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    New Comic Book Theme!

    Scheduled Pinned Locked Moved Projects and Themes
    themees themesconcept
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    • A
      AlphaBetaPie @Zenjiro
      last edited by

      @Zenjiro said in New Comic Book Theme!:

      @AlphaBetaPie
      Well I got mine from TMNTturtleguy's templates.
      The font is called Shaka-pow
      Want to make your own you can start here.

      Yup, I actually already have Shaka-pow font (I've been in touch with TMNT Guy directly in the past, who helped me with that). I just figured someone had made a handy-dandy Photoshop file anyone could just edit. At least, that was my hope. :)

      ZenjiroZ 1 Reply Last reply Reply Quote 0
      • A AlphaBetaPie referenced this topic on
      • ZenjiroZ
        Zenjiro @AlphaBetaPie
        last edited by

        @AlphaBetaPie Are you looking for the TIC-80 file? Here is mine it is a GIMP file. Here

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        • A
          AlphaBetaPie @Zenjiro
          last edited by

          @Zenjiro said in New Comic Book Theme!:

          @AlphaBetaPie Are you looking for the TIC-80 file? Here is mine it is a GIMP file. Here

          I was actually looking for an easier template where any/all words could be loaded into and changed on the fly. But based on your video, looks like you have to custom-make each word (instead of just typing into the template and letting it do the work). Is that right?

          ZenjiroZ 1 Reply Last reply Reply Quote 0
          • ZenjiroZ
            Zenjiro @AlphaBetaPie
            last edited by

            @AlphaBetaPie Correct.

            A 1 Reply Last reply Reply Quote 0
            • A
              AlphaBetaPie @Zenjiro
              last edited by

              @Zenjiro said in New Comic Book Theme!:

              @AlphaBetaPie Correct.

              Cool, thanks for the heads up.

              1 Reply Last reply Reply Quote 0
              • S
                smartgenes @Zenjiro
                last edited by

                @Zenjiro said in New Comic Book Theme!:

                @sergio_mikkos hahahahaha well... I fixed it

                It was stupid simple to do.

                I will update it to my fork, but it you want to do it manually, all you need to so is open the comic_book.xml in the text editor of your choice. (I use Notepad++) And edit the following:

                From this:

                <rating name="md_rating">
                         <pos>0.87 0.66</pos>
                         <size>0 0.038</size>
                         <filledPath>./_assets/star_filled.png</filledPath>
                	 <unfilledPath>./_assets/star_empty.png</unfilledPath>
                        </rating>
                

                To This:

                <rating name="md_rating">
                         <pos>0.87 0.66</pos>
                         <size>0 0.038</size>
                	 <unfilledPath>./_assets/star_empty.png</unfilledPath>
                         <filledPath>./_assets/star_filled.png</filledPath>
                        </rating>
                

                What is happening is that when it is applying the images on the screen it first applies the star_filled.png then the star_empty.png, which causes the overlap. So the edit just changes the order of apply the empty star image first, then the filled one.

                Where is the file where you edit this? I think a similar issue was solved with an overlapping "D" in "TIMES PLAYED"?

                What I'd also really like to do is increase the amount of text available in the text box (the <desc> information) in emulation station and also decrease the scroll speed if possible.

                ZenjiroZ S 2 Replies Last reply Reply Quote 0
                • ZenjiroZ
                  Zenjiro @smartgenes
                  last edited by

                  @smartgenes Yeah it was a simple change. My fork also already has that applied.

                  S 1 Reply Last reply Reply Quote 0
                  • S
                    smartgenes @Zenjiro
                    last edited by smartgenes

                    @Zenjiro Thanks, sorry for the noobish question but where is the file located, it'll save me pottering about all over the place for an hour...

                    And do you mean already with the text box scrolling applied?

                    ZenjiroZ 1 Reply Last reply Reply Quote 0
                    • ZenjiroZ
                      Zenjiro @smartgenes
                      last edited by

                      @smartgenes It is here. I have not updated much because of IRL stuff. And I am focusing on actually playing on my setup now rather than tweaking it constantly.

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                      • S
                        smartgenes @Zenjiro
                        last edited by

                        @Zenjiro I meant the theme file(s) for editing but sure I guess I will add your fork too.

                        ZenjiroZ 1 Reply Last reply Reply Quote 0
                        • ZenjiroZ
                          Zenjiro @smartgenes
                          last edited by Zenjiro

                          @smartgenes Templates can be found here

                          S 1 Reply Last reply Reply Quote 0
                          • S
                            smartgenes @Zenjiro
                            last edited by

                            @Zenjiro No, I mean where are the files located on the Pi which I could edit in a terminal with nano. Thanks loads!

                            S 1 Reply Last reply Reply Quote 0
                            • S
                              smartgenes @smartgenes
                              last edited by smartgenes

                              @smartgenes Maybe it's obvious to others, but it's: cd /etc/emulationstation/themes/ComicBook where you can sudo nano comic_book.xml
                              If it's obvious a 10 second answer is still helpful, if not help would be good but anyway, now I can cause damage to the file at my leisure...

                              1 Reply Last reply Reply Quote 0
                              • S
                                smartgenes @smartgenes
                                last edited by

                                @smartgenes I found out the file for scroll speed is here and would have to be edited in the source code strangely enough:

                                https://github.com/RetroPie/EmulationStation/blob/master/escore/src/components/ScrollableContainer.cpp

                                (It defines a constant called AUTOSCROLL_SPEED.)
                                So, my workaround is just adding the title of game, Some Game (1988) and a blank line in the description ( <desc> in the gamelist.XML) which at least gives more reading time.

                                But the text limit is odd, surely an almost infinite space should be available for text in the scroll box?

                                For TMNTturtleguy's ComicBook theme, switching the order of <filledPath> and <unfilledPath> didn't work on its own (the file is also in ./art/ rather than /asset/ ). But changing the <pos> value from 0.87 to 0.82 worked.

                                Also changing the <pos> value from 0.88 to 0.86 under lbl_playcount fixed the issue of the overlapping text in "last played".

                                LolonoisL ClydeC 2 Replies Last reply Reply Quote 0
                                • LolonoisL
                                  Lolonois @smartgenes
                                  last edited by

                                  I implemented a patch a while ago to let the user control the description scroll, because the reading speed depends on many factors (Theme/Font, Displaysize, Lightning, Vocabulary of description text, reading abilities of user, ...)

                                  What the patch enables in a nutshell:
                                  Hotkey held/released: Description scrolling stops/continues
                                  Hotkey held + Up/Down: Scroll description Up respective Down

                                  https://retropie.org.uk/forum/topic/31981/control-scrolling-of-game-description-in-emulationstation

                                  You can upvote there to make it more likely to get it into the mainline of ES.

                                  S 1 Reply Last reply Reply Quote 0
                                  • ClydeC
                                    Clyde @smartgenes
                                    last edited by

                                    @smartgenes said in New Comic Book Theme!:

                                    So, my workaround is just adding the title of game, Some Game (1988) and a blank line in the description ( <desc> in the gamelist.XML) which at least gives more reading time.

                                    I once made a one-liner for RetroPie's command shell that adds x number of lines at the beginning or end of each game's description of a given system.

                                    S 1 Reply Last reply Reply Quote 0
                                    • S
                                      smartgenes @Clyde
                                      last edited by

                                      @Clyde Yes, I read your post with the added lines script. I wondered if the scroll box would include those lines as part of its line count? If so, it's not so useful yet to me, as I'm already short of lines for description.

                                      ClydeC 1 Reply Last reply Reply Quote 0
                                      • S
                                        smartgenes @Lolonois
                                        last edited by

                                        @Lolonois That's a great idea, for sure I would upvote a way to move up and down the text box. Only some clowns downvoted my posts so I need three up votes to be able to vote again.

                                        Any idea what is controlling the box's line limit? I can't see why it would need any limit at all.

                                        LolonoisL 1 Reply Last reply Reply Quote 0
                                        • ClydeC
                                          Clyde @smartgenes
                                          last edited by Clyde

                                          @smartgenes Alas, I don't know if the limit applies to the lines or characters of the description, i.e. if /n counts as only one or two characters or a line.

                                          But you can test that easily by just adding 10 /n or so and see where the text stops being displayed compared to no empty lines.

                                          S 1 Reply Last reply Reply Quote 0
                                          • S
                                            smartgenes @Clyde
                                            last edited by smartgenes

                                            @Clyde @Lolonois I've just noticed that if you switch to another console and back, then the scrolling text box doesn't reset - it continues from where it last was. So you can read the rest of the text. So emulationstation is "seeing" all the text but arbitrarily stops it after some count. So it should be changeable somehow.

                                            1 Reply Last reply Reply Quote 0
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