Removing redundant ROMS in a FBN ROMsets
-
-
@George-Spiggott I just want to chime in, too. I was using the All Killer, No Filler list(s). This list tries to filter out all the games, which have a very similar gameplay, so you end up with only original and good games. I even have my Arcade folder sorted into the different categories the list suggests (SMUPS, PLATFORM, etc.)
I just found out, that the list was merged into the Arcade Manager. I have not used it, but it looks really nice!
-
@barbudreadmon Thanks. Are those .dat files compatible with Romcentre? I can't seem to get them to work. Should I use them with something else?
-
@George-Spiggott said in Removing redundant ROMS in a FBN ROMsets:
Are those .dat files compatible with Romcentre?
I wouldn't be able to tell, i only use clrmamepro, however they are standard dat files so they are supposed to work with any dat software.
Maybe you downloaded the html page containing the dat file instead of the actual dat file ? This is a common mistake. -
@barbudreadmon said in Removing redundant ROMS in a FBN ROMsets:
Maybe you downloaded the html page containing the dat file instead of the actual dat file ? This is a common mistake.
Most likely. The
fbneo
arcade dat loads ok in RomCenter 4.1.1, the format is read fine. -
I came back to this after a break. Right clicking on the file produces a small .dat file that is incomplete. Going to download and saving the .dat.txt, then renaming it, works. Perhaps a quirk of my browser or a schoolboy error on my part. It all works perfectly now. Thanks @barbudreadmon and everyone else who replied.
[edit] I also got Spectrum games working in FBN. Is there an onscreen keyboard?
-
@George-Spiggott said in Removing redundant ROMS in a FBN ROMsets:
I also got Spectrum games working in FBN. Is there an onscreen keyboard?
I don't know if retroarch has such a feature. FBNeo itself expects keyboard inputs.
-
@barbudreadmon I think Fuze's onscreen keyboard is built into the core.
-
@George-Spiggott ok, that's not something we have
-
@barbudreadmon It is kind of odd that RA doesn't have something. A lot of cores must be duplicating a very similar thing.
-
@George-Spiggott Indeed, that kind of feature definitely makes a lot more sense in the frontend than built-in inside the core.
With most people using a real keyboard when emulating computers, i suppose that's a low-priority feature, and afaik no dev wants to work on retroarch's input code. -
@barbudreadmon This has got me thinking. My main setup is on a projector (as a second screen), fairly far from my PC. Maybe I should invest in one of those Xbox controller keyboards. I've already assigned my mouse functions to the controller with JoytoKey for this very purpose.
What I really need is an AI that works out which button is needed to select Kempston joystick and automatically presses it for me and then assigns the start game key to the start button. #notreally
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.