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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
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    • DTEAMD
      DTEAM @Folly
      last edited by DTEAM

      @folly @mechafatnick
      No problem with the menu.

      Just one question. When you are playing a racing game and you are in the options menu at the start. Do you have a problem with the sensitivity or the auto-center when choosing your car or your race track? In the game itself it's good but in the menu it's different. Is there an auto-centering option "enabled" on it?

      F M 2 Replies Last reply Reply Quote 0
      • F
        Folly @DTEAM
        last edited by

        @dteam

        What game are you referring too ?

        DTEAMD 1 Reply Last reply Reply Quote 0
        • DTEAMD
          DTEAM @Folly
          last edited by DTEAM

          @folly
          Scud

          1 Reply Last reply Reply Quote 0
          • M
            mechafatnick @DTEAM
            last edited by mechafatnick

            @Folly Great work! Well done! that's tremendous stuff. Now we can bring Model 3 emulation to the masses.

            @dteam
            Picking stuff is a bit tricky because its intended for the full rotation of a sterring wheel :) you can try messing with your deadzone/saturation if you want. That might help:
            add to the ini and play with the numbers (saturation reduced the far end of motion of your stick)
            InputJoy[controller number]XDeadzone
            InputJoy[controller number]YDeadzone
            InputJoy[controller number]XSaturation
            InputJoy[controller number]YSaturation

            All controls have to go into the GLOBAL section. Some games let you configure the controls from the test menu too.

            DTEAMD 1 Reply Last reply Reply Quote 1
            • DTEAMD
              DTEAM @mechafatnick
              last edited by DTEAM

              @mechafatnick
              What is the range for deadzone or sensitivity (1-100?)

              Some games let you configure the controls from the test menu too.

              I'll try that also

              That might help:

              add to the ini and play with the numbers (saturation reduced the far end of motion of your stick)

              InputJoy[controller number]XDeadzone

              InputJoy[controller number]YDeadzone

              InputJoy[controller number]XSaturation

              InputJoy[controller number]YSaturation

              This is a great idea

              Now we can bring Model 3 emulation to the masses.

              They create 3 new logos for New Comic Book Theme Thanks to @MrSeven The first one seems to be the chosen one alt text
              alt text
              alt text

              NEW EDIT:I found this for Keyboard and mouse here . For Joystick they use none. I suppose I have to replace NONE by your lines? I'll try It and give you news about the performance of those settings. thanks again

              Input System Settings

              Input System: DirectInput

              Keyboards:
              System Keyboard
              Mice:
              System Mouse
              Joysticks:
              None

              Common Keyboard Settings:
              Sensitivity = 25 %
              Decay Speed = 50 %
              Common Mouse Settings:
              X-Axis Dead Zone = 0 %
              Y-Axis Dead Zone = 0 %
              Z-Axis Dead Zone = 0 %

              F 1 Reply Last reply Reply Quote 1
              • F
                Folly @DTEAM
                last edited by

                @dteam

                You mean, for pasting inside the Supermodel.ini then it should be something like this :

                ; Common Keyboard Settings:
                Sensitivity = 25 %
                Decay Speed = 50 %
                ; Common Mouse Settings:
                X-Axis Dead Zone = 0 %
                Y-Axis Dead Zone = 0 %
                Z-Axis Dead Zone = 0 %
                
                DTEAMD 1 Reply Last reply Reply Quote 0
                • DTEAMD
                  DTEAM @Folly
                  last edited by DTEAM

                  @folly
                  honestly I don't know yet. I haven't tested it yet.
                  New edit: maybe we will have answers in Supermodel.log like for screen parameters. I don’t have my Pi for the next 4 days. I’ll test it monday.

                  F 1 Reply Last reply Reply Quote 0
                  • F
                    Folly @DTEAM
                    last edited by Folly

                    @dteam said in Sega model 3 #segamodel3:

                    @folly
                    honestly I don't know yet. I haven't tested it yet.
                    New edit: maybe we will have answers in Supermodel.log like for screen parameters. I don’t have my Pi for the next 4 days. I’ll test it monday.

                    Ok then we wait a while.

                    I did put it in the Supermodel.ini.
                    The log only complained about the comments that have no ";".
                    So that is why I added them.

                    I tried a bit, the setting seems to work a bit.
                    Steering seems to be a bit less sensitive, which is good !

                    Edit :
                    Choosing the menu items is still a problem.
                    I think this is due to the fact that the keyboard is basically emulating an analog steering wheel in a digital way.
                    I will try some stuff if I can.

                    M 1 Reply Last reply Reply Quote 1
                    • M
                      mechafatnick @Folly
                      last edited by

                      @folly Yeah, My defult pad is the retrobit Saturn one, and i was never able to get analogie-digital to work very well.

                      I have a knock-off PS3 pad and the analogue controls work great. I made it all the way through the Lost World

                      F 1 Reply Last reply Reply Quote 1
                      • F
                        Folly @mechafatnick
                        last edited by Folly

                        @mechafatnick said in Sega model 3 #segamodel3:

                        @folly Yeah, My defult pad is the retrobit Saturn one, and i was never able to get analogie-digital to work very well.

                        Digital always goes to "full left" 00h, "middle" 80h or "full right" FFh (see input test).
                        No values in between, that is needed to select the proper menu.
                        I don't see much difference in the test menu if I set Sensitivity and Decay Speed.

                        The analog part works also with my "O BIGBEN Joystick".

                        M 1 Reply Last reply Reply Quote 0
                        • M
                          mechafatnick @Folly
                          last edited by mechafatnick

                          @folly if you look in the ini you have the axis to setting to set the analogue mapping and then joystick up/down/left/right which is supposed to be for controlling things digitally. I've never got it to work properly though.

                          (not that i've put a massive amount of effort in. Turns out the sking game us my favourite!)

                          DTEAMD 1 Reply Last reply Reply Quote 0
                          • DTEAMD
                            DTEAM @mechafatnick
                            last edited by DTEAM

                            @mechafatnick said in Sega model 3 #segamodel3:

                            I've never got it to work properly though.

                            It works well if you set InputAnalogJoyX and InputAnalogJoyY to NONE.

                            InputAnalogJoyLeft = JOY1_ZAXIS_POS
                            InputAnalogJoyRight = JOY1_ZAXIS_NEG
                            InputAnalogJoyUp = JOY1_RXAXIS_POS
                            InputAnalogJoyDown = JOY1_RXAXIS_NEG
                            InputAnalogJoyX = NONE
                            InputAnalogJoyY = NONE
                            

                            Z or RX axis could be different. depends on the gamepad used

                            M 1 Reply Last reply Reply Quote 1
                            • M
                              mechafatnick @DTEAM
                              last edited by

                              @dteam Yeah you have to be a little careful as some of the controls sound generic but are actually for specific games:

                              the master ini file has comments for which control goes with each game - it's a shame it doesn't add them into the one used for the emulator:

                              ; 4-way digital joysticks
                              InputJoyUp = "KEY_UP,JOY1_UP"
                              InputJoyDown = "KEY_DOWN,JOY1_DOWN"
                              InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
                              InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
                              InputJoyUp2 = "JOY2_UP"
                              InputJoyDown2 = "JOY2_DOWN"
                              InputJoyLeft2 = "JOY2_LEFT"
                              InputJoyRight2 = "JOY2_RIGHT"
                              
                              ; Fighting game buttons
                              InputPunch = "KEY_A,JOY1_BUTTON1"
                              InputKick = "KEY_S,JOY1_BUTTON2"
                              InputGuard = "KEY_D,JOY1_BUTTON3"
                              InputEscape = "KEY_F,JOY1_BUTTON4"
                              InputPunch2 = "JOY2_BUTTON1"
                              InputKick2 = "JOY2_BUTTON2"
                              InputGuard2 = "JOY2_BUTTON3"
                              InputEscape2 = "JOY2_BUTTON4"
                              
                              ; Spikeout buttons
                              InputShift = "KEY_A,JOY1_BUTTON1"
                              InputBeat = "KEY_S,JOY1_BUTTON2"
                              InputCharge = "KEY_D,JOY1_BUTTON3"
                              InputJump = "KEY_F,JOY1_BUTTON4"
                              
                              ; Virtua Striker buttons
                              InputShortPass = "KEY_A,JOY1_BUTTON1"
                              InputLongPass = "KEY_S,JOY1_BUTTON2"
                              InputShoot = "KEY_D,JOY1_BUTTON3"
                              InputShortPass2 = "JOY2_BUTTON1"
                              InputLongPass2 = "JOY2_BUTTON2"
                              InputShoot2 = "JOY2_BUTTON3"
                              
                              ; Steering wheel
                              InputSteeringLeft = "KEY_LEFT"      ; digital, turn wheel left
                              InputSteeringRight = "KEY_RIGHT"    ; digital, turn wheel right
                              InputSteering = "JOY1_XAXIS"        ; analog, full steering range
                              
                              ; Pedals
                              InputAccelerator = "KEY_UP,JOY1_UP"
                              InputBrake = "KEY_DOWN,JOY1_DOWN"
                              
                              ; Up/down shifter manual transmission (all racers)
                              InputGearShiftUp = "KEY_Y"           ; sequential shift up
                              InputGearShiftDown = "KEY_H"         ; sequential shift down
                              
                              ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
                              InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
                              InputGearShift2 = "KEY_W,JOY1_BUTTON6"
                              InputGearShift3 = "KEY_E,JOY1_BUTTON7"
                              InputGearShift4 = "KEY_R,JOY1_BUTTON8"
                              InputGearShiftN = "KEY_T"
                              
                              ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
                              InputVR1 = "KEY_A,JOY1_BUTTON1"
                              InputVR2 = "KEY_S,JOY1_BUTTON2"
                              InputVR3 = "KEY_D,JOY1_BUTTON3"
                              InputVR4 = "KEY_F,JOY1_BUTTON4"
                              
                              ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
                              InputViewChange = "KEY_A,JOY1_BUTTON1"
                              
                              ; Handbrake (Dirt Devils, Sega Rally 2)
                              InputHandBrake = "KEY_S,JOY1_BUTTON2"
                              
                              ; Harley-Davidson controls
                              InputRearBrake = "KEY_S,JOY1_BUTTON2"
                              InputMusicSelect = "KEY_D,JOY1_BUTTON3"
                              
                              ; Virtual On macros
                              InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
                              InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
                              InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
                              InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
                              InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
                              InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
                              InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
                              InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"
                              
                              ; Virtual On individual joystick mapping
                              InputTwinJoyLeft1 = "NONE"
                              InputTwinJoyLeft2 = "NONE"
                              InputTwinJoyRight1 = "NONE"
                              InputTwinJoyRight2 = "NONE"
                              InputTwinJoyUp1 = "NONE"
                              InputTwinJoyUp2 = "NONE"
                              InputTwinJoyDown1 = "NONE"
                              InputTwinJoyDown2 = "NONE"
                              
                              ; Virtual On buttons
                              InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
                              InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
                              InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
                              InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"
                              
                              ; Analog joystick (Star Wars Trilogy)
                              InputAnalogJoyLeft = "KEY_LEFT"             ; digital, move left
                              InputAnalogJoyRight = "KEY_RIGHT"           ; digital, move right
                              InputAnalogJoyUp = "KEY_UP"                 ; digital, move up
                              InputAnalogJoyDown = "KEY_DOWN"             ; digital, move down
                              InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS"   ; analog, full X axis
                              InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS"   ; analog, full Y axis
                              InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
                              InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
                              InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2"
                              InputAnalogJoyEvent2 = "NONE"
                              
                              ; Light guns (Lost World)
                              InputGunLeft = "KEY_LEFT"               ; digital, move gun left
                              InputGunRight = "KEY_RIGHT"             ; digital, move gun right
                              InputGunUp = "KEY_UP"                   ; digital, move gun up
                              InputGunDown = "KEY_DOWN"               ; digital, move gun down
                              InputGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
                              InputGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
                              InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
                              InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"    ; point off-screen
                              InputAutoTrigger = 0                    ; automatic reload when off-screen
                              InputGunLeft2 = "NONE"
                              InputGunRight2 = "NONE"
                              InputGunUp2 = "NONE"
                              InputGunDown2 = "NONE"
                              InputGunX2 = "JOY2_XAXIS"
                              InputGunY2 = "JOY2_YAXIS"
                              InputTrigger2 = "JOY2_BUTTON1"
                              InputOffscreen2 = "JOY2_BUTTON2"
                              InputAutoTrigger2 = 0
                              
                              ; Analog guns (Ocean Hunter, LA Machineguns)
                              InputAnalogGunLeft = "KEY_LEFT"               ; digital, move gun left
                              InputAnalogGunRight = "KEY_RIGHT"             ; digital, move gun right
                              InputAnalogGunUp = "KEY_UP"                   ; digital, move gun up
                              InputAnalogGunDown = "KEY_DOWN"               ; digital, move gun down
                              InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
                              InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
                              InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
                              InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
                              InputAnalogGunLeft2 = "NONE"
                              InputAnalogGunRight2 = "NONE"
                              InputAnalogGunUp2 = "NONE"
                              InputAnalogGunDown2 = "NONE"
                              InputAnalogGunX2 = "NONE"
                              InputAnalogGunY2 = "NONE"
                              InputAnalogTriggerLeft2 = "NONE"
                              InputAnalogTriggerRight2 = "NONE"
                              
                              ; Ski Champ controls
                              InputSkiLeft = "KEY_LEFT"
                              InputSkiRight = "KEY_RIGHT"
                              InputSkiUp = "KEY_UP"
                              InputSkiDown = "KEY_DOWN"
                              InputSkiX = "JOY1_XAXIS"
                              InputSkiY = "JOY1_YAXIS"
                              InputSkiPollLeft = "KEY_A,JOY1_BUTTON1"
                              InputSkiPollRight = "KEY_S,JOY1_BUTTON2"
                              InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3"
                              InputSkiSelect2 = "KEY_W,JOY1_BUTTON4"
                              InputSkiSelect3 = "KEY_E,JOY1_BUTTON5"
                              
                              ; Magical Truck Adventure controls
                              InputMagicalLeverUp1 = "KEY_UP"
                              InputMagicalLeverDown1 = "KEY_DOWN"
                              InputMagicalLeverUp2 = "NONE"
                              InputMagicalLeverDown2 = "NONE"
                              InputMagicalLever1 = "JOY1_YAXIS"
                              InputMagicalLever2 = "JOY2_YAXIS"
                              InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1"
                              InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1"
                              
                              ; Sega Bass Fishing / Get Bass controls
                              InputFishingRodLeft = "KEY_LEFT"
                              InputFishingRodRight = "KEY_RIGHT"
                              InputFishingRodUp = "KEY_UP"
                              InputFishingRodDown = "KEY_DOWN"
                              InputFishingStickLeft = "KEY_A"
                              InputFishingStickRight = "KEY_D"
                              InputFishingStickUp = "KEY_W"
                              InputFishingStickDown = "KEY_S"
                              InputFishingRodX = "JOY1_XAXIS"
                              InputFishingRodY = "JOY1_YAXIS"
                              InputFishingStickX = "JOY1_RXAXIS"
                              InputFishingStickY = "JOY1_RYAXIS"
                              InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS"
                              InputFishingCast = "KEY_Z,JOY1_BUTTON1"
                              InputFishingSelect = "KEY_X,JOY1_BUTTON2"
                              InputFishingTension = "KEY_T,JOY1_ZAXIS_NEG"
                              
                              DTEAMD 1 Reply Last reply Reply Quote 1
                              • DTEAMD
                                DTEAM @mechafatnick
                                last edited by DTEAM

                                @mechafatnick
                                I know, but it’s the same concept for the other games. I showed you an exemple. Also, you can combine analog and input for a game like scud, I can turn right and left with analog stick and right and left buttons.

                                New edit: like this

                                ; Steering wheel
                                InputSteeringLeft = JOY1_BUTTON8,JOY1_ZAXIS_POS      ; digital, turn wheel left
                                InputSteeringRight = JOY1_BUTTON9,JOY1_ZAXIS_NEG     ; digital, turn wheel right
                                InputSteering = NONE      ; analog, full steering range
                                
                                1 Reply Last reply Reply Quote 1
                                • F
                                  Folly
                                  last edited by Folly

                                  @DTEAM @mechafatnick

                                  I had the idea of making an emulators.cfg line that could automatically detect the current resolution or the current resolution that is set for the emulator and then run the emulator with that resolution.
                                  @mitu helped me out with how to do this.
                                  We can just add the variables %XRES% and %YRES% in the line.
                                  There should be no need anymore for multiple resolution-lines.

                                  So I removed all earlier lines, and added just one line, which should be enough :
                                  https://github.com/FollyMaddy/RetroPie-Share/commit/cb155d7167b45c1206ae52279c523f0f7db7789d

                                  DTEAMD 1 Reply Last reply Reply Quote 0
                                  • DTEAMD
                                    DTEAM @Folly
                                    last edited by DTEAM

                                    @folly
                                    @mechafatnick

                                    Here's what I found in Supermodel.log . It shows all default settings. Most of the time you can set it in Supermodel.ini. When It's the default values, they doesn't appear in Supermodel.ini. You have to add them to set them. It is essentially the same as what I have already discussed above.

                                    Sensitivity=15 %
                                    Decay Speed=50 %
                                    X-Axis Dead Zone=10 %
                                    RX-Axis Dead Zone=10 %
                                    Y-Axis Dead Zone=10 %
                                    Z-Axis Dead Zone=10 %
                                    
                                    F 1 Reply Last reply Reply Quote 0
                                    • F
                                      Folly @DTEAM
                                      last edited by Folly

                                      @dteam

                                      Still not sure what these settings really do.
                                      In the test menu I did not seem to see any difference.

                                      I will try again soon.

                                      DTEAMD 1 Reply Last reply Reply Quote 0
                                      • DTEAMD
                                        DTEAM @Folly
                                        last edited by DTEAM

                                        @folly
                                        It is essentially the same as what I have already discussed above.

                                        I'll play with sensitivity. I'm sure my problem is with this parameter like It was with N64 and CDi.

                                        F 1 Reply Last reply Reply Quote 0
                                        • F
                                          Folly @DTEAM
                                          last edited by

                                          @dteam

                                          Ok, understood.

                                          DTEAMD 1 Reply Last reply Reply Quote 0
                                          • DTEAMD
                                            DTEAM @Folly
                                            last edited by

                                            @folly
                                            I will try after the endless download of MAME 0.233 😂

                                            1 Reply Last reply Reply Quote 0
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