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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
    596 Posts 51 Posters 432.1k Views
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    • N
      nemo93 @dankcushions
      last edited by

      @dankcushions @DTEAM @barbudreadmon thanks to all. To be honest even without skipping it's fine by me as I'm so excited to be (finally!) able to play Outfoxies.

      I do have another question though. Hope you don't mind me asking about the low audio volume in Midway games. Same issue on MAME and I'd like to understand the reason behind. I've experienced various volume levels in different games but in case of Midway's (MKs, WrestleMania, etc) it's like there's almost no sound at all unless you raise the volume to the max. What causes this please?

      dodonpachiD B 2 Replies Last reply Reply Quote 0
      • dodonpachiD
        dodonpachi @nemo93
        last edited by

        @nemo93 for the Midway games, you have to go into the service menu (where you can select difficulty or free play, etc) and raise the volume there.

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        • B
          barbudreadmon @nemo93
          last edited by

          @nemo93 i believe that's just how those PCBs initialize themselves by default, iirc in FBNeo we already "boost" the volume for those games

          FBNeo developer - github - forum

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          • N
            nemo93 @barbudreadmon
            last edited by

            @barbudreadmon @dodonpachi thanks again for the answers. Much helpful.

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            • B
              barbudreadmon
              last edited by

              added support for the recently dumped "Mrs Dynamite", a game from 1982 which feels like a mix of pacman and bomberman

              FBNeo developer - github - forum

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              • B
                barbudreadmon
                last edited by

                Btw, i highly recommend the new "lowpass filter" core option i added around 2 months ago, to the point i've been thinking of enabling it by default. This core option is basically trying to mimic the amp present on most arcade PCBs, so the games will sound a lot more authentic, the only downside is that it might actually cause some crackles in a few of them, but that's something we can fix if it's reported.

                FBNeo developer - github - forum

                DarksaviorD 1 Reply Last reply Reply Quote 3
                • DarksaviorD
                  Darksavior @barbudreadmon
                  last edited by

                  @barbudreadmon Is this related to mame's new audio driver rewrites?

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                  • B
                    barbudreadmon @Darksavior
                    last edited by

                    @darksavior No, that lowpass filter has actually existed for a very long time in FBNeo code, but wasn't exposed in the libretro port until recently.

                    FBNeo developer - github - forum

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                    • B
                      barbudreadmon
                      last edited by

                      Added support for "Red Clash" and "Zero Hour", 2 shmups from the early 80s.
                      Thanks to a contributor owning this rare cabinet, "Zero Hour" is playable for the first time with sounds (samples available from https://neo-source.com/index.php?topic=2487.msg32339#msg32339)

                      FBNeo developer - github - forum

                      1 Reply Last reply Reply Quote 7
                      • ClydeC
                        Clyde
                        last edited by Clyde

                        For anyone as curious as me, here's a five-minute review of Zero Hour and a "Longplay" in under four minutes of Red Clash, edit: which had no sound, so I replaced it with a video of the original PCB:

                        1 Reply Last reply Reply Quote 1
                        • B
                          barbudreadmon
                          last edited by

                          Added support for "Cycle Maabou" and "Sky Destroyer", 2 Taito games from the mid 80s.

                          FBNeo developer - github - forum

                          1 Reply Last reply Reply Quote 4
                          • RiverstormR
                            Riverstorm
                            last edited by

                            @barbudreadmon - It's been a while since I've updated my set so I might have missed it but have these games been removed, from the DAT?

                            kinst
                            kinst13
                            kinst14
                            kinst15ai
                            kinst2
                            kinst210
                            kinst211
                            kinst213
                            kinst214ai
                            

                            They don't seem to be in the DAT but they still seem to be in the source drivers. There is definitely a mishmash of half spaces and half tabs throughout the driver(s). Blank lines with tabs, etc. I'm not criticizing at all as the games work great, just an observation if it matters at all. :)

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                            • B
                              barbudreadmon @Riverstorm
                              last edited by

                              @riverstorm as mentioned here, those games were disabled for now due to all their issues (freezes, img corruption, glitches, ...)

                              FBNeo developer - github - forum

                              RiverstormR 1 Reply Last reply Reply Quote 0
                              • RiverstormR
                                Riverstorm @barbudreadmon
                                last edited by

                                @barbudreadmon - Ok, that makes sense. Regardless, at last count that still leaves roughly 6,700 games in the core to play. Give or take a few! :)

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                                • B
                                  barbudreadmon
                                  last edited by

                                  Added support for "Chinese Hero", "Shanghai Kid" and "Dynamic Ski"

                                  FBNeo developer - github - forum

                                  ClydeC 1 Reply Last reply Reply Quote 5
                                  • ClydeC
                                    Clyde @barbudreadmon
                                    last edited by

                                    @barbudreadmon Impressive amount of output!

                                    1 Reply Last reply Reply Quote 0
                                    • B
                                      barbudreadmon
                                      last edited by

                                      Added support for "Alpha One" and "Exerion"

                                      FBNeo developer - github - forum

                                      1 Reply Last reply Reply Quote 3
                                      • B
                                        barbudreadmon
                                        last edited by

                                        Added support for "N.Y. Captor"

                                        FBNeo developer - github - forum

                                        1 Reply Last reply Reply Quote 3
                                        • B
                                          barbudreadmon
                                          last edited by

                                          Added support for "Missile Command"

                                          FBNeo developer - github - forum

                                          ClydeC 1 Reply Last reply Reply Quote 3
                                          • ClydeC
                                            Clyde @barbudreadmon
                                            last edited by Clyde

                                            @barbudreadmon Missile Command didn't run before?! Or just not as good? 😮 In my naivety, I thought all of those really old games would've already been supported perfectly for years. 😇

                                            B 1 Reply Last reply Reply Quote 1
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