Controller Issues (Strange Behavior)
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@veracode
There is some related info in the docs here:
https://retropie.org.uk/docs/RetroArch-Configuration/#autoconfigurations -
@Floob sorry for the long wait,
In /opt/retropie/configs/all/retroarch/autoconfig.
there are 2 files
DragonRise inc. Generic USB Joystick.cfg
DragonRise inc. Generic USB Joystick.cfg.bakthe contents of DragonRise inc. Generic USB Joystick.cfg are
input_device = "DragonRise inc. Generic USB Joystick" input_driver = "udev" input_left_axis = "-0" input_state_slot_decrease_axis = "-0" input_right_axis = "+0" input_state_slot_increase_axis = "+0" input_down_axis = "+1" input_y_btn = "3" input_x_btn = "7" input_menu_toggle_btn = "7" input_b_btn = "2" input_reset_btn = "2" input_a_btn = "4" input_up_axis = "-1" input_select_btn = "0" input_start_btn = "5" input_exit_emulator_btn = "5" input_enable_hotkey_btn = "0"
I remapped the input from ES again but it did not fix the issue
I viewed the doc you linked and attempted to copy the controller config above into the nes file in /opt/retropie/configs/nes/retroarch.cfg
I placed the config above the #include line, relaunched ES and also tried Rebooting the entire system.
but I receive the same error and the controls do not function
update
i did notice however that in the n64 folder there is a file called "InputAutoCfg.ini" and when viewing this file i can see the DragonRise controller inputs mapped there.
here is the contents of InputAutoCfg.ini
; InputAutoCfg.ini for Mupen64Plus SDL Input plugin ; Keyboard_START [Keyboard] plugged = True plugin = 2 mouse = False DPad R = key(100) DPad L = key(97) DPad D = key(115) DPad U = key(119) Start = key(13) Z Trig = key(122) B Button = key(306) A Button = key(304) C Button R = key(108) C Button L = key(106) C Button D = key(107) C Button U = key(105) R Trig = key(99) L Trig = key(120) Mempak switch = key(44) Rumblepak switch = key(46) X Axis = key(276,275) Y Axis = key(273,274) ; Keyboard_END ; DragonRise inc. Generic USB Joystick_START [DragonRise inc. Generic USB Joystick] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 Mempak switch = Rumblepak switch = B Button = button(3) C Button U = button(7) A Button = button(2) C Button D = button(4) Start = button(5) X Axis = axis(0-, 0+) Y Axis = axis(1-, 1+) Z Trig = ; DragonRise inc. Generic USB Joystick_END
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@veracode
It might be worth starting the game in verbose mode, and then pasting the output to pastebin.https://retropie.org.uk/docs/Runcommand/#launch-with-verbose-logging
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@Floob
https://pastebin.com/fhNFt7WBI took look through it but don't really know what to look for and don't see anything extremely obvious to me
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@veracode
Ah, sorry I didnt realise it was that type of controller. I'm afraid the closest I have to this is where I map keyboard keys to the controller, but I dont have experience with the dragonrise.
Does this help?
https://retropie.org.uk/forum/topic/9259/so-close-dragonrise-arcade-sticks-and-button-sets-joystick-on-a-player-reverseshttps://retropie.org.uk/forum/topic/26386/dragonrise-usb-issues
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Can you also post the contents of
$HOME/.emulationstation/es_input.cfg
? I suspect there's a controller name mis-match. -
@Floob
i did read through those before making a new post.
i tried to follow the fixes mentioned in those topics but i dont have those issues.the first topic you linked SO CLOSE! the controllers are working but mapped incorrectly from what i gathered. but i can't get them to work at all outside of menu navigation and n64
i believe the second Dragonrise USB issues has to do with the autoconfig not applying and creating the files that should be in /opt/retropie/configs/all/retroarch/autoconfig as we discussed earlier. but in my case they are created and are there.
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for me this info was located in
/opt/retropie/configs/all/emulationstation<?xml version="1.0"?> <inputList> <inputAction type="onfinish"> <command>/opt/retropie/supplementary/emulationstation/scripts/inputconfiguration.sh</command> </inputAction> <inputConfig type="joystick" deviceName="DragonRise inc. Generic USB Joystick" deviceGUID="03000000790000000600000010010000"> <input name="left" type="axis" id="0" value="-1"/> <input name="right" type="axis" id="0" value="1"/> <input name="down" type="axis" id="1" value="1"/> <input name="y" type="button" id="3" value="1"/> <input name="x" type="button" id="7" value="1"/> <input name="b" type="button" id="2" value="1"/> <input name="a" type="button" id="4" value="1"/> <input name="up" type="axis" id="1" value="-1"/> <input name="select" type="button" id="0" value="1"/> <input name="start" type="button" id="5" value="1"/> </inputConfig> </inputList>
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Hm, there's no name mismatch.
Can you add to/opt/retropie/configs/all/retroarch/autoconfig/DragonRise inc. Generic USB Joystick.cfg
:input_vendor_id = "121" input_product_id = "6"
and start again the emulator, to see if the gamepad is recognized ?
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@mitu
ALMOST IN LITERAL TEARS!
Where do I send the beer or coffee?!?!IT WORKED!!!
Where did that bit of info come from? im looking back through everything ive shared so far and dont see mentions of vendor or product ID
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@veracode said in Controller Issues (Strange Behavior):
Where did that bit of info come from?
Your 1st post:
.. after trying to load a rom in nes i get the message "DragonRise Inc. Generic USB Joystick (121/6) not configured." ..
and this auto profile.
EDIT: I still think there's a name mis-match, the profile from the libretro repo has some spaces at the end, I think they're trimmed by EmulationStation, while RetroArch expects a name with the space at the end.
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I want to thank all three of you! I spent hours trying to figure out why I was having this issue trying so many different things. My setup is nearly identical to @veracode . I was about to ditch the Ubuntu PC and buy a Raspberry Pi.
Thanks to @veracode for asking the question and @Floob and @mitu for getting him (and me) to the solution!
I'll likely donate to this project. Cheers!
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@chicoputo cool to see this helped someone else, somthing additional that might be be helpful.
if you re-map the controls you need to reapply the fix.
not sure what but somthing happens that causes it to default back to error state
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