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    Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5

    Scheduled Pinned Locked Moved General Discussion and Gaming
    dolphingamecubewiiwiiware
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    • retropieuser555R
      retropieuser555 @AwesomeKingClem
      last edited by

      This post is deleted!
      1 Reply Last reply Reply Quote 0
      • AwesomeKingClemA
        AwesomeKingClem @abj
        last edited by AwesomeKingClem

        @retropieuser555 👀👀👀

        Pi Model: Pi 5
        Power Supply: Official Pi 5 Power Supply
        RetroPie Version: 4.8.6
        Built From: retropie_setup.sh script on Raspbian official full x64 img
        Devices: N64 Controller (2)
        Help needed!
        https://retropie.org.uk/forum/topic/35172/mkdd-tint-issue-rpi5

        abjA 1 Reply Last reply Reply Quote 0
        • abjA
          abj @AwesomeKingClem
          last edited by

          @AwesomeKingClem said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

          @abj 👀👀👀

          Sorry i don't understand what this means.

          `Please be patient, my English is not very good.`

          AwesomeKingClemA 1 Reply Last reply Reply Quote 0
          • AwesomeKingClemA
            AwesomeKingClem @abj
            last edited by AwesomeKingClem

            @abj It's nothing important. Just a joke because @retropieuser555 deleted his post, and he was responding to one of mine.

            Edit: OOH I tagged the wrong person. My bad.

            Pi Model: Pi 5
            Power Supply: Official Pi 5 Power Supply
            RetroPie Version: 4.8.6
            Built From: retropie_setup.sh script on Raspbian official full x64 img
            Devices: N64 Controller (2)
            Help needed!
            https://retropie.org.uk/forum/topic/35172/mkdd-tint-issue-rpi5

            1 Reply Last reply Reply Quote 0
            • abjA
              abj @mitu
              last edited by

              @mitu said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

              @abj said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

              This is it. You have to start the game from The Gui for the above to work. The game will change automatically the disk and with the press of start bottom will continue to next disk.

              I think if you create an .m3u file and toggle the aforementioned option, starting the game from the playlist file should work without invoving the GUI. But I don't think .m3u is enabled by default in EmulationStation for the Wii/GC systems.

              I managed to test this and it's working! Disk changed successfully without to launch the game from the Gui. I had to do the following:

              -First added to the Gui the path for gamecube roms.
              -Set Dolphin option: Automatically change disks.
              -Add .m3u support for Doplhin in the es_systems.cfg

              `Please be patient, my English is not very good.`

              retropieuser555R 1 Reply Last reply Reply Quote 0
              • retropieuser555R
                retropieuser555 @abj
                last edited by

                @abj you don't need to use a hotkey to change the disk then using that?

                abjA 1 Reply Last reply Reply Quote 0
                • abjA
                  abj @retropieuser555
                  last edited by abj

                  @retropieuser555
                  Disk changed automatically without to press any button or open the Gui.

                  I tested with Resident Evil 1. Because i didn't find a save file to try the disk swap, i rename the Disk 1 to be the Disk 2 and to 2 to be 1 in the m3u file.

                  When i start the game (Disk2) from ES (m3u shortcut), in one point, game ask for Disk 1.Then a message appear that disk changing automatically and finally the game start from Disk1.

                  `Please be patient, my English is not very good.`

                  retropieuser555R 1 Reply Last reply Reply Quote 1
                  • retropieuser555R
                    retropieuser555 @abj
                    last edited by

                    @mitu is there a way in the dolphin.sh to set the path but it gives the user's name rather than say pi?

                    [General]
                    ISOPath0 = /home/pi/RetroPie/roms/gc
                    [Core]
                    AutoDiscChange = True
                    

                    Then we could have this setup by default for users when installing dolphin?

                    mituM 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @retropieuser555
                      last edited by

                      @retropieuser555 said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

                      @mitu is there a way in the dolphin.sh to set the path but it gives the user's name rather than say pi?

                      Look at the existing scriptmodule, a .ini file is already created on the 1st installation. You can use either $user or $home to refer to the installation user or the user's home path (not to be confused with $USER or $HOME).

                      1 Reply Last reply Reply Quote 1
                      • abjA
                        abj
                        last edited by abj

                        Another one parameter we can add to dolphin.ini 'file, is to hide the yellow letters that appearing in the upper left corner when a game starts.

                        [Interface]
                        OnScreenDisplayMessages = False
                        

                        `Please be patient, my English is not very good.`

                        retropieuser555R 1 Reply Last reply Reply Quote 0
                        • retropieuser555R
                          retropieuser555 @abj
                          last edited by retropieuser555

                          @abj I find those useful to be honest, I keep it set so I know my game has saved and I can switch it off safely. Or if the wiimote has connected properly etc. The bigger solution would be some kind of answer we had for the mupen64plus.sh script that looks at your controller and maps it if it doesn't exist in the config yet. Especially for things like hotkey. It could be possible seeing as dolphin now follows SDL's standardised Button East, West etc.

                          Anyway getting ahead of myself there, not sure how much interest in GameCube on pi 5 there is aside from a handful of us on here

                          mituM 1 Reply Last reply Reply Quote 1
                          • mituM
                            mitu Global Moderator @retropieuser555
                            last edited by

                            @retropieuser555 said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

                            The bigger solution would be some kind of answer we had for the mupen64plus.sh script that looks at your controller and maps it if it doesn't exist in the config yet. Especially for things like hotkey.

                            I have something in the works here, but not yet complete since I want to see if the settings can be mapped to a profile to be loaded automatically, especially since Dolphin doesn't have the concept of 'auto-configuration'.

                            retropieuser555R 1 Reply Last reply Reply Quote 2
                            • retropieuser555R
                              retropieuser555 @mitu
                              last edited by

                              @mitu https://wiki.dolphin-emu.org/index.php?title=GameINI_(Controller_Settings)

                              I guess you could at command line level change the PadProfile1 when booting depending on the controllers.

                              But then the hotkey is inside it's own .ini, so not sure how you'd get around that

                              mituM 1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @retropieuser555
                                last edited by

                                @retropieuser555 said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

                                @mitu https://wiki.dolphin-emu.org/index.php?title=GameINI_(Controller_Settings)

                                Yes, that's part of the solution, the other part is the hotley mapping and determining which profiles to load (for multiple controllers).

                                1 Reply Last reply Reply Quote 0
                                • abjA abj referenced this topic on
                                • retropieuser555R
                                  retropieuser555
                                  last edited by

                                  it's not functional fully yet but managed to install dolphin-emu with Retroachievements built

                                  AwesomeKingClemA 1 Reply Last reply Reply Quote 1
                                  • AwesomeKingClemA
                                    AwesomeKingClem @retropieuser555
                                    last edited by

                                    @retropieuser555
                                    8eb7a6bc-71b5-4bef-b2a1-60d692313056-image.png

                                    Pi Model: Pi 5
                                    Power Supply: Official Pi 5 Power Supply
                                    RetroPie Version: 4.8.6
                                    Built From: retropie_setup.sh script on Raspbian official full x64 img
                                    Devices: N64 Controller (2)
                                    Help needed!
                                    https://retropie.org.uk/forum/topic/35172/mkdd-tint-issue-rpi5

                                    1 Reply Last reply Reply Quote 0
                                    • abjA abj referenced this topic on
                                    • TPRT
                                      TPR
                                      last edited by

                                      How have you been getting multi-disc games to work?

                                      I've tried using an m3u file but lr-dolphin doesn't seem to load it.

                                      for example. .m3u file contains:

                                      /home/pi/RetroPie/roms/gc/B/Baten1.rvz
                                      /home/pi/RetroPie/roms/gc/B/Baten2.rvz

                                      but then it just kicks me back to ES with the following error in my log:

                                      [libretro INFO] 38:09:360 DolphinLibretro/Boot.cpp:177 N[Video]: Using GFX backend: Vulkan
                                      [libretro ERROR] 38:09:360 DolphinLibretro/Boot.cpp:193 E[BOOT]: Could not boot /home/pi/RetroPie/roms/gc/B/Baten.m3u. M3U contains no paths
                                      [ERROR] [Content]: Failed to load content

                                      Any ideas?

                                      I 1 Reply Last reply Reply Quote 0
                                      • I
                                        ionx @TPR
                                        last edited by ionx

                                        @TPR
                                        I haven't tried this emulator yet, but I believe that all libretro emulators work the same.

                                        So, try the .m3u file structure like this:

                                        game_disk1.rvz
                                        game_disk2.rvz
                                        

                                        Or like this:

                                        game (Disk 1).rvz
                                        game (Disk 2).rvz
                                        
                                        TPRT 1 Reply Last reply Reply Quote 0
                                        • TPRT
                                          TPR @ionx
                                          last edited by TPR

                                          @ionx said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

                                          @TPR
                                          I haven't tried this emulator yet, but I believe that all libretro emulators work the same.

                                          So, try the .m3u file structure like this:

                                          game_disk1.rvz
                                          game_disk2.rvz
                                          

                                          Or like this:

                                          game (Disk 1).rvz
                                          game (Disk 2).rvz
                                          

                                          I did... same error. :(

                                          EDIT: I should mention that all my other .m3u files are working just fine on all my other consoles: Saturn, Dreamcast, X68000, etc, etc... so this is not my first rodeo with the format.

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                                          • retropieuser555R
                                            retropieuser555
                                            last edited by retropieuser555

                                            So someone over on reddit pointed this out and have been testing a little bit. For certain games playing with the under clock function seems to help smooth some of the games out that were on the edge of playability. So things like skies of Arcadia have a few slowdowns but putting the under clock to 70% seems to have smoothed that out. It might be worth playing with those settings for some games to see what it fixes. Although for a few it makes no real difference (Luigi's Mansion for example)

                                            I 1 Reply Last reply Reply Quote 1
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