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    New Hypseus and lr-Daphne to add on Retropie-Setup

    Scheduled Pinned Locked Moved Ideas and Development
    daphnelaserdischypseusdaphne confighypseus config
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    • DirtBagXonD
      DirtBagXon @roslof
      last edited by DirtBagXon

      @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

      Ok, just so I am on the same page, can you pull the latest run.sh from github:

      git checkout run.sh
      git pull origin master
      

      Then make the change to HYPSEUS_SHARE=~/.daphne as above, the old wrapper would not have worked with that single edit.

      Bus error

      Interesting.....

      This is possibly due to change in the overlay rendering to Surface from Renderer - will need to get hold of a RPi dev unit to pursue this.....
      But you said you saw the new overlay briefly.

      Try the new wrapper, with edit, so we are sure....

      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

      DirtBagXonD roslofR 2 Replies Last reply Reply Quote 0
      • DirtBagXonD
        DirtBagXon @DirtBagXon
        last edited by DirtBagXon

        Could you also try in the terminal:

        Edited for 'lair':

        gdb -args hypseus.bin lair vldp -framefile /home/pi/RetroPie/roms/daphne/vldp_dl/lair/lair.txt -homedir /home/pi/RetroPie/roms/daphne -datadir /home/pi/RetroPie/roms/daphne -useoverlaysb 2 
        

        Type 'run' at the prompt:

        Reading symbols from hypseus.bin...
        (gdb) run
        

        Wait for it to crash and then type 'bt' and give me the output.

        (gdb) bt
        

        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

        1 Reply Last reply Reply Quote 0
        • roslofR
          roslof @DirtBagXon
          last edited by roslof

          @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

          But you said you saw the new overly briefly.

          Yes. If the DAT files pre-exist (generated from a different version of Daphne) I can see the overlay for lair for a few seconds before Hypseus exits with the bus error.

          I also ran the gdb command... Interesting that behaved a bit differently. I was able to see the overlay, and hear the lair "click" sound effect. Player 1 displays "2" and Player 2 displays 15P2. Credits show "0"... After several seconds the overlay clears (default with nothing lit) then Hypseus freezes (with overlay still on screen) and wouldn't allow exit. Used an external console to send a kill...

          Wait for it to crash and then type 'bt' and give me the output.

          While it's not crashing, after the kill, was able to spot:

          [New Thread 0xf0aad450 (LWP 1451)]
          
          Thread 4 "vldp" received signal SIGBUS, Bus error.
          [Switching to Thread 0xf0aad450 (LWP 1451)]
          mpeg2_idct_copy_c (clock=0xf01045c0, dest=0xeff2b040 "", stride=-269308740) at idct.c:169
          169           idct_row (block * 8 * i);
          (gdb) 1405 Killed
          
          DirtBagXonD 1 Reply Last reply Reply Quote 0
          • DirtBagXonD
            DirtBagXon @roslof
            last edited by DirtBagXon

            @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

            @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

            While it's not crashing, after the kill, was able to spot:

            [New Thread 0xf0aad450 (LWP 1451)]
            
            Thread 4 "vldp" received signal SIGBUS, Bus error.
            [Switching to Thread 0xf0aad450 (LWP 1451)]
            mpeg2_idct_copy_c (clock=0xf01045c0, dest=0xeff2b040 "", stride=-269308740) at idct.c:169
            169           idct_row (block * 8 * i);
            (gdb) 1405 Killed
            

            Edit:
            Ok, I have grabbed the original Hypseus repo code and ran it on a RPI 3b then switched to my changes. Apart from the overlay I see no difference in the video shown at this point, just incredibly slow at rendering. I don't believe my changes have degraded the vanilla status of hypseus, maybe someone who has this running reasonably well on their setup could expand.

             
            Screenshot from 2021-03-16 18-09-21.png
             
            Confirmation that Badlands et al also work in this port.
             
            Screenshot from 2021-03-16 18-52-09.png

             
            I also deleted the .dat  files for lair and badlands on Raspian 32bit and they were ALL recreated on both repos, so still unable to replicate this.

            What kinda setup are you using? Software , kernel and SDL2 versions etc ?

             

            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

            roslofR 1 Reply Last reply Reply Quote 0
            • roslofR
              roslof @DirtBagXon
              last edited by roslof

              @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

              What kinda setup are you using? Software , kernel and SDL2 versions etc ?

              64-bit Kernel enabled:

              Linux retropie 5.10.17-v8+ #1403 SMP PREEMPT Mon Feb 22 11:37:54 GMT 2021 aarch64 GNU/Linux
              

              Also running KMS instead of FKMS.

              SDL2 should be most recent (installed from RetroPie Setup Depends script for sdl2 (installed via source on Sat, 13 Mar 2021)

              ii  libsdl2-2.0-0:armhf                    2.0.10+5rpi                         armhf        Simple DirectMedia Layer
              hi  libsdl2-dev:armhf                      2.0.10+5rpi                         armhf        Simple DirectMedia Layer development files
              ii  libsdl2-gfx-1.0-0:armhf                1.0.4+dfsg-3                        armhf        drawing and graphical effects extension for SDL2
              ii  libsdl2-gfx-dev:armhf                  1.0.4+dfsg-3                        armhf        development files for SDL2_gfx
              ii  libsdl2-image-2.0-0:armhf              2.0.4+dfsg1-1+deb10u1               armhf        Image loading library for Simple DirectMedia Layer 2, libraries
              ii  libsdl2-image-dev:armhf                2.0.4+dfsg1-1+deb10u1               armhf        Image loading library for Simple DirectMedia Layer 2, development files
              ii  libsdl2-mixer-2.0-0:armhf              2.0.4+dfsg1-1                       armhf        Mixer library for Simple DirectMedia Layer 2, libraries
              ii  libsdl2-mixer-dev:armhf                2.0.4+dfsg1-1                       armhf        Mixer library for Simple DirectMedia Layer 2, development files
              ii  libsdl2-net-2.0-0:armhf                2.0.1+dfsg1-4                       armhf        Network library for Simple DirectMedia Layer 2, libraries
              ii  libsdl2-net-dev:armhf                  2.0.1+dfsg1-4                       armhf        Network library for Simple DirectMedia Layer 2, development files
              ii  libsdl2-ttf-2.0-0:armhf                2.0.15+dfsg1-1                      armhf        TrueType Font library for Simple DirectMedia Layer 2, libraries
              ii  libsdl2-ttf-dev:armhf                  2.0.15+dfsg1-1                      armhf        TrueType Font library for Simple DirectMedia Layer 2, development files
              
              DirtBagXonD 1 Reply Last reply Reply Quote 0
              • DirtBagXonD
                DirtBagXon @roslof
                last edited by DirtBagXon

                @roslof

                I'm running it on older versions than you, on Rasbian RPi3b.

                SDL2 is supposed to figure out all the acceleration for you. According to the imprecise documentation......

                "SDL 2.0 changes this; you almost always get hardware acceleration now, and the API has changed to reflect this." -lol

                ii  libsdl2-2.0-0:armhf              2.0.5+dfsg1-2+rpt1                armhf        Simple DirectMedia Layer
                ii  libsdl2-dev                      2.0.5+dfsg1-2+rpt1                armhf        Simple DirectMedia Layer development files
                ii  libsdl2-image-2.0-0:armhf        2.0.1+dfsg-2+deb9u2               armhf        Image loading library for Simple DirectMedia Layer 2, libraries
                ii  libsdl2-image-dev:armhf          2.0.1+dfsg-2+deb9u2               armhf        Image loading library for Simple DirectMedia Layer 2, development files
                ii  libsdl2-ttf-2.0-0:armhf          2.0.14+dfsg1-1                    armhf        TrueType Font library for Simple DirectMedia Layer 2, libraries
                ii  libsdl2-ttf-dev:armhf            2.0.14+dfsg1-1                    armhf        TrueType Font library for Simple DirectMedia Layer 2, development files
                

                I guess I will need to get a RetroPie dev setup at some point.....

                To get bluestang2006 libmpeg patch on this repo, before the mkdir build do:

                wget https://github.com/bluestang2006/hypseus/commit/76bc01fdf09152820fff88c28c61b2bea1b47ecf.patch -O patch.diff
                patch -p1 < patch.diff
                sudo apt-get install libmpeg2-4-dev
                mkdir build
                cd build
                cmake ../src/
                make
                

                Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                roslofR 1 Reply Last reply Reply Quote 0
                • roslofR
                  roslof @DirtBagXon
                  last edited by roslof

                  @dirtbagxon I confirmed that the 64bit kernel is not compatible with default compile. If @bluestang's patch fixes this (compatible compiler options/includes?) I'll inform.

                  DirtBagXonD 1 Reply Last reply Reply Quote 0
                  • DirtBagXonD
                    DirtBagXon @roslof
                    last edited by

                    @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                    @dirtbagxon I confirmed that the 64bit kernel is not compatible with default compile. If @bluestang's patch fixes this (compatible compiler options/includes?) I'll inform.

                    But this is 64bit kernel with 32bit userland - correct ?

                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                    roslofR 1 Reply Last reply Reply Quote 0
                    • roslofR
                      roslof @DirtBagXon
                      last edited by

                      @dirtbagxon forgive, I'm unclear/green on userland. Only know that @bluestang's patch + installer run fine with these settings (KMS/64-bit kernel). Will try his patch with your build shortly.

                      DirtBagXonD 1 Reply Last reply Reply Quote 0
                      • DirtBagXonD
                        DirtBagXon @roslof
                        last edited by

                        @roslof

                        file /usr/local/bin/hypseus.bin
                        

                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                        roslofR 1 Reply Last reply Reply Quote 0
                        • roslofR
                          roslof @DirtBagXon
                          last edited by

                          @dirtbagxon looks like 32-bit

                          /usr/local/bin/hypseus.bin: ELF 32-bit LSB executable, ARM, EABI5 version 1 (GNU/Linux), dynamically linked, interpreter /lib/ld-linux-armhf.so.3, for GNU/Linux 3.2.0, BuildID[sha1]=0870fd6f38c57af407124e243bb5b7f06f4319bd, with debug_info, not stripped
                          
                          DirtBagXonD 1 Reply Last reply Reply Quote 0
                          • DirtBagXonD
                            DirtBagXon @roslof
                            last edited by

                            @roslof

                            This may go some way to explain the .dat  file creation issues...

                            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                            roslofR 1 Reply Last reply Reply Quote 0
                            • roslofR
                              roslof @DirtBagXon
                              last edited by

                              @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                              @roslof

                              This may go some way to explain the .dat  file creation issues...

                              Maybe, but this was not an issue with @bluestang's compile, and I verified it is also a 32-bit file. All dats I have now were generated with his exe.

                              DirtBagXonD roslofR 2 Replies Last reply Reply Quote 0
                              • DirtBagXonD
                                DirtBagXon @roslof
                                last edited by DirtBagXon

                                @roslof

                                Looking here: https://retropie.org.uk/forum/post/254740

                                It appears that patch should cover it with local libmpeg2-4

                                Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                1 Reply Last reply Reply Quote 1
                                • roslofR
                                  roslof @roslof
                                  last edited by

                                  The TLDR: Success! Dragon's Lair runs with 64bit Kernel + KMS

                                  The Output:

                                  wget https://github.com/bluestang2006/hypseus/commit/76bc01fdf09152820fff88c28c61b2bea1b47ecf.patch -O patch.diff
                                  

                                  (received)

                                  patch -p1 < patch.diff
                                  

                                  patching file src/CMakeLists.txt
                                  patching file src/vldp/vldp.h
                                  patching file src/vldp/vldp_internal.cpp

                                  sudo apt-get install libmpeg2-4-dev
                                  

                                  libmpeg2-4-dev is already the newest version (0.5.1-8).

                                  mkdir build
                                  

                                  done, and added cd build

                                  cmake ../src
                                  

                                  good

                                  make
                                  

                                  good

                                  then mv hypseus hypseus.bin
                                  and sudo cp hypseus /usr/local/bin/hypseus.bin (overwriting previous executable)

                                  RESULTS:
                                  Success! Dragon's Lair runs with 64bit Kernel + KMS

                                  DirtBagXonD 1 Reply Last reply Reply Quote 1
                                  • DirtBagXonD
                                    DirtBagXon @roslof
                                    last edited by DirtBagXon

                                    @roslof

                                    Or just grab this pre-patched branch in future:

                                    git clone --single-branch --branch RetroPie https://github.com/DirtBagXon/hypseus-singe.git
                                    

                                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                    roslofR 1 Reply Last reply Reply Quote 0
                                    • roslofR
                                      roslof @DirtBagXon
                                      last edited by

                                      @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                      @roslof

                                      Or just grab this pre-patched branch in future:

                                      git clone --single-branch --branch RetroPie https://github.com/DirtBagXon/hypseus.git
                                      

                                      Hindsight 20/20. Great work on this, man.

                                      DirtBagXonD 1 Reply Last reply Reply Quote 1
                                      • DirtBagXonD
                                        DirtBagXon @roslof
                                        last edited by

                                        @roslof

                                        Well, didn't expect my few days off to be spent like this :)

                                        Great news, thanks for all the testing.

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                                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                        B 1 Reply Last reply Reply Quote 1
                                        • B
                                          bluestang @DirtBagXon
                                          last edited by

                                          @dirtbagxon @roslof

                                          Awesome that another fork is out there for users to try.

                                          My patch should work with both 32-bit and 64-bit RPiOS. The userland for each should be their respective kernel, i.e. armhf (32-bit) or aarch64 (64-bit). It is not a good idea to mix binaries so I have separate thumb drives for both images.

                                          I exclusively use the 64bit though because gcc compiled binaries guarantees NEON optimizations and overall I find the end user experience to be very good.

                                          In addition the KMS driver is in a very stable state in the 5.10.X kernels as well as the KMS audio driver.

                                          1 Reply Last reply Reply Quote 2
                                          • DirtBagXonD
                                            DirtBagXon @pjft
                                            last edited by

                                            @pjft said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                            @roslof They were, and it probably can - but you might even get away with a simple compiler flag. I don't have it at hand, but if you check my last commit on the RetroPie-Setup repo for the daphne installer, as well as the makefiles in Daphne, you might see it.

                                            The issue was related to how the compiler handled the default type for char - as signed or unsigned int.

                                            https://stackoverflow.com/questions/46463064/what-causes-a-char-to-be-signed-or-unsigned-when-using-gcc

                                            If I recall correctly, we want these to be... signed?

                                            Hey @pjft,

                                            These are committed to Hypseus here:

                                            https://github.com/DirtBagXon/hypseus/commit/be31cfb503b00e6f493d217287c

                                            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                            roslofR 1 Reply Last reply Reply Quote 0
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