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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
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    • DTEAMD
      DTEAM @Folly
      last edited by

      @folly

      I added those lines... We never know ๐Ÿ˜‚

      mame_autoframeskip = "/opt/retropie/emulators/mame/mame -c -autoframeskip %BASENAME%"
      mame = "/opt/retropie/emulators/mame/mame %BASENAME%"
      
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      • F
        Folly @DTEAM
        last edited by

        @dteam
        ๐Ÿ˜‚๐Ÿ˜‚

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        • Red_TrevR
          Red_Trev @mechafatnick
          last edited by

          @mechafatnick said in Sega model 3 #segamodel3:

          @dteam I didn't even think about the possibility of it actually ending up as an experimenal emulator. I just wanted to run some arcade-perfect VF3 :D

          I've amended the zips on my guide and also put my amends to the sourcecode up on github for anyone who's interested:
          https://github.com/Mechafatnick/SuperModelPi

          can you add your work to the libreto GitHub ? (https://github.com/libretro/supermodel) might waken them up to add an official core in RetroPie ;)

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          • M
            mechafatnick @Red_Trev
            last edited by

            @red_trev I think it would all need to be redone anyway. Aside from needing to take standard libretro inputs, i think the act of turning it into a core might be easier said than done. I remember the abortive lr-Yabasanshiro needed access to things that you can't really access via Retroarch.

            DTEAMD 1 Reply Last reply Reply Quote 0
            • DTEAMD
              DTEAM @mechafatnick
              last edited by

              @mechafatnick
              For libretro itโ€™s doable but itโ€™s a lot of work. You will have to chose for the user a preset setting for controllers. For video options you will have to propose the default size but also some choice and a custum option. In option, the user could choose your settings in your proposed command line. The black menu should be in option, etc. Etc.

              Itโ€™s a lot of work and a lot of decision to take by you for the user, but doable with supermodel.

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              • F
                Folly
                last edited by Folly

                @mechafatnick

                Besides, talking about libretro....

                I would like to have some hotkeys, that we normally use in libretro, into Supermodel.ini for the standalone supermodel emu like this (adding F2 and F4 for saving and loading states) :

                InputUISaveState = "KEY_F2,JOY1_BUTTON9+JOY1_BUTTON7"
                InputUILoadState = "KEY_F4,_BUTTON9+JOY1_BUTTON8"
                

                and...
                We decided to remove all video options from the run-line.
                But the Supermodel.ini lacks these lines.
                So it would be nice if the Supermodel.ini contains some standard video options , something like this :

                XResolution=800  ;    <------------the user must define according to the size of his screen. Default value 496
                YResolution=600 ;   <------------the user must define according to the size of his screen. Default value 384
                FullScreen=0
                WideScreen=0
                Stretch=0
                WideBackground=0
                

                So then the user can alter them to wat they want in there without having to look for these lines elsewhere and paste them in.

                Can you do that ?
                Or will this conflict with other stuff ?

                DTEAMD M 2 Replies Last reply Reply Quote 0
                • DTEAMD
                  DTEAM @Folly
                  last edited by DTEAM

                  This post is deleted!
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                  • M
                    mechafatnick @Folly
                    last edited by

                    @folly I can't do it right now but absolutely - anything you can put in the command line you can out in the ini file!

                    Name: XResolution
                    YResolution

                    Argument:       Integer.
                    
                    Description:    Resolution of the display in pixels.  The default is
                                    496x384, the Model 3's native resolution.  Equivalent to
                                    the '-res' command line option.
                    

                    In fact, check out section 13 here to see if there's anything else you think we should add:

                    https://github.com/mirror/model3emu

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                    • F
                      Folly @mechafatnick
                      last edited by

                      @mechafatnick

                      I will have a look and do some experiments, when I can.

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                      • M
                        mechafatnick @Folly
                        last edited by

                        @folly We can trim the list in emulators.cfg as well i think! Excitedly i've just found that the MPEG board emulation works well with an underclocked CPU, so we can have music in Scud race!

                        So far the only game that performs to the point of being unplayable is Harley Davidson, which is a shame as it feels like an interesting precursor to the open worl do Crazy Taxi.

                        F DTEAMD 2 Replies Last reply Reply Quote 1
                        • F
                          Folly @mechafatnick
                          last edited by Folly

                          @mechafatnick said in Sega model 3 #segamodel3:

                          @folly We can trim the list in emulators.cfg as well i think! Excitedly i've just found that the MPEG board emulation works well with an underclocked CPU, so we can have music in Scud race!

                          So far the only game that performs to the point of being unplayable is Harley Davidson, which is a shame as it feels like an interesting precursor to the open worl do Crazy Taxi.

                          Nice that MPEG board stuff !

                          Let me know what lines can be removed, from the module-script , and I will remove them.

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                          • DTEAMD
                            DTEAM @mechafatnick
                            last edited by

                            @mechafatnick said in Sega model 3 #segamodel3:

                            Excitedly i've just found that the MPEG board emulation works well with an underclocked CPU, so we can have music in Scud race!

                            Could it work also for Spikeout. We don't have the soundtrack with Spikeout. We only have the punch sound (action sounds)

                            For game like Daytona USA 2, is there a way to preset game assigments like LINK ID to SINGLE and for some other games the country? Is It in Games.xml?

                            @Folly, is It something to cover in the Script or it's on @mechafatnick side.

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                            • M
                              mechafatnick @DTEAM
                              last edited by

                              @dteam I think it's actually coming from the ROM itself. WIthout redumping the simplest thing to do would be:

                              -Work out all of the games affected
                              -load the ROMs and set them to single machines
                              -Have the install script copy the files created into the nvram folder at install.

                              Then the emulator should find the nvram file to begin with and set it up correctly. Easy!

                              I think Spikeout is another game that streams from the Mpeg board. This was frustrating as a lot of it is perfectly fine but it has some quite wicked slowdown in places. Definitely worth trying is with the DSB on and the CPU underclocked to a couple of different values

                              DTEAMD F 2 Replies Last reply Reply Quote 2
                              • DTEAMD
                                DTEAM @mechafatnick
                                last edited by DTEAM

                                @Folly
                                When I used your script. From the menu I had to select "help" (only option) and after that the install option appears with the help option below. Is this normal?
                                BTW, at the end, it works. It's just a question about the menu itself.

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                                • F
                                  Folly @DTEAM
                                  last edited by Folly

                                  @dteam said in Sega model 3 #segamodel3:

                                  @Folly
                                  When I used your script. From the menu I had to select "help" (only option) and after that the install option appears with the help option below. Is this normal?
                                  BTW, at the end, it works. It's just a question about the menu itself.

                                  The module-script doesn't have a menu by itself.
                                  The menu is build up by the RetroPie-Setup.

                                  If you have a bad internet connection then you don't see install or update, for that matter.
                                  Could also be something different, will have a look at that.

                                  It tested it a couple of times. (btw I have RP-Setup 4.7.11)
                                  I could not find any problems at the moment.

                                  Would like to see a picture of the problem, can you post one ?

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                                  • F
                                    Folly @mechafatnick
                                    last edited by Folly

                                    @mechafatnick said in Sega model 3 #segamodel3:

                                    @dteam I think it's actually coming from the ROM itself. WIthout redumping the simplest thing to do would be:

                                    -Work out all of the games affected
                                    -load the ROMs and set them to single machines
                                    -Have the install script copy the files created into the nvram folder at install.

                                    Then the emulator should find the nvram file to begin with and set it up correctly. Easy!

                                    I think Spikeout is another game that streams from the Mpeg board. This was frustrating as a lot of it is perfectly fine but it has some quite wicked slowdown in places. Definitely worth trying is with the DSB on and the CPU underclocked to a couple of different values

                                    I read your post a couple of times.
                                    I think you mean :

                                    • collect all the NVRAMs of the games with the "correct" settings
                                    • add them into the NVRAM directory in the source code
                                    • when installing the emulator, you already have "good" NVRAM files from the source so no need of creating them in the first place

                                    Am I right ?
                                    Or do you mean something different ?

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                                    • M
                                      mechafatnick
                                      last edited by

                                      Sorry that was round about way of saying it wasn't it?

                                      Yes that's exactly right. If we can gather the 'correct' nvram settings together in the source code we can just copy them into the emulators nvram folder at build time

                                      I've already erm tweaked a lot of mine :D

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                                      • F
                                        Folly @mechafatnick
                                        last edited by Folly

                                        @mechafatnick said in Sega model 3 #segamodel3:

                                        Sorry that was round about way of saying it wasn't it?

                                        Yes that's exactly right. If we can gather the 'correct' nvram settings together in the source code we can just copy them into the emulators nvram folder at build time

                                        I've already erm tweaked a lot of mine :D

                                        Perfect !

                                        Good idea !
                                        (but I have to accommodate the module-script for that)

                                        We can do the same with the initial save-states idea from my post 104
                                        Gather them too and add them in the Saves directory as an initial starter too speed things up.
                                        (I have to change the module-script a bit, because it now searches in the root supermodel rom directory)

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                                        • M
                                          mechafatnick @Folly
                                          last edited by

                                          @folly :D

                                          alt text

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                                          • F
                                            Folly @mechafatnick
                                            last edited by Folly

                                            @mechafatnick @DTEAM

                                            I have made all the changes to the module-script.
                                            I will have to do some tests tomorrow, when I think it ready I will push it to github.
                                            Changes :

                                            • moved the emulator binary to /opt/retropie/emulators/supermodel-mechafatnick
                                            • reduced the run-lines, removing the path to the emulator binary, now ./supermodel
                                            • removed the -no-dsb in the underclock run-lines
                                            • it will preserve the changes made in Supermodel.ini when emulator is reinstalled
                                            • it will move the NVRAM and Saves directories from the source code to /opt/retropie/emulators/supermodel-mechafatnick
                                            • the initial save state uses now the %BASENAME%.st in /opt/retropie/emulators/supermodel-mechafatnick/Saves

                                            An example of the initial save state is:

                                            • you make a savestate from, for example, scud.zip, it will become scudau.st0
                                            • then rename it to scud.st
                                            • on next game boot scud.st will be loaded as initial state

                                            So basically if all NVRAM.nv and all Saves.st files come in the source-code.
                                            No settings will have to be made and we can skip the initial boot sequence, for the roms with a slow startup.

                                            How does this sound ?

                                            M 1 Reply Last reply Reply Quote 1
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