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    Mapping Controllers in Moonlight

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    moonlight helpnvidia
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    • StonedEdgeS
      StonedEdge
      last edited by StonedEdge

      Hi all,

      Has anyone had any luck editing the gamecontrollerdb.txt file to get a generic gamepad working with Moonlight NVIDIA GE? I've mapped out my controller previously using this here:
      https://retropie.org.uk/forum/topic/15577/ppsspp-controller-setup-guide-for-when-nothing-else-works

      Like so, I get the following output:

      030000004f1b00000692000001010000,SparkFun SparkFun Pro Micro,platform:Linux,a:b5,b:b1,x:b4,y:b2,back:b8,start:b3,leftstick:b12,rightstick:b0,leftshoulder:b11,rightshoulder:b7,dpup:+a4,dpdown:-a4,dpleft:-a5,dpright:+a5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b9,righttrigger:b6,
      

      I've added this configuration to the /home/pi/.config/moonlight/gamecontrollerdb.txt file.

      The only current problem is, my DPAD doesn't work at the moment and I am not entirely sure what I'm doing wrong - the inputs just aren't being recognized by the host PC. Would appreciate some help from anyone who may have tackled this issue before with Moonlight and is familiar with xinput/dinput type controllers.

      Let me add that the DPAD works just fine in Steam Link standalone, and audio also works just fine in Steam Link standalone application. However, the only two things that are not working with NVIDIA Gamestreaming are the DPAD inputs and audio.

      Here is the contents of my moonlight.conf file:

      ## Hostname or IP-address of host to connect to
      ## By default host is autodiscovered using mDNS
      #address = 1.2.3.4
      
      ## Video streaming configuration
      #width = 1280
      #height = 720
      #fps = 60
      
      ## Output rotation (independent of xrandr or framebuffer settings!)
      ## Allowed values: 0, 90, 180, 270
      #rotation = 0
      
      ## Bitrate depends by default on resolution and fps
      ## Set to -1 to enable default
      ## 20Mbps (20000) for 1080p (60 fps)
      ## 10Mbps (10000) for 1080p or 60 fps
      ## 5Mbps (5000) for lower resolution or fps
      #bitrate = -1
      
      ## Size of network packets should be lower than MTU
      ## If streaming with WAN optimizations, this will be capped at 1024.
      #packetsize = 1392
      
      ## Select video codec (auto/h264/h265)
      #codec = auto
      
      ## Default started application on host
      #app = Steam
      
      ## Default used mapping for streaming
      ## Searched for in $XDG_DATA_DIRS/moonlight or /usr/share/moonlight and /usr/local/share/moonlight
      ## Mapping can also be user overrided in $XDG_CONFIG_DIR/moonlight or ~/.config/moonlight or current directory
      #mapping = gamecontrollerdb.txt
      
      ## Enable selected input devices
      ## By default all available input devices should be used
      ## Only evdev devices /dev/input/event* are allowed
      ## To use a different mapping then default another mapping should be declared above the input
      #input = event1
      
      ## Enable GFE for changing graphical game settings for optimal performance and quality
      #sops = true
      
      ## Play audio on host instead of streaming to client
      #localaudio = false
      
      ## Send quit app request to remote after quitting session
      #quitappafter = false
      
      ## Disable all input processing (view-only mode)
      #viewonly = false
      
      ## Select audio device to play sound on
      #audio = local
      
      ## Select the audio and video decoder to use
      # default - autodetect
      ## aml - hardware video decoder for ODROID-C1/C2
      ## rk  - hardware video decoder for ODROID-N1 Rockchip
      ## omx - hardware video decoder for Raspberry Pi
      ## imx - hardware video decoder for i.MX6 devices
      ## x11 - software decoder
      ## sdl - software decoder with SDL input and audio
      ## fake - no audio and video
      ##platform = default
      
      ## Directory to store encryption keys
      ## By default keys are stored in $XDG_CACHE_DIR/moonlight or ~/.cache/moonlight
      #keydir = /dir/to/keys
      
      ## Enable QOS settings to optimize for internet or local network
      ## yes - optimize for WAN streaming
      ## no - optimize for LAN streaming
      ## auto (default) - decide automatically based on target IP address
      #remote = auto
      
      ## Enable 5.1/7.1 surround sound
      #surround = 5.1
      
      ## Load additional configuration files
      #config = /path/to/config
      
      

      Thanks all

      Check out my build logs below:
      Wii SPii (Wii in a GBA SP Shell)
      https://bitbuilt.net/forums/index.php?threads/the-wii-spii.3347/
      Retro Lite CM4
      https://bitbuilt.net/forums/index.php?threads/retro-lite-cm4-a-stonededge-and-dmcke5-collaboration.3934/

      1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator
        last edited by

        Run moonlight with the -verbose parameter and see if the mapping file is read. In your moonlight.conf file, the option for the file is commented out, did you try un-commenting it ?

        StonedEdgeS 1 Reply Last reply Reply Quote 0
        • StonedEdgeS
          StonedEdge @mitu
          last edited by StonedEdge

          @mitu

          Sorry, which part is commented exactly? I don’t see anything related to the controller or audio that is commented.

          OK. How do I run moonlight with verbose logging? I’ve just been executing it from the main RetroPie menu front end. I don't know if this matters, but my DPAD is mapped as RX/RY values in the controller we have, since that was the easiest way to do it. Other controllers seem to use a different mapping, for example with "h" instead of the "a" prefix.

          Check out my build logs below:
          Wii SPii (Wii in a GBA SP Shell)
          https://bitbuilt.net/forums/index.php?threads/the-wii-spii.3347/
          Retro Lite CM4
          https://bitbuilt.net/forums/index.php?threads/retro-lite-cm4-a-stonededge-and-dmcke5-collaboration.3934/

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @StonedEdge
            last edited by

            @stonededge said in Mapping Controllers in Moonlight:

            Sorry, which part is commented exactly? I don’t see anything related to the controller or audio that is commented.

            The mapping option seems commented out with the #.

            OK. How do I run moonlight with verbose logging? I’ve just been executing it from the main RetroPie menu front end.

            Edit the emulators.cfg file from /opt/retropie/configs/steam and add the -verbose parameter to the moonlight start command.
            Looking at the moonlight's startup command, I see it relocates $XDG_CONFIG_DIR to /opt/retropie/configs/all/moonlight so try also copying your mapping file in that folder.

            StonedEdgeS 1 Reply Last reply Reply Quote 0
            • StonedEdgeS
              StonedEdge @mitu
              last edited by StonedEdge

              @mitu said in Mapping Controllers in Moonlight:

              @stonededge said in Mapping Controllers in Moonlight:

              Sorry, which part is commented exactly? I don’t see anything related to the controller or audio that is commented.

              The mapping option seems commented out with the #.

              OK. How do I run moonlight with verbose logging? I’ve just been executing it from the main RetroPie menu front end.

              Edit the emulators.cfg file from /opt/retropie/configs/steam and add the -verbose parameter to the moonlight start command.
              Looking at the moonlight's startup command, I see it relocates $XDG_CONFIG_DIR to /opt/retropie/configs/all/moonlight so try also copying your mapping file in that folder.

              OK, I've added the verbose comment - could I ask you where I can find the log output?

              Regarding the last point, the configuration for my Sparkfun Sparkfun Pro Micro controller was already added under the #Linux category within that repository.

              Within the /dev/shm folder directory, I can show you that the runcommand log returns the following output:

              Parameters: 
              Executing: /opt/retropie/supplementary/moonlight/moonlight.sh stream -config "/home/pi/RetroPie/roms/steam/Steam.ml"
              

              Check out my build logs below:
              Wii SPii (Wii in a GBA SP Shell)
              https://bitbuilt.net/forums/index.php?threads/the-wii-spii.3347/
              Retro Lite CM4
              https://bitbuilt.net/forums/index.php?threads/retro-lite-cm4-a-stonededge-and-dmcke5-collaboration.3934/

              1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator
                last edited by

                @stonededge said in Mapping Controllers in Moonlight:

                OK, I've added the verbose comment - could I ask you where I can find the log output?

                Should be in /dev/shm/runcommand.log ? Looking at the log you posted, there is no -verbose parameter added.
                Try executing the start command manually, after exiting EmulationStation

                /opt/retropie/supplementary/moonlight/moonlight.sh stream -verbose -config "/home/pi/RetroPie/roms/steam/Steam.ml"
                
                StonedEdgeS 1 Reply Last reply Reply Quote 0
                • StonedEdgeS
                  StonedEdge @mitu
                  last edited by StonedEdge

                  @mitu said in Mapping Controllers in Moonlight:

                  /opt/retropie/supplementary/moonlight/moonlight.sh stream -verbose -config "/home/pi/RetroPie/roms/steam/Steam.ml"

                  Ok, thanks Mitu. That returns the following verbose log, which to me looks like its pairing and detecting the controller. Do you see any issues here? It does seem to loop over the controller twice, saying "Not mapping SparkFun SparkFun Pro Micro as a gamepad" but then proceeds to connect again. As mentioned before, all buttons work, apart from the DPAD itself.

                  Moonlight Embedded 2.5.2 (PI;MMAL;ALSA;PULSE;EMBEDDED)
                  Searching for server...
                  Connect to 100.64.1.21...
                  GPU: NVIDIA GeForce RTX 2060, GFE: 3.24.0.126 (gs_04_37_30719632, 7.1.437.0)
                  Platform Raspberry Pi (Broadcom)
                  Loading mappingfile /opt/retropie/configs/all/moonlight/gamecontrollerdb.txt
                  Detected SparkFun SparkFun Pro Micro (030000004f1b00000692000001010000) on /dev/input/event0 as SparkFun SparkFun Pro Micro
                  Not mapping SparkFun SparkFun Pro Micro as a gamepad
                  Detected SparkFun SparkFun Pro Micro (030000004f1b00000692000001010000) on /dev/input/event1 as SparkFun SparkFun Pro Micro
                  Stream 1280 x 720, 60 fps, 10000 kbps
                  RTSP port: 48010
                  Initializing platform...done
                  Resolving host name...done
                  Packet size capped at 1KB for remote streaming
                  Initializing audio stream...done
                  Starting RTSP handshake...Audio port: 48000
                  Video port: 47998
                  Control port: 47999
                  done
                  Initializing control stream...done
                  Initializing video stream...done
                  Initializing input stream...done
                  Starting control stream...done
                  Starting video stream...done
                  Starting audio stream...done
                  Starting input stream...Received first audio packet after 0 ms
                  Initial audio resync period: 500 milliseconds
                  done
                  Received first video packet after 0 ms
                  Leaving fast audio recovery mode after OOS audio data (214 < 216)
                  

                  Regarding the audio issue, here is what the verbose log provides when I click a button (which should technically output sound in Steamlink on the client side):

                  Unable to recover audio data block 41904 to 41907 (2+0=2 received < 4 needed)
                  Unable to recover audio data block 41916 to 41919 (0+1=1 received < 4 needed)
                  Network dropped audio data (expected 41906, but received 41920)
                  

                  Check out my build logs below:
                  Wii SPii (Wii in a GBA SP Shell)
                  https://bitbuilt.net/forums/index.php?threads/the-wii-spii.3347/
                  Retro Lite CM4
                  https://bitbuilt.net/forums/index.php?threads/retro-lite-cm4-a-stonededge-and-dmcke5-collaboration.3934/

                  1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator
                    last edited by

                    @stonededge said in Mapping Controllers in Moonlight:

                    It does seem to loop over the controller twice, saying "Not mapping SparkFun SparkFun Pro Micro as a gamepad" but then proceeds to connect again

                    It's not looping twice, you have 2 event devices with the same name (/dev/input/event0 and /dev/input/event1).
                    The message Not mapping SparkFun SparkFun Pro Micro as a gamepad may be the hint of why your mapping is not loaded. The classification is done here. Check with evtest if your gamepad emits the necessary events, my guess is that ABS_X and ABS_Y may be missing and moonlight doesn't consider your controller as a gamepad device.

                    StonedEdgeS 1 Reply Last reply Reply Quote 0
                    • StonedEdgeS
                      StonedEdge @mitu
                      last edited by StonedEdge

                      @mitu

                      Hmm, I am not sure why that is happening. Is there a way to only direct steamlink to read on event 1?

                      This is the output of evtest on event 1. Event 0 doesn't return any response to any buttons.

                      D-Up: Code 4: 37267
                      D-Down: Code 4: -37267
                      D-Left: Code 5: -32767
                      D-Right: Code 5: +32767

                      Since they share the same code, I assume it might not be possible to map it, if the DPAD is set up to act like an analog stick maximum X/Y values?

                      Event: time 1643695032.112436, type 3 (EV_ABS), code 4 (ABS_RY), value 32767
                      Event: time 1643695032.112436, -------------- SYN_REPORT ------------
                      Event: time 1643695032.196429, type 3 (EV_ABS), code 4 (ABS_RY), value 0
                      Event: time 1643695032.196429, -------------- SYN_REPORT ------------
                      Event: time 1643695033.356351, type 3 (EV_ABS), code 4 (ABS_RY), value 32767
                      Event: time 1643695033.356351, -------------- SYN_REPORT ------------
                      Event: time 1643695033.450352, type 3 (EV_ABS), code 4 (ABS_RY), value 0
                      Event: time 1643695033.450352, -------------- SYN_REPORT ------------
                      Event: time 1643695034.512282, type 3 (EV_ABS), code 4 (ABS_RY), value 32767
                      Event: time 1643695034.512282, -------------- SYN_REPORT ------------
                      Event: time 1643695034.612271, type 3 (EV_ABS), code 4 (ABS_RY), value 0
                      Event: time 1643695034.612271, -------------- SYN_REPORT ------------
                      Event: time 1643695034.922248, type 3 (EV_ABS), code 4 (ABS_RY), value -32767
                      Event: time 1643695034.922248, -------------- SYN_REPORT ------------
                      Event: time 1643695035.004241, type 3 (EV_ABS), code 4 (ABS_RY), value 0
                      Event: time 1643695035.004241, -------------- SYN_REPORT ------------
                      Event: time 1643695035.998177, type 3 (EV_ABS), code 5 (ABS_RZ), value 32767
                      Event: time 1643695035.998177, -------------- SYN_REPORT ------------
                      Event: time 1643695036.104171, type 3 (EV_ABS), code 5 (ABS_RZ), value 0
                      Event: time 1643695036.104171, -------------- SYN_REPORT ------------
                      Event: time 1643695036.516148, type 3 (EV_ABS), code 5 (ABS_RZ), value -32767
                      Event: time 1643695036.516148, -------------- SYN_REPORT ------------
                      Event: time 1643695036.564144, type 3 (EV_ABS), code 5 (ABS_RZ), value 0
                      Event: time 1643695036.564144, -------------- SYN_REPORT ------------
                      
                      

                      Check out my build logs below:
                      Wii SPii (Wii in a GBA SP Shell)
                      https://bitbuilt.net/forums/index.php?threads/the-wii-spii.3347/
                      Retro Lite CM4
                      https://bitbuilt.net/forums/index.php?threads/retro-lite-cm4-a-stonededge-and-dmcke5-collaboration.3934/

                      1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator
                        last edited by mitu

                        @stonededge said in Mapping Controllers in Moonlight:

                        Since they share the same code, I assume it might not be possible to map it, if the DPAD is set up to act like an analog stick maximum X/Y values?

                        No, it should work, but your gamepad sends ABS_RX/ABS_RY and not ABS_X/ABS_Y and this makes moonlight ignore the device. This looks like a moonlight issue and you could ask them to augment the gamepad detection to include cases like this. Or you could modify the controller code to send ABS_X/ABS_Y, this will probably change the D-Pad mappings you have already configured.

                        StonedEdgeS 1 Reply Last reply Reply Quote 1
                        • StonedEdgeS
                          StonedEdge @mitu
                          last edited by StonedEdge

                          @mitu

                          Okay, thanks Mitu for helping find our problem, very much appreciated as always.

                          I will set up my DPAD as hat switches for the time being hopefully, or request the devs to make a change to the code (hopefully its quick and painless).

                          Regarding audio, do you have any idea on how I could solve the no audio issues? I'll try to provide as much information as I can, including my asound.rc contents. I'm using "dmix" as I want to be able to play background music, as well as RetroPie sounds from one device to two sources, without getting a "Device or Resource Busy Error" thrown at me.

                          I've also tried adding "-audio default/sysdefault/dmix" to the command that is run from the moonlight.sh file. I believe it is in the /opt/retropie/supplementary/moonlight/ folder, however this didn't fix anything for me.

                          asound.rc file:

                          pcm.!default {
                            type asym
                            playback.pcm {
                              type plug
                              slave.pcm "dmix"
                            }
                            capture.pcm {
                              type plug
                              slave.pcm "dmix"
                            }
                          }
                          
                          pcm.output {
                            type hw
                            card 0
                          }
                          
                          ctl.!default {
                            type hw
                            card 0
                          }
                          
                          

                          Check out my build logs below:
                          Wii SPii (Wii in a GBA SP Shell)
                          https://bitbuilt.net/forums/index.php?threads/the-wii-spii.3347/
                          Retro Lite CM4
                          https://bitbuilt.net/forums/index.php?threads/retro-lite-cm4-a-stonededge-and-dmcke5-collaboration.3934/

                          1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator
                            last edited by

                            @stonededge said in Mapping Controllers in Moonlight:

                            Regarding audio, do you have any idea on how I could solve the no audio issues?

                            I don't see any messages regarding the audio output in the log you posted, but if ALSA is working correctly, then maybe you can instruct moonlight to use it instead of MMAL/PulseAudio/other.

                            I'm using "dmix" as I want to be able to play background music, as well as RetroPie sounds from one device to two sources, without getting a "Device or Resource Busy Error" thrown at me.

                            I thought the default ALSA configuration for Pi4 already had built-in mixing (via dmix), as you using the new KMS audio driver ?

                            StonedEdgeS 1 Reply Last reply Reply Quote 0
                            • StonedEdgeS
                              StonedEdge @mitu
                              last edited by StonedEdge

                              @mitu I believe I am still using the fake kms drivers within my config.txt files, but I thought that only referenced the video drivers, not audio.

                              Do you know how to adjust the conf file to use ALSA as the primary audio source? Steam link seems to stream across the audio just fine and playback is perfect. I do notice that NVIDIA HDMI Audio setting is at maximum volume on my host PC, so I don’t think it’s a problem with the host device. I couldn’t find any documentation on the settings and what is available.

                              In order to get two audio outputs with one device, I had to set the astound.rc file to dmix. The default was sysdefault which resulted in the emulationstation navigation sounds and emulator audio being muted, but that is a different issue entirely.

                              Check out my build logs below:
                              Wii SPii (Wii in a GBA SP Shell)
                              https://bitbuilt.net/forums/index.php?threads/the-wii-spii.3347/
                              Retro Lite CM4
                              https://bitbuilt.net/forums/index.php?threads/retro-lite-cm4-a-stonededge-and-dmcke5-collaboration.3934/

                              1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator
                                last edited by

                                @stonededge said in Mapping Controllers in Moonlight:

                                Do you know how to adjust the conf file to use ALSA as the primary audio source?

                                I don't know - I don't see a list of options for audio in the configuration file.

                                StonedEdgeS 1 Reply Last reply Reply Quote 1
                                • StonedEdgeS
                                  StonedEdge @mitu
                                  last edited by

                                  @mitu I've managed to get audio working now, I just needed to add the "-audio default" command to the below. Hope this helps someone else. Now just to solve the DPAD issue :) Thank you!

                                  /opt/retropie/supplementary/moonlight/moonlight.sh stream -verbose -config - audio default "/home/pi/RetroPie/roms/steam/Steam.ml"

                                  Check out my build logs below:
                                  Wii SPii (Wii in a GBA SP Shell)
                                  https://bitbuilt.net/forums/index.php?threads/the-wii-spii.3347/
                                  Retro Lite CM4
                                  https://bitbuilt.net/forums/index.php?threads/retro-lite-cm4-a-stonededge-and-dmcke5-collaboration.3934/

                                  1 Reply Last reply Reply Quote 0
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