lr-fbalpha: ddtod and ddsom don't work anmore
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I found my problem. I had not used Clrmamepro properly. I had not searched for missing roms so I missed the *.key files which now are needed for some roms. I replaced those roms with proper ones (fb alpha 0.2.97.39) and now everything works again. :)
Thank you for take a look on my problem! :)
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@jimbo27
Mine are all proper with .key files....still wasn't working when updating form source, on two different Pi's...works perfect with binary update. -
And you don't get any error while building from source ?
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@barbudreadmon
I never see the end of the building from source process (as my monitor usually dims by the time it's finished, but there's not the pop-up dialog box saying there's an error so I assume it worked properly. -
@Dochartaigh said in lr-fbalpha: ddtod and ddsom don't work anmore:
@barbudreadmon
I never see the end of the building from source process (as my monitor usually dims by the time it's finished, but there's not the pop-up dialog box saying there's an error so I assume it worked properly.just rebuilt lr-fbalpha from source here and it works fine with latest romset. tested with street fighter iii.
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I'll load up SFIII when I get home - only have like 7 or 8 roms that don't work in mame2003, which I use lr-fbalpha for (I recently went back to mame2003 for like 95% of my roms).
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@Dochartaigh said in lr-fbalpha: ddtod and ddsom don't work anmore:
I'll load up SFIII when I get home - only have like 7 or 8 roms that don't work in mame2003, which I use lr-fbalpha for (I recently went back to mame2003 for like 95% of my roms).
ddtod and ddsom work in mame2003 btw.
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@dankcushions said in [lr-fbalpha: ddtod and ddsom don't work anmore]
ddtod and ddsom work in mame2003 btw.
We know, the OP was trying them in 0.175 so I loaded them into 0.175 as a test to see if I had a similar problem - which I did...until I reloaded lr-fbalpha from binary.
I only have to run Metal Slug 4, 5, 6, SFIII (which I will double check tonight like I mentioned), and SNK vs. Capcom - SVC Chaos in 0.175 - ALL my others work in 2003.
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@Dochartaigh said in lr-fbalpha: ddtod and ddsom don't work anmore:
@dankcushions said in [lr-fbalpha: ddtod and ddsom don't work anmore]
ddtod and ddsom work in mame2003 btw.
We know, the OP was trying them in 0.175 so I loaded them into 0.175 as a test to see if I had a similar problem - which I did...until I reloaded lr-fbalpha from binary.
I only have to run Metal Slug 4, 5, 6, SFIII (which I will double check tonight like I mentioned), and SNK vs. Capcom - SVC Chaos in 0.175 - ALL my others work in 2003.
fair enough. i just checked, they also all work on my source build of lr-fbalpha. getting the latest .39 neogeo.zip is probably crucial.
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@dankcushions
I just rebuilt from source, and manually watched it through all the way - all my 0.175 ROMs work fine. FML. I tried this on TWO different Pi's over the weekend, built-from-source maybe 3x times total. Only thing I can think of is I was smoking crack ;)or there was a problem with a file(s) it was pulling off the server as it built it from source...just another random RetroPie problem I've experienced. -
@Dochartaigh said in lr-fbalpha: ddtod and ddsom don't work anmore:
or there was a problem with a file(s) it was pulling off the server as it built it from source
Nope, i'm the maintainer of fbalpha-libretro, there was no change at all those last 9 days, and no change that could break game loading for months. An ICE (Internal Compiler Error) seems more likely, and i experienced those happening randomly on raspbian. Could also be corruption on your sd card, is your rpi overclocked ?
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@barbudreadmon
No, no overclocking. Tried two different SD cards (one from me testing a new SD card cloning software on my 128gb Samsung Evo+, and the other was a fresh install on a brand new Samsung Evo+ 64gb card). I just chalk it up to another random RetroPie encounter ;) ...like how all my controllers just stopped working last week I mentioned above (and like 50 other things to date lol)...
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