MAME ROW #10 - Forgotten Worlds
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@meleu Sorry I'm working away from home just now so haven't had the chance to test out this weeks selection. Will hopefully manage to take a look and vote before the deadline though!
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Pretty good selection this week.
I liked the old-school feel of S.P.Y, although it's not really made up it's mind whether it wants to be a Shinobi clone or a clone of a game I can't remember the name of, but had you play as a soldier advancing into the screen in sort of 3D while a bunch of pixellated enemies poured towards you.
I loved the cartoon style of Wrestle War, but as others have mentioned it doesn't appear to require too much skill apart from button mashing, and the flipped view thing is disorientating and unnecessary.
Forgotten Worlds looks awesome. As @pjft mentioned, it needs rotary controls configured. I configured a PS3 controller right joystick to perform rotation left and right. Luckily the fire button will auto-fire if held down, so it's just about playable like that.
Would still certainly benefit from the proper original controller though I reckon.
I pressed TAB on MAME2003 to bring up this menu, then changed the input for this specific game only:
I set the Dial Analog Dec and Dial Analog Inc controls to my PS3 right stick left and right. Everything else I left as default.
It still seems a bit haphazard to control though, so this week my vote is going to go to Wrestle War!
I'll probably keep all of these on my cab to play around with though.
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Forgotten Worlds won. A shooter with a auto fire button? Great! Now let me see how can I substitute the rotation device...
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Edit: added images.
What I did (RetroPie, mame2003):- Needs a keyboard or a joystick with the R2 button.
- Press tab on keyboard or R2 on joystick to acces the MAME2003 Main Menu.
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Go to Input (this game)
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Go to the end of the list. There are 2 Dial configs for each player. The first Dial makes your warrior rotate anticlockwise, and the second one makes him rotate clockwise.
As I'm using an arcade controller I put the rotation buttons next to the fire button. Maybe players with joystick will prefer other buttons (such as L and R).
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@meleu Thanks! I didn't know you could get to another menu by plugging in a keyboard and pressing
Tab
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you can also press R2 to access this menu, if you have a controller where this is bound.
although i think really the issue is that this game apparently doesn't have sensible defaults. i need to check.
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@dankcushions I think the defaults are decent. To be honest I didn't even think about rotating until someone here mentioned it.
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@GtBFilms said in MAME ROW #10:
Pretty good selection this week.
I liked the old-school feel of S.P.Y, although it's not really made up it's mind whether it wants to be a Shinobi clone or a clone of a game I can't remember the name of, but had you play as a soldier advancing into the screen in sort of 3D while a bunch of pixellated enemies poured towards you.
I loved the cartoon style of Wrestle War, but as others have mentioned it doesn't appear to require too much skill apart from button mashing, and the flipped view thing is disorientating and unnecessary.
Forgotten Worlds looks awesome. As @pjft mentioned, it needs rotary controls configured. I configured a PS3 controller right joystick to perform rotation left and right. Luckily the fire button will auto-fire if held down, so it's just about playable like that.
Would still certainly benefit from the proper original controller though I reckon.
I pressed TAB on MAME2003 to bring up this menu, then changed the input for this specific game only:
I set the Dial Analog Dec and Dial Analog Inc controls to my PS3 right stick left and right. Everything else I left as default.
It still seems a bit haphazard to control though, so this week my vote is going to go to Wrestle War!
I'll probably keep all of these on my cab to play around with though.
that's not mame2003. advmame, at a guess.
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@dankcushions I think he's on a PC, not a Pi
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@dankcushions I liked the defaults. Are you talking about the options at Analog Controls?
BTW I've updated my previous post adding images from RetroPie/mame2003.
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@obsidianspider said in MAME ROW #10:
@dankcushions I think he's on a PC, not a Pi
mame2003 menus look the same on all platforms (solid black)
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@meleu said in MAME ROW #10:
@dankcushions I liked the defaults. Are you talking about the options at Analog Controls?
i say it because people are changing them :P if they are bound to somewhere sensible already then i won't change anything... i need to test
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@obsidianspider Ooops, you're right, I did it on the PC. I mistakenly thought I was running Mame2003 on there too, but obviously not.
Sorry for (my) confusion, there.
I'll have a go on the rpi tonight, looks like @meleu 's instructions should do the trick, thanks.
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I guess not a lot of love for Forgotten Worlds this week. I have been very busy the past few days, but I'm going to give it a good try tomorrow.
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@obsidianspider Yeah. I played in coop with a friend and it was fun, but in advanced stages I realized that an actual analog device to rotate helps a lot.
It's not a great game for a scoring contest. But it was fun to play it.
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I guess my 39400 won't be difficult to beat!
Watching the attract sequence shows there's a lot of weapon upgrades available that I never got anywhere near.
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@GtBFilms said in MAME ROW #10:
there's a lot of weapon upgrades available that I never got anywhere near.
didn't you go shopping?!
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@meleu I did, but could only afford the economy homing missiles - the story of my life!
:-)
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Did anyone else have problems with the high score list saving in this one? I have the hiscore.dat sitting in /home/pi/RetroPie/BIOS/mame2003/ as specified in the wiki, and there is file for the game in /home/pi/RetroPie/roms/arcade/mame2003/hi/, but for some reason it doesn't remember the high score table between sessions.
Other games rememeber the high score table fine.
Not a major issue, just odd.
I played this again for a while last night and still can't beat my 1-credit score, but I did give myself a stack of credits to get a bit further and after buying the 'every direction fire' gun at the second shop, the whole game gets a whole lot easier.
I suspect the first stages are harder than originally designed because I'm not using the correct hardware. It takes the guy quite a long time to turn round, and I think a 2-joystick control method like Robotron 2064 would have worked better for emulation.
It's still an enjoyable game though. Nice powerups and just enough mayhem going on at the same time without becoming too chaotic!
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I got back late last night, will still try to play this today or during this week and see how it goes and report back. I've always been curious about this game - only played the ZX Spectrum version back in the day.
Cheers!
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