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    Arcade overlays 4:3, 1600x1200

    Scheduled Pinned Locked Moved Projects and Themes
    overlaysbezels1600x1200
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    • AshpoolA
      Ashpool @Clyde
      last edited by

      @clyde Don't forget that parent/clone relation in mame ain't static over time/mame-version

      ClydeC 1 Reply Last reply Reply Quote 0
      • ClydeC
        Clyde @Ashpool
        last edited by Clyde

        @ashpool A valid point in principle, but does it happen frequently enough to be an issue? And since MAME 2003 is the standard arcade emulator for RetroPie, and fairly immutable as I understand it, since any additions were forked to Plus quite a time ago, we could just use its dat as our fairly immutable standard for those definitions.

        Disclaimer: This isn't me arguing for this option, I'm still very undecided about that. πŸ˜‰

        As one of the contributors to the repo, do you have a preference?

        edit: typo

        1 Reply Last reply Reply Quote 0
        • S
          svera @Clyde
          last edited by svera

          @clyde actually is a little more complex than that. Following the Alcon / Slap Fight example, Alcon is the parent romset since MAME 0.138u3 as you can check at http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=alcon&arcade_only=0&autosearch=1. In the end this means that parent romsets may change over time. In this regard, I've been following whatever was set in MAME's latest version at bezel creation time.

          For naming and parent/clone relationships, I would follow MAME conventions as you say, and use MAME latest version as reference.

          1 Reply Last reply Reply Quote 0
          • ClydeC
            Clyde
            last edited by

            @svera said in Arcade overlays 4:3, 1600x1200:

            For naming and parent/clone relationships, I would follow MAME conventions as you say, and use MAME latest version as reference.

            Fine with me, thanks for the link to look up the P/C data.

            1 Reply Last reply Reply Quote 0
            • ClydeC
              Clyde @Clyde
              last edited by

              @clyde said in Arcade overlays 4:3, 1600x1200:

              So, it's coherence versus practicability. Frankly, I don't really care, so I would like to leave the decision to you as the repo's owner. πŸ˜‰ In return, I offer to make the necessary changes to the repo afterwards. πŸ™‚

              As promised: https://github.com/svera/vertical-bezels-4-3/pull/12

              1 Reply Last reply Reply Quote 0
              • ClydeC
                Clyde
                last edited by

                Announcement: Scramble coming up in 4-5 hours …

                (In the case that you just decided to make one for it, too. πŸ˜‰ )

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                • ClydeC
                  Clyde
                  last edited by

                  Scramble

                  Scramble

                  Question: Should I cut back the coloured arc at the lower left and/or the weapon at the right side, because they are too intruding, or is it okay like this? The original cabinet also had these protruding elements.

                  S 1 Reply Last reply Reply Quote 0
                  • S
                    svera @Clyde
                    last edited by

                    @clyde I also think these elements are too intrusive. I know they were also in the original cabinet, but I guess its display had a generous black bezel around so I don't think they were hiding game graphics. I vote for cutting them. BTW, great job!

                    ClydeC 1 Reply Last reply Reply Quote 0
                    • ClydeC
                      Clyde @svera
                      last edited by Clyde

                      @svera Okay like this? If so, I'll update my pull request accordingly. I cut the Weapon and the arc. The other protuding elements shouldn't hide any important graphics in my opinion. What do you think?

                      Scramble updated

                      S AshpoolA 2 Replies Last reply Reply Quote 0
                      • S
                        svera @Clyde
                        last edited by

                        @clyde looks good to me!

                        ClydeC 1 Reply Last reply Reply Quote 0
                        • ClydeC
                          Clyde
                          last edited by

                          Roc'n Rope

                          Screenshot

                          (And yes, the original bezel has just mirrored images, too.)

                          1 Reply Last reply Reply Quote 1
                          • ClydeC
                            Clyde @svera
                            last edited by

                            @svera I updated my PR with the new Scramble images and Roc'n Rope. If both are okay, you can accept the PR. I'm not planning to add or change anything more today.

                            1 Reply Last reply Reply Quote 0
                            • ClydeC
                              Clyde
                              last edited by

                              Next: Last Duel (half done)

                              1 Reply Last reply Reply Quote 0
                              • AshpoolA
                                Ashpool @Clyde
                                last edited by Ashpool

                                @clyde Should do it... but for my own setup: Can you send me your source(s) for the 1st one?
                                Querying my usual suspects:
                                https://www.arcade-museum.com/game_detail.php?game_id=9447
                                -> https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=944&image=2
                                and
                                http://adb.arcadeitalia.net/media/mame.current/artworks_previews/scramble.png?release=199

                                I am inclined to say, personel I would srtrip the left/right borders so that the shoulder of the alien fighter on the right one is matching the displays borders and the gun should protrude (including a black bar between bezel and game screen) a bit into the screen.... Just personal taste, so if you can spare the sources, no need to change it in the repo ;)

                                ClydeC 1 Reply Last reply Reply Quote 0
                                • ClydeC
                                  Clyde @Ashpool
                                  last edited by

                                  @ashpool said in Arcade overlays 4:3, 1600x1200:

                                  @clyde Can you send me your source(s) for the 1st one?

                                  Done off-site.

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                                  • ClydeC
                                    Clyde
                                    last edited by Clyde

                                    Last Duel

                                    Screenshot

                                    I had to move the buggy, the info box, and the landscape under them up a little, so that they'd fit on the screen completely. I have to say that I'm quite happy with the result (see the original for comparison). I'm getting better at GIMP-Fu with every overlay. 😌

                                    Fun fact: The game's full name is Last Duel: Inter Planet War 2012. I guess 2012 sounded very futuristic in its release year 1988. πŸ˜„ However, it takes place in another galaxy, so the terrestrial year shouldn't matter anyway. πŸ˜‰

                                    1 Reply Last reply Reply Quote 2
                                    • S
                                      svera
                                      last edited by

                                      Great @Clyde ! I've also replaced Varth bezel with a new one with the artwork used in real Varth cabinets. Credit goes to ArsInvictus from the MameWorld forums for sharing this one!

                                      Varth bezel

                                      ClydeC 2 Replies Last reply Reply Quote 1
                                      • ClydeC
                                        Clyde @svera
                                        last edited by

                                        @svera Great! And the new lwings, too! πŸ‘

                                        1 Reply Last reply Reply Quote 0
                                        • ClydeC
                                          Clyde @svera
                                          last edited by

                                          @svera Thanks for Heavy Barrel, Joust 2, and Xevious!

                                          1 Reply Last reply Reply Quote 1
                                          • S
                                            svera
                                            last edited by svera

                                            Added Volfied bezel, reaching 73 supported games.

                                            1 Reply Last reply Reply Quote 2
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