Unable to configure per-ROM input override for MAME
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@fidelio said in Unable to configure per-ROM input override for MAME:
It is configured as a keyboard.
In this case, the
.cfg
game overrides from the docs should work:input_player1_y = "ctrl" input_player1_x = "shift" input_player1_l = "x" input_player1_b = "alt" input_player1_a = "space" input_player1_r = "z" input_player2_y = "a" input_player2_x = "w" input_player2_l = "k" input_player2_b = "s" input_player2_a = "q" input_player2_r = "i" config_save_on_exit = false
Your log doesn't show the game's
.cfg
being loaded - I assume you delete it ? -
@mitu said in Unable to configure per-ROM input override for MAME:
In this case, the
.cfg
game overrides from the docs should work:Thank you for your help, but unfortunately the prescribed
.cfg
produces the same effect as the other suggestions:- Only the LR button is captured in the game.
- Other buttons are captured only when adjacent buttons are pressed simultaneously.
- All button inputs work when the overrides are removed, but are in non-ideal locations.
Here is a log of the output with only the prescribed
sf2.zip.cfg
file in the roms folder: https://pastebin.com/bGnnfgdKYour log doesn't show the game's
.cfg
being loaded - I assume you delete it ?Yes, I removed it during that test to isolate changes. During this test, I tried running with only the
.cfg
and also with both the prescribed.cfg
and.rmp
files, but did not observe any changes to the above behavior.Contents of
sf2.zip.cfg
:input_player1_y = "ctrl" input_player1_x = "shift" input_player1_l = "x" input_player1_b = "alt" input_player1_a = "space" input_player1_r = "z" input_player2_y = "a" input_player2_x = "w" input_player2_l = "k" input_player2_b = "s" input_player2_a = "q" input_player2_r = "i" config_save_on_exit = false
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Can you also post your main
retroarch.cfg
from/opt/retropie/configs/all
to pastebin.com ? I don't have an iPAC, but I can use a keyboard to replicate the settings. -
@mitu said in Unable to configure per-ROM input override for MAME:
Can you also post your main
retroarch.cfg
from/opt/retropie/configs/all
to pastebin.com ? I don't have an iPAC, but I can use a keyboard to replicate the settings.Linked: https://pastebin.com/GXqu8zNc
Out of curiosity, I performed a diff of this file and the backup from the distribution and there are very few differences: input1 and input2 settings, and hotkey selection, among some other small things.
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That's weird, it seems to work for me.
Here's the default mapping, as presented in the RetroArch's Controls menuAfter applying the re-map (via the
sf2.zip.cfg
file), the new mapping is reported fine - and you can easily see they're applied since the navigation in the RetroArch's menu is using the new input for A:I'd say check if the
arcade
's system config for RetroArch (retroarch.cfg
) is set to default and also that you don't have any specific input settings set through the MAME's own menu - delete thearcade/mame2003/cfg/sf2.cfg
file and retry the game.You could try another game or another arcade emulator (
lr-fbneo
orlr-mame2003-plus
) and see if you get the same behavior. -
@mitu said in Unable to configure per-ROM input override for MAME:
That's weird, it seems to work for me.
After applying the re-map (via thesf2.zip.cfg
file), the new mapping is reported fine - and you can easily see they're applied since the navigation in the RetroArch's menu is using the new input for A:I was able to confirm this as well. Each time I modify either of the remapping files (
.cfg
or.rmp
), the changes are reflected in the depicted menus. That said, the issues I mention arise during game play. Were you able to play the game with the input remapping?You could try another game or another arcade emulator (
lr-fbneo
orlr-mame2003-plus
) and see if you get the same behavior.Thank you for this suggestion as it shed light on what may be happening. All other games I tested under mame experience the same problem with remapping, but not with FinalBurn-Neo. I suspected some conflict was causing this and now I'm certain it has to with some mame key-mappings. I deleted the mame configuration from the prescribed folder but that had no effect. I also tested with the default distribution version of the global
retroarch.cfg
with the same negative results.At this stage, it might be easier for me to just use FinalBurn-Neo but I'll see if I can track down where this conflict with mame is coming from. To the best of my knowledge, all other configurations are in their default state, except for the global
retroarch.cfg
. -
Have you tried bypassing the retroarch cfgs and just using the mame menu remapping directly? Retroarch main menu-> quick menu-> options -> display mame menu.
Input general are the global configs
Input this game are game level configs -
However, I'd like to introduce some overrides via RetroArch as the default button mappings do not properly line-up with standard Street Fighter button arrangement.
point of order, but they do, but it relies on you using the correct physical location or your buttons:
B A R
Y X Las for your rebind issue - you may have a per-game or global mame internal override that is present. see here for how to delete them: https://retropie.org.uk/docs/lr-mame2003/#mame-menu
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@fidelio said in Unable to configure per-ROM input override for MAME:
I was able to confirm this as well. Each time I modify either of the remapping files (.cfg or .rmp), the changes are reflected in the depicted menus. That said, the issues I mention arise during game play. Were you able to play the game with the input remapping?
With
lr-mame2003
, I have not.
I have a homebrew image for PS1 that works like an input tester, with a graphical gamepad (PS1 gamepad) image that shows which inputs are pressed. I use it to test any input configuration (it has almost all buttons supported by RetroArch) and testing the.cfg
with it worked without issues. -
@mahoneyt944 said in Unable to configure per-ROM input override for MAME:
Have you tried bypassing the retroarch cfgs and just using the mame menu remapping directly? Retroarch main menu-> quick menu-> options -> display mame menu.
Input general are the global configs
Input this game are game level configsYes, this works fine. I was hoping to avoid this as I have several Street-Fighter-style games that use the same mapping, and I didn't want to configure every single one manually. The config file copy is ideal, unless I can copy mame's binary config file the same way.
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Thank you everyone for your feedback and suggestions! I think I figured out what is causing the conflicts I am experiencing, for which I'll reference the following screenshot of the mame input configuration for
sf2.zip
:My rebindings are attempting to "relocate" buttons, assigning buttons 1->2, 2->3, 3->6, etc... (as noted before). The end result is that only the RetroPad bindings changed, not the keyboard key bindings. The
OR
clause in the mame mappings thus maps one key/button to two events and that ends up breaking things!@dankcushions said in Unable to configure per-ROM input override for MAME:
point of order, but they do, but it relies on you using the correct physical location or your buttons:
B A R
Y X LI had not considered this, but this seems very sensible given mame's default inputs (key or retropad event). I had have wired things using the IPAC switch numbers, which won't be hard to change.
1 2 3
4 5 6EDIT
Here is a post descripting this same problem, which is due to the "simultaneous" core input setting in retroarch:
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