Using Screen Scraper duplicated my files in ES
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I had everything set up working fine for months until I used Screen Scraper to get cover/box art, and I didn't change "no link, store one media per game/rom" to "link from node 'image'" (I think it was caused by that)
And now every ps1 game that have a "track 01 , track 02...", or a Bin cue shows as a duplicate/multiple files, this also affects SegaCD witht their bin cue, and also affected my Final Fantasy games that I manually changed as "CD1, CD2..." so they won't appear as duplicates, they were fine before, but now they show as the same title multiple times in Emulation Station
I deleted all the media inside every rom folder but the problem of multiple titles per game persist
Is there a way to revert this change so it gets back to my old gamelists? or Do I have to install everything from scratch?, I would also like to scrape in the future, was I correct with my assumption in the first paragraph and changing that would keep my gamelist in ES normal?
Image:
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What scraper did you use?
Press
select > edit this game's metadata
. At the top, under "EDIT METADATA" it says the filename. Do they both point at the same file? What are the filenames for, say, those two "Wacky Races" entries? -
@sleve_mcdichael As I stated above, I used screenscraper.fr, also known as Skraper, and no, the files don't point at the same file because you have a bin, and a cue both showing in emulation station (so the filename twice), and in cases where the game have "track 01, track 02..." of audio files, they also show as the same game. So for example, my Wipeout 3 Special Edition show up as 16 games with the same name in emulationstation.
I go to Edit metadata but If I press delete it warns me it will delete the file, If I turn on "hidden" in the same edit metadata menu doesn't hide the unwanted content showing up
Image of the folder:
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@danteraptor that's odd, I don't think it's supposed to pick up the
.bin
files as a menu item. Can I see youres_systems.cfg
?/home/pi/.emulationstation/es_systems.cfg
if it exists, or
/etc/emulationstation/es_systems.cfg
if it doesn't.
(Edit): and maybe a look at your
gamelist.xml
for good measure./home/pi/.emulationstation/gamelists/psx/gamelist.xml
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@sleve_mcdichael Thanks for the help, here is the es_systems.cfg found in etc/emulationstation (doesn't exist in the first folder you mentioned)
<?xml version="1.0"?> <systemList> <system> <name>amstradcpc</name> <fullname>Amstrad CPC</fullname> <path>/home/pi/RetroPie/roms/amstradcpc</path> <extension>.cdt .cpc .dsk .zip .CDT .CPC .DSK .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ amstradcpc %ROM%</command> <platform>amstradcpc</platform> <theme>amstradcpc</theme> </system> <system> <name>arcade</name> <fullname>Arcade</fullname> <path>/home/pi/RetroPie/roms/arcade</path> <extension>.7z .cue .fba .iso .zip .7Z .CUE .FBA .ISO .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ arcade %ROM%</command> <platform>arcade</platform> <theme>arcade</theme> </system> <system> <name>atari2600</name> <fullname>Atari 2600</fullname> <path>/home/pi/RetroPie/roms/atari2600</path> <extension>.7z .a26 .bin .rom .zip .gz .7Z .A26 .BIN .ROM .ZIP .GZ</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ atari2600 %ROM%</command> <platform>atari2600</platform> <theme>atari2600</theme> </system> <system> <name>atari5200</name> <fullname>Atari 5200</fullname> <path>/home/pi/RetroPie/roms/atari5200</path> <extension>.7z .a52 .bin .car .zip .7Z .A52 .BIN .CAR .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ atari5200 %ROM%</command> <platform>atari5200</platform> <theme>atari5200</theme> </system> <system> <name>atari7800</name> <fullname>Atari 7800 ProSystem</fullname> <path>/home/pi/RetroPie/roms/atari7800</path> <extension>.7z .a78 .bin .zip .7Z .A78 .BIN .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ atari7800 %ROM%</command> <platform>atari7800</platform> <theme>atari7800</theme> </system> <system> <name>atari800</name> <fullname>Atari 800</fullname> <path>/home/pi/RetroPie/roms/atari800</path> <extension>.7z .atr .atr.gz .atx .bas .bin .car .cas .com .dcm .rom .xex .xfd .xfd.gz .zip .7Z .ATR .ATR.GZ .ATX .BAS .BIN .CAR .CAS .COM .DCM .ROM .XEX .XFD .XFD.GZ .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ atari800 %ROM%</command> <platform>atari800</platform> <theme>atari800</theme> </system> <system> <name>atarilynx</name> <fullname>Atari Lynx</fullname> <path>/home/pi/RetroPie/roms/atarilynx</path> <extension>.7z .lnx .zip .7Z .LNX .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ atarilynx %ROM%</command> <platform>atarilynx</platform> <theme>atarilynx</theme> </system> <system> <name>coleco</name> <fullname>ColecoVision</fullname> <path>/home/pi/RetroPie/roms/coleco</path> <extension>.bin .col .rom .zip .BIN .COL .ROM .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ coleco %ROM%</command> <platform>colecovision</platform> <theme>colecovision</theme> </system> <system> <name>fba</name> <fullname>Final Burn Alpha</fullname> <path>/home/pi/RetroPie/roms/fba</path> <extension>.7z .cue .fba .iso .zip .7Z .CUE .FBA .ISO .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ fba %ROM%</command> <platform>arcade</platform> <theme>fba</theme> </system> <system> <name>fds</name> <fullname>Famicom Disk System</fullname> <path>/home/pi/RetroPie/roms/fds</path> <extension>.7z .nes .fds .zip .7Z .NES .FDS .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ fds %ROM%</command> <platform>fds</platform> <theme>fds</theme> </system> <system> <name>gamegear</name> <fullname>Sega Gamegear</fullname> <path>/home/pi/RetroPie/roms/gamegear</path> <extension>.7z .gg .bin .sms .zip .7Z .GG .BIN .SMS .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ gamegear %ROM%</command> <platform>gamegear</platform> <theme>gamegear</theme> </system> <system> <name>gb</name> <fullname>Game Boy</fullname> <path>/home/pi/RetroPie/roms/gb</path> <extension>.7z .gb .zip .7Z .GB .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ gb %ROM%</command> <platform>gb</platform> <theme>gb</theme> </system> <system> <name>gba</name> <fullname>Game Boy Advance</fullname> <path>/home/pi/RetroPie/roms/gba</path> <extension>.7z .gba .zip .7Z .GBA .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ gba %ROM%</command> <platform>gba</platform> <theme>gba</theme> </system> <system> <name>gbc</name> <fullname>Game Boy Color</fullname> <path>/home/pi/RetroPie/roms/gbc</path> <extension>.7z .gbc .zip .7Z .GBC .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ gbc %ROM%</command> <platform>gbc</platform> <theme>gbc</theme> </system> <system> <name>mame-libretro</name> <fullname>Multiple Arcade Machine Emulator</fullname> <path>/home/pi/RetroPie/roms/mame-libretro</path> <extension>.zip .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ mame-libretro %ROM%</command> <platform>arcade</platform> <theme>mame</theme> </system> <system> <name>mastersystem</name> <fullname>Sega Master System</fullname> <path>/home/pi/RetroPie/roms/mastersystem</path> <extension>.7z .sms .bin .zip .7Z .SMS .BIN .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ mastersystem %ROM%</command> <platform>mastersystem</platform> <theme>mastersystem</theme> </system> <system> <name>megadrive</name> <fullname>Sega Mega Drive</fullname> <path>/home/pi/RetroPie/roms/megadrive</path> <extension>.7z .smd .bin .gen .md .sg .zip .7Z .SMD .BIN .GEN .MD .SG .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ megadrive %ROM%</command> <platform>megadrive</platform> <theme>megadrive</theme> </system> <system> <name>msx</name> <fullname>MSX</fullname> <path>/home/pi/RetroPie/roms/msx</path> <extension>.rom .mx1 .mx2 .col .dsk .zip .m3u .ROM .MX1 .MX2 .COL .DSK .ZIP .M3U</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ msx %ROM%</command> <platform>msx</platform> <theme>msx</theme> </system> <system> <name>n64</name> <fullname>Nintendo 64</fullname> <path>/home/pi/RetroPie/roms/n64</path> <extension>.z64 .n64 .v64 .zip .Z64 .N64 .V64 .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ n64 %ROM%</command> <platform>n64</platform> <theme>n64</theme> </system> <system> <name>nds</name> <fullname>Nintendo DS</fullname> <path>/home/pi/RetroPie/roms/nds</path> <extension>.nds .zip .NDS .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ nds %ROM%</command> <platform>nds</platform> <theme>nds</theme> </system> <system> <name>neogeo</name> <fullname>Neo Geo</fullname> <path>/home/pi/RetroPie/roms/neogeo</path> <extension>.7z .chd .cue .fba .iso .zip .7Z .CHD .CUE .FBA .ISO .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ neogeo %ROM%</command> <platform>neogeo</platform> <theme>neogeo</theme> </system> <system> <name>nes</name> <fullname>Nintendo Entertainment System</fullname> <path>/home/pi/RetroPie/roms/nes</path> <extension>.7z .nes .zip .7Z .NES .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ nes %ROM%</command> <platform>nes</platform> <theme>nes</theme> </system> <system> <name>ngp</name> <fullname>Neo Geo Pocket</fullname> <path>/home/pi/RetroPie/roms/ngp</path> <extension>.7z .ngp .zip .7Z .NGP .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ ngp %ROM%</command> <platform>ngp</platform> <theme>ngp</theme> </system> <system> <name>ngpc</name> <fullname>Neo Geo Pocket Color</fullname> <path>/home/pi/RetroPie/roms/ngpc</path> <extension>.7z .ngc .zip .7Z .NGC .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ ngpc %ROM%</command> <platform>ngpc</platform> <theme>ngpc</theme> </system> <system> <name>pcengine</name> <fullname>PC Engine</fullname> <path>/home/pi/RetroPie/roms/pcengine</path> <extension>.7z .pce .ccd .chd .cue .zip .7Z .PCE .CCD .CHD .CUE .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ pcengine %ROM%</command> <platform>pcengine</platform> <theme>pcengine</theme> </system> <system> <name>psx</name> <fullname>PlayStation</fullname> <path>/home/pi/RetroPie/roms/psx</path> <extension>.cue .cbn .chd .img .iso .m3u .mdf .pbp .toc .z .znx .CUE .CBN .CHD .IMG .ISO .M3U .MDF .PBP .TOC .Z .ZNX</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ psx %ROM%</command> <platform>psx</platform> <theme>psx</theme> </system> <system> <name>retropie</name> <fullname>RetroPie</fullname> <path>/home/pi/RetroPie/retropiemenu</path> <extension>.rp .sh</extension> <command>sudo /home/pi/RetroPie-Setup/retropie_packages.sh retropiemenu launch %ROM% </dev/tty >/dev/tty</command> <platform/> <theme>retropie</theme> </system> <system> <name>sega32x</name> <fullname>Sega 32X</fullname> <path>/home/pi/RetroPie/roms/sega32x</path> <extension>.7z .32x .smd .bin .md .zip .7Z .32X .SMD .BIN .MD .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ sega32x %ROM%</command> <platform>sega32x</platform> <theme>sega32x</theme> </system> <system> <name>segacd</name> <fullname>Mega CD</fullname> <path>/home/pi/RetroPie/roms/segacd</path> <extension>.iso .cue .chd .ISO .CUE .CHD</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ segacd %ROM%</command> <platform>segacd</platform> <theme>segacd</theme> </system> <system> <name>sg-1000</name> <fullname>Sega SG-1000</fullname> <path>/home/pi/RetroPie/roms/sg-1000</path> <extension>.7z .sg .bin .zip .7Z .SG .BIN .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ sg-1000 %ROM%</command> <platform>sg-1000</platform> <theme>sg-1000</theme> </system> <system> <name>snes</name> <fullname>Super Nintendo</fullname> <path>/home/pi/RetroPie/roms/snes</path> <extension>.7z .bin .bs .smc .sfc .fig .swc .mgd .zip .7Z .BIN .BS .SMC .SFC .FIG .SWC .MGD .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ snes %ROM%</command> <platform>snes</platform> <theme>snes</theme> </system> <system> <name>vectrex</name> <fullname>Vectrex</fullname> <path>/home/pi/RetroPie/roms/vectrex</path> <extension>.7z .vec .gam .bin .zip .7Z .VEC .GAM .BIN .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ vectrex %ROM%</command> <platform>vectrex</platform> <theme>vectrex</theme> </system> <system> <name>wonderswan</name> <fullname>Wonderswan</fullname> <path>/home/pi/RetroPie/roms/wonderswan</path> <extension>.7z .ws .zip .7Z .WS .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ wonderswan %ROM%</command> <platform>wonderswan</platform> <theme>wonderswan</theme> </system> <system> <name>wonderswancolor</name> <fullname>Wonderswan Color</fullname> <path>/home/pi/RetroPie/roms/wonderswancolor</path> <extension>.7z .wsc .zip .7Z .WSC .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ wonderswancolor %ROM%</command> <platform>wonderswancolor</platform> <theme>wonderswancolor</theme> </system> <system> <name>zxspectrum</name> <fullname>ZX Spectrum</fullname> <path>/home/pi/RetroPie/roms/zxspectrum</path> <extension>.7z .sh .sna .szx .z80 .tap .tzx .gz .udi .mgt .img .trd .scl .dsk .zip .rzx .7Z .SH .SNA .SZX .Z80 .TAP .TZX .GZ .UDI .MGT .IMG .TRD .SCL .DSK .ZIP .RZX</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ zxspectrum %ROM%</command> <platform>zxspectrum</platform> <theme>zxspectrum</theme> </system> </systemList>
As for the gamelists of the systems (gamelists/psx/gamelist.xml), there are none, I deleted them just a couple hours ago thinking they would auto-generate themselves again once I shutdown the system... but, I checked the psx gamelist before doing so, and instead of having the names repeated over and over inside of it (so the game would appear multiple times), there were like half or less than half of my total psx games, so I thought it was an outdated list and a more complete one was hidden somewhere
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@danteraptor the gamelist might also be in your roms folder:
/home/pi/RetroPie/roms/psx/gamelist.xml
.Your
es_systems.cfg
does show several systems use.bin
/.BIN
extensions, but PSX and SegaCD are not among them. So I think ES shouldn't be picking these up unless there's a gamelist entry for them and even then I'm not sure. Where did you get your RetroPie? Did you install it from the official image or is this a pre-configured image you got from somewhere? -
@sleve_mcdichael I always do my images myself, grabbing them from the official source and putting roms and overlays, shaders manually, upgraded from scratch a couple months ago (fresh new install)
I think I found the problem looking in the roms gamelist folder though, but seeing it arises a new question, here's my psx gamelist inside the psx roms folder (it wasn't not top nor bottom so I couldn't find it before):
<?xml version="1.0"?> <gameList> <provider> <System>Playstation</System> <software>Skraper</software> <database>ScreenScraper.fr</database> <web>http://www.screenscraper.fr</web> </provider> <game id="19454" source="ScreenScraper.fr"> <path>./Alien Trilogy (USA) (Track 02).bin</path> <name>Alien Trilogy</name> <desc>Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.</desc> <rating>0.65</rating> <releasedate>19960301T000000</releasedate> <developer>Probe Entertainment Ltd.</developer> <publisher>Acclaim</publisher> <genre>Shooter / 1st person-Shooter</genre> <players>1</players> <image>./media/images/Alien Trilogy (USA) (Track 12).png</image> <genreid>259</genreid> </game> <game id="19454" source="ScreenScraper.fr"> <path>./Alien Trilogy (USA) (Track 04).bin</path> <name>Alien Trilogy</name> <desc>Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.</desc> <rating>0.65</rating> <releasedate>19960301T000000</releasedate> <developer>Probe Entertainment Ltd.</developer> <publisher>Acclaim</publisher> <genre>Shooter / 1st person-Shooter</genre> <players>1</players> <image>./media/images/Alien Trilogy (USA) (Track 12).png</image> <genreid>259</genreid> </game> <game id="19454" source="ScreenScraper.fr"> <path>./Alien Trilogy (USA) (Track 05).bin</path> <name>Alien Trilogy</name> <desc>Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.</desc> <rating>0.65</rating> <releasedate>19960301T000000</releasedate> <developer>Probe Entertainment Ltd.</developer> <publisher>Acclaim</publisher> <genre>Shooter / 1st person-Shooter</genre> <players>1</players> <image>./media/images/Alien Trilogy (USA) (Track 12).png</image> <genreid>259</genreid> </game> <game id="19454" source="ScreenScraper.fr"> <path>./Alien Trilogy (USA) (Track 06).bin</path> <name>Alien Trilogy</name> <desc>Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.</desc> <rating>0.65</rating> <releasedate>19960301T000000</releasedate> <developer>Probe Entertainment Ltd.</developer> <publisher>Acclaim</publisher> <genre>Shooter / 1st person-Shooter</genre> <players>1</players> <image>./media/images/Alien Trilogy (USA) (Track 12).png</image> <genreid>259</genreid> </game> <game id="19454" source="ScreenScraper.fr"> <path>./Alien Trilogy (USA) (Track 07).bin</path> <name>Alien Trilogy</name> <desc>Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.</desc> <rating>0.65</rating> <releasedate>19960301T000000</releasedate> <developer>Probe Entertainment Ltd.</developer> <publisher>Acclaim</publisher> <genre>Shooter / 1st person-Shooter</genre> <players>1</players> <image>./media/images/Alien Trilogy (USA) (Track 12).png</image> <genreid>259</genreid> </game> <game id="19454" source="ScreenScraper.fr"> <path>./Alien Trilogy (USA) (Track 08).bin</path> <name>Alien Trilogy</name> <desc>Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.</desc> <rating>0.65</rating> <releasedate>19960301T000000</releasedate> <developer>Probe Entertainment Ltd.</developer> <publisher>Acclaim</publisher> <genre>Shooter / 1st person-Shooter</genre> <players>1</players> <image>./media/images/Alien Trilogy (USA) (Track 12).png</image> <genreid>259</genreid> </game>
As you can see, my problem is that the scraper made a "game" out of every file I had instead of ignoring the unwanted files (showing multiple Alien Trilogies). So I took the SegaCD gamelist, which only have two games, snatcher and sonic CD, and deleted the .bin section inside its gamelist, leaving only the .cue section.... and it worked!, the unwanted 2nd snatcher and sonic CD dissapeared but that arises my next question...
If I delete the gamelists of psx inside the roms folder will them auto-generate again correctly?, or another way to generate them again automatically, I really don't wanna delete manually hundreds and hundreds of lines of text and check like 80 different games
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@danteraptor said in Using Screen Scraper duplicated my files in ES:
If I delete the gamelists of psx inside the roms folder will them auto-generate again correctly?, or another way to generate them again automatically, I really don't wanna delete manually hundreds and hundreds of lines of text and check like 80 different games
Yes, it will be generated, but without any scraping info. Configure Skraper to ignore
.bin
files for CD based system, then re-generate the gamelist/rescrape and it will generate a correct gamelist. -
@mitu Thank you! I deleted the gamelist and it generated correctly again just the way it was before, not gonna lie I'm kinda scared of using Skraper again so I want to make double sure everything is running correctly, I'm looking around in the GUI in expert mode but can't find the "ignore bin files for CD based system"
Edit: I haven't found it yet... but besides ignoring .bin... does also ignore .m3u files?
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@danteraptor said in Using Screen Scraper duplicated my files in ES:
Edit: I haven't found it yet... but besides ignoring .bin... does also ignore .m3u files?
In the system's settings, check the 'use specific configuration for <X>' and you'll be able to select the extensions that are counted as games/roms
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@mitu I just want to confirm that everything has worked perfectly now, just some minor things that will require manual tweaking, but overall, everything worked and managed to scrape everything nicely.
Thanks mitu and sleve_mcdichael
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