Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.
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- Stone of Wisdom exists (romset is named
stonew
) - We got the Destructor romset from 1984 (romset is named
destruct
) - I don't see the 4 others, so i guess we don't emulate them ?
I'll add the 4 missing games and the 2010 variant of Destructor later today.
- Stone of Wisdom exists (romset is named
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@barbudreadmon said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
Stone of Wisdom exists (romset is named stonew)
We got the Destructor romset from 1984 (romset is named destruct)
I don't see the 4 others, so i guess we don't emulate them ?I'll add the 4 missing games and the 2010 variant of Destructor later today.
Thanks !
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@Folly Except for one problem. I can't find BIOS_XP.ROM or mecha-8-2013.rom. What can I do?
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Check this post / thread :
The great Super Game Module mystery / post 13Mecha-8 is a homebrew game and can be found on
cvaddict
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I know it's been a while, but I was able to fix the issue with bluemsx by changing the option "Cart Mapper Type (Restart)" to "Auto" and saving an override for the directory only.
I prefer bluemsx over the others emulators due to it been the one supporting Retroachievements.Hope that helps!
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For lr-bluemsx the option "Cart Mapper Type (Restart)" to "Auto" is on by default at least on my image.
I triedmecha-8
but it doesn't work like you said.Which game did you use, was it
mecha-8
?
What did you save exactly ?Can you give some more information ?
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I tried several games from the original Colecovision romset, such as: Antartic Adventure, Boulder Dash, Burger Time, Keystone Keepers and so on, all working fine.
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@rimoco said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
I tried several games from the original Colecovision romset
This topic is mostly about coleco adam & sgm games
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Coleco Homebrews now supported by MAME 0.265
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My script, from version 0265.01, will add the sgm module when installing
coleco
orcolecop
from the script.
Seems the sgm module doesn't affect normal games when the sgm module is inserted.
That way all supported non-sgm and sgm games can be played with the same runcommand.
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