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    (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)

    Scheduled Pinned Locked Moved Ideas and Development
    mariomario 64nintendo 64sm64sm64pc
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    • ?
      A Former User @DolphinCube
      last edited by

      @theautisticgamer
      Hmmm.... how are you building it?

      DolphinCubeD 1 Reply Last reply Reply Quote 0
      • DolphinCubeD
        DolphinCube @A Former User
        last edited by

        @luddo183 here is what I did
        Step 1: Get the essental files for configuring
        Step 2: Get SM64ex
        Step 3: Build it then delete everything in the build folder
        Step 4: Drag and drop everything to the SM64EX root folder
        Step 5: Build it again and everything starts to show up EXECPT for the executable

        Please help me!

        Oh! And here are the folders It comes with:
        -levels
        -sound
        -textures
        and a patch file also. I think something is in the wrong place

        ? 1 Reply Last reply Reply Quote 0
        • ?
          A Former User @DolphinCube
          last edited by

          @theautisticgamer
          2 things:
          Did you run

          rm -rf build
          

          and did you run it with external data 1?

          1 Reply Last reply Reply Quote 0
          • S
            sglueckspilz @A Former User
            last edited by

            Hey there,

            maybe you have a Tipp for me.

            I am playing arround with my PI 4.
            I installed Retropie 4.7. and updated to 4.7.9 yesterday.

            I have installed Mario64 in default Emulator.
            Running good.

            The I have installed the SM64PC Version.
            Also is running good.

            Then I haved installed die SM64EX Version with sm64redrawn-master
            I have tried in different ways.
            Also with - git checkout 685efc81c

            Mario is starting, but it is unplayable slow. Audio is also lagging.

            Have you any tipps for me? Have I forgottend something. I have read some post, that I have to enable opengl options???

            I have done:

            sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev

            git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git

            Copy Mario Rom + redawn package to
            <pre>sm64ex
            ┗ build
            ┗ us_pc
            ┗ res
            ┗ gfx
            ┣ actors
            ┣ levels
            ┗ textures</pre>

            rm -rf build

            And startet the Game with
            #!/bin/bash
            /home/pi/sm64ex/build/<ROM=REGION>_pc/sm64.us.f3dex2e.arm %U

            Do you know why is the game so slow and the normal PC Version running good?

            Thanks you!

            ? 2 Replies Last reply Reply Quote 0
            • ?
              A Former User @sglueckspilz
              last edited by A Former User

              @sglueckspilz
              It might be OpenGL but otherwise I see no problems.

              1 Reply Last reply Reply Quote 0
              • ?
                A Former User @sglueckspilz
                last edited by

                @sglueckspilz
                Actually @Krakatoa showed these instructions for sm64 redrawn:
                Build sm64ex with the sm64redrawn texture pack - Assumes you are building us versions

                Step 1: Run this command

                Sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev

                Step 2: Git clone sm64ex

                git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
                Step 3: Take your .z64 file of Super Mario 64 and put it in the files. Note change the code to your rom name in your roms directory.

                cp RetroPie/roms/n64/Mario.z64 sm64ex/baserom.us.z64

                Step 4: Build

                cd sm64ex
                make VERSION=us TARGET_RPI=1 -j4

                Step 5: rm -rf build

                Step 6: Create a build folder and a gfx and res folder under the sm64ex folder
                build\us_pc\res\gfx
                <pre>sm64ex
                ┗ build
                ┗ us_pc
                ┗ res
                ┗ gfx
                ┣ actors
                ┣ levels
                ┗ textures</pre>

                <b>(Master Clone)</b>
                If you git clone the master you can just copy the gfx folder into your res directory and that's it.

                Step 7: download the zip package sm64redrawn sm64redrawn and unzip

                step 8: copy the contents of the gfx folder and alt folder from the extracted sm64redrawn zip into the res folder created in step 6 (alt folder contains icon updates etc.)

                step 9: cd sm64ex

                Step 10:

                make VERSION=us TARGET_RPI=1 -j4 EXTERNAL_DATA=1
                Step 9: Create a .sh file, name it sm64pc.sh, and put the following code in it:

                #!/bin/bash
                /home/pi/sm64ex/build/us_pc/sm64.us.f3dex2e.arm %U
                Step 10: Move the .sh file into /home/pi/RetroPie/roms/ports

                S 1 Reply Last reply Reply Quote 0
                • S
                  sglueckspilz @A Former User
                  last edited by

                  @luddo183

                  Thanks!

                  I have rebuild again. This it is running a little little better now. mmmhh

                  I noticed if I switch to windowed mo de, the game is running already in normal speed.
                  But then it is only in the left corner. 640*480 on an Full HD Screen :-(

                  Maybe I will setup the pi 4 complety new.
                  Are there some checks that I can do?

                  Thank you

                  ? 1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User @sglueckspilz
                    last edited by

                    @sglueckspilz
                    For what?

                    1 Reply Last reply Reply Quote 0
                    • vic-viper-001V
                      vic-viper-001
                      last edited by vic-viper-001

                      I usually fail at pi-related installations, but managed to get this working on my first try. Major kudos for these instructions! I do have one question however...

                      I have splashscreens for everything in my Retropie setup. It's the splashscreens from this post:
                      https://retropie.org.uk/forum/topic/4611/runcommand-system-splashscreens

                      Has anybody found a way to change this initial screen:
                      P_20210614_191615.jpg

                      Into something like this:
                      launching.png

                      1 Reply Last reply Reply Quote 0
                      • retropieuser555R
                        retropieuser555
                        last edited by

                        So I recently got ahold of the Retroflag GPI case which runs a pi 0 w. Out of sheer curiosity, if I attempted to build this, will it just fail outright? Has anyone tried it yet (granted I expect a slow framerate but I'm curious how slow)

                        Pi 5 4GB

                        Retroflag GPI with raspberry pi zero 2 w/ wifi

                        Retroachievements:- lovelessrapture

                        1 Reply Last reply Reply Quote 0
                        • M
                          MissingThe80s
                          last edited by

                          I've tried this. Followed all the instructions, but I get an error. Can anyone help me out?

                          /usr/bin/ld: cannot find -lGLESv2
                          collect2: error: ld returned 1 exit status
                          Makefile:1031: recipe for target 'build/us_pc/sm64.us.f3dex2e.arm' failed
                          make: *** [build/us_pc/sm64.us.f3dex2e.arm] Error 1
                          rm build/us_pc/bin/ccm_skybox.c build/us_pc/bin/bbh_skybox.c build/us_pc/bin/clouds_skybox.c build/us_pc/bin/wdw_skybox.c build/us_pc/bin/water_skybox.c build/us_pc/bin/bits_skybox.c build/us_pc/bin/bitfs_skybox.c build/us_pc/bin/ssl_skybox.c build/us_pc/bin/cloud_floor_skybox.c build/us_pc/sound/sequences/00_sound_player.o build/us_pc/bin/bidw_skybox.c
                          
                          
                          1 Reply Last reply Reply Quote 0
                          • W WhiteT982 referenced this topic on
                          • DolphinCubeD
                            DolphinCube
                            last edited by

                            so compiled the game and the second I boot it up I get a segmentation fault. It does load the settings but then it gives me that error. Is there a fix for that?

                            retropieuser555R 1 Reply Last reply Reply Quote 0
                            • retropieuser555R
                              retropieuser555 @DolphinCube
                              last edited by

                              @TheAutisticGamer segment fault is sometimes because it's built on a machine that's different architecture. Are you using a pi4 or a PC/x64 machine by any chance?

                              Pi 5 4GB

                              Retroflag GPI with raspberry pi zero 2 w/ wifi

                              Retroachievements:- lovelessrapture

                              DolphinCubeD 1 Reply Last reply Reply Quote 0
                              • DolphinCubeD
                                DolphinCube @retropieuser555
                                last edited by

                                @retropieuser555 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                                @TheAutisticGamer segment fault is sometimes because it's built on a machine that's different architecture. Are you using a pi4 or a PC/x64 machine by any chance?

                                yeah im using a pi 4. Is that the problem?

                                retropieuser555R 1 Reply Last reply Reply Quote 0
                                • retropieuser555R
                                  retropieuser555 @DolphinCube
                                  last edited by

                                  @TheAutisticGamer pi4 should be fine. Have you got your code you used? TARGET_RPI=1 should get you the pi4 version no problem

                                  Pi 5 4GB

                                  Retroflag GPI with raspberry pi zero 2 w/ wifi

                                  Retroachievements:- lovelessrapture

                                  DolphinCubeD 1 Reply Last reply Reply Quote 0
                                  • DolphinCubeD
                                    DolphinCube @retropieuser555
                                    last edited by

                                    @retropieuser555 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                                    @TheAutisticGamer pi4 should be fine. Have you got your code you used? TARGET_RPI=1 should get you the pi4 version no problem

                                    lemme try recompiling it. I did use that command. It could be the fact that I was trying to use a mod that could require something the pi doesnt have. But IDK

                                    1 Reply Last reply Reply Quote 1
                                    • R
                                      rasbon94
                                      last edited by

                                      This might be a little late and i am aware that this is an old post. I tried following the guide but is seems i am stuck at step 3. it wont recognize as a directory. has anybody else encountered this. must admit i am quite new to this.

                                      retropieuser555R 1 Reply Last reply Reply Quote 0
                                      • retropieuser555R
                                        retropieuser555 @rasbon94
                                        last edited by

                                        @rasbon94 you can also manually copy the .z64 file into the folder if you have an app that lets you explore via SSH /SFTP, if that's any help to you?

                                        Pi 5 4GB

                                        Retroflag GPI with raspberry pi zero 2 w/ wifi

                                        Retroachievements:- lovelessrapture

                                        R 1 Reply Last reply Reply Quote 0
                                        • R
                                          rasbon94 @retropieuser555
                                          last edited by

                                          @retropieuser555 thanks a lot that seemed to have done the trick :)

                                          1 Reply Last reply Reply Quote 1
                                          • retropieuser555R
                                            retropieuser555
                                            last edited by

                                            Just a side note. I attempted this on Pi 5 with bookworm and it works perfectly fine. I haven't attempted any of the high res mods but hopefully they'll work given the higher specs

                                            Pi 5 4GB

                                            Retroflag GPI with raspberry pi zero 2 w/ wifi

                                            Retroachievements:- lovelessrapture

                                            1 Reply Last reply Reply Quote 0
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