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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
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    • Red_TrevR
      Red_Trev @mitu
      last edited by Red_Trev

      @mitu said in Sega model 3 #segamodel3:

      @red_trev said in Sega model 3 #segamodel3:

      error says : "Temporary failure resolving 'raspbian.raspberrypi.org'"

      This looks like an interrupted network connection. Run sudo apt update before and make sure it completes, then try installing the package(s) again.

      thanks , I have tried update / upgrade, then install Xorg / xinit and the same issue arose .... missing files on the 'raspbian.raspberrypi.org' , which i confirmed by navigating via web browser & searching the folder structure.

      is there any other way of installing Xorg / xinit, or should I chase up raspbian themselves & ask for the missing files to be re-uploaded ?

      i see a similar file name (xterm_344-1+deb10u1_armhf.deb ) in this website: http://archive.raspbian.org/raspbian/pool/main/x/xterm/

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @Red_Trev
        last edited by

        @red_trev said in Sega model 3 #segamodel3:

        thanks , I have tried update / upgrade, then install Xorg / xinit and the same issue arose .... missing files on the 'raspbian.raspberrypi.org' , which i confirmed by navigating via web browser & searching the folder structure.

        The problem is on your end - your internet connection is not working correctly (DNS issues ?), the necessary file(s) are there, in the Raspberry Pi's repository.
        Is a simple ping to raspbian.raspberrypi.org working ? Do you have any proxy set-up ?

        Red_TrevR 1 Reply Last reply Reply Quote 0
        • Red_TrevR
          Red_Trev @mitu
          last edited by

          @mitu said in Sega model 3 #segamodel3:

          @red_trev said in Sega model 3 #segamodel3:

          thanks , I have tried update / upgrade, then install Xorg / xinit and the same issue arose .... missing files on the 'raspbian.raspberrypi.org' , which i confirmed by navigating via web browser & searching the folder structure.

          The problem is on your end - your internet connection is not working correctly (DNS issues ?), the necessary file(s) are there, in the Raspberry Pi's repository.
          Is a simple ping to raspbian.raspberrypi.org working ? Do you have any proxy set-up ?

          fixed it ! .... thought it might be SSH interfering with it, so went to turn it OFF via Raspi-Config, when i clicked that menu option the below happened automatically:

          1fbbc27d-87ef-482c-b3a8-371d9f8d96f7-image.png

          when done, i turned off SSH, was able to install Xorg no problem via cmd line, rebooted system, Supermodel worked perfect

          moral of the story is to update the underlying OS every-so often ! thanks for your help ;)

          1 Reply Last reply Reply Quote 0
          • Red_TrevR
            Red_Trev @DTEAM
            last edited by

            @dteam what is button 5 & 6 on the keyboard / game pad ?

            62e68f97-6e61-4789-aafc-a46303d29db4-image.png

            DTEAMD 1 Reply Last reply Reply Quote 0
            • Red_TrevR
              Red_Trev @mechafatnick
              last edited by

              @mechafatnick regarding your recommened edits to the ’emulators.cfg’ file in /opt/retropie/configs/arcade

              supermodel = "XINIT:/opt/retropie/emulators/supermodel/bin/supermodel -game-xml-file=/opt/retropie/emulators/supermodel/bin/Config/Games.xml -legacy3d -sound-volume=50 -music-volume=60 -no-vsync -no-throttle -no-dsb -res=496,384 %ROM%"

              i assume these are command line arguments specified here:
              https://www.supermodel3.com/Usage.html
              (e.g.) To run at 1024x768 in full screen, type:
              supermodel scud.zip -res=1024,768 -fullscreen

              There is also an option to tweak these in the ConfigFile itself:
              https://www.supermodel3.com/AdvancedUsage.html#ConfigFile

              It will be trial & error to get the sweet spot for my own hardware & display, so is there a method to launch a game from the command line with a few different combos ?

              and then, should i update the ’emulators.cfg’ file , the ConfigFile, or both, with my new settings values ?

              thanks in advance !

              M 1 Reply Last reply Reply Quote 0
              • DTEAMD
                DTEAM @Red_Trev
                last edited by DTEAM

                @red_trev

                You have to set your gamepad before with:

                cd /opt/retropie/emulators/supermodel/bin
                ./supermodel -config-inputs
                

                If you go in your Supermodel.ini , you will see your default settings for Keyboard.

                like (partial view Supermodel.ini) :

                ; Common 
                InputStart1 = "KEY_1,JOY1_BUTTON9"
                InputStart2 = "KEY_2,JOY2_BUTTON9"
                InputCoin1 = "KEY_3,JOY1_BUTTON10"
                InputCoin2 = "KEY_4,JOY2_BUTTON10"
                InputServiceA = "KEY_5"
                InputServiceB = "KEY_7"
                InputTestA = "KEY_6"
                InputTestB = "KEY_8"
                
                Red_TrevR 1 Reply Last reply Reply Quote 0
                • Red_TrevR
                  Red_Trev @DTEAM
                  last edited by

                  @dteam said in Sega model 3 #segamodel3:

                  @red_trev

                  You have to set your gamepad before with:

                  cd /opt/retropie/emulators/supermodel/bin
                  ./supermodel -config-inputs
                  

                  If you go in your Supermodel.ini , you will see your default settings for Keyboard.

                  like (partial view Supermodel.ini) :

                  ; Common 
                  InputStart1 = "KEY_1,JOY1_BUTTON9"
                  InputStart2 = "KEY_2,JOY2_BUTTON9"
                  InputCoin1 = "KEY_3,JOY1_BUTTON10"
                  InputCoin2 = "KEY_4,JOY2_BUTTON10"
                  InputServiceA = "KEY_5"
                  InputServiceB = "KEY_7"
                  InputTestA = "KEY_6"
                  InputTestB = "KEY_8"
                  

                  have you tried the Xbox controller option described here ?
                  https://www.supermodel3.com/AdvancedUsage.html#ConfigFile

                  d7ef0a5b-6706-4803-8aa9-0f56cc6dea8c-image.png

                  5c3e6daa-c708-4d2d-912a-598ca301bd03-image.png

                  DTEAMD 1 Reply Last reply Reply Quote 0
                  • DTEAMD
                    DTEAM @Red_Trev
                    last edited by DTEAM

                    @red_trev

                    When you set your controller, it sets your Supermodel.ini located in /opt/retropie/emulators/supermodel/bin/Config

                    When It's done, you have to copy that file to /home/pi/Config or create a symbolic link with It :

                    mkdir  /home/pi/Config
                    ln -s /opt/retropie/emulators/supermodel/bin/Config/Supermodel.ini /home/pi/Config/Supermodel.ini
                    
                    

                    Even if you used the other method, Supermodel.ini will be configured.

                    @mechafatnick
                    in supermodel.ini, I've try this to exit (where JOY1_BUTTON15 is my R3 button):

                    InputUIExit = JOY1_BUTTON15
                    

                    But it doesn't work

                    M 1 Reply Last reply Reply Quote 0
                    • M
                      mechafatnick @Red_Trev
                      last edited by mechafatnick

                      The command begin XINIT is just that - a command. You could quit out of ES and launch it by copying and pasting it into the command prompt.

                      I'm not sure if you could go much bigger than that, mind you. i used 496 x 384 because it's the native resolution of the M3 hardware.

                      Red_TrevR 2 Replies Last reply Reply Quote 0
                      • M
                        mechafatnick @DTEAM
                        last edited by

                        @dteam Yeah I think you'd were on the right track with diddling with the inputs in the source code.

                        However, I suspect they're hardcoded for the moment because they break something if you mess with them. There is a Supermodel forum and they seem friendly enough. It might be worth asking there.

                        DTEAMD 1 Reply Last reply Reply Quote 1
                        • DTEAMD
                          DTEAM @mechafatnick
                          last edited by DTEAM

                          @mechafatnick

                          That's fine if they hardcoded that for the keyboard, but they should offer the option to set It in supermodel.ini for the gamepad, in parallel like the rest. That would be really great

                          everything is already in Inputs.cpp to do that

                          using namespace std;
                          
                          CInputs::CInputs(CInputSystem *system) : m_system(system)
                          {
                          	// UI controls are hard coded here, everything else is initialized to NONE so that it can be loaded from
                          	// the config file.
                          	
                          	// UI Controls  
                          	uiExit             = AddSwitchInput("UIExit",             "Exit UI",               GAME_INPUT_UI, "KEY_ESCAPE");
                          	uiReset            = AddSwitchInput("UIReset",            "Reset",                 GAME_INPUT_UI, "KEY_ALT+KEY_R");
                          	uiPause            = AddSwitchInput("UIPause",            "Pause",                 GAME_INPUT_UI, "KEY_ALT+KEY_P");
                          	uiSaveState        = AddSwitchInput("UISaveState",        "Save State",            GAME_INPUT_UI, "KEY_F5");
                          	uiChangeSlot       = AddSwitchInput("UIChangeSlot",       "Change Save Slot",      GAME_INPUT_UI, "KEY_F6");
                          	uiLoadState        = AddSwitchInput("UILoadState",        "Load State",            GAME_INPUT_UI, "KEY_F7");
                          	uiMusicVolUp	   = AddSwitchInput("UIMusicVolUp",		  "Increase Music Volume", GAME_INPUT_UI, "KEY_F10");
                          	uiMusicVolDown	   = AddSwitchInput("UIMusicVolDown",	  "Decrease Music Volume", GAME_INPUT_UI, "KEY_F9");
                          	uiSoundVolUp	   = AddSwitchInput("UISoundVolUp",		  "Increase Sound Volume", GAME_INPUT_UI, "KEY_F12");
                          	uiSoundVolDown	   = AddSwitchInput("UISoundVolDown",	  "Decrease Sound Volume", GAME_INPUT_UI, "KEY_F11");
                          	uiDumpInpState     = AddSwitchInput("UIDumpInputState",   "Dump Input State",      GAME_INPUT_UI, "NONE");	// disabled for release
                          	uiClearNVRAM       = AddSwitchInput("UIClearNVRAM",       "Clear NVRAM",           GAME_INPUT_UI, "KEY_ALT+KEY_N");
                          	uiSelectCrosshairs = AddSwitchInput("UISelectCrosshairs", "Select Crosshairs",     GAME_INPUT_UI, "KEY_ALT+KEY_I");
                          	uiToggleFrLimit    = AddSwitchInput("UIToggleFrameLimit", "Toggle Frame Limiting", GAME_INPUT_UI, "KEY_ALT+KEY_T");
                          #ifdef SUPERMODEL_DEBUGGER
                          	uiEnterDebugger    = AddSwitchInput("UIEnterDebugger",    "Enter Debugger",        GAME_INPUT_UI, "KEY_ALT+KEY_B");
                          #endif
                          
                          1 Reply Last reply Reply Quote 0
                          • Red_TrevR
                            Red_Trev @mechafatnick
                            last edited by

                            @mechafatnick said in Sega model 3 #segamodel3:

                            The command begin XINIT is just that - a command. You could quit out of ES and launch it by copying and pasting it into the command prompt.

                            I'm not sure if you could go much bigger than that, mind you. i used 496 x 384 because it's the native resolution of the M3 hardware.

                            thanks ! one last question ... if i wanted to play this on retroarch, is it a matter of copying over the sane files u created or is it a whole new method ?

                            I have retroarch installed on my Xbox one S and the graphics performance boost it gives to Dreamcast / PSP is amazing . would love to get supermodel on it too !

                            M 1 Reply Last reply Reply Quote 0
                            • M
                              mechafatnick @Red_Trev
                              last edited by

                              @red_trev another method. Unfortunately this version is a Linux executable, so won't work on the Xbox. It looks like work was started on a Retroarch version but it doesn't seem to have gone anywhere.

                              I don't know if you could install the windows version if the Xbox is in Dev mode?

                              Red_TrevR 1 Reply Last reply Reply Quote 0
                              • Red_TrevR
                                Red_Trev @mechafatnick
                                last edited by

                                @mechafatnick another option would be to convert the supermodel.exe to an app then load that in dev mode, though u would prob have to dev custom screens to input the options

                                1 Reply Last reply Reply Quote 0
                                • Red_TrevR
                                  Red_Trev @mechafatnick
                                  last edited by

                                  @mechafatnick said in Sega model 3 #segamodel3:

                                  The command begin XINIT is just that - a command. You could quit out of ES and launch it by copying and pasting it into the command prompt.

                                  I'm not sure if you could go much bigger than that, mind you. i used 496 x 384 because it's the native resolution of the M3 hardware.

                                  tried that but it threw an error:
                                  bash:XINIT:/opt/retropie/emulators/supermodel/bin/supermodel : no such file or directory

                                  even though I can navigate to that exact file via cmd line & have full rwxr permissions

                                  M 1 Reply Last reply Reply Quote 0
                                  • M
                                    mechafatnick @Red_Trev
                                    last edited by

                                    @red_trev That's weird! Maybe navigate to /opt/retropie/emulators/supermodel/bin/
                                    and xinit supermodel, without the rest of the directory structure

                                    Red_TrevR 1 Reply Last reply Reply Quote 0
                                    • Red_TrevR
                                      Red_Trev @mechafatnick
                                      last edited by Red_Trev

                                      @mechafatnick thanks , ill give that a go later ....

                                      i have tried modifying the arcade 'emulators.cfg' to

                                      supermodel = "XINIT:/opt/retropie/emulators/supermodel/bin/supermodel -game-xml-file=/opt/retropie/emulators/supermodel/bin/Config/Games.xml -legacy3d -sound-volume=50 -music-volume=80 -no-vsync -no-throttle -no-dsb -res=1024,768 -fullscreen %ROM%"

                                      when i launched a game, it had the same small video box in the center of the screen, the actual game picture seemed to be bigger but it was zoomed into the bottom left corner (and my controls stopped working)

                                      is there anyway of preventing the output from being displayed like this ?

                                      a953fcc6-7646-41bb-8d34-c06791d69c3a-image.png

                                      also there is a method of setting resolution on a per game or global level via the Supermodel.ini file (https://www.supermodel3.com/AdvancedUsage.html#ConfigFile)

                                      as this file appears in 3 places (config, bin, pi/home/config), i assume the same modified file must be placed in each place ?

                                      and even then, how would the values in 'emulators.cfg' affect it ? which set of instructions take precedence ?

                                      thanks again !

                                      M Red_TrevR 2 Replies Last reply Reply Quote 0
                                      • M
                                        mechafatnick @Red_Trev
                                        last edited by

                                        @red_trev ahh remember you have two factors in play - the size of the screen the emulator is rendering and then the window the emulator is placed in in the pi.

                                        It sounds like the emulator window is bigger as per the file but the actual window the emulator is being placed into isn't. You should be able to solve it by launching a game from emulation station, entering the configuration menu then changing the default video mode for super model (i use 87-46 myself.)

                                        the one in /home/config is the one you need to edit. The arguments you feed to the editor will take priority so if you want to mess with the resolutions per game you'll need to dump those.

                                        Remember though that the Pi is definitely not the optimum hardware for Model 3 emulation so i wouldn't push the resolution too far!

                                        Red_TrevR 2 Replies Last reply Reply Quote 0
                                        • Red_TrevR
                                          Red_Trev @mechafatnick
                                          last edited by Red_Trev

                                          @mechafatnick i have had better luck with the cmd line ...

                                          I cd to
                                          /opt/retropie/emulators/supermodel/bin

                                          then ran the command
                                          ./supermodel -game-xml-file=/opt/retropie/emulators/supermodel/bin/Config/Games.xml -legacy3d -sound-volume=50 -music-volume=60 -no-vsync -no-throttle -no-dsb -res=496,384 fvipers2.zip

                                          which gave the following (poor screen shot)

                                          712e1a58-0f9a-4dc2-9465-4361475c8122-image.png

                                          Error: Failed to parse /opt/retropie/emulators/supermodel/bin/Config/Games.xml
                                          Error: Game & ROM set definintions could not be loaded! ROMs will not be detected.
                                          Error: Could not open 'fvipers2.zip'.

                                          Looking at this, i believe fvipers2.zip has to be in /opt/retropie/emulators/supermodel/bin and i also must remove the part of the line which points to the xml, therefore i should run the following , please confirm ?

                                          ./supermodel -legacy3d -sound-volume=50 -music-volume=60 -no-vsync -no-throttle -no-dsb -res=496,384 ./fvipers2.zip

                                          it seems to be they way its done in this video =>

                                          )

                                          M DTEAMD 2 Replies Last reply Reply Quote 0
                                          • M
                                            mechafatnick @Red_Trev
                                            last edited by

                                            @red_trev They're running it from the desktop so they already have a window system it can use. If we're running from the command line you need xinit to give it a window system. You also need to pass it the full path to the rom (eg. /home/pi/RetroPie/roms/model3/dirtdvls.zip)

                                            not sure why the games.xml can't be parsed. I don't know if its the screenshot but it looks like 'Comfig rather than 'Config'

                                            I can't believe i missed out on the whole PPC underclocking angle! That's quite an exciting easy update

                                            Red_TrevR 1 Reply Last reply Reply Quote 0
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