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    (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)

    Scheduled Pinned Locked Moved Ideas and Development
    mariomario 64nintendo 64sm64sm64pc
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    • ?
      A Former User @DolphinCube
      last edited by

      @theautisticgamer
      2 things:
      Did you run

      rm -rf build
      

      and did you run it with external data 1?

      1 Reply Last reply Reply Quote 0
      • S
        sglueckspilz @A Former User
        last edited by

        Hey there,

        maybe you have a Tipp for me.

        I am playing arround with my PI 4.
        I installed Retropie 4.7. and updated to 4.7.9 yesterday.

        I have installed Mario64 in default Emulator.
        Running good.

        The I have installed the SM64PC Version.
        Also is running good.

        Then I haved installed die SM64EX Version with sm64redrawn-master
        I have tried in different ways.
        Also with - git checkout 685efc81c

        Mario is starting, but it is unplayable slow. Audio is also lagging.

        Have you any tipps for me? Have I forgottend something. I have read some post, that I have to enable opengl options???

        I have done:

        sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev

        git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git

        Copy Mario Rom + redawn package to
        <pre>sm64ex
        ┗ build
        ┗ us_pc
        ┗ res
        ┗ gfx
        ┣ actors
        ┣ levels
        ┗ textures</pre>

        rm -rf build

        And startet the Game with
        #!/bin/bash
        /home/pi/sm64ex/build/<ROM=REGION>_pc/sm64.us.f3dex2e.arm %U

        Do you know why is the game so slow and the normal PC Version running good?

        Thanks you!

        ? 2 Replies Last reply Reply Quote 0
        • ?
          A Former User @sglueckspilz
          last edited by A Former User

          @sglueckspilz
          It might be OpenGL but otherwise I see no problems.

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          • ?
            A Former User @sglueckspilz
            last edited by

            @sglueckspilz
            Actually @Krakatoa showed these instructions for sm64 redrawn:
            Build sm64ex with the sm64redrawn texture pack - Assumes you are building us versions

            Step 1: Run this command

            Sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev

            Step 2: Git clone sm64ex

            git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
            Step 3: Take your .z64 file of Super Mario 64 and put it in the files. Note change the code to your rom name in your roms directory.

            cp RetroPie/roms/n64/Mario.z64 sm64ex/baserom.us.z64

            Step 4: Build

            cd sm64ex
            make VERSION=us TARGET_RPI=1 -j4

            Step 5: rm -rf build

            Step 6: Create a build folder and a gfx and res folder under the sm64ex folder
            build\us_pc\res\gfx
            <pre>sm64ex
            ┗ build
            ┗ us_pc
            ┗ res
            ┗ gfx
            ┣ actors
            ┣ levels
            ┗ textures</pre>

            <b>(Master Clone)</b>
            If you git clone the master you can just copy the gfx folder into your res directory and that's it.

            Step 7: download the zip package sm64redrawn sm64redrawn and unzip

            step 8: copy the contents of the gfx folder and alt folder from the extracted sm64redrawn zip into the res folder created in step 6 (alt folder contains icon updates etc.)

            step 9: cd sm64ex

            Step 10:

            make VERSION=us TARGET_RPI=1 -j4 EXTERNAL_DATA=1
            Step 9: Create a .sh file, name it sm64pc.sh, and put the following code in it:

            #!/bin/bash
            /home/pi/sm64ex/build/us_pc/sm64.us.f3dex2e.arm %U
            Step 10: Move the .sh file into /home/pi/RetroPie/roms/ports

            S 1 Reply Last reply Reply Quote 0
            • S
              sglueckspilz @A Former User
              last edited by

              @luddo183

              Thanks!

              I have rebuild again. This it is running a little little better now. mmmhh

              I noticed if I switch to windowed mo de, the game is running already in normal speed.
              But then it is only in the left corner. 640*480 on an Full HD Screen :-(

              Maybe I will setup the pi 4 complety new.
              Are there some checks that I can do?

              Thank you

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @sglueckspilz
                last edited by

                @sglueckspilz
                For what?

                1 Reply Last reply Reply Quote 0
                • vic-viper-001V
                  vic-viper-001
                  last edited by vic-viper-001

                  I usually fail at pi-related installations, but managed to get this working on my first try. Major kudos for these instructions! I do have one question however...

                  I have splashscreens for everything in my Retropie setup. It's the splashscreens from this post:
                  https://retropie.org.uk/forum/topic/4611/runcommand-system-splashscreens

                  Has anybody found a way to change this initial screen:
                  P_20210614_191615.jpg

                  Into something like this:
                  launching.png

                  1 Reply Last reply Reply Quote 0
                  • retropieuser555R
                    retropieuser555
                    last edited by

                    So I recently got ahold of the Retroflag GPI case which runs a pi 0 w. Out of sheer curiosity, if I attempted to build this, will it just fail outright? Has anyone tried it yet (granted I expect a slow framerate but I'm curious how slow)

                    Pi 5 4GB

                    Retroflag GPI with raspberry pi zero 2 w/ wifi

                    Retroachievements:- lovelessrapture

                    1 Reply Last reply Reply Quote 0
                    • M
                      MissingThe80s
                      last edited by

                      I've tried this. Followed all the instructions, but I get an error. Can anyone help me out?

                      /usr/bin/ld: cannot find -lGLESv2
                      collect2: error: ld returned 1 exit status
                      Makefile:1031: recipe for target 'build/us_pc/sm64.us.f3dex2e.arm' failed
                      make: *** [build/us_pc/sm64.us.f3dex2e.arm] Error 1
                      rm build/us_pc/bin/ccm_skybox.c build/us_pc/bin/bbh_skybox.c build/us_pc/bin/clouds_skybox.c build/us_pc/bin/wdw_skybox.c build/us_pc/bin/water_skybox.c build/us_pc/bin/bits_skybox.c build/us_pc/bin/bitfs_skybox.c build/us_pc/bin/ssl_skybox.c build/us_pc/bin/cloud_floor_skybox.c build/us_pc/sound/sequences/00_sound_player.o build/us_pc/bin/bidw_skybox.c
                      
                      
                      1 Reply Last reply Reply Quote 0
                      • W WhiteT982 referenced this topic on
                      • DolphinCubeD
                        DolphinCube
                        last edited by

                        so compiled the game and the second I boot it up I get a segmentation fault. It does load the settings but then it gives me that error. Is there a fix for that?

                        retropieuser555R 1 Reply Last reply Reply Quote 0
                        • retropieuser555R
                          retropieuser555 @DolphinCube
                          last edited by

                          @TheAutisticGamer segment fault is sometimes because it's built on a machine that's different architecture. Are you using a pi4 or a PC/x64 machine by any chance?

                          Pi 5 4GB

                          Retroflag GPI with raspberry pi zero 2 w/ wifi

                          Retroachievements:- lovelessrapture

                          DolphinCubeD 1 Reply Last reply Reply Quote 0
                          • DolphinCubeD
                            DolphinCube @retropieuser555
                            last edited by

                            @retropieuser555 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                            @TheAutisticGamer segment fault is sometimes because it's built on a machine that's different architecture. Are you using a pi4 or a PC/x64 machine by any chance?

                            yeah im using a pi 4. Is that the problem?

                            retropieuser555R 1 Reply Last reply Reply Quote 0
                            • retropieuser555R
                              retropieuser555 @DolphinCube
                              last edited by

                              @TheAutisticGamer pi4 should be fine. Have you got your code you used? TARGET_RPI=1 should get you the pi4 version no problem

                              Pi 5 4GB

                              Retroflag GPI with raspberry pi zero 2 w/ wifi

                              Retroachievements:- lovelessrapture

                              DolphinCubeD 1 Reply Last reply Reply Quote 0
                              • DolphinCubeD
                                DolphinCube @retropieuser555
                                last edited by

                                @retropieuser555 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                                @TheAutisticGamer pi4 should be fine. Have you got your code you used? TARGET_RPI=1 should get you the pi4 version no problem

                                lemme try recompiling it. I did use that command. It could be the fact that I was trying to use a mod that could require something the pi doesnt have. But IDK

                                1 Reply Last reply Reply Quote 1
                                • R
                                  rasbon94
                                  last edited by

                                  This might be a little late and i am aware that this is an old post. I tried following the guide but is seems i am stuck at step 3. it wont recognize as a directory. has anybody else encountered this. must admit i am quite new to this.

                                  retropieuser555R 1 Reply Last reply Reply Quote 0
                                  • retropieuser555R
                                    retropieuser555 @rasbon94
                                    last edited by

                                    @rasbon94 you can also manually copy the .z64 file into the folder if you have an app that lets you explore via SSH /SFTP, if that's any help to you?

                                    Pi 5 4GB

                                    Retroflag GPI with raspberry pi zero 2 w/ wifi

                                    Retroachievements:- lovelessrapture

                                    R 1 Reply Last reply Reply Quote 0
                                    • R
                                      rasbon94 @retropieuser555
                                      last edited by

                                      @retropieuser555 thanks a lot that seemed to have done the trick :)

                                      1 Reply Last reply Reply Quote 1
                                      • retropieuser555R
                                        retropieuser555
                                        last edited by

                                        Just a side note. I attempted this on Pi 5 with bookworm and it works perfectly fine. I haven't attempted any of the high res mods but hopefully they'll work given the higher specs

                                        Pi 5 4GB

                                        Retroflag GPI with raspberry pi zero 2 w/ wifi

                                        Retroachievements:- lovelessrapture

                                        1 Reply Last reply Reply Quote 0
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