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    Video Preview in EmulationStation

    Scheduled Pinned Locked Moved Ideas and Development
    emulationstatioraspberry pivideo
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    • hansolo77H
      hansolo77
      last edited by

      That almost looks like my "Alma Mater" GameEx. :) I was just talking about my NES build on that forum saying how I wish there was a way to use video snaps. Now you're talking! My only question would be, is the Pi system capable of maintaining stability with that? I'm already bummed that the skin I want to use breaks because of the number of systems I'm using. I figured something intensive such as video snaps would probably never be a possibility. I can't wait to see how this progresses!

      Who's Scruffy Looking?

      1 Reply Last reply Reply Quote 1
      • fieldofcowsF
        fieldofcows
        last edited by

        @Floob - thanks! Yes, if there is enough interest then I'll try and get this pulled into a central location. Up until a few days ago I haven't looked at EmulationStation for a while and didn't realise the original author had stopped developing it. I'd love to collaborate with any future development on EmulationStation.

        @hansolo77 - The theme I'm using is a mish-mash of a few different bits and pieces: It's based on the default detailed theme view with the arcade cabinet image borrowed from the "HS Arcade - MAME -Main Menu" them from the hyperspin forums along with a few modifications by myself. I'm a SW engineer and not artistic in any way so it's the best I can do.

        I was wondering how the Pi would cope with the video but it seems to cope just fine. I have a RPi2 which I'll try it on as I've only tried the RPi3 at the moment. I've made it so the time it takes between selecting a game and the video starting is configurable - 1 second in my YouTube video. This means that when fast scrolling it doesn't try to load and unload each one. Adding video clips should be no more demanding on the Pi than any other theme except when it's playing.

        1 Reply Last reply Reply Quote 1
        • FloobF
          Floob
          last edited by

          That would be great if there is a centralised project to move the development of ES on RetroPie forward.
          I think everyone would love to see some progress with that front-end.

          You will find lots of guys happy to help out with the aesthetic side of themes such as @lilbud and @Rookervik

          You may get some ideas for the video playback from how Attract Mode does this:
          https://retropie.org.uk/forum/topic/93/attract-mode-with-retropie-alternative-to-emulationstation

          Please read the Docs before asking a new question.
          RetroPie Help Guides: https://goo.gl/3gcNsT

          1 Reply Last reply Reply Quote 1
          • RionR
            Rion @Floob
            last edited by

            @Floob said in Video Preview in EmulationStation:

            That looks really promising! Very impressive :)

            Perhaps you should collaborate with these guys:
            https://retropie.org.uk/forum/topic/3121/emulationstation-mod/220

            @Zigurana @jacobfk20 @ben_thatmustbeme

            Yes please do 😉

            FBNeo rom filtering
            Mame2003 Arcade Bezels
            Fba Arcade Bezels
            Fba NeoGeo Bezels

            1 Reply Last reply Reply Quote 1
            • R
              robertybob @fieldofcows
              last edited by

              @fieldofcows OMFG this makes me extremely happy!!!

              How does having a video preview affect theming? Does the positioning work the same as artwork?

              Also, what software are you using to play the video - Omxplayer?

              fieldofcowsF 1 Reply Last reply Reply Quote 2
              • GtBFilmsG
                GtBFilms
                last edited by

                Nice!

                I played about with attract mode previously because I like the idea of video previews but it became a bit unmanageable with long ROM lists.

                This looks like a happy medium, where I can have my video previews (and updated marquee image - nice!) without all the additional micro-managing involved in seperate attractmode menus.

                Looking forward to trying this out, thanks.

                RionR 1 Reply Last reply Reply Quote 1
                • fieldofcowsF
                  fieldofcows @robertybob
                  last edited by

                  @robertybob So, I've added a new VideoGameListView which is based on the DetailedGameListView where the md_image item has been renamed to md_marquee and there is a new <video> component named "md_video". Probably best shown with an example:

                  <theme>
                  	<formatVersion>3</formatVersion>
                  	<view name="video">
                  		<image name="md_marquee">
                  			<pos>0.0293 0.039</pos>
                  			<origin>0.0 0.0</origin>
                  			<size>0.5488 0.181</size>
                  		</image>
                  		<video name="md_video">
                  			<pos>0.3050 0.472</pos>
                  			<origin>0.5 0.5</origin>
                  			<size>0.3740 0.3540</size>
                  			<delay>1.0</delay>
                  		</video>
                  	    	<text name="md_publisher">
                  			...
                  

                  Then the gamelist.xml is defined like this:

                  	<game>
                  		<path>./1944.zip</path>
                  		<name>1944 - the loop master (000620 USA)</name>
                  		<desc>1944 - the loop master (000620 USA)</desc>
                  		<video>/home/pi/Games/config/videos/1944.xmv</video>
                  		<marquee>/home/pi/Games/config/marquees/1944.png</marquee>
                  		<rating>0.5</rating>
                  		<releasedate>20000101T000000</releasedate>
                  		<developer>Capcom / 8ing / Raizing</developer>
                  		<publisher>2000 Capcom / 8ing / Raizing</publisher>
                  		<genre>Shooter / Flying Vertical</genre>
                  		<players></players>
                  	</game>
                  

                  Any suggestions for how this can be improved are very welcome :)

                  I am using libvlc for the video rendering. This renders into a buffer that then gets imported into an OpenGL texture for display. This will allow for some of the effects seen in Attract Mode videos in the future if we want to add them. I used vlc because I thought I could make use of the hardware acceleration on the rPI but it is not currently using it and, in fact, does not seem to be necessary at least on the rPI3 that I am using.

                  1 Reply Last reply Reply Quote 2
                  • N
                    Nismo
                    last edited by

                    This is absolutely amazing!!

                    Please can you share with us a windows binary build? Please! Please!

                    Thank you very much, great work. Regards.

                    fieldofcowsF 1 Reply Last reply Reply Quote 0
                    • RionR
                      Rion @GtBFilms
                      last edited by

                      @GtBFilms said in Video Preview in EmulationStation:

                      Nice!

                      I played about with attract mode previously because I like the idea of video previews but it became a bit unmanageable with long ROM lists.

                      This looks like a happy medium, where I can have my video previews (and updated marquee image - nice!) without all the additional micro-managing involved in seperate attractmode menus.

                      Looking forward to trying this out, thanks.

                      This is where emumovies comes in. They have tools that will make it easier to maintaining your video snaps.

                      A lifetime subscription is the way to go.
                      Have never regretted it one sec.

                      FBNeo rom filtering
                      Mame2003 Arcade Bezels
                      Fba Arcade Bezels
                      Fba NeoGeo Bezels

                      hansolo77H 1 Reply Last reply Reply Quote 2
                      • fieldofcowsF
                        fieldofcows @Nismo
                        last edited by

                        @Nismo I can share a Linux or RPi build but I haven't got a WIndows toolchain setup for EmulationStation yet. If I get time tomorrow I'll see what I can do.

                        Anyone else interested in giving this a try?

                        N FloobF 2 Replies Last reply Reply Quote 2
                        • hansolo77H
                          hansolo77 @Rion
                          last edited by

                          @Rion Well said. I'm a close friend of Circo and his emumovies. Been a lifetime member for years and years. Haven't updated my sets on my gaming PC in a while though, probably outta. Been working on setting up a RetroPie.

                          @fieldofcows I would definitely be willing to test this, but I know very little. I've only been a member of the site for like 3 days, and only just started building my RetroPie in the last 2. Perhaps some day. :)

                          Who's Scruffy Looking?

                          1 Reply Last reply Reply Quote 0
                          • N
                            Nismo @fieldofcows
                            last edited by

                            @fieldofcows of course i want to test.

                            Maybe i could try to install VS2010 in my computer and try to compile myself if you give me source code. But i never did before...

                            fieldofcowsF 1 Reply Last reply Reply Quote 1
                            • FloobF
                              Floob @fieldofcows
                              last edited by

                              @fieldofcows Sure, I could test it and put a video overview up if you like?

                              Please read the Docs before asking a new question.
                              RetroPie Help Guides: https://goo.gl/3gcNsT

                              1 Reply Last reply Reply Quote 2
                              • fieldofcowsF
                                fieldofcows @Nismo
                                last edited by

                                @Nismo I'll try to see if it builds on Windows today. If you or anyone else want to try to build from source then you can download it from my github

                                N 1 Reply Last reply Reply Quote 1
                                • Z
                                  Zigurana
                                  last edited by

                                  Hey, good work!
                                  The youtube vid is very promising.
                                  The initial halting when going into the gamelist, is that because of the video loading / libvlc starting up ?

                                  If you ever want to have someone else have look at your code, and you can handle stupid questions, don't hesitate to drop me a line. I am looking for a coding buddy myself, and combining efforts seems like a fun way to bring ES to the next level!

                                  If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                                  1 Reply Last reply Reply Quote 3
                                  • N
                                    Nismo @fieldofcows
                                    last edited by Nismo

                                    @fieldofcows I'm trying to compile to windows from Linux Lite (Ubuntu 16.04.1 LTS) using Mingw64.

                                    First problem i encountered is Mingw64 can't find freeimage so i did this change on CMakeLists.txt:

                                    #finding necessary packages
                                    #-------------------------------------------------------------------------------
                                    if(${GLSystem} MATCHES "Desktop OpenGL")
                                    find_package(OpenGL REQUIRED)
                                    else()
                                    find_package(OpenGLES REQUIRED)
                                    endif()
                                    find_package(Freetype REQUIRED)
                                    find_package(SDL2 REQUIRED)
                                    find_package(Boost REQUIRED COMPONENTS system filesystem date_time locale)
                                    find_package(Eigen3 REQUIRED)
                                    find_package(CURL REQUIRED)
                                    find_package(VLC REQUIRED)

                                    #add ALSA for Linux
                                    if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
                                    find_package(ALSA REQUIRED)
                                    endif()

                                    FIND_PATH( FREEIMAGE_INCLUDE_PATH FreeImage.h
                                        /usr/include
                                        /usr/local/include
                                        /sw/include
                                        /opt/local/include
                                        DOC "The directory where FreeImage.h resides")
                                    FIND_LIBRARY( FREEIMAGE_LIBRARY
                                        NAMES FreeImage freeimage libfreeimage libfreeimage-3.15.2
                                        PATHS
                                        /usr/lib64
                                        /usr/lib
                                        /usr/local/lib64
                                        /usr/local/lib
                                        /sw/lib
                                        /opt/local/lib
                                        DOC "The FreeImage library")
                                    

                                    #-------------------------------------------------------------------------------

                                    Now i have not freeimage error while compiling, but any message about freeimage. I'm sure latest version of freeimage is installed.

                                    Now Mingw64 can't find vlc library, and i don't know what to do or where to point. I have installed libvlc-dev.

                                    This is my Mingw64 script:

                                    cmake -DFREETYPE_INCLUDE_DIRS=/usr/include/freetype2/ -DFREETYPE_LIBRARY=/usr/include/freetype2/ft2build.h -DFREEIMAGE_INCLUDE_DIRS=/usr/include/ -DFREEIMAGE_LIBRARY=/usr/include/FreeImage.h -DSDL2_INCLUDE_DIR=/usr/include/SDL2/ -DSDL2_LIBRARY=/usr/include/SDL2/SDL.h -DBOOST_LIBRARYDIR=/usr/lib/x86_64-linux-gnu/ -DCURL_LIBRARY=/usr/include/curl/curl.h -DVLC_INCLUDE_DIR=/usr/include/vlc/ -DVLC_LIBRARY=/usr/include/vlc/libvlc.h -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER=/usr/bin/x86_64-w64-mingw32-gcc -DCMAKE_CXX_COMPILER=/usr/bin/x86_64-w64-mingw32-c++

                                    Any help whould be appreciate, thanx.

                                    #-------------------------------------------------------------------------------

                                    fieldofcowsF 1 Reply Last reply Reply Quote 0
                                    • fieldofcowsF
                                      fieldofcows @Nismo
                                      last edited by

                                      @Nismo Is MinGW64 a supported build environment for EmulationStation? I don't know much about it but I would have thought you would need to build all the dependencies (including libvlc) using the mingw64 toolchain for this to work rather than trying to build against the linux headers and libraries.

                                      I was hoping to get a windows environment setup over the weekend but I didn't find much time. I did manage to get it nearly working though using Visual Studio 2015. It all builds but I'm getting link errors. It shouldn't take much to get it working except some of my time of which I don't have much!

                                      N 1 Reply Last reply Reply Quote 1
                                      • N
                                        Nismo @fieldofcows
                                        last edited by Nismo

                                        @fieldofcows if you read about mingw64 it's not much difference about compiling for windows from ubuntu, anyway if you need a PC with windows to make test and make an windows environment setup i can let you use mine trought teamviewer. No problems with that. Mi PC is your PC. If i can contribute with my computer, i'm happy to help with the project.
                                        intel core i7 4790k 8gb ram. Windows 10. You will work with an 250GB SSD because all my HDD are full.

                                        what do you think?

                                        fieldofcowsF 1 Reply Last reply Reply Quote 0
                                        • fieldofcowsF
                                          fieldofcows @Nismo
                                          last edited by

                                          @Nismo That's a kind offer however I've got development systems coming out my ears! When working on EmulationStation I build on my Linux system before copying the source over to RPi and building on that. The only reason I'm trying to setup a Windows build is to provide a pre-built binary for anyone that wants to try it on Windows.

                                          If you have an Ubuntu system, why don't you try building the native Linux version rather than waiting for a Windows build or messing about with MinGW?

                                          As I said, I'm nearly there and will drop a some prebuilt binaries somewhere so people can pick them up and try out the video preview.

                                          N 2 Replies Last reply Reply Quote 1
                                          • N
                                            Nismo @fieldofcows
                                            last edited by Nismo

                                            @fieldofcows I just install linux only for compiling... because for compiling in windows i need to install a lot of things, so i installed linux in a pendrive only for compiling but not successful.

                                            Also I want to compile the program because i want to translate to my native languaje. Whould be great if ES can read strings from an strings.xml file so we can translate it for the kids.

                                            The only reason i use windows is because of the games... you know... origin.. uplay... steam...

                                            My pc is your pc if you need it. Regards.

                                            1 Reply Last reply Reply Quote 1
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