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    OpenBOR 6xxx OpenBeta Testphase

    Scheduled Pinned Locked Moved Ideas and Development
    betaopenbor
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    • agboju_logunA
      agboju_logun @DavidDraper
      last edited by

      @daviddraper Hi mate, the 6510 script installs OpenBOR as a system rather than a port and you don’t don’t need to muck about extracting games as it runs the .paks. Worth considering trying that version but, as per my previous post, the instructions are missing a couple of steps.

      DavidDraperD 1 Reply Last reply Reply Quote 1
      • DavidDraperD
        DavidDraper @agboju_logun
        last edited by

        @agboju_logun

        Howdy folks. I have been going over things here and it looks like I am about where IGA was in the beginning of February. I had been trying to get OpenBOR running on the from the OpenBOR script that was included in RetroPie-Extra. I uninstalled that version of OpenBOR, replaced the OpenBOR.sh script in my system for the v6510 version linked in boolean's 2/2/21 comment, and ran the script.

        When it is done running, all the same folders come back; the openbor director is located back in ports, there are no folders new folders in /home/pi/RetroPi/, there is no openbor directory in rooms, etc. It basically looks like I reinstalled the older version of OpenBOR. Any suggestions beyond uninstalling the system are reinstalling it? I have done this about 4 times now and even with the new script, the install seems to act like the old version. Thanks in advance.

        David

        B 1 Reply Last reply Reply Quote 0
        • B
          BMovieBen @DavidDraper
          last edited by

          @daviddraper

          Did you delete the old openbor install script located at /home/pi/RetroPie-Setup/scriptmodules/ports/openbor.sh ?

          If you ran zerojay's script in RetroPie-Extras it will install a new script located at /home/pi/RetroPie-Setup/scriptmodules/emulators/openbor.sh

          Note the difference in location. I highly recommend running the new openbor.sh in the command line after closing out of emulationstation.

          Make sure emulationstation is closed before proceeding to the next step.

          The next thing you need to do is edit /etc/emulationstation/es_systems.cfg to add the pak extension for openbor. See this other separate thread with an example.

          Again you'll want your pak files to be under /home/pi/RetroPie/roms/openbor/

          Launch emulationstation again.

          Launch an openbor game through emulationstation with a keyboard and gamepad connected, go into options, map the inputs, then you can use the controller exclusively. You will have to do this for each pak separately - there's no universal input mapping for openbor as far as I know.

          Note that every time you update the RetroPie script (the main one), it will re-introduce the old, outdated version of the OpenBor script, which will take precedence regardless of what you choose to install under RetroPie-Extras.

          If you're still having issues, ssh into your machine and start copying logs over to something like pastebin for others to help diagnose your issue. Hope this helps.

          DavidDraperD 2 Replies Last reply Reply Quote 1
          • DavidDraperD
            DavidDraper @BMovieBen
            last edited by

            @bmovieben Thanks. I did delete the old script. I didn't realize there were two scripts to run; I'll try it again. Thanks!

            David

            1 Reply Last reply Reply Quote 0
            • DavidDraperD
              DavidDraper @BMovieBen
              last edited by

              @bmovieben -

              OK, I had to back up to a previous image because I was not making progress and things were not going well and I'm starting again.

              On this current image, I have never installed OpenBOR in any form.

              When I am in RetroPie Setup Script->Manage Packages->Manage Experimental Packages, I have two OpenBOR options there right now before I have added the updated script from https://github.com/zerojay/RetroPie-Extra/blob/master/scriptmodules/emulators/openbor.sh:

              they are
              132 OpenBOR (OpenBOR Beat 'em Up Game Engine v6510 - Official!)
              and
              365 OpenBOR (OpenBOR Beat 'em Up Game Engine).

              In my file structure, I have found three OpenBOR.sh files;
              one in /home/pi/RetroPie-Extra/scriptmodules/emulators/
              one in /home/pi/RetroPie-Setup/scriptmodules/ports/
              and one in /home/pi/RetroPie-Setup/scriptmodules/emulators/

              For my next step, should I log out of ES, delete all three of the OpenBOR.sh files, (perhaps restart the system?), again quit ES, save the new OpenBOR.sh script https://github.com/zerojay/RetroPie-Extra/blob/master/scriptmodules/emulators/openbor.sh perhaps restart again, and then run the install script from the command line? I'm obviously learning all of this. I've been able to get a lot of other systems to work, including Daphne, Basilisk II, all sorts of MAME systems, and plenty of consoles, but this one is kind of kicking my behind. Your help is much appreciated!

              Regards,

              Dave

              B agboju_logunA 2 Replies Last reply Reply Quote 0
              • B
                BMovieBen @DavidDraper
                last edited by

                @daviddraper It seems like you're on the right track. I just shared what worked for me. As I said I would SSH into the machine and copy logs for others to diagnose if you run into further trouble. Good luck!

                GreenHawk84G 1 Reply Last reply Reply Quote 1
                • GreenHawk84G
                  GreenHawk84 @BMovieBen
                  last edited by

                  Hello,

                  I was able to get to the Swamp map bug in TMNT:RP, I try to get in the map and it doesn't do anything. The character just stands over it:
                  20210315_160702.jpg

                  I did notice my .pak version is 1_1_1 which seems to be the latest version from the MersoX website.

                  shavecatS G 2 Replies Last reply Reply Quote 0
                  • shavecatS
                    shavecat @GreenHawk84
                    last edited by shavecat

                    @GreenHawk84
                    Will love to play it full version too

                    1 Reply Last reply Reply Quote 1
                    • G
                      G30FF @GreenHawk84
                      last edited by

                      @greenhawk84 If you download it from GameJolt, the version is listed as 1.1.2, and was updated 8 months ago. It still doesn't work either. The problem seems to be something that can't be fixed unless MersoX updates the PAK to be compatible with the latest OpenBOR versions.

                      B 1 Reply Last reply Reply Quote 1
                      • B
                        BMovieBen @G30FF
                        last edited by BMovieBen

                        @g30ff The issue is that TMNT RP relies on features available in a newer version of OpenBor than we have available to us on RetroPie. If you play it on PC it works great.

                        The only way we're going to be able to play the full TMNT RP game on RetroPie is if someone creates a newer build of OpenBor for it. That is outside of Merso-X's wheelhouse as far as I know.

                        Edit: Yep I was wrong. It does, however work on PC with the build of OpenBor that it comes with (a 3.x build from 2014)

                        1 Reply Last reply Reply Quote 1
                        • G
                          G30FF
                          last edited by G30FF

                          @bmovieben Are you sure about that? When I run the PC version with OpenBOR that comes packaged with Rescue Palooza, it lists the version in the OpenBorLog.txt as OpenBOR v3.0 Build , Compile Date: Dec 19 2014. Wouldn't that imply it's using the 3xxx stream? I've only tested with version 6xxx for Pi 4 on RetroPie, for what that's worth.

                          B 1 Reply Last reply Reply Quote 1
                          • B
                            BMovieBen @G30FF
                            last edited by

                            @g30ff facepalm

                            Yep you're right! My bad. Looks like he built it for a really old build of OpenBor and would have to update it to work with a newer one.

                            G 1 Reply Last reply Reply Quote 1
                            • G
                              G30FF @BMovieBen
                              last edited by

                              @bmovieben No problem! I just wanted to make sure I wasn't misreading things!

                              I haven't been able to get any older OpenBOR running on my Pi, and I've only been able to get the latest beta build running (which works excellently with every other game I've tried). Unfortunately this seems to be a case where we either need an older OpenBOR running on the Pi 4, or to hope MersoX updates the game to use the new OpenBOR. I can't test to see if it will work on a 3xxx Pi build of OpenBOR, so I can't confirm if it'll help.

                              1 Reply Last reply Reply Quote 1
                              • GreenHawk84G
                                GreenHawk84
                                last edited by GreenHawk84

                                Hello, I appreciate everyone's interest in getting TMNT running properly. I messaged MersoX to see if they were interested in patching the game. TMNT:RP is a gem of a game, so I hope that it can be fully playable on Retropie.

                                Just a crazy idea, would it be possible to switch OpenBOR versions like we do with Emulator cores?

                                I 1 Reply Last reply Reply Quote 0
                                • agboju_logunA
                                  agboju_logun @DavidDraper
                                  last edited by

                                  @daviddraper said in OpenBOR 6xxx OpenBeta Testphase:

                                  @bmovieben -

                                  OK, I had to back up to a previous image because I was not making progress and things were not going well and I'm starting again.

                                  On this current image, I have never installed OpenBOR in any form.

                                  When I am in RetroPie Setup Script->Manage Packages->Manage Experimental Packages, I have two OpenBOR options there right now before I have added the updated script from https://github.com/zerojay/RetroPie-Extra/blob/master/scriptmodules/emulators/openbor.sh:

                                  they are
                                  132 OpenBOR (OpenBOR Beat 'em Up Game Engine v6510 - Official!)
                                  and
                                  365 OpenBOR (OpenBOR Beat 'em Up Game Engine).

                                  In my file structure, I have found three OpenBOR.sh files;
                                  one in /home/pi/RetroPie-Extra/scriptmodules/emulators/
                                  one in /home/pi/RetroPie-Setup/scriptmodules/ports/
                                  and one in /home/pi/RetroPie-Setup/scriptmodules/emulators/

                                  For my next step, should I log out of ES, delete all three of the OpenBOR.sh files, (perhaps restart the system?), again quit ES, save the new OpenBOR.sh script https://github.com/zerojay/RetroPie-Extra/blob/master/scriptmodules/emulators/openbor.sh perhaps restart again, and then run the install script from the command line? I'm obviously learning all of this. I've been able to get a lot of other systems to work, including Daphne, Basilisk II, all sorts of MAME systems, and plenty of consoles, but this one is kind of kicking my behind. Your help is much appreciated!

                                  Regards,

                                  Dave

                                  Hi Dave,

                                  Have you had any joy?

                                  When I finally got it to work, the only openbor.sh script I deleted was the one in:

                                  /home/pi/RetroPie-Setup/scriptmodules/ports

                                  If your RetroPie-Setup has 132 OpenBOR (OpenBOR Beat 'em Up Game Engine v6510 - Official!) listed then you must have already installed RetroPie-Extra on this build. The other two openbor.sh scripts you have will be both be copies of the 6510 RetroPie-Extra script. This is the same script as the one in zerojay's Github repo, so you shouldn't need to download that (I've just compared it with the two 6510 scripts on my rpi and they're all identical).

                                  I'm pretty sure that when it finally worked here, it was on a fresh build where I'd not previously run any openbor scripts and that I installed via the RetroPie-Setup menu.

                                  I think you just need to delete that one script, then try installing the 6510 version. Fingers crossed that works for you. If so, there's a couple of post install steps you'll need to follow as per Ben's previous post/my earlier reply.

                                  Good luck!

                                  DavidDraperD 2 Replies Last reply Reply Quote 1
                                  • DavidDraperD
                                    DavidDraper @agboju_logun
                                    last edited by

                                    @agboju_logun

                                    Actually, after a few tries, I did get it to work! Thank you and thank you @BMovieBen.

                                    I literally just got it up and running. My issue now is that all of the mods are running on the bottom left quarter of the screen. But just getting it all up and running after so many difficulties is awesome. It's up and running, I have an ES page for it, and my controller works with it no problem. Thanks again.

                                    David

                                    1 Reply Last reply Reply Quote 0
                                    • DavidDraperD
                                      DavidDraper @agboju_logun
                                      last edited by

                                      @agboju_logun annnnnnd... its all up and running. Turns out the video settings within the games would change the image size. OpenBor is so much fun. Thanks for your help, folks. Couldn't have done it without you.

                                      David

                                      agboju_logunA 1 Reply Last reply Reply Quote 1
                                      • agboju_logunA
                                        agboju_logun @DavidDraper
                                        last edited by

                                        @daviddraper nice one , mate :)

                                        DavidDraperD 1 Reply Last reply Reply Quote 1
                                        • DavidDraperD
                                          DavidDraper @agboju_logun
                                          last edited by

                                          Has anyone had any luck running GI Joe A: Attack on Cobra Island? When I unextract the zip, the .pak file is 8k. It runs fine on my PC but the pak does not work in RetroPie.

                                          Ideas?

                                          G 1 Reply Last reply Reply Quote 0
                                          • G
                                            G30FF @DavidDraper
                                            last edited by

                                            @daviddraper I've got that running on my Pi, but my PAK file is 83 MB. Try extracting it again. Or you might have the wrong file.

                                            DavidDraperD 1 Reply Last reply Reply Quote 0
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