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    Sega Model 3: Scriptmodule added to RetroPie-Setup

    Scheduled Pinned Locked Moved General Discussion and Gaming
    supermodel3segamodel3emu2-playerlightgun
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    • rogg23R
      rogg23
      last edited by

      @DirtBagXon said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

      https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/57cdcfbad0f8bb42518283a30e9f1c345000f845/scriptmodules/emulators/supermodel3.sh

      Renamed Assets to Assets_old, reran with the new scriptmodule in your link. The Assets directory is created, but it is empty.

      DirtBagXonD 1 Reply Last reply Reply Quote 0
      • DirtBagXonD
        DirtBagXon @rogg23
        last edited by

        @rogg23 said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

        @DirtBagXon said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

        https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/57cdcfbad0f8bb42518283a30e9f1c345000f845/scriptmodules/emulators/supermodel3.sh

        Renamed Assets to Assets_old, reran with the new scriptmodule in your link. The Assets directory is created, but it is empty.

        I dunno then, I don't have a Retropie setup to check, the BASH globbing check worked fine in my local machines. Maybe there are RetroPie helper checks someone can add to the PR to look for empty folders, I don't see any in https://retropie.org.uk/api/helpers_8sh.html

        Otherwise It'll have to wait until I get a Retropie setup at some point.

        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @DirtBagXon
          last edited by

          @DirtBagXon I'll take a look. Ideally you'd want that folder copied everytime. Does it need to be in $conf_dir or the emulator looks also under $inst_dir/Assets ?

          DirtBagXonD 2 Replies Last reply Reply Quote 0
          • DirtBagXonD
            DirtBagXon @mitu
            last edited by

            @mitu said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

            @DirtBagXon I'll take a look. Ideally you'd want that folder copied everytime. Does it need to be in $conf_dir or the emulator looks also under $inst_dir/Assets ?

            @rogg23 said he created it in:

            /opt/retropie/configs/arcade/supermodel3/Assets

            So I guess that's under $conf_dir

            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

            1 Reply Last reply Reply Quote 0
            • DirtBagXonD
              DirtBagXon @mitu
              last edited by

              @mitu said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

              Ideally you'd want that folder copied everytime.

              I did initially, but then though if someone adds their own custom crosshair, it probably shouldn't overwrite....

              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @DirtBagXon
                last edited by

                @DirtBagXon said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                I did initially, but then though if someone adds their own custom crosshair, it probably shouldn't overwrite....

                Are the filenames hardcoded or they can be customized (haven't looked at the config file to see) ? If they can be customized, then users can choose a different name.

                DirtBagXonD 1 Reply Last reply Reply Quote 0
                • DirtBagXonD
                  DirtBagXon @mitu
                  last edited by

                  @mitu said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                  @DirtBagXon said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                  I did initially, but then though if someone adds their own custom crosshair, it probably shouldn't overwrite....

                  Are the filenames hardcoded or they can be customized (haven't looked at the config file to see) ? If they can be customized, then users can choose a different name.

                  Yeah, you would think there was an option to customize names, but there isn't:

                  p1crosshair.bmp
                  p2crosshair.bmp

                  Src/OSD/SDL/Crosshair.cpp:    const std::string p1CrosshairFile = Util::Format() << FileSystemPath::GetPath(FileSystemPath::Assets) << "p1crosshair.bmp";
                  Src/OSD/SDL/Crosshair.cpp:    const std::string p2CrosshairFile = Util::Format() << FileSystemPath::GetPath(FileSystemPath::Assets) << "p2crosshair.bmp";
                  

                  In reality I'm not certain who would customize them, but...

                   

                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                  DirtBagXonD 1 Reply Last reply Reply Quote 0
                  • DirtBagXonD
                    DirtBagXon @DirtBagXon
                    last edited by DirtBagXon

                    I'm gonna take a guess, but I think I may have needed to use $md_build instead of $md_inst for the copy, as Assets is never copied to the install dir.

                        if isPlatform "x86"; then
                            # "main" repo has an Assets folder for custom crosshairs
                            mkUserDir "$conf_dir/Assets"
                            # If the folder is empty, populate it.
                            if [ -z "$(ls -A $conf_dir/Assets)" ]; then  
                                cp -f "$md_build/Assets/"* "$conf_dir/Assets/"
                            fi   
                        fi
                    

                    Just a hunch.

                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                    mituM 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @DirtBagXon
                      last edited by

                      @DirtBagXon $md_build is only available on source installs, to make sure this works for binary installs/distributions, Assets needs to be included in the installation. Something like this works - it always copies the bitmaps, overwriting any custom files added by the user though.

                      DirtBagXonD 1 Reply Last reply Reply Quote 0
                      • DirtBagXonD
                        DirtBagXon @mitu
                        last edited by

                        @mitu said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                        @DirtBagXon $md_build is only available on source installs, to make sure this works for binary installs/distributions, Assets needs to be included in the installation. Something like this works - it always copies the bitmaps, overwriting any custom files added by the user though.

                        Ok, I see, didn't think about the binary installs. I have searched and I can't see any repos, or forum posts, with other/alternate crosshair graphics, and they are a fairly specific .bmp format, so I think it's pretty safe to just overwrite them. Seems to just have fulfilled the PR authors wants. I would just go with that, makes sense.

                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                        mituM 1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @DirtBagXon
                          last edited by

                          @DirtBagXon said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                          I would just go with that, makes sense.

                          Sure, PR already opened.

                          mituM 1 Reply Last reply Reply Quote 1
                          • mituM
                            mitu Global Moderator @mitu
                            last edited by

                            @mitu said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                            Sure, PR already opened.

                            .. and merged. From now on, the Assets folder will also be copied during installation/update.

                            1 Reply Last reply Reply Quote 2
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