Development of module-script generator for lr-mess, lr-mame and mame standalone
-
@bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly do you know about how long it usually takes for the update to show up in the binary? I went to add Tiger Pit-Fighter today and when it didn't work saw I am still on .261, and that's still where the binary is. I tried to install from source and gave up after 6+ hours, decided I should just be patient.
If you do it from source it's recommended to edit the module-script and add more swap then it should probably compile within 6 hours with a PI4.
Most of the time the binary is added within the first 10 days of a new release. -
@Retrodade said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@bbilford83 I'm getting it to work in Mame but not the retroarch mame / I updated both
might be why I'm not getting ctvboy going I'll have to keep an eye out for updatesHow did you update, source or binary ?
-
@Folly source
-
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
If you do it from source it's recommended to edit the module-script and add more swap then it should probably compile within 6 hours with a PI4.
Most of the time the binary is added within the first 10 days of a new release.I think you warned me about that previously and I had forgotten. But I will just be patient and wait for the binary, even with my fan my pi was throwing heat warnings throughout the compiling and it makes me nervous...
-
@Retrodade said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
also "Double Dragon II: The Revenge and Mighty Max"
what's the game zips name? in newest MAME ?Probably for the next update (MAME 0.263), not available at the moment
-
@bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
If you do it from source it's recommended to edit the module-script and add more swap then it should probably compile within 6 hours with a PI4.
Most of the time the binary is added within the first 10 days of a new release.I think you warned me about that previously and I had forgotten. But I will just be patient and wait for the binary, even with my fan my pi was throwing heat warnings throughout the compiling and it makes me nervous...
If the swap isn't enough it will stick on a certain point.
Heat warnings are not that dangerous if you didn't alter the warning temperature in the config.txt.
By default the cpu will throttle the cpu clock down so the temperature goes down.
The disadvantage is that the compiling will take much longer. -
I compiled it and placed it on the gdrive.
Should be install-able from the script :
mame_0.262_arm7l_gcc8_rpi4.7zBtw :
I changed swap to 10240 in the module-script.
I use an RPI4 8Gb so here ultimately about 2700 swap is really added.
It took about 4:30 hours without using coolers and overclocking. -
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
I compiled it and placed it on the gdrive.
Should be install-able from the script :
mame_0.262_arm7l_gcc8_rpi4.7zBtw :
I changed swap to 10240 in the module-script.
I use an RPI4 8Gb so here ultimately about 2700 swap is really added.
It took about 4:30 hours without using coolers and overclocking.Thank you very much @Folly! Forgive my ignorance but could you explain how I go about installing it?
Edit: I realize now you mean through your script, I will give that a shot in a bit (TV I can do it on is being used ATM).
Edit 2: Got it working, didn't even realize you can select old binaries to install on the script, that is neat! It also had me learn how to use standalone MAME for the art, I've only used lr-mame before in general :). Pit-Fighter sure is weird.
-
@Folly I started to look at the two Brick Game handhelds and if you'd take some feedback, I am not entirely sure they really belong as "classich" rather than "allin1." They seem more like the bittboy and such, no? The brke23p2 one dates to 1993 and says it is 96 in 1. The "Echo Key" one I can't find an original publication year but it also looks much later than the classich ones, no? I think it is also a multiple-games-in-one kind of thing.
@Retrodade if you are still looking for art for those two, I made some good transparency images. Here they are if you want them.
-
@bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly I started to look at the two Brick Game handhelds and if you'd take some feedback, I am not entirely sure they really belong as "classich" rather than "allin1." They seem more like the bittboy and such, no? The brke23p2 one dates to 1993 and says it is 96 in 1. The "Echo Key" one I can't find an original publication year but it also looks much later than the classich ones, no? I think it is also a multiple-games-in-one kind of thing.
@Retrodade if you are still looking for art for those two, I made some good transparency images. Here they are if you want them.
thank you!
-
@bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly I started to look at the two Brick Game handhelds and if you'd take some feedback, I am not entirely sure they really belong as "classich" rather than "allin1." They seem more like the bittboy and such, no? The brke23p2 one dates to 1993 and says it is 96 in 1. The "Echo Key" one I can't find an original publication year but it also looks much later than the classich ones, no? I think it is also a multiple-games-in-one kind of thing.
Well, indeed it's kinda difficult to categorise precisely, though I think, because of the LC-display (no color) it's correct for classich.
You should ask @DTEAM, as he did put them in that category. -
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly I started to look at the two Brick Game handhelds and if you'd take some feedback, I am not entirely sure they really belong as "classich" rather than "allin1." They seem more like the bittboy and such, no? The brke23p2 one dates to 1993 and says it is 96 in 1. The "Echo Key" one I can't find an original publication year but it also looks much later than the classich ones, no? I think it is also a multiple-games-in-one kind of thing.
Well, indeed it's kinda difficult to categorise precisely, though I think, because of the LC-display (no color) it's correct for classich.
You should ask @DTEAM, as he did put them in that category.I agree it's fairly tough to categorize... some of the VFDs in Classich had a few different colors too :). I guess to me just having a whole bunch of games on one handheld makes it more like allin1 but I understand it either way.
By the way, kind of random but my other (much bigger) hobby is collecting vintage Japanese watches, and going through the classic handhelds that aren't emulated made me learn that Citizen Watch Company (the one that, along with Seiko, are the biggest/oldest in Japan) actually made Game and Watch knockoff handhelds. They aren't dumped/emulated yet so I bought a couple, kind of fun to have my worlds collide. My wife lost her cell phone last week and I actually loaned her one to be her morning alarm :).
-
@Retrodade is there a way to give this game a green background art to simulate the screen?
-
@bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
I am not entirely sure they really belong as "classich" rather than "allin1."
I agree for GA888 but for Brick Game, it's now a classich from a group of handheld consoles. see here . But it's also a Tetris bootleg... hard to choose
Thanks for your images , can I use them for my gamelist on the gdrive?
-
@Folly would this be right for emulator config on ctvboy?
mame = "/opt/retropie/emulators/mame/mame %BASENAME%"that's what I'm using to attempt to launch ctvboy
-
@Retrodade said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly would this be right for emulator config on ctvboy?
mame = "/opt/retropie/emulators/mame/mame %BASENAME%"that's what I'm using to attempt to launch ctvboy
No, you can't use RetroPies default runcommand.
My script will generate this :
mame-ctvboy-basename = "/opt/retropie/emulators/mame/mame -rompath /home/pi/RetroPie/BIOS/mame;/home/pi/RetroPie/roms/ctvboy -v -c -ui_active -statename ctvboy/%BASENAME% ctvboy %BASENAME% -view %BASENAME%"If you have luck the most basic would be :
mame-most-basic = "/opt/retropie/emulators/mame/mame ctvboy %BASENAME%" -
@DTEAM said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Thanks for your images , can I use them for my gamelist on the gdrive?
Of course, go right ahead.
-
Busy building up the 0262 database.
Did I understand correctly, GA888 needs to go to all_in1 now ?
Right now I have GA888 under classich. -
The new 0262 script is almost ready but not yet online.
I need to check it first because I added some stuff and curly bracketed all vars.
Hope I can add it today but it still can take a while.The new mame0262 database is already online.
You should be able to select the new database in an older script.
That way you should be able to install ctvboy.
Let me know if that works. -
@Folly I think that is what @DTeam was saying? Not my call of course but I agree at least that one should be there.
Excited to try .262, I'll get ctvboy scraped and described very soon. Edit: switching to 262 database worked fine, and I have ctvboy up and running! Funny little system. Working on getting a gamelist up and running now.
FYI on a totally unrelated topic I have been taking a slight break from XEGS to go back to fmtmarty, because I realized there were some games missing there from before I realized that the apostrophes were stopping games from loading. There are a bunch of games that load but have no working controls, and I think those might be ones that would only work with a keyboard/mouse. If by any chance you (or anyone reading this) have a Marty system running on your build, I'd love a second opinion before I give up on them. I don't want to keep any that required a keyboard/mouse to play, but a lot of them have been really good. So far the list is:
Castles
Castles II
Operation Wolf (found a video on youtube saying even on original Marty hardware this needed a mouse... it is basically a perfect arcade port but has a hilarious loading screen)
Populous and the Promised Lands
PowerMonger
The Secret of Monkey Island (oddly, the cursor moves fine with the Marty or Towns controller plugged in, but can't select anything... also, Monkey Island 2 works fine!)That's all so far.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.