Games Crashing? with CRT shader during RetroArch notification popups
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I am using 4.7 retropie image on a pi4, good 3A power supply, MAME2003-Plus and MAME2003 as emulators, and launching arcade games.
When I setup a shader for the core in RGUI with a game running, using the CRT Pi curvature shader, sometimes when I start games, they crash. Well, it's not a crash per-se, the games run just fine. When the game begins starting, and RetroArch starts showing the toaster notifications about controller port configurations being mapped, a visual glitch occurs. The toaster notifications remain visible and are quickly flashing on/off. The main game screen is frozen, and there is another narrow window overlayed that shows the attract mode in it.
If I turn off the shader, these problems go completely away.
Are there known problems with these shaders doing this? It seems to be a problem with Retroarch itself as those popups don't completely disappear.
I am going to try and attach an image and video of the problem.
Anyone seen this before?
https://www.dropbox.com/s/b0esa44kbpwnn6c/IMG_E3162.MOV?dl=0
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@adamtoth known issue. No fix, I believe. Workaround: reset with (default: hotkey enable[select] + B button) until it works.
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Without i be sure if this fixes your problem, try to disable widgets from Retroarch menu or add this line
menu_enable_widgets = "false"
on the
retroarch.cfg
file. -
I'm using RetroArch on Windows and loading ANY shader (or at least the last 3 I'v tried) crashes me to desktop. I'm not sure it's related, but this is the most post I could find relevant to this problem. I'll try on my Lakka machine and see if it's the same...
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@sharkytowers Your issue is not related to this topic.
For RetroArch Windows issues you'd better ask in the libretro forums - forums.libretro.com, which seem to be down at the moment - or on their Reddit forum over at reddit.com/r/retroarch.
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