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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.

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    • FollyF
      Folly @barbudreadmon
      last edited by

      @barbudreadmon said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

      @folly i just finished that list

      Thank you for the lot of work you have done 😊
      Very cool to see that we now have great support almost all games.
      Perhaps I will some tests with other romsets too, but I think we are very good now.
      When I have some time, I will convert my roms to FBNeo romsets to test them.

      1 Reply Last reply Reply Quote 1
      • FollyF
        Folly
        last edited by Folly

        In this thread many coleco roms have been added to FBNeo.
        I have made a small script that will convert all the these roms to fbneo rom-sets.

        Perhaps it's not perfect, but it will work on most files.
        Make sure you :

        • (always be sure you have backups)
        • update fbneo from source so the roms will work and the new dat-file can be used in this script
        • add coleco.rom,colecoa.rom,czz50.rom,svi603.rom to the rom directory
        • cd to your rom directory
        • check if crc32 is installed on your computer otherwise install it first (check with "crc32 *")
        #make the directory fbneo_zips inside the rom directory
        mkdir fbneo_zips
        #list only the roms you want to convert and use every file to automate things
        ls -w1 *.rom|grep -v coleco.rom|grep -v colecoa.rom|grep -v cczz50.rom|grep -v svi.rom|while read line
        do 
        #get the crc of the rom
        crc=$(crc32 "$line")
        #read the fbneo name from the dat using the crc if there is a match, with no match the string becomes empty
        fbneo_name=$(cat '/opt/retropie/libretrocores/lr-fbneo/dats/FinalBurn Neo (ClrMame Pro XML, ColecoVision only).dat'|grep -B 4 $crc|grep "game name"| cut -d '"' -f 2)
        #check if it isn't empty and output all the data and create the zip file
        if [[ -n "$fbneo_name" ]];then
        echo $crc $line $fbneo_name
        zip fbneo_zips/$fbneo_name.zip "$line" coleco.rom colecoa.rom czz50.rom svi603.rom
        fi
        #until every file is done
        done
        
        

        Just copy and paste this in the terminal or make your own script file.
        Good luck !

        Edit :
        Year 2025
        Above script doesn't work any more, you can find the fixed one over here :
        Post 13 : B how to build coleco romset for fbneo ?

        1 Reply Last reply Reply Quote 1
        • mituM
          mitu Global Moderator
          last edited by mitu

          @folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

          #This file can be removed, it seems to be a temporary file created by zip
          rm "fbneo_zips/.zip"

          This is most likely a broken filename or stray newline that generates this, zip doesn't create any temporary .zip files.

          FollyF 1 Reply Last reply Reply Quote 0
          • FollyF
            Folly @mitu
            last edited by Folly

            @mitu

            Thanks for the information ;-)

            I made a small mistake.
            I used a condition instead of an if function.
            So the zip line used the empty strings and the not wanted strings also, therefor creating the not wanted .zip file.
            I have updated the script, the problem should be solved now.

            DTEAMD 1 Reply Last reply Reply Quote 0
            • DTEAMD
              DTEAM @Folly
              last edited by

              @folly
              Hi folly , I didn't found an equivalent for fbneo (for those games)

              Do you know if they exist?

              Capture.PNG

              FollyF B 2 Replies Last reply Reply Quote 0
              • FollyF
                Folly @DTEAM
                last edited by Folly

                @dteam

                They exist.
                They are in the retropie-archive of cva...... .

                1 Reply Last reply Reply Quote 0
                • B
                  barbudreadmon @DTEAM
                  last edited by

                  @dteam

                  • Stone of Wisdom exists (romset is named stonew)
                  • We got the Destructor romset from 1984 (romset is named destruct)
                  • I don't see the 4 others, so i guess we don't emulate them ?

                  I'll add the 4 missing games and the 2010 variant of Destructor later today.

                  FBNeo developer - github - forum

                  DTEAMD 1 Reply Last reply Reply Quote 3
                  • DTEAMD
                    DTEAM @barbudreadmon
                    last edited by

                    @barbudreadmon said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

                    @dteam

                    Stone of Wisdom exists (romset is named stonew)
                    We got the Destructor romset from 1984 (romset is named destruct)
                    I don't see the 4 others, so i guess we don't emulate them ?

                    I'll add the 4 missing games and the 2010 variant of Destructor later today.

                    Thanks !

                    1 Reply Last reply Reply Quote 0
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                    • S
                      stoogesfan87 @Folly
                      last edited by stoogesfan87

                      @Folly Except for one problem. I can't find BIOS_XP.ROM or mecha-8-2013.rom. What can I do?

                      FollyF 1 Reply Last reply Reply Quote 0
                      • FollyF
                        Folly @stoogesfan87
                        last edited by Folly

                        @stoogesfan87

                        Check this post / thread :
                        The great Super Game Module mystery / post 13

                        Mecha-8 is a homebrew game and can be found on cvaddict.

                        1 Reply Last reply Reply Quote 0
                        • R
                          rimoco
                          last edited by rimoco

                          I know it's been a while, but I was able to fix the issue with bluemsx by changing the option "Cart Mapper Type (Restart)" to "Auto" and saving an override for the directory only.
                          I prefer bluemsx over the others emulators due to it been the one supporting Retroachievements.

                          Hope that helps!

                          FollyF 1 Reply Last reply Reply Quote 0
                          • FollyF
                            Folly @rimoco
                            last edited by Folly

                            @rimoco

                            For lr-bluemsx the option "Cart Mapper Type (Restart)" to "Auto" is on by default at least on my image.
                            I tried mecha-8 but it doesn't work like you said.

                            Which game did you use, was it mecha-8 ?
                            What did you save exactly ?

                            Can you give some more information ?

                            R 1 Reply Last reply Reply Quote 0
                            • R
                              rimoco @Folly
                              last edited by

                              @Folly

                              I tried several games from the original Colecovision romset, such as: Antartic Adventure, Boulder Dash, Burger Time, Keystone Keepers and so on, all working fine.

                              B 1 Reply Last reply Reply Quote 0
                              • B
                                barbudreadmon @rimoco
                                last edited by

                                @rimoco said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

                                I tried several games from the original Colecovision romset

                                This topic is mostly about coleco adam & sgm games

                                FBNeo developer - github - forum

                                DTEAMD 1 Reply Last reply Reply Quote 0
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                                • DTEAMD
                                  DTEAM @barbudreadmon
                                  last edited by

                                  Coleco Homebrews now supported by MAME 0.265

                                  1 Reply Last reply Reply Quote 1
                                  • FollyF
                                    Folly
                                    last edited by

                                    My script, from version 0265.01, will add the sgm module when installing coleco or colecop from the script.
                                    Seems the sgm module doesn't affect normal games when the sgm module is inserted.
                                    That way all supported non-sgm and sgm games can be played with the same runcommand.

                                    1 Reply Last reply Reply Quote 1
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