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    Removing redundant ROMS in a FBN ROMsets

    Scheduled Pinned Locked Moved General Discussion and Gaming
    finalburn neoromsetsemulationstaton
    20 Posts 7 Posters 1.9k Views
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    • George SpiggottG
      George Spiggott @barbudreadmon
      last edited by

      @barbudreadmon Thanks. Are those .dat files compatible with Romcentre? I can't seem to get them to work. Should I use them with something else?

      Currently running:
      Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
      ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

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      • B
        barbudreadmon @George Spiggott
        last edited by

        @George-Spiggott said in Removing redundant ROMS in a FBN ROMsets:

        Are those .dat files compatible with Romcentre?

        I wouldn't be able to tell, i only use clrmamepro, however they are standard dat files so they are supposed to work with any dat software.
        Maybe you downloaded the html page containing the dat file instead of the actual dat file ? This is a common mistake.

        FBNeo developer - github - forum

        mituM 1 Reply Last reply Reply Quote 1
        • mituM
          mitu Global Moderator @barbudreadmon
          last edited by

          @barbudreadmon said in Removing redundant ROMS in a FBN ROMsets:

          Maybe you downloaded the html page containing the dat file instead of the actual dat file ? This is a common mistake.

          Most likely. The fbneo arcade dat loads ok in RomCenter 4.1.1, the format is read fine.

          George SpiggottG 1 Reply Last reply Reply Quote 0
          • George SpiggottG
            George Spiggott @mitu
            last edited by George Spiggott

            I came back to this after a break. Right clicking on the file produces a small .dat file that is incomplete. Going to download and saving the .dat.txt, then renaming it, works. Perhaps a quirk of my browser or a schoolboy error on my part. It all works perfectly now. Thanks @barbudreadmon and everyone else who replied.

            [edit] I also got Spectrum games working in FBN. Is there an onscreen keyboard?

            Currently running:
            Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
            ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

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              barbudreadmon @George Spiggott
              last edited by

              @George-Spiggott said in Removing redundant ROMS in a FBN ROMsets:

              I also got Spectrum games working in FBN. Is there an onscreen keyboard?

              I don't know if retroarch has such a feature. FBNeo itself expects keyboard inputs.

              FBNeo developer - github - forum

              George SpiggottG 1 Reply Last reply Reply Quote 0
              • George SpiggottG
                George Spiggott @barbudreadmon
                last edited by

                @barbudreadmon I think Fuze's onscreen keyboard is built into the core.

                Currently running:
                Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
                ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

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                  barbudreadmon @George Spiggott
                  last edited by

                  @George-Spiggott ok, that's not something we have

                  FBNeo developer - github - forum

                  George SpiggottG 1 Reply Last reply Reply Quote 0
                  • George SpiggottG
                    George Spiggott @barbudreadmon
                    last edited by

                    @barbudreadmon It is kind of odd that RA doesn't have something. A lot of cores must be duplicating a very similar thing.

                    Currently running:
                    Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
                    ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

                    B 1 Reply Last reply Reply Quote 0
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                      barbudreadmon @George Spiggott
                      last edited by barbudreadmon

                      @George-Spiggott Indeed, that kind of feature definitely makes a lot more sense in the frontend than built-in inside the core.
                      With most people using a real keyboard when emulating computers, i suppose that's a low-priority feature, and afaik no dev wants to work on retroarch's input code.

                      FBNeo developer - github - forum

                      George SpiggottG 1 Reply Last reply Reply Quote 0
                      • George SpiggottG
                        George Spiggott @barbudreadmon
                        last edited by

                        @barbudreadmon This has got me thinking. My main setup is on a projector (as a second screen), fairly far from my PC. Maybe I should invest in one of those Xbox controller keyboards. I've already assigned my mouse functions to the controller with JoytoKey for this very purpose.

                        What I really need is an AI that works out which button is needed to select Kempston joystick and automatically presses it for me and then assigns the start game key to the start button. #notreally

                        Currently running:
                        Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
                        ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

                        1 Reply Last reply Reply Quote 0
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