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Sega model 3 #segamodel3

Scheduled Pinned Locked Moved Ideas and Development
sega model 3supermodel
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  • M
    mechafatnick @Folly
    last edited by 25 Jun 2021, 05:56

    @folly I can't do it right now but absolutely - anything you can put in the command line you can out in the ini file!

    Name: XResolution
    YResolution

    Argument:       Integer.
    
    Description:    Resolution of the display in pixels.  The default is
                    496x384, the Model 3's native resolution.  Equivalent to
                    the '-res' command line option.
    

    In fact, check out section 13 here to see if there's anything else you think we should add:

    https://github.com/mirror/model3emu

    F 1 Reply Last reply 25 Jun 2021, 06:39 Reply Quote 0
    • F
      Folly @mechafatnick
      last edited by 25 Jun 2021, 06:39

      @mechafatnick

      I will have a look and do some experiments, when I can.

      M 1 Reply Last reply 25 Jun 2021, 07:12 Reply Quote 0
      • M
        mechafatnick @Folly
        last edited by 25 Jun 2021, 07:12

        @folly We can trim the list in emulators.cfg as well i think! Excitedly i've just found that the MPEG board emulation works well with an underclocked CPU, so we can have music in Scud race!

        So far the only game that performs to the point of being unplayable is Harley Davidson, which is a shame as it feels like an interesting precursor to the open worl do Crazy Taxi.

        F D 2 Replies Last reply 25 Jun 2021, 07:54 Reply Quote 1
        • F
          Folly @mechafatnick
          last edited by Folly 25 Jun 2021, 07:54

          @mechafatnick said in Sega model 3 #segamodel3:

          @folly We can trim the list in emulators.cfg as well i think! Excitedly i've just found that the MPEG board emulation works well with an underclocked CPU, so we can have music in Scud race!

          So far the only game that performs to the point of being unplayable is Harley Davidson, which is a shame as it feels like an interesting precursor to the open worl do Crazy Taxi.

          Nice that MPEG board stuff !

          Let me know what lines can be removed, from the module-script , and I will remove them.

          1 Reply Last reply Reply Quote 0
          • D
            DTEAM @mechafatnick
            last edited by 25 Jun 2021, 12:42

            @mechafatnick said in Sega model 3 #segamodel3:

            Excitedly i've just found that the MPEG board emulation works well with an underclocked CPU, so we can have music in Scud race!

            Could it work also for Spikeout. We don't have the soundtrack with Spikeout. We only have the punch sound (action sounds)

            For game like Daytona USA 2, is there a way to preset game assigments like LINK ID to SINGLE and for some other games the country? Is It in Games.xml?

            @Folly, is It something to cover in the Script or it's on @mechafatnick side.

            M 1 Reply Last reply 25 Jun 2021, 13:08 Reply Quote 0
            • M
              mechafatnick @DTEAM
              last edited by 25 Jun 2021, 13:08

              @dteam I think it's actually coming from the ROM itself. WIthout redumping the simplest thing to do would be:

              -Work out all of the games affected
              -load the ROMs and set them to single machines
              -Have the install script copy the files created into the nvram folder at install.

              Then the emulator should find the nvram file to begin with and set it up correctly. Easy!

              I think Spikeout is another game that streams from the Mpeg board. This was frustrating as a lot of it is perfectly fine but it has some quite wicked slowdown in places. Definitely worth trying is with the DSB on and the CPU underclocked to a couple of different values

              D F 2 Replies Last reply 25 Jun 2021, 13:28 Reply Quote 2
              • D
                DTEAM @mechafatnick
                last edited by DTEAM 25 Jun 2021, 13:28

                @Folly
                When I used your script. From the menu I had to select "help" (only option) and after that the install option appears with the help option below. Is this normal?
                BTW, at the end, it works. It's just a question about the menu itself.

                F 1 Reply Last reply 25 Jun 2021, 14:37 Reply Quote 0
                • F
                  Folly @DTEAM
                  last edited by Folly 25 Jun 2021, 14:37

                  @dteam said in Sega model 3 #segamodel3:

                  @Folly
                  When I used your script. From the menu I had to select "help" (only option) and after that the install option appears with the help option below. Is this normal?
                  BTW, at the end, it works. It's just a question about the menu itself.

                  The module-script doesn't have a menu by itself.
                  The menu is build up by the RetroPie-Setup.

                  If you have a bad internet connection then you don't see install or update, for that matter.
                  Could also be something different, will have a look at that.

                  It tested it a couple of times. (btw I have RP-Setup 4.7.11)
                  I could not find any problems at the moment.

                  Would like to see a picture of the problem, can you post one ?

                  1 Reply Last reply Reply Quote 0
                  • F
                    Folly @mechafatnick
                    last edited by Folly 25 Jun 2021, 15:02

                    @mechafatnick said in Sega model 3 #segamodel3:

                    @dteam I think it's actually coming from the ROM itself. WIthout redumping the simplest thing to do would be:

                    -Work out all of the games affected
                    -load the ROMs and set them to single machines
                    -Have the install script copy the files created into the nvram folder at install.

                    Then the emulator should find the nvram file to begin with and set it up correctly. Easy!

                    I think Spikeout is another game that streams from the Mpeg board. This was frustrating as a lot of it is perfectly fine but it has some quite wicked slowdown in places. Definitely worth trying is with the DSB on and the CPU underclocked to a couple of different values

                    I read your post a couple of times.
                    I think you mean :

                    • collect all the NVRAMs of the games with the "correct" settings
                    • add them into the NVRAM directory in the source code
                    • when installing the emulator, you already have "good" NVRAM files from the source so no need of creating them in the first place

                    Am I right ?
                    Or do you mean something different ?

                    1 Reply Last reply Reply Quote 0
                    • M
                      mechafatnick
                      last edited by 25 Jun 2021, 15:22

                      Sorry that was round about way of saying it wasn't it?

                      Yes that's exactly right. If we can gather the 'correct' nvram settings together in the source code we can just copy them into the emulators nvram folder at build time

                      I've already erm tweaked a lot of mine :D

                      F 1 Reply Last reply 25 Jun 2021, 15:37 Reply Quote 0
                      • F
                        Folly @mechafatnick
                        last edited by Folly 25 Jun 2021, 15:37

                        @mechafatnick said in Sega model 3 #segamodel3:

                        Sorry that was round about way of saying it wasn't it?

                        Yes that's exactly right. If we can gather the 'correct' nvram settings together in the source code we can just copy them into the emulators nvram folder at build time

                        I've already erm tweaked a lot of mine :D

                        Perfect !

                        Good idea !
                        (but I have to accommodate the module-script for that)

                        We can do the same with the initial save-states idea from my post 104
                        Gather them too and add them in the Saves directory as an initial starter too speed things up.
                        (I have to change the module-script a bit, because it now searches in the root supermodel rom directory)

                        M 1 Reply Last reply 25 Jun 2021, 15:45 Reply Quote 0
                        • M
                          mechafatnick @Folly
                          last edited by 25 Jun 2021, 15:45

                          @folly :D

                          alt text

                          F 1 Reply Last reply 25 Jun 2021, 19:53 Reply Quote 2
                          • F
                            Folly @mechafatnick
                            last edited by Folly 25 Jun 2021, 19:53

                            @mechafatnick @DTEAM

                            I have made all the changes to the module-script.
                            I will have to do some tests tomorrow, when I think it ready I will push it to github.
                            Changes :

                            • moved the emulator binary to /opt/retropie/emulators/supermodel-mechafatnick
                            • reduced the run-lines, removing the path to the emulator binary, now ./supermodel
                            • removed the -no-dsb in the underclock run-lines
                            • it will preserve the changes made in Supermodel.ini when emulator is reinstalled
                            • it will move the NVRAM and Saves directories from the source code to /opt/retropie/emulators/supermodel-mechafatnick
                            • the initial save state uses now the %BASENAME%.st in /opt/retropie/emulators/supermodel-mechafatnick/Saves

                            An example of the initial save state is:

                            • you make a savestate from, for example, scud.zip, it will become scudau.st0
                            • then rename it to scud.st
                            • on next game boot scud.st will be loaded as initial state

                            So basically if all NVRAM.nv and all Saves.st files come in the source-code.
                            No settings will have to be made and we can skip the initial boot sequence, for the roms with a slow startup.

                            How does this sound ?

                            M 1 Reply Last reply 26 Jun 2021, 05:38 Reply Quote 1
                            • M
                              mechafatnick @Folly
                              last edited by mechafatnick 26 Jun 2021, 05:38

                              @folly WIll people want to skip the initial boot sequence? That might be part of the fun. Hmm.

                              I've been thinking about your approach of putting everything into the ini and i think this is the right approach. Going forward I think we should:

                              -have two ( or three?) options in emulator.cfg:

                              supermodel (which will be at native res)
                              supermodel high-res (800 x 600)
                              supermodel very high-res (1024 x 768)

                              Then, we can handle the settings for the individual games in supermodel.ini (so whether to enable the DSB, how far to underclock CPU.) That way we'll have optimal settings for each game without the user having to alter anything. Sound good? I've made sections for each game in the ini file. I think i might be developing carpel tunnel...

                              EDIT: Ok! We can all chip in!

                              Add these lines to the global section of supermodel.ini (under your controls:)

                              ;Our non input settings...
                              EmulateDSB = 0
                              MusicVolume = 60
                              SoundVolume = 60
                              Stretch=1
                              VSync=0
                              Throttle=0
                              GameXMLFile= /opt/retropie/emulators/supermodel/bin/Config/Games.xml
                              New3DEngine=0
                              

                              now, in emulators.cfg we only need to set the res in the command line (if you want to have different options)

                              Supermodel = "XINIT:/opt/retropie/emulators/supermodel/bin/supermodel %ROM%"
                              

                              Now all we need to do, as a group, is come up with the optimal settings for each game as a group. I've made a start below (copy this into supermodel.ini - below the global section)

                              ;daytona 2 power edition
                                  [ dayto2pe ]
                              ;daytona 2: battle to the edge
                                  [ daytona2 ]
                                ;Dirt Devils (Export, Revision A)  
                              	[dirtdvls]
                              ;Dirt Devils (Australia, Revision A)
                                  [ dirtdvlsa ]
                              ;Dirt Devils (German)
                                  [ dirtdvlsg ]       
                              ;Dirt Devils (Japan, Revision A)  
                              	[ dirtdvlsj ]
                              ;Emergency Call Ambulance (Export)
                                  [ eca       ]
                              ;Emergency Call Ambulance (Japan)	
                                  [ ecaj      ]
                              ;Emergency Call Ambulance (US location test?)	
                                  [ ecap      ]
                              ;Emergency Call Ambulance (USA)	
                                  [ ecau      ]
                              ;Fighting Vipers 2 (Japan, Revision A)	
                                  [ fvipers2 ]  
                              ;Fighting Vipers 2 (?)    
                                  [ fvipers2o ]
                              ;Get Bass (?)    
                                  [ getbass ]
                              ;Harley-Davidson and L.A. Riders (Revision B)	
                                  [ harley ] 
                              ;Harley-Davidson and L.A. Riders (Revision A)   
                                  [ harleya ]
                              ;L.A. Machineguns: Rage of the Machines (Japan)    
                                  [ lamachin ] 
                              ;Le Mans 24 (Revision B)	
                                  [ lemans24 ]
                               ;The Lost World (Japan, Revision A)   
                                  [ lostwsga ]
                              ;The Lost World (Original Revision)	
                                  [ lostwsgo ]
                              PowerPCFrequency = 30
                              ;Magical Truck Adventure (Japan)    
                                  [ magtruck ]
                              ;The Ocean Hunter (?)   
                                  [ oceanhun ]
                              ;Scud Race (Australia, Twin)	
                                  [ scud ]
                              PowerPCFrequency = 35
                              MusicVolume = 200
                              EmulateDSB = 1
                              ;Scud Race (Export, Twin)	
                                  [ scuda ]
                              PowerPCFrequency = 35
                              MusicVolume = 200
                              EmulateDSB = 1
                              ;Scud Race (Japan, Deluxe)	
                                  [ scudj ]
                              PowerPCFrequency = 35
                              MusicVolume = 200
                              EmulateDSB = 1
                              ;Scud Race Plus (Revision A)	
                                  [ scudplus ]
                              PowerPCFrequency = 35
                              MusicVolume = 200
                              EmulateDSB = 1
                              ;Scud Race Plus (?)  
                                  [ scudplusa ]
                              PowerPCFrequency = 35
                              MusicVolume = 200
                              EmulateDSB = 1
                              ;Ski Champ (Japan)	
                                  [ skichamp  ]
                              ;Spikeout Final Edition (?) - too slow on pi	
                                  [ spikeofe  ]
                              PowerPCFrequency = 45
                              EmulateDSB = 1
                              ;Spikeout (Revision C)	
                                  [ spikeout  ]
                              PowerPCFrequency = 35
                              EmulateDSB = 1
                              ;Sega Rally 2 (?)	
                                  [ srally2   ] 
                              ;Sega Rally 2 (Prototype)	
                                  [ srally2p  ]
                              ;Sega Rally 2 (Prototype Version A)
                                  [ srally2pa ]
                              ;Sega Rally 2 (Deluxe)	
                                  [ srally2x  ]
                              ;Star Wars Trilogy Arcade (Revision A)
                                  [ swtrilgy  ]
                              ;Star Wars Trilogy Arcade (?)	-not working on pi
                                  [ swtrilgya ]
                              ;Star Wars Trilogy Arcade (?)   -not working on pi
                                  [ swtrilgyp ]
                              ;Virtua Fighter 3 (Revision D)
                                  [ vf3       ]
                              PowerPCFrequency = 40
                              ;Virtua Fighter 3 (Revision A)	
                                  [ vf3a      ]
                              PowerPCFrequency = 40
                              ;Virtua Fighter 3 (Revision C)
                                  [ vf3c      ]
                              PowerPCFrequency = 40	
                              ;Virtua Fighter 3 Team Battle (?)	
                                  [ vf3tb     ]
                              PowerPCFrequency = 40
                              ;Virtual On 2: Oratorio Tangram (Revision B)
                                  [ von2      ]
                              PowerPCFrequency = 30
                              ;Virtual On 2: Oratorio Tangram (Ver 5.4g)	
                                  [ von254g   ]
                              PowerPCFrequency = 30
                              ;Virtual On 2: Oratorio Tangram (Revision A)	
                                  [ von2a     ]
                              PowerPCFrequency = 30
                              ;Virtual On 2: Oratorio Tangram (?)	
                                  [ von2o     ]
                              PowerPCFrequency = 35
                              ;Virtua Striker 2 (Step 2.0) - no special settings    
                                  [ vs2       ]
                              ;Virtua Striker 2 (Step 1.5) -  no special settings 
                                  [ vs215     ]
                              ;Virtua Striker 2 (Step 1.5, older) -  no special settings 	
                                  [ vs215o    ]
                              ;Virtua Striker 2 '98 (Step 2.0) -  no special settings 	
                                  [ vs298     ]
                              ;Virtua Striker 2 '98 (Step 1.5) - no special settings 
                                  [ vs29815   ]     
                              ;Virtua Striker 2 '99 (?)	
                                  [ vs299     ]
                              ;Virtua Striker 2 '99 (Step 1.5)	
                                  [ vs29915   ] 
                              ;Virtua Striker 2 '99 (Revision A)    
                                  [ vs299a    ]
                              ;Virtua Striker 2 '99 (Revision B)	
                                  [ vs299b    ]
                              ;Virtua Striker 2 '99.1 (Revision B)	
                                  [ vs2v991   ]      
                              

                              I'm gathering initialised nv ram too :D

                              F R 5 Replies Last reply 26 Jun 2021, 08:00 Reply Quote 0
                              • F
                                Folly @mechafatnick
                                last edited by Folly 26 Jun 2021, 08:00

                                @mechafatnick said in Sega model 3 #segamodel3:

                                I will have to take some time to process this information.

                                @folly WIll people want to skip the initial boot sequence?

                                Not for fun.
                                I think they do want it, especially for lemans24, because it will take 1 minute to get the first good screen and be playable.
                                I think there will be more.
                                We don't have to put all save states in there, only the ones with slow startup :D

                                D 1 Reply Last reply 26 Jun 2021, 13:56 Reply Quote 0
                                • F
                                  Folly @mechafatnick
                                  last edited by Folly 26 Jun 2021, 08:34

                                  @mechafatnick

                                  We should take it step by step.

                                  Can you put your collected NVRAMs into the source code and add an empty Saves directory ?
                                  Then I can test the module-script.
                                  From there we can take more steps.
                                  Agreed ?

                                  Btw. adding the optimal game options into the Supermodel.ini sounds very good ;-)

                                  1 Reply Last reply Reply Quote 0
                                  • D
                                    DTEAM @Folly
                                    last edited by 26 Jun 2021, 13:56

                                    @folly said in Sega model 3 #segamodel3:

                                    @mechafatnick said in Sega model 3 #segamodel3:
                                    I will have to take some time to process this information.

                                    @folly WIll people want to skip the initial boot sequence?

                                    Not for fun.
                                    I think they do want it, especially for lemans24, because it will take 1 minute to get the first good screen and be playable.

                                    for the purist it can be frustrating to cut the scene at the beginning..

                                    I don’t know. If you save after that scene and load your savestate the next time. It could be ok?

                                    F 1 Reply Last reply 26 Jun 2021, 14:28 Reply Quote 0
                                    • F
                                      Folly @DTEAM
                                      last edited by 26 Jun 2021, 14:28

                                      @dteam said in Sega model 3 #segamodel3:

                                      @folly said in Sega model 3 #segamodel3:

                                      @mechafatnick said in Sega model 3 #segamodel3:
                                      

                                      I will have to take some time to process this information.

                                      @folly WIll people want to skip the initial boot sequence?

                                      Not for fun.
                                      I think they do want it, especially for lemans24, because it will take 1 minute to get the first good screen and be playable.

                                      for the purist it can be frustrating to cut the scene at the beginning..

                                      I don’t know. If you save after that scene and load your savestate the next time. It could be ok?

                                      Perhaps I am not clear, no scenes are cut.
                                      Only the menu saying it is "single" etc. and booting the rom that produces strange screens etc.

                                      D 1 Reply Last reply 26 Jun 2021, 15:35 Reply Quote 2
                                      • D
                                        DTEAM @Folly
                                        last edited by DTEAM 26 Jun 2021, 15:35

                                        @folly
                                        Ok, now i understand. Good idea!
                                        If you do that, can you set the good country to switch japanese to english when it’s available.

                                        F 1 Reply Last reply 26 Jun 2021, 17:50 Reply Quote 0
                                        • F
                                          Folly @DTEAM
                                          last edited by 26 Jun 2021, 17:50

                                          @dteam said in Sega model 3 #segamodel3:

                                          @folly
                                          Ok, now i understand. Good idea!
                                          If you do that, can you set the good country to switch japanese to english when it’s available.

                                          👍

                                          We have to test, don't know.
                                          But I think that can work.

                                          1 Reply Last reply Reply Quote 0
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