MAME ROW #10 - Forgotten Worlds
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@meleu Thanks! I didn't know you could get to another menu by plugging in a keyboard and pressing
Tab
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you can also press R2 to access this menu, if you have a controller where this is bound.
although i think really the issue is that this game apparently doesn't have sensible defaults. i need to check.
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@dankcushions I think the defaults are decent. To be honest I didn't even think about rotating until someone here mentioned it.
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@GtBFilms said in MAME ROW #10:
Pretty good selection this week.
I liked the old-school feel of S.P.Y, although it's not really made up it's mind whether it wants to be a Shinobi clone or a clone of a game I can't remember the name of, but had you play as a soldier advancing into the screen in sort of 3D while a bunch of pixellated enemies poured towards you.
I loved the cartoon style of Wrestle War, but as others have mentioned it doesn't appear to require too much skill apart from button mashing, and the flipped view thing is disorientating and unnecessary.
Forgotten Worlds looks awesome. As @pjft mentioned, it needs rotary controls configured. I configured a PS3 controller right joystick to perform rotation left and right. Luckily the fire button will auto-fire if held down, so it's just about playable like that.
Would still certainly benefit from the proper original controller though I reckon.
I pressed TAB on MAME2003 to bring up this menu, then changed the input for this specific game only:
I set the Dial Analog Dec and Dial Analog Inc controls to my PS3 right stick left and right. Everything else I left as default.
It still seems a bit haphazard to control though, so this week my vote is going to go to Wrestle War!
I'll probably keep all of these on my cab to play around with though.
that's not mame2003. advmame, at a guess.
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@dankcushions I think he's on a PC, not a Pi
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@dankcushions I liked the defaults. Are you talking about the options at Analog Controls?
BTW I've updated my previous post adding images from RetroPie/mame2003.
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@obsidianspider said in MAME ROW #10:
@dankcushions I think he's on a PC, not a Pi
mame2003 menus look the same on all platforms (solid black)
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@meleu said in MAME ROW #10:
@dankcushions I liked the defaults. Are you talking about the options at Analog Controls?
i say it because people are changing them :P if they are bound to somewhere sensible already then i won't change anything... i need to test
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@obsidianspider Ooops, you're right, I did it on the PC. I mistakenly thought I was running Mame2003 on there too, but obviously not.
Sorry for (my) confusion, there.
I'll have a go on the rpi tonight, looks like @meleu 's instructions should do the trick, thanks.
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I guess not a lot of love for Forgotten Worlds this week. I have been very busy the past few days, but I'm going to give it a good try tomorrow.
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@obsidianspider Yeah. I played in coop with a friend and it was fun, but in advanced stages I realized that an actual analog device to rotate helps a lot.
It's not a great game for a scoring contest. But it was fun to play it.
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I guess my 39400 won't be difficult to beat!
Watching the attract sequence shows there's a lot of weapon upgrades available that I never got anywhere near.
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@GtBFilms said in MAME ROW #10:
there's a lot of weapon upgrades available that I never got anywhere near.
didn't you go shopping?!
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@meleu I did, but could only afford the economy homing missiles - the story of my life!
:-)
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Did anyone else have problems with the high score list saving in this one? I have the hiscore.dat sitting in /home/pi/RetroPie/BIOS/mame2003/ as specified in the wiki, and there is file for the game in /home/pi/RetroPie/roms/arcade/mame2003/hi/, but for some reason it doesn't remember the high score table between sessions.
Other games rememeber the high score table fine.
Not a major issue, just odd.
I played this again for a while last night and still can't beat my 1-credit score, but I did give myself a stack of credits to get a bit further and after buying the 'every direction fire' gun at the second shop, the whole game gets a whole lot easier.
I suspect the first stages are harder than originally designed because I'm not using the correct hardware. It takes the guy quite a long time to turn round, and I think a 2-joystick control method like Robotron 2064 would have worked better for emulation.
It's still an enjoyable game though. Nice powerups and just enough mayhem going on at the same time without becoming too chaotic!
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I got back late last night, will still try to play this today or during this week and see how it goes and report back. I've always been curious about this game - only played the ZX Spectrum version back in the day.
Cheers!
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Let's go to the next round:
https://retropie.org.uk/forum/topic/5864/mame-row-11 -
Just to close this off: oh my, this was one of those games where I thought it'd be a lot more fun to play than it ended up being :O
I didn't know that the aiming was more than 8 directions - this makes it a lot more complicated, as it's hard to aim. Furthermore, it's quite a hard game, so yes, I can see why there was little engagement.
Great scores @GtBFilms - my best was between a miserable 10k and 15k before I gave up on it.
On to this week then!
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Been a LONG time since I played this game, but it is one of my all-time favorites, and using the shoulder buttons in place of the dial was tricky, hence the lame score (for me) for 161K.
This game only APPEARS hard because there are two very important points which are not obvious.
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You have a smart bomb. Release the fire button momentarily, then quickly double tap. This consumes a relatively small amount of energy, but destroys all projectile weapons and many weaker enemies instantly.
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YOU HAVE AN INDESTRUCTIBLE SHIELD!!! Once you buy your first secondary weapon in the first shop, it rotates around your character and can not only fire, but will block all bullets, fireballs (not large flames), arrows, SMALL missiles, etc. It will not block lasers, eyebeams, dragon's breath, large missiles, fists or other physical boss attacks, and 'arcs'.
Whatever controls you use for your rotation, practice just blocking shots with it and don't fire. Save state right after you buy the aux weapon, then keep practicing just blocking fire (isn't it nice to be able to 'train' without wasting quarters...) This might also be a good time to mention that you shouldn't use any kind of autofire on your controller or map the rotation buttons to fire at the same time.
You'll notice there are two ways to block shots. You can release the fire button and rotate the aux weapon to block fire from any direction, or if you are firing and the weapon is held stationary relative to your character's position, you can move your character so the weapon blocks the fire.
This weapon is not only indestructible, it can't be blocked either. You can align it directly in front of you and stick it right through columns, force fields, walls, pipes, etc. and it will fire at whatever is on the other side. EDIT: This is how you kill the 4th boss. It looks like a retarded parakeet with its wings clipped, and if you stick your secondary weapon through the pillars 'protecting' it and shoot it in the neck, it dies like one too.
In the shop ALWAYS buy healing and the life extending hearts. In the 3rd shop you will have a chance to buy a potion of resurrection which is essentially a free credit, or a huge firepower powerup. Either is a good choice, but you will not have the money for both. I usually go for the firepower. Armor is cheap, always buy that if it is available. You can find armor often hidden in the game.
Speaking of hidden things, there are a LOT of things. If it moves or fires, you can eventually kill it with enough fire. Near the end of the game there are force field generators that cough up a coin bigger than your character that is worth 10K zenny. There are other gigantic bonuses hidden throughout the game.
This game is seriously worth another try if you were writing it off as too hard.
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This will have to do, can't get much better than this without a dial. Just after the 7th boss.
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