New port Doom 3 (dhewm3)
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@quicksilver I'm trying to see if I can get xboxdrv running with it so I can use a gamepad. Might be able to map that key sequence.
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@quicksilver. So I didn't actually try playing it after it goes into the game. It's not recognizing the keyboard on the Pi4. Do you run it on the 4, and if so, can you share your executable?
Ugh, just did a test... with X server, it responds to keystrokes. With X server, it doesn't. Other games that use X work fine, e.g. Hurrican.
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@russellb said in New port Doom 3 (dhewm3):
Ugh, just did a test... with X server, it responds to keystrokes. With X server, it doesn't.
Wait, do you mean with or without? Dhewm3 needs an x server to run without issues as it uses desktop opengl.
Does the script in the original post not work anymore?
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@quicksilver - I kept running into issues compiling it due to 32/64-bit during cmake.
I compiled it on another machine and installed it by hand.
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@quicksilver said in New port Doom 3 (dhewm3):
@russellb said in New port Doom 3 (dhewm3):
Ugh, just did a test... with X server, it responds to keystrokes. With X server, it doesn't.
Wait, do you mean with or without? Dhewm3 needs an x server to run without issues as it uses desktop opengl.
Does the script in the original post not work anymore?
Running it with X Server it does not respond to keyboard strokes. Graphics look great, but can't play.
I take it back... when I run it from Pixel Desktop it works. Running it from EmulationStation has the keyboard problem.
I tried on a different RetroPie install and it works, so I'm going to debug it any further.
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@russellb i have come across the keyboard problem as well. i have it fixed i think...but im not totally sure. i still need to test
as for killing XINIT. i just made a bash script that i used mapped keys with xboxdrv that will kill it for me, so i can exit just like all the ir- core systems.
i will test later to see if my keyboard works or not
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@exarkuniv I have to try that... I think I found the problem... when I startup dhewm3 there is an entry in runcommand.log:
dhewm3 1.5.1rc3.1305 linux-armv7l Mar 7 2021 17:39:00 using SDL v2.0.10
Running in background, disabling terminal support.This is causing the keyboard to not be recognized!
Have to figure out now how my X is configured and fix that.
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@exarkuniv said in New port Doom 3 (dhewm3):
@russellb i did test mine and right now my keys work just fine.
i have Pi updated to the latest update that the devs have right now.other then that i dont know
i use this postfor the kill script
Nice! For shutting it down afterwards.
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@russellb Nope, that's not it... when I run it on my Pi image that works it also shows that message but the keyboard works.
Ok, so I got the keyboard to work by:
- Fullscreen = No
- Screen Size = 1920x1080
Couldn't figure out why it didn't work... something to do with the application not getting the keyboard focus fullscreen. Works great now! My OCD is appeased.
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@russellb If you are OCD as me and want another entry in EmulationStation you can execute dhewm3 +set fs_game d3xp and this will run the RoE mod without having to select it within Doom 3.
I modified my install to support one configuration being used for all mods. Let me know if someone wants details.
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@russellb which mod are you trying to run? Only certain ones work with dhewm3. See here: https://dhewm3.org/mods.html
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@quicksilver I just wanted to get Classic Doom 3 running. I compiled the custom 'dll' (cdoom.so) and copied the files as instructed. Maybe I did it wrong?
I copied the cdoom files into their own directory called cdoom, following the instructions on the dhewm3 site.
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@russellb iirc you'll also need to compile the custom SDK in order for the mod to work https://github.com/dhewm/dhewm3-sdk/tree/cdoom
I have cdoom running as well as a few of the other mods listed on the site. It's been a while since I compiled them so I'm a little fuzzy on the details. I do remember that when I first added cdoom mod to the game that there were some visual glitches because I didn't compile the SDK for it at first. But I never had crashing issues.
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@quicksilver Are you running ona Pi4 or Pi3?
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@russellb I use it on a pi 4. Dhewm3 won't work on a standard retropie install on prior pi models because they don't support desktop OpenGL. This requirement is also why we have to run dhewm3 using X on the pi 4.
Even if you could get the game to run on a pi 3 I shudder to think of how poor the performance would be. To have any kind of performance on even an overclocked pi 4 you still need to run the game at the lowest resolution and graphics settings.
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@quicksilver I'm running it on an overclocked Pi4 and the performance is good enough to play, now that I've programmed xboxdrv to support it. I'll spend a little time debugging the crash this weekend to see what i come up with.
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@russellb have you played doom 3 before? This is my first time playing it and it seems the developers were really obsessed with jump scares. The game plays a bit like a haunted theme park ride.
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@quicksilver I started playing it again on the Nintendo Switch and wanted to see if it was available for my Pi build. Here's a weird one... After it got past the Intro it did an autosave. When I load the autosave, the game starts. If I try to start it with a new game, it crashes.
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