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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
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    • DTEAMD
      DTEAM @Folly
      last edited by DTEAM

      @folly
      Ok, now i understand. Good idea!
      If you do that, can you set the good country to switch japanese to english when it’s available.

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      • F
        Folly @DTEAM
        last edited by

        @dteam said in Sega model 3 #segamodel3:

        @folly
        Ok, now i understand. Good idea!
        If you do that, can you set the good country to switch japanese to english when it’s available.

        👍

        We have to test, don't know.
        But I think that can work.

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        • F
          Folly @mechafatnick
          last edited by

          @mechafatnick

          I made a fork of the source-code.
          That way I can do some push-requests if needed.

          I am still learning with that part so perhaps we can learn from each other about :

          • syncing/fetching upstream
          • do pull requests
          • etc.
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          • F
            Folly @mechafatnick
            last edited by Folly

            @mechafatnick @DTEAM

            I just found that we don't need the NVRAMs if we don't want to.
            I made some save-states and booted with them, removing the NVRAMs before the boot made them boot directly without the need of a nvram file.

            Something to take into account.

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            • M
              mechafatnick
              last edited by

              That's good to know! worth noting that save states are 30mb each though so i'm not sure we should deploy them when we don't have to (i've used one with Skichamp though, to get round an annoying drive board error)

              I've updated my repo with the Nvram files and Save state i've created so far + my ini file with my collection of game-related settings (I use Visual Studio Code for source control if that helps)

              DTEAMD F 2 Replies Last reply Reply Quote 1
              • DTEAMD
                DTEAM @mechafatnick
                last edited by

                @mechafatnick @Folly
                Maybe you should create a new thread like we did for Development of module-script generator for lr-mess and mame standalone . Like this, you could start with a small crash cours on how to install and use the script and continue with showing where you are in the developpement process.

                Because, right now, you don't have the control of the first post in this thread.

                Do you think it's a good idea?

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                • F
                  Folly @mechafatnick
                  last edited by

                  @mechafatnick said in Sega model 3 #segamodel3:

                  That's good to know! worth noting that save states are 30mb each though so i'm not sure we should deploy them when we don't have to (i've used one with Skichamp though, to get round an annoying drive board error)

                  Indeed we could just do those that are only problematic.
                  Others can have just the NVRAMs.

                  I've updated my repo with the Nvram files and Save state i've created so far + my ini file with my collection of game-related settings (I use Visual Studio Code for source control if that helps)

                  Will have a look at that.

                  M 1 Reply Last reply Reply Quote 0
                  • F
                    Folly @DTEAM
                    last edited by

                    @dteam said in Sega model 3 #segamodel3:

                    @mechafatnick @Folly
                    Maybe you should create a new thread like we did for Development of module-script generator for lr-mess and mame standalone . Like this, you could start with a small crash cours on how to install and use the script and continue with showing where you are in the developpement process.

                    Because, right now, you don't have the control of the first post in this thread.

                    Do you think it's a good idea?

                    I think that's a good idea.

                    1 Reply Last reply Reply Quote 0
                    • M
                      mechafatnick @Folly
                      last edited by mechafatnick

                      @folly

                      Right, just uploaded a load more default NVRAMs (covering everything i think) along with a .ini with settings for a load more games.

                      Shocking find of the morning: the Pi can handle the PPC clocked at the real 66hz and beyond. This means we're able to have the sound in games like Spikeout and Daytona with minimal slowdown.

                      N.B,

                      Sega Rally loses the menu if you insert coin before the demo mode. SWA won't load the game (iof you wait till Darth Vader appears it works)

                      F 2 Replies Last reply Reply Quote 0
                      • F
                        Folly @mechafatnick
                        last edited by Folly

                        @mechafatnick

                        Can you rename nvram to NVRAM ?
                        Can you rename *.st0 to *.st ?
                        (gamename of the .st has to be like the zip)

                        Otherwise I it won't work.

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                        • F
                          Folly @mechafatnick
                          last edited by Folly

                          @mechafatnick @DTEAM

                          I added the module-script to github
                          link_to_commit

                          Isn't tested yet on NVRAM and Saves, as the source doesn't have the proper NVRAM directory yet.
                          If it doesn't find the correct directory, It will install though, but without copying those directories.

                          M 1 Reply Last reply Reply Quote 0
                          • M
                            mechafatnick @Folly
                            last edited by

                            @folly yeah sorry we popped to Costco!

                            I've renamed those files so it should all work now.

                            F 2 Replies Last reply Reply Quote 0
                            • F
                              Folly @mechafatnick
                              last edited by Folly

                              @mechafatnick said in Sega model 3 #segamodel3:

                              @folly yeah sorry we popped to Costco!

                              I've renamed those files so it should all work now.

                              Perfect, we can test !!!!
                              Curious if this will work OOB. ;-)

                              FIXED EDIT: I have to fix an issue, NVRAM and Saves directories are not copied correctly.

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                              • F
                                Folly @mechafatnick
                                last edited by

                                @mechafatnick

                                Can you check your Supermodel.ini ?
                                If I use the old Supermodel.ini then it seems to run fine.

                                I get an error in runcommand.log that says there is an error in line 366 of Supermodel.ini.

                                If you want more info I can post the runcommand.log

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                                • M
                                  mechafatnick @Folly
                                  last edited by

                                  @folly It's alright! i forgot to put a ; in front of a comment. Updated.

                                  F 2 Replies Last reply Reply Quote 0
                                  • F
                                    Folly @mechafatnick
                                    last edited by

                                    @mechafatnick

                                    I still have to fix some issues.
                                    Can take a while.......

                                    1 Reply Last reply Reply Quote 0
                                    • F
                                      Folly @mechafatnick
                                      last edited by Folly

                                      @mechafatnick

                                      Can you remove this from the Supermodel.ini ? :

                                      GameXMLFile= /opt/retropie/emulators/supermodel/bin/Config/Games.xml
                                      

                                      My module-script places the emulator files in :
                                      /opt/retropie/emulators/supermodel-mechafatnick

                                      I have done this to prevent the mix-up with manual installs that otherwise will brake.
                                      As I use pushd in the runcommand-line it will automatically find the XML file without the need of putting it in the ini file or as an option in the runcommand-line.
                                      With above line still added in ini file , then the emulator will not find the XML because it will search in the wrong directory.

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                                      • M
                                        mechafatnick @Folly
                                        last edited by

                                        @folly Done! I suspect the couple of save states will have to be changed too then.

                                        F 2 Replies Last reply Reply Quote 0
                                        • F
                                          Folly @mechafatnick
                                          last edited by

                                          @mechafatnick said in Sega model 3 #segamodel3:

                                          @folly Done! I suspect the couple of save states will have to be changed too then.

                                          Yes, indeed I saw that.

                                          We have to decide whether we put them in the runcommand-line or in the ini.

                                          If I put it in the runcommand-line the source code is still, sort of, compatible with a manual install and people can add just .st files without editing the ini file.

                                          If you think we should prefer to put it in the ini file, just let me know.

                                          M 1 Reply Last reply Reply Quote 0
                                          • F
                                            Folly @mechafatnick
                                            last edited by

                                            @mechafatnick @DTEAM

                                            I did some minor fixes.
                                            Basically, the module-script should work now.

                                            1 Reply Last reply Reply Quote 0
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