Rollercoaster tycoon
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@quicksilver I've literally spent all day on this. 😂
Remembering how addictive the game can be.
Demolished and completely rebuilt a park just for the fun of it
![0_1588782891733_IMG_20200506_173132_compress51.jpg](Uploading 100%)
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@Jste84 it's a really fun game, I played it for a few days straight when I first got it going.
don't think your pic posted correctly btw
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@quicksilver said in Rollercoaster tycoon:
@Jste84 it's a really fun game, I played it for a few days straight when I first got it going.
don't think your pic posted correctly btw
2nd time lucky 😂😂😂
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@Jste84 that drop tower looks insane! Will any of the guests actually get on it? 😆
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Getting a cmake error: https://pastebin.com/JNMj3EJc
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@hooperre here is my install script
link to my github to give more detail on what files are needed to runwget https://raw.githubusercontent.com/Exarkuniv/-RollerCoaster-Tycoon-2-port/Master/openrct.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
link to my github to give more detail on what files are needed to run
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@exarkuniv Seems to have built great! Should I put the RCT and RCT2 files in their respective folders in ports or do all the files need to be in the data folder?
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@hooperre i cant remember, i think you put them in their each folder
i have been making so many scripts. i cant keep them straight right now.
i need to go back and double test them all again lol -
@exarkuniv Seems like the program is just looking for one directory.
Runs great! Thanks for your (and @quicksilver 's)work!
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@hooperre im glad that it is working for you. make all the effort i put into it worth it.
taking a look at the config ini it is set to look for a rct1 folder for files from rct1,
with that said. i cant say putting everything in one folder will or will not work tooi will have to test that and change the script if needed.
thanks for testing it a little for me
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@exarkuniv Only slight issue I'm running into is the display settings. If I change to fullscreen, on next boot resolution is larger, but is not centered and menus are off screen.
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@hooperre i think you will need to mess with the display settings in the Retropie and in the game to make it work better
so when you start the game. press a so you can pick what resolution retropie will use.
it will be some trial and error to get it right i think. -
@exarkuniv Don't know why I didn't think to do that. Thanks!
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@hooperre let me know if anything else comes up.
and i will switch to mess with that one more -
When I compile I am getting an error
pi@retropie:~/OpenRCT2 $ cmake ../ -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-Ofast -DNDEBUG -mcpu=cortex-a72"
CMake Error: The source directory "/home/pi" does not appear to contain CMakeLists.txt.
Specify --help for usage, or press the help button on the CMake GUI.
pi@retropie:~/OpenRCT2 $ make -j4 -
@musicislife6984 said in Rollercoaster tycoon:
cmake ../ -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-Ofast -DNDEBUG -mcpu=cortex-a72"
This should be
cmake . -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-Ofast -DNDEBUG -mcpu=cortex-a72"
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@mitu what does changing
cmake ../
tocmake .
do?i have been using
cmake ../
without a problem inn my script.im learning which is why im asking
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@exarkuniv When you run
cmake
, you'll have to point it at the folder containing theCMakeFiles.txt
file. If you run it from the projects's source folder and you point to..
, thencmake
looks for the file in the parent folder (/home/pi
) - but in the error above there's no such file there.
If you run it from a build subfolder inside the main project folder, then it's ok to pointcmake
to..
, since this is whereCMakeFiles.txt
is located, i.e.git clone <a_cmake_based_project> cd <a_cmake_based_project> mkdir build cd build cmake .. <OTHER_CMAKE_ARGS>
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@mitu ok. thank you for clearing that up.
taking a look at my script i was doing it right since i was runningcmake
inside of my build subfolder. -
Thanks I was able to get past that and now am getting
error "Unsupported version of nlohmann json library, must be >= 3.6"
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