      yeah im using a pi 4. Is that the problem?

                                      retropieuser555R 1 Reply Last reply Reply Quote 0
                                      • retropieuser555R
                                        retropieuser555 @DolphinCube
                                        last edited by

                                        @TheAutisticGamer pi4 should be fine. Have you got your code you used? TARGET_RPI=1 should get you the pi4 version no problem

                                        Pi 5 4GB

                                        Retroflag GPI with raspberry pi zero 2 w/ wifi

                                        Retroachievements:- lovelessrapture

                                        DolphinCubeD 1 Reply Last reply Reply Quote 0
                                        • DolphinCubeD
                                          DolphinCube @retropieuser555
                                          last edited by

                                          @retropieuser555 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                                          @TheAutisticGamer pi4 should be fine. Have you got your code you used? TARGET_RPI=1 should get you the pi4 version no problem

                                          lemme try recompiling it. I did use that command. It could be the fact that I was trying to use a mod that could require something the pi doesnt have. But IDK

                                          1 Reply Last reply Reply Quote 1
                                          • R
                                            rasbon94
                                            last edited by

                                            This might be a little late and i am aware that this is an old post. I tried following the guide but is seems i am stuck at step 3. it wont recognize as a directory. has anybody else encountered this. must admit i am quite new to this.

                                            retropieuser555R 1 Reply Last reply Reply Quote 0
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