Suggestions for ports #2
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@retro-devil2 said in Suggestions for ports #2:
@exarkuniv
Hello so we are a teamxof retropie makers .
We love that you took over zero Jay.We would love to work with ya in the future .
I'm going to do my best to do as good as zerojay. He did set the bar high.
I'm still learning as I go. So be patient is all I ask.
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@sleve_mcdichael i was able to bind my 8bitdo FC30 in cavestore with no issue. i have asked them about the location of the save file.
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Updated NXengine and freesynd on the RetroPie-Setup-Exrtra
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@exarkuniv said in Suggestions for ports #2:
@sleve_mcdichael i was able to bind my 8bitdo FC30 in cavestore with no issue. i have asked them about the location of the save file.
I did get my gamepad working in nxe-evo, eventually; I had to use the keyboard to navigate to "options" and then bind the controls manually. Did you have to do that or was it plug-and-play for you?
Also haven't figured out my graphics issue, I've posted an issue on their repo about it.
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@sleve_mcdichael i had to use a keyboard also. once i did that, it worked great
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@exarkuniv said in Suggestions for ports #2:
@sleve_mcdichael i had to use a keyboard also. once i did that, it worked great
Got it, okay I think we're on the same page. Graphics issue has to do with framebuffer resolution. Am experimenting with game and runcommand settings. Looks great at 1024x768, but runs pretty sluggish. Runs better at 640x480, but the bottom of my image is cut off...
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@sleve_mcdichael said in Suggestions for ports #2:
@exarkuniv said in Suggestions for ports #2:
@sleve_mcdichael i had to use a keyboard also. once i did that, it worked great
Got it, okay I think we're on the same page. Graphics issue has to do with framebuffer resolution. Am experimenting with game and runcommand settings. Looks great at 1024x768, but runs pretty sluggish. Runs better at 640x480, but the bottom of my image is cut off...
maybe it needs the fkms option to run fast??
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@sleve_mcdichael said in Suggestions for ports #2:
@retropi19 said in Suggestions for ports #2:
maybe it needs the fkms option to run fast??
How make?
enable the fake 3d driver i mean from config.txt
add "dtoverlay=vc4-fkms-v3d" to /boot/config.txt.
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@retropi19 that setting is already in the default config and I didn't change it:
[pi4] # Enable DRM VC4 V3D driver on top of the dispmanx display stack dtoverlay=vc4-fkms-v3d max_framebuffers=2
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@sleve_mcdichael If you are from desktop enable the driver from the raspi-config
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@ExarKunIv I stumbled across a solution for dhewm3 not exiting properly. Add
+set in_tty 0
To the end of the line of dhewm3 emulators.cfg
Edit: I also found a few minor mistakes with some of the scripts in your repo. Would you prefer I open issues there or just report them here?
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@quicksilver either work just fine with me
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NOTE: a keyboard is required to exit this game. I have made this abundantly clear in the module readme.
ProtoType - an R-Type remake by Ron Bunce, Linux port by ptitSeb.
wget https://raw.githubusercontent.com/s1eve-mcdichae1/ProtoType-RPi/main/prototype.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
As always, download the scriptmodule to your system and then install the port through "experimental packages."
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@exarkuniv so i noticed that you have the openra script module named as opencc and openrct2 named openrct. I would recommend that the script module name match the name of the game engine for the sake of uniformity.
Also in the openra script module I see that it makes 3 launchers, one for each game that openra supports. However it looks like tiberium dawn is listed twice (dune 2k is mislabeled as tiberium dawn).
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@quicksilver thanks I'll add it to my to-do list. Lol
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UPDATE
I have updated the Readme on RetroPie-Extra with all the new scripts that have been added.
I also have gone and Installed them all to find the ones that DID install and DIDN'T install and mark them accordingly.I HAVE not tested playing them all yet, that is next
If anyone whats to let me know what is playing and not playing. Im gratefulOnce that is all done im going to mess with seeing if i can get any of the not installing ones to work.
Last im going to rewrite the scripts to make them more inline with how RetroPie is doing things.
But for now Functionality is more important
Have a good one guys -
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@exarkuniv Hi. I followed all of the initial install steps and am getting an error now every time I enter the retropie menu. It's probably because I tried to install Redneck Rampage before installing the retropie-extra features maybe?
How can I fix please? Thank you.
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@drdave79 you've got conflicting scripts in RP's own
scriptmodules
dir, and in the customext/RetroPie-Extra/scriptmodules
location. Delete the ones in/home/pi/RetroPie-Setup/scriptmodules/
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@sleve_mcdichael I'll try that, thank you. That won't mess anything else up? I don't want a domino effect.
Second question, these additional ports that are now available because of this retropie-extra addon don't seem to include the games or demos for the script that they're installing for? The original ports section adds demos like Doom, Decent, Quake, etc. But when I tried to add ports under the retropie-extra section, it didn't add an actual game or demo.
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