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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Ps1 games will not load

    Scheduled Pinned Locked Moved Help and Support
    lr-pcsx-rearmederror on load
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    • Z
      zombiegasm @sleve_mcdichael
      last edited by

      @sleve_mcdichael I haven't tried that particular BIOS yet, but I'll give it a whirl tomorrow. The files are in bin/cue format. Is there a better format? Im willing to put the time in to change the file types as I've already put way too much time into this, considering I consolidated all bin files per rom into 1 and am also using the m3u format for multi disc games.

      Thank you!

      S 1 Reply Last reply Reply Quote 0
      • S
        sleve_mcdichael @zombiegasm
        last edited by

        @zombiegasm said in Ps1 games will not load:

        @sleve_mcdichael I haven't tried that particular BIOS yet, but I'll give it a whirl tomorrow. The files are in bin/cue format. Is there a better format?

        They're not still .ziped, are they? .bin/.cue should work but they have to be unzipped. I don't know anything about consolidating the .bin files, but I presume it's expected to work well and not something bleeding-edge experimental you're doing? I went a different route for keeping my folders clean with the .chd format, converting my bin/cue sets with the chdman tool; one file per disc, works with .m3u playlists, and lossless compression up to 50% can save quite a lot of space, considering CD games make up only about 10% of my titles but over 90% of my storage: https://retropie.org.uk/docs/CHD-files/#creating-chds-from-cd-roms

        When you fire it up tomorrow, launch a game with verbose logging enabled: https://retropie.org.uk/docs/Runcommand/#launch-with-verbose-logging

        Copy the log, post it here either in a code block (between triple backticks on new lines

        ```
        like this)
        ```
        

        or post it to pastebin.com and share the link here.

        The log file will be at /dev/shm/runcommand.log. You can't access this over the network share. If you need help accessing the file, plug in a keyboard and press F4, or connect via SSH (windows has a built-in SSH client. From command prompt, just do ssh pi@retropie.local or ssh pi@<your.pi's.ip.address> and log in with password raspberry if you haven't changed it previously) and copy the file to your roms folder where it will be easier to grab, with:

        cp /dev/shm/runcommand.log /home/pi/RetroPie/roms
        

        Now there's a copy of the file in your roms folder, which you can easily access over the network share.

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        • dankcushionsD
          dankcushions Global Moderator @zombiegasm
          last edited by

          @zombiegasm please fill out https://retropie.org.uk/forum/topic/3/read-this-first, including verbose log.

          Z 1 Reply Last reply Reply Quote 0
          • Z
            zombiegasm @dankcushions
            last edited by

            @dankcushions

            Pi Model or other hardware: 4
            Power Supply used: Stock?
            RetroPie Version Used (eg 3.6, 3.8.1, 4.1 - do not write latest): 4.7.1
            Built From: retropie-buster-4.7.1-rpi4_400
            USB Devices connected: Controller, sometimes keyboard and external HD
            Controller used: Knockoff 360/PC
            Error messages received: cannot created tmp directory, no space left on device (SD card is NOT full)
            Verbose log (if relevant):
            Guide used: Multiple, most included BIOS files and installing from source. Tried both
            File: (File with issue - with FULL path)
            Emulator: lr-psx-rearmed, ppsspp
            Attachment of config files: (PLEASE USE PASTEBIN.COM FOR LARGE LOGS)
            How to replicate the problem: Try to open psx rom or psp rom. The first few will work (in alphabetical order) but the rest will not load (or in the case of PSP will say it’s an invalid ISO)

            I tried using the stock lr-psx-rearmed with the PSX2PSP bios (PSXONPSP660.BIN) and still nothing is loading

            HALP

            Z mituM 2 Replies Last reply Reply Quote 0
            • Z
              zombiegasm @zombiegasm
              last edited by

              Emulators Config: lr-pcsx-rearmed = "/opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-pcsx-rearmed/pcsx_rearmed_libretro.so --config /opt/retropie/configs/psx/retroarch.cfg %ROM%"
              default = "lr-pcsx-rearmed"

              Retroarch Config: # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line

              input_remapping_directory = "/opt/retropie/configs/psx/"

              #include "/opt/retropie/configs/all/retroarch.cfg"

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              • mituM
                mitu Global Moderator @zombiegasm
                last edited by mitu

                @zombiegasm said in Ps1 games will not load:

                Error messages received: cannot created tmp directory, no space left on device (SD card is NOT full)

                That's not good. Your SD card may not be full, but if you have less than 5% of its capacity free, you may not be able to create new files/folders. Linux reserves some space for the system/root user, just for cases like these, when an user may accidentally fill-up the partition.

                Post the verbose log from a non-working game. You can toggle verbose logging from the runcommand launch menu - see https://retropie.org.uk/docs/Runcommand/#launch-with-verbose-logging.

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                • Z
                  zombiegasm @mitu
                  last edited by

                  Not sure how I can upload the log but i think the problem is that it says Unsupported/invalid CD image, then shows the file path to the rom (click tower.cue)

                  Could it be that I consolidated all of the BIN files to 1 using CDMage?

                  S dankcushionsD 2 Replies Last reply Reply Quote 0
                  • S
                    sleve_mcdichael @zombiegasm
                    last edited by sleve_mcdichael

                    @zombiegasm said in Ps1 games will not load:

                    Not sure how I can upload the log

                    Upload it to pastebin.com, then post the link here.

                    but i think the problem is that it says Unsupported/invalid CD image, then shows the file path to the rom (click tower.cue)

                    Could it be that I consolidated all of the BIN files to 1 using CDMage?

                    Could be, I'm not familiar with that app. Do you still have access to the original files? Does it work if you use them, instead?

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                    • dankcushionsD
                      dankcushions Global Moderator @zombiegasm
                      last edited by

                      @zombiegasm i don't know what you mean by that. you combined multiple CD audio track .bin files into one .bin file? lets see your .cue file contents, filename and path, and the .bin filename(s) and path(s).

                      S 1 Reply Last reply Reply Quote 0
                      • S
                        sleve_mcdichael @dankcushions
                        last edited by sleve_mcdichael

                        @dank-cushions CDMage looks like some sort of disc extraction/manipulation tool. There shouldn't be anything inherently wrong with consolidating the .bins, but maybe it was done incorrectly. That's why we should see if the original files work before we start pointing fingers at the conversion.

                        But a single .bin or multiples shouldn't matter as long as the .cue is correct; as I understand it, they both represent the same raw binary data stream to recreate the original optical disc. I ended up with one when trying to apply the English patch to Rondo of Blood for the TG-CD, that worked fine (as far as I can tell. I've only played through the first level but it works at least that far.)

                        Before I knew that chdman would work on .iso/.wav./.cue sets, I thought you had to have .bin/.cue. So, starting with the multiple .bin/.cue set I:

                        1. Burned the multiple .bin/.cue set to a disc.
                        2. Re-ripped the resulting disc to .iso/.wav/.cue using TurboRip (the included binchunk tool that was originally meant to do this conversion gave a divide-by-zero error on Win10, and in compatibility modes for Win7 and XP.)
                        3. Patched the resulting .iso/.wav/.cue set with the included instructions.
                        4. Burned the patched .iso/.wav/.cue set back to another disc.
                        5. Ripped that disc to .bin/.cue using ImgBurn.

                        This gave me a single .bin file. At first I was worried I had messed it up, but I put the .cue through chdman, dropped the resulting .chd in my tg16 (pcengine) folder, fired it up, and was pleasantly surprised when it worked just fine.

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