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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    EmulationStation freezes after game-select event triggered and video snap plays

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    • O
      obrie572 @obrie572
      last edited by

      My current interpretation of what's happening is that ES kicks off the game-select script but, somehow, the result of that command is blocked on the omx player process. I'm not sure if this is a strange interaction between the use of system (for the script) and fork / execve (for omx) calls within ES.

      Perhaps there's something not thread-safe here?

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      • mituM
        mitu Global Moderator
        last edited by

        I'm not sure if this is a strange interaction between the use of system (for the script) and fork / execve (for omx) calls within ES.

        Something like this. Using omxplayer invokes an external program, just like the scripting system. I'd expect the script to trigger before the video starts, but there might be some race condition somewhere.

        I still can't reproduce the freeze, though switching between games I've noticed a few messages of

        ...
        June 24 06:01:44 lvl1: 	/home/pi/.emulationstation/scripts/game-select/nop.sh "snes" "/home/pi/RetroPie/roms/snes/TestGame.zip" "TestGame" "input" failed with exit code != 0. Terminating processing for this event.
        

        I'll take a look at the code later on to see if something pops up. Can you also try the latest EmulationStation version - installed with the emulationstation-dev package ?

        O 1 Reply Last reply Reply Quote 0
        • O
          obrie572 @mitu
          last edited by

          @mitu Thanks for helping take a look

          I installed emulationstation-dev and am able to reproduce the same.

          $ sudo $HOME/RetroPie-Setup/retropie_packages.sh emulationstation-dev _binary_
          
          $ emulationstation --help
          EmulationStation, a graphical front-end for ROM browsing.
          Written by Alec "Aloshi" Lofquist.
          Version 2.11.0rp-dev, built Feb 13 2022 - 16:52:03
          
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          • mituM
            mitu Global Moderator
            last edited by

            I've been testing with the dev version, but I still can't reproduce the freeze/crash. Maybe it's video related ? Can you try to remove the game-select event script and see if it still happens ?

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            • O
              obrie572 @mitu
              last edited by obrie572

              I removed the game-select event and the freeze no longer occurs. Here's the output of a ffprobe for an example video:

              Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/home/pi/.emulationstation/downloaded_media/arcade/videos/88games.mp4':
                Metadata:
                  major_brand     : isom
                  minor_version   : 512
                  compatible_brands: isomiso2avc1mp41
                  title           : 88games
                  artist          : EmuMovies
                  album_artist    : Circo
                  album           : MAME Video Snaps
                  date            : 2015
                  encoder         : Lavf57.56.101
                  comment         : http://emumovies.com
                  genre           : Video Snaps
                Duration: 00:00:30.05, start: 0.000000, bitrate: 477 kb/s
                  Stream #0:0(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 640x480 [SAR 1:1 DAR 4:3], 406 kb/s, 30 fps, 30 tbr, 15360 tbn, 60 tbc (default)
                  Metadata:
                    handler_name    : VideoHandler
                  Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, stereo, fltp, 64 kb/s (default)
                  Metadata:
                    handler_name    : SoundHandler
              

              I also tried increasing the video delay in the theme from 3 seconds to 5 seconds, but still encountered the issue.

              I can see if I can add some additional debugging into a custom build of ES to see if I can gather more information. Understanding the cause of the script sometimes failing with a non-zero exit code might also lead to something insightful.

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              • O
                obrie572 @obrie572
                last edited by obrie572

                After a little debugging, it looks like this is a race condition between the system() call and the SIGCHLD signal handler.

                The SIGCHLD signal handler is preventing system() calls from executing properly. I believe this thread accurately describes the issue I'm seeing: https://stackoverflow.com/questions/17550217/linux-system-sigchld-handling-multithreading

                I commented out the line in ES that adds the SIGCHLD signal handler for the omx player and I no longer experience the freeze. Of course, I have zombie child processes that need to get reaped -- but this at least confirmed the theory.

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                • mituM
                  mitu Global Moderator
                  last edited by

                  Nice find !
                  It does seem to be race, perhaps the SIGCHLDs are queued and the system's signal doesn't get delivered until omxplayer is finished playing (forcibly) - that would explain why you get all the queued debug logging when omxplayer is stopped.
                  Looks like using system for the scripting events is not safe, perhaps a similar approach via fork needs to be implemented.

                  O 1 Reply Last reply Reply Quote 0
                  • O
                    obrie572 @mitu
                    last edited by

                    👍 I experimented with a few potential solutions. I'll take another look at the fork approach for the scripting events. I originally tried that early on and didn't have success though I may not have been doing it correctly. I'll put together a branch for that later today.

                    I believe I have an alternative working solution here: https://github.com/RetroPie/EmulationStation/compare/master...obrie:game-select-omx-freeze

                    That solution changes the signal handler to have the video component only reap its own pids. Not sure how well that follows best practices, though.

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                    • O
                      obrie572 @obrie572
                      last edited by

                      I've come up with a better, simpler solution: https://github.com/RetroPie/EmulationStation/compare/master...obrie:game-select-omx-freeze-alt

                      The problem is that the SIGCHLD handler is not taking into account that the handler may be called only once when there are multiple child processes to be reaped. In this scenario, the following happens:

                      • The system gamelist view is rendered and the first game is selected
                      • After 3 seconds, the emulationstation process is forked, the SIGCHLD handler is registered, and the video starts playing
                      • When you attempt to navigate down to the next game, both a game-select event is triggered and the video is stopped
                      • Under the right conditions, these 2 events can happen effectively simultaneously resulting in 2 child processes that need to be reaped -- the forked omx process and the system() call to the select-game script
                      • When this happens, a single call is made to the SIGCHLD handler

                      The VideoPlayerComponent's SIGCHLD handler only ever expects there to be a single child reaped. In this case, however, there are multiple child processes to be reaped.

                      So the solution here is fairly straightforward: introduce a somewhat standard solution of reaping child processes until there are no more to be reaped.

                      After this change is made, the freezing issue goes away 🎉

                      @mitu Let me know if you think this is ready for a PR and I'll go ahead and submit one.

                      mituM 1 Reply Last reply Reply Quote 1
                      • mituM
                        mitu Global Moderator @obrie572
                        last edited by

                        It looks ok and it's simpler than replacing system in the runSystemCommand function.

                        O 1 Reply Last reply Reply Quote 0
                        • O
                          obrie572 @mitu
                          last edited by

                          PR created: https://github.com/RetroPie/EmulationStation/pull/790

                          mituM 1 Reply Last reply Reply Quote 1
                          • mituM
                            mitu Global Moderator @obrie572
                            last edited by

                            @obrie572 The modifications have been merged by @pjft, so they they should be available in the -dev branch right now, until promotod to the stable branch.

                            Thanks again for the bug report and the fix!

                            1 Reply Last reply Reply Quote 1
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