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    [lr-fbneo] New: right-stick controls for several rotary games

    Scheduled Pinned Locked Moved Ideas and Development
    controlslr-fbneoimprovements
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    • S
      sleve_mcdichael @Drdave79
      last edited by

      @Drdave79 yes both through FBNeo. I find it is generally more performant on games it will run; I only look to one of the MAMEs when a title is not available for FBN.

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        Drdave79 @sleve_mcdichael
        last edited by

        @sleve_mcdichael That's very interesting. When I ran the rom under fbneo it errored out. I'll work on fixing it and try your suggestions. As always, I appreciate your contributions/suggestions! Thank you.

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        • roslofR
          roslof @pjft
          last edited by roslof

          @pjft really enjoying this.

          Frontline (Taito) is another game like this. The rotor was 8-directional and I believe depressing it toggled a standard "fire" (Button 1 equivalent). A separate Granade/Tank (Button 2) button was also used.

          frontline_control_panel_zoom.jpg

          frontline_control_panel.jpg

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          • D
            Drdave79 @sleve_mcdichael
            last edited by

            @sleve_mcdichael Unfortunately I can't get the roms to load in fbneo. They work fine in 2000 for Tron and 2010 for Discs of Tron. Though the option menus are different. As much tinkering I do (daily) with my arcade, finding correct rom versions for mame emulation continues to evade me. I don't want to rehash my problem as I've already posted about it, but it's the one thing that I am still stuck on. I know the best advice given was get the correct rom to work with the correct emulator instead of the other way around. But I've never been able to figure out rom versions from the sites that I find them on.

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              sleve_mcdichael @Drdave79
              last edited by

              @Drdave79 said in [lr-fbneo] New: right-stick controls for several rotary games:

              @sleve_mcdichael Unfortunately I can't get the roms to load in fbneo. They work fine in 2000 for Tron and 2010 for Discs of Tron.

              You're not using the same mame2000 rom file in fbneo, are you?

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                Drdave79 @sleve_mcdichael
                last edited by

                @sleve_mcdichael It's the only one I have.

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                • S
                  sleve_mcdichael @Drdave79
                  last edited by

                  @Drdave79 you need a new one, arcade roms are unique to the specific emulator and version they are built for.

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                    Drdave79 @sleve_mcdichael
                    last edited by

                    @sleve_mcdichael That I know. And, like I mentioned above, that's the biggest challenge that I still don't understand. There's many sources for roms, but very few (if any) tell you what version they are.

                    Thorr69T B 2 Replies Last reply Reply Quote 0
                    • Thorr69T
                      Thorr69 @Drdave79
                      last edited by Thorr69

                      @Drdave79 Stop looking for individual games. It's that simple. Complete sets for each tentpole MAME version are ridiculously easy to find. Old rom sets also don't change. Download a full set. Store it on a spare drive somewhere. Then pull out stuff you need from the individual sets and you are fine. I keep a 0.78 (mame2003)set, a 0.139 (mame2010)set, and a 0.37b (mame2000)set on an external SDD and I just grab what I need from them whenever I want to change emulators for a game. I also keep a set of FBNEO that I keep updated since FBNeo updates on occasion.

                      Seriously, just download some staple sets and store them. You will save yourself all of this headache.

                      RPi 3b
                      Official PSU
                      Official RetroPie image
                      Pandora's Box 5 controller

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                      • B
                        barbudreadmon @Drdave79
                        last edited by

                        @Drdave79 said in [lr-fbneo] New: right-stick controls for several rotary games:

                        There's many sources for roms, but very few (if any) tell you what version they are.

                        I'm always surprised to see people not using emulator+version in their search engines queries, knowing it's a fundamental notion in arcade emulation.

                        FBNeo developer - github - forum

                        IanDaemonI 1 Reply Last reply Reply Quote 0
                        • IanDaemonI
                          IanDaemon @barbudreadmon
                          last edited by

                          @barbudreadmon
                          I agree. Considering the international community I try to remember that local laws and regional abilities may tailor someone's actions. While I have your attention, thanks for all of your hard work over the years.

                          • 5 Favorite Arcade Games in MAME
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                            Drdave79 @Thorr69
                            last edited by

                            @Thorr69 ok, I don't know why your words resonated so much, but holy crap. I feel like a tremendous weight has been lifted off my shoulders. @barbudreadmon I never considered searching for an entire rom set and storing it away. No need to mess with confusing mame tools that I don't understand. wow. Just wow.

                            Thank you both and @sleve_mcdichael for finally getting through this thick skull!

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                            • D
                              Drdave79 @sleve_mcdichael
                              last edited by

                              @sleve_mcdichael My screen looks different than yours. IMG_9729.jpg

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                              • S
                                sleve_mcdichael @Drdave79
                                last edited by

                                @Drdave79 said in [lr-fbneo] New: right-stick controls for several rotary games:

                                @sleve_mcdichael My screen looks different than yours.

                                It looks like you've got a different menu_driver in use than the default "rgui".

                                You can add button labels ("input descriptors") to your controller's autoconfig file in /opt/retropie/configs/all/retroarch/autoconfig/[device name].cfg, for example:

                                ## Input Descriptors
                                input_left_btn_label = "D-Pad Left"
                                input_right_btn_label = "D-Pad Right"
                                input_up_btn_label = "D-Pad Up"
                                input_down_btn_label = "D-Pad Down"
                                
                                input_b_btn_label = "(A)Green"
                                input_a_btn_label = "(B)Red"
                                input_y_btn_label = "(X)Blue"
                                input_x_btn_label = "(Y)Yellow"
                                
                                input_start_btn_label = "Start"
                                input_select_btn_label = "Back"
                                
                                input_l_btn_label = "LB"
                                input_r_btn_label = "RB"
                                input_l2_axis_label = "LT"
                                input_r2_axis_label = "RT"
                                
                                input_l3_btn_label = "L-Thumb"
                                input_r3_btn_label = "R-Thumb"
                                
                                input_l_x_minus_axis_label = "L-Analog Left"
                                input_l_x_plus_axis_label = "L-Analog Right"
                                input_l_y_minus_axis_label = "L-Analog Up"
                                input_l_y_plus_axis_label = "L-Analog Down"
                                
                                input_r_x_minus_axis_label = "R-Analog Left"
                                input_r_x_plus_axis_label = "R-Analog Right"
                                input_r_y_minus_axis_label = "R-Analog Up"
                                input_r_y_plus_axis_label = "R-Analog Down"
                                
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                                • D
                                  Drdave79 @sleve_mcdichael
                                  last edited by Drdave79

                                  @sleve_mcdichael I'm thinking it's an option somewhere else. Here's my settings on both ports 1 & 2 and still not working. Also, I should add there's tron.zip through tron5.zip in the complete fbneo rom set. I'm using tron.zip if that matters at all.

                                  IMG_9738.jpg

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                                  • S
                                    sleve_mcdichael @Drdave79
                                    last edited by

                                    @Drdave79 said in [lr-fbneo] New: right-stick controls for several rotary games:

                                    @sleve_mcdichael I'm thinking it's an option somewhere else. Here's my settings on both ports 1 & 2 and still not working. Also, I should add there's tron.zip through tron5.zip in the complete fbneo rom set. I'm using tron.zip if that matters at all.

                                    I'm also using tron.zip from the fbneo set, crc32: bdbdf1ee. I'm using the same version fbneo core as you (1.0.0.03 5ad211c) but I do see your retroarch is 1.8.5; I'm on 1.10.0, maybe that's why it's different?

                                    Not sure what else to check. You are in quick menu > controls and not settings > input, right?

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                                      Drdave79 @sleve_mcdichael
                                      last edited by

                                      @sleve_mcdichael That's correct. I can try to update Retroarch and see what that does. I still refuse to update emulation station because I find the newer updates load much slower on boot up. I'll try it and see what happens.

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                                      • S
                                        sleve_mcdichael @Drdave79
                                        last edited by sleve_mcdichael

                                        @Drdave79 said in [lr-fbneo] New: right-stick controls for several rotary games:

                                        I still refuse to update emulation station because I find the newer updates load much slower on boot up.

                                        (Edit: just FYI, I don't think the ES version should affect this issue, at all.)

                                        (Edit edit: whoops, and it's not even correct, see below.)

                                        Re: this: I remember there was something a while ago where "threaded loading" was disabled by default because it was causing some users crashes. This did slow down the loading time on RPi4 since each system had to load one at a time instead of using all four cores at once.

                                        I'm not sure if this is the same slowdown you're referring to but I believe the issue causing the crash has been fixed, allowing threaded loading to be re-enabled now for fast loading again.

                                        https://github.com/RetroPie/EmulationStation/commit/ab38884a15b9e7ca99bdaa1edfc6ccfdb24bd368

                                        https://retropie.org.uk/forum/topic/31858/emulationstation-often-crashing-when-using-themes-other-than-the-default

                                        mituM 1 Reply Last reply Reply Quote 1
                                        • mituM
                                          mitu Global Moderator @sleve_mcdichael
                                          last edited by mitu

                                          @sleve_mcdichael said in [lr-fbneo] New: right-stick controls for several rotary games:

                                          Re: this: I remember there was something a while ago where "threaded loading" was disabled by default because it was causing some users crashes. This did slow down the loading time on RPi4 since each system had to load one at a time instead of using all four cores at once.

                                          That's inaccurate. The "threaded loading" feature wasn't present/active in the stable version. When it was added, it caused issues and the option was turned off by default. So you can't 'slow down' from disabling something that wasn't even present in a previous version.

                                          FWIW I also think the option is ok to be turned on now IF you're using the emulatiosntation-dev version, thanks to some fixes added by @Tomaz.

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                                          • D
                                            Drdave79 @sleve_mcdichael
                                            last edited by Drdave79

                                            @sleve_mcdichael I FIGURED IT OUT! I mapped player 2 left and right (auto -0 & auto +0) to dial + and - and both ports 1 & 2 to Mapped Port 1 and that did it! I left the options at the bottom alone.

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