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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.

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    • B
      barbudreadmon @DTEAM
      last edited by barbudreadmon

      @dteam said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

      Is there a way to set buttons in retroarch like this

      You mean as default mapping ? Well, i've no strong attachment to current coleco default mapping, but is there any reason for this one to be better ?

      FBNeo developer - github - forum

      1 Reply Last reply Reply Quote 0
      • DTEAMD
        DTEAM
        last edited by DTEAM

        @barbudreadmon said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

        You mean as default mapping ?

        No, that's fine I reset my retroarch file. Now It's seems ok. Sorry for that.

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        • B
          barbudreadmon @Folly
          last edited by

          @folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

          8afd7db2 root-beer-tapper-1984.rom
          546f2c54 mr-do-s-castle-1984.rom
          ef50e1c5 one-on-one-basketball-1984.rom

          Those 3 are already supported, just different versions of the romsets (tapper, mrdo and 1on1). I added another bunch of coleco games today, i'll try to finish your list this week-end.

          FBNeo developer - github - forum

          1 Reply Last reply Reply Quote 3
          • B
            barbudreadmon @Folly
            last edited by

            @folly i just finished that list

            FBNeo developer - github - forum

            FollyF 1 Reply Last reply Reply Quote 1
            • FollyF
              Folly @barbudreadmon
              last edited by

              @barbudreadmon said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

              @folly i just finished that list

              Thank you for the lot of work you have done 😊
              Very cool to see that we now have great support almost all games.
              Perhaps I will some tests with other romsets too, but I think we are very good now.
              When I have some time, I will convert my roms to FBNeo romsets to test them.

              1 Reply Last reply Reply Quote 1
              • FollyF
                Folly
                last edited by Folly

                In this thread many coleco roms have been added to FBNeo.
                I have made a small script that will convert all the these roms to fbneo rom-sets.

                Perhaps it's not perfect, but it will work on most files.
                Make sure you :

                • (always be sure you have backups)
                • update fbneo from source so the roms will work and the new dat-file can be used in this script
                • add coleco.rom,colecoa.rom,czz50.rom,svi603.rom to the rom directory
                • cd to your rom directory
                • check if crc32 is installed on your computer otherwise install it first (check with "crc32 *")
                #make the directory fbneo_zips inside the rom directory
                mkdir fbneo_zips
                #list only the roms you want to convert and use every file to automate things
                ls -w1 *.rom|grep -v coleco.rom|grep -v colecoa.rom|grep -v cczz50.rom|grep -v svi.rom|while read line
                do 
                #get the crc of the rom
                crc=$(crc32 "$line")
                #read the fbneo name from the dat using the crc if there is a match, with no match the string becomes empty
                fbneo_name=$(cat '/opt/retropie/libretrocores/lr-fbneo/dats/FinalBurn Neo (ClrMame Pro XML, ColecoVision only).dat'|grep -B 4 $crc|grep "game name"| cut -d '"' -f 2)
                #check if it isn't empty and output all the data and create the zip file
                if [[ -n "$fbneo_name" ]];then
                echo $crc $line $fbneo_name
                zip fbneo_zips/$fbneo_name.zip "$line" coleco.rom colecoa.rom czz50.rom svi603.rom
                fi
                #until every file is done
                done
                
                

                Just copy and paste this in the terminal or make your own script file.
                Good luck !

                Edit :
                Year 2025
                Above script doesn't work any more, you can find the fixed one over here :
                Post 13 : B how to build coleco romset for fbneo ?

                1 Reply Last reply Reply Quote 1
                • mituM
                  mitu Global Moderator
                  last edited by mitu

                  @folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

                  #This file can be removed, it seems to be a temporary file created by zip
                  rm "fbneo_zips/.zip"

                  This is most likely a broken filename or stray newline that generates this, zip doesn't create any temporary .zip files.

                  FollyF 1 Reply Last reply Reply Quote 0
                  • FollyF
                    Folly @mitu
                    last edited by Folly

                    @mitu

                    Thanks for the information ;-)

                    I made a small mistake.
                    I used a condition instead of an if function.
                    So the zip line used the empty strings and the not wanted strings also, therefor creating the not wanted .zip file.
                    I have updated the script, the problem should be solved now.

                    DTEAMD 1 Reply Last reply Reply Quote 0
                    • DTEAMD
                      DTEAM @Folly
                      last edited by

                      @folly
                      Hi folly , I didn't found an equivalent for fbneo (for those games)

                      Do you know if they exist?

                      Capture.PNG

                      FollyF B 2 Replies Last reply Reply Quote 0
                      • FollyF
                        Folly @DTEAM
                        last edited by Folly

                        @dteam

                        They exist.
                        They are in the retropie-archive of cva...... .

                        1 Reply Last reply Reply Quote 0
                        • B
                          barbudreadmon @DTEAM
                          last edited by

                          @dteam

                          • Stone of Wisdom exists (romset is named stonew)
                          • We got the Destructor romset from 1984 (romset is named destruct)
                          • I don't see the 4 others, so i guess we don't emulate them ?

                          I'll add the 4 missing games and the 2010 variant of Destructor later today.

                          FBNeo developer - github - forum

                          DTEAMD 1 Reply Last reply Reply Quote 3
                          • DTEAMD
                            DTEAM @barbudreadmon
                            last edited by

                            @barbudreadmon said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

                            @dteam

                            Stone of Wisdom exists (romset is named stonew)
                            We got the Destructor romset from 1984 (romset is named destruct)
                            I don't see the 4 others, so i guess we don't emulate them ?

                            I'll add the 4 missing games and the 2010 variant of Destructor later today.

                            Thanks !

                            1 Reply Last reply Reply Quote 0
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                            • S
                              stoogesfan87 @Folly
                              last edited by stoogesfan87

                              @Folly Except for one problem. I can't find BIOS_XP.ROM or mecha-8-2013.rom. What can I do?

                              FollyF 1 Reply Last reply Reply Quote 0
                              • FollyF
                                Folly @stoogesfan87
                                last edited by Folly

                                @stoogesfan87

                                Check this post / thread :
                                The great Super Game Module mystery / post 13

                                Mecha-8 is a homebrew game and can be found on cvaddict.

                                1 Reply Last reply Reply Quote 0
                                • R
                                  rimoco
                                  last edited by rimoco

                                  I know it's been a while, but I was able to fix the issue with bluemsx by changing the option "Cart Mapper Type (Restart)" to "Auto" and saving an override for the directory only.
                                  I prefer bluemsx over the others emulators due to it been the one supporting Retroachievements.

                                  Hope that helps!

                                  FollyF 1 Reply Last reply Reply Quote 0
                                  • FollyF
                                    Folly @rimoco
                                    last edited by Folly

                                    @rimoco

                                    For lr-bluemsx the option "Cart Mapper Type (Restart)" to "Auto" is on by default at least on my image.
                                    I tried mecha-8 but it doesn't work like you said.

                                    Which game did you use, was it mecha-8 ?
                                    What did you save exactly ?

                                    Can you give some more information ?

                                    R 1 Reply Last reply Reply Quote 0
                                    • R
                                      rimoco @Folly
                                      last edited by

                                      @Folly

                                      I tried several games from the original Colecovision romset, such as: Antartic Adventure, Boulder Dash, Burger Time, Keystone Keepers and so on, all working fine.

                                      B 1 Reply Last reply Reply Quote 0
                                      • B
                                        barbudreadmon @rimoco
                                        last edited by

                                        @rimoco said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

                                        I tried several games from the original Colecovision romset

                                        This topic is mostly about coleco adam & sgm games

                                        FBNeo developer - github - forum

                                        DTEAMD 1 Reply Last reply Reply Quote 0
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                                        • DTEAMD
                                          DTEAM @barbudreadmon
                                          last edited by

                                          Coleco Homebrews now supported by MAME 0.265

                                          1 Reply Last reply Reply Quote 1
                                          • FollyF
                                            Folly
                                            last edited by

                                            My script, from version 0265.01, will add the sgm module when installing coleco or colecop from the script.
                                            Seems the sgm module doesn't affect normal games when the sgm module is inserted.
                                            That way all supported non-sgm and sgm games can be played with the same runcommand.

                                            1 Reply Last reply Reply Quote 1
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