New Hypseus and lr-Daphne to add on Retropie-Setup
-
@dirtbagxon Thanks for the reply.
I already knew there was no automated way to do the install. I also knew that the page I followed provided a very simple update to a single daphne.sh file.
I thought hmm why can't this daphne.sh file be updated with this script from that page? What is the reason that such a simple update couldn't be done?
I am not a programmer in the traditional sense but is there a reason that this is not done?
Thanks,
-
@battlecat said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon Thanks for the reply.
I already knew there was no automated way to do the install. I also knew that the page I followed provided a very simple update to a single daphne.sh file.
I thought hmm why can't this daphne.sh file be updated with this script from that page? What is the reason that such a simple update couldn't be done?
I am not a programmer in the traditional sense but is there a reason that this is not done?
Thanks,
No reason at all, but someone needs to take it on board and package hypseus-singe up for RetroPie and all the supported platforms.
Unfortunately, until that happens it will be a manual install or upgrade.
BTW: It is not just the daphne.sh that gets upgraded, it's also a binary, 'fonts' folder and config files.
-
@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
folder
Ah Thank you!! That is a great answer to my question. I appreciate it.
I am not up for it and I did manage to get my version working just fine on my laptop.
I always wondered why the Ubuntu version never supported Daphne and while I am sure there is a valid reason that it doesn't it would be nice if it did. There seems to be a lot of packages in the distro that it does not support.
Thank you again for the clear good answer.
-
@battlecat said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
folder
Ah Thank you!! That is a great answer to my question. I appreciate it.
I am not up for it and I did manage to get my version working just fine on my laptop.
I always wondered why the Ubuntu version never supported Daphne and while I am sure there is a valid reason that it doesn't it would be nice if it did. There seems to be a lot of packages in the distro that it does not support.
Thank you again for the clear good answer.
The packager of the older 'daphne' plugin, only supported the ARM platform it appears. They didn't, or couldn't, get the package working for i386 or x64 which is why the older package only works for Raspberry Pi and won't install on Ubuntu - I am guessing.
Hypsesus uses CMake, and so is easier to port cross platform.
I take care of the application, but I haven't built a RetroPie port/package - so am hoping someone who has done this before will take it on-board.....
Glad you got it working via the manual install :)
-
Support for HD 'Gun Games' in Hypseus Singe with full Sinden support, as upscaled video becomes available:
-
Hypseus Singe is now in RetroPie-Setup (exp)
https://retropie.org.uk/docs/Daphne/
Just wanted to send a big thanks to all the guys that got this started, and helped out, along this long road:
@Darksavior @pjft @roslof @SaturnX @darknior @312BhP @Gamesman @johnodon @grant2258 @bluestang and @mitu + anyone else who I forgot.
Enjoy, with hopefully far less fiddling with files.
-
@dirtbagxon That's great news! Hypseus is so much nicer to work with than the basic Daphne, and I was eager to swap them out!
I had previously used the manual installation method to get Hypseus Singe installed, but I have a question regarding the new version. I installed from binary in the experimental modules section. In the previous build, I could hit Start+Select to quit Hypseus, but now that I've installed from the scriptmodule that no longer works. How do I get that functionality back?
-
@g30ff said in New Hypseus and lr-Daphne to add on Retropie-Setup:
I had previously used the manual installation method to get Hypseus Singe installed, but I have a question regarding the new version. I installed from binary in the experimental modules section. In the previous build, I could hit Start+Select to quit Hypseus, but now that I've installed from the scriptmodule that no longer works. How do I get that functionality back?
The joystick hotkey combo is still there, It's hold SELECT then hit START (just in case your description above was in fact correct).
The package should not have overwritten your existing hypinput.ini file, but obviously check the joystick button assignment for KEY_COIN1 (select) and KEY_START1.
-
@dirtbagxon You are absolutely correct. I pressed both at once, but once I held Select and hit Start, it worked correctly. Thanks for the quick response! I'm looking forward to trying some of the Singe games now!
-
@dirtbagxon Well done, congratulations on hitting this milestone! It's been awesome to see the effort, dedication and care you put into Hypseus for the last year - thank you for that!
Have an awesome new year, and looking forward to seeing what new things come out of this :)
-
@DirtBagXon great accomplishment and so nice that many people can take advantage of all the UI improvements you've made to their favorite laserDisc games. Congratulations!
-
Thanks guys.
Get your ffmpeg ready.
I have an upcoming release that will enable all these:
-
@dirtbagxon I tried testing out a bunch of Singe games on my Pi 4, and most of them worked. Chantze's Stone HD and Dragon's Lair 2 Enhanced both crash when I try to put a coin in, but otherwise things work just fine.
-
@g30ff said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon I tried testing out a bunch of Singe games on my Pi 4, and most of them worked. Chantze's Stone HD and Dragon's Lair 2 Enhanced both crash when I try to put a coin in, but otherwise things work just fine.
Heya,
Ok, those two specific games require the latest version of Hypseus: v2.6.21 due to some LUA module that was included in the v3.31c Singe 2 game code.Ok, seems to be an issue with the
-retropath
remapping for this version of Singe code, in that LUA module, I didn't catch.I will investigate, hopefully a fix in next release....
Thanks for spotting ;)
-
If you build from source, via RetroPie-Setup, there is a fix in for this now.
It only affected the 2 latest games (chantze-hd, dl2e ), which run the Singe 2 v3.31c codebase, when run with the
-retropath
argument.Let me know, thanks.
-
@dirtbagxon I rebuilt from source, and now it works fine! Thanks!
Currently the only game I'm having issues with is Freedom Fighter, because it seems like I get shot before any targets appear on screen. I'm not sure if that's how the game is or whether it's a bug.
-
@g30ff said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon I rebuilt from source, and now it works fine! Thanks!
Currently the only game I'm having issues with is Freedom Fighter, because it seems like I get shot before any targets appear on screen. I'm not sure if that's how the game is or whether it's a bug.
Yeah, that game is pretty buggy (starblazers also). I attempted to fix some of the issues but gave up.
Happy to receive any updates /improvements from any budding LUA game developers.Make sure you are using the latest LUA files from my repo here.
You could also try setting the game to easy via pressing '9 ' in-game. But even using that menu is a challenge :)
You should be able to play it, and it's quite fun....
Edit: The other obvious issue could be that the video frames are not matching the framefile timings.
It could be your video source, this is one of the more obscure titles.... -
@dirtbagxon Thanks for the info! I tried updating the LUA files from your repo, but it's still not great. I think the issue is that the longer it plays, the more out of sync the input cues and the video become. Like if I skip the intro, the first tank that appears has basically no reaction time, and the more you do it, the less and less time you get to respond. Even if you don't skip at all and let it play normally, the windows become shorter and shorter, to the point that the tank won't even appear on screen before you get shot. I think at this point I'm just gonna give up on this game as not playable, but thanks for the help!
-
@g30ff said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon Thanks for the info! I tried updating the LUA files from your repo, but it's still not great. I think the issue is that the longer it plays, the more out of sync the input cues and the video become. Like if I skip the intro, the first tank that appears has basically no reaction time, and the more you do it, the less and less time you get to respond. Even if you don't skip at all and let it play normally, the windows become shorter and shorter, to the point that the tank won't even appear on screen before you get shot. I think at this point I'm just gonna give up on this game as not playable, but thanks for the help!
That does sound like the pi is struggling top keep the audio/video in sync. i.e. the video is getting behind.
Only option I can offer is to recode the video files and lower the bittrate using ffmpeg.
Also delete the .dat files, let hypseus reindex the video. It may have old Daphne indexing files ?
What pi is this, is it overclocked etc? If it's managing the Chantze video it seems strange it can't cope with a lower resolution SD video....
As I say it's not a bug free game in any case...
-
@dirtbagxon It's a Pi 4 4 GB, no overclock. Chantze's Stone seems to work fine for me.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.