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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    lr-fbalpha: ddtod and ddsom don't work anmore

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    retropie 4.1finalburn alphalr-fbalpha
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    • D
      Dochartaigh @jimbo27
      last edited by

      @jimbo27
      Mine are all proper with .key files....still wasn't working when updating form source, on two different Pi's...works perfect with binary update.

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        barbudreadmon
        last edited by

        And you don't get any error while building from source ?

        FBNeo developer - github - forum

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          Dochartaigh @barbudreadmon
          last edited by Dochartaigh

          @barbudreadmon
          I never see the end of the building from source process (as my monitor usually dims by the time it's finished, but there's not the pop-up dialog box saying there's an error so I assume it worked properly.

          dankcushionsD 1 Reply Last reply Reply Quote 0
          • dankcushionsD
            dankcushions Global Moderator @Dochartaigh
            last edited by

            @Dochartaigh said in lr-fbalpha: ddtod and ddsom don't work anmore:

            @barbudreadmon
            I never see the end of the building from source process (as my monitor usually dims by the time it's finished, but there's not the pop-up dialog box saying there's an error so I assume it worked properly.

            just rebuilt lr-fbalpha from source here and it works fine with latest romset. tested with street fighter iii.

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              Dochartaigh @dankcushions
              last edited by Dochartaigh

              I'll load up SFIII when I get home - only have like 7 or 8 roms that don't work in mame2003, which I use lr-fbalpha for (I recently went back to mame2003 for like 95% of my roms).

              dankcushionsD 1 Reply Last reply Reply Quote 0
              • dankcushionsD
                dankcushions Global Moderator @Dochartaigh
                last edited by

                @Dochartaigh said in lr-fbalpha: ddtod and ddsom don't work anmore:

                I'll load up SFIII when I get home - only have like 7 or 8 roms that don't work in mame2003, which I use lr-fbalpha for (I recently went back to mame2003 for like 95% of my roms).

                ddtod and ddsom work in mame2003 btw.

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                  Dochartaigh @dankcushions
                  last edited by Dochartaigh

                  @dankcushions said in [lr-fbalpha: ddtod and ddsom don't work anmore]

                  ddtod and ddsom work in mame2003 btw.

                  We know, the OP was trying them in 0.175 so I loaded them into 0.175 as a test to see if I had a similar problem - which I did...until I reloaded lr-fbalpha from binary.

                  I only have to run Metal Slug 4, 5, 6, SFIII (which I will double check tonight like I mentioned), and SNK vs. Capcom - SVC Chaos in 0.175 - ALL my others work in 2003.

                  dankcushionsD 1 Reply Last reply Reply Quote 0
                  • dankcushionsD
                    dankcushions Global Moderator @Dochartaigh
                    last edited by

                    @Dochartaigh said in lr-fbalpha: ddtod and ddsom don't work anmore:

                    @dankcushions said in [lr-fbalpha: ddtod and ddsom don't work anmore]

                    ddtod and ddsom work in mame2003 btw.

                    We know, the OP was trying them in 0.175 so I loaded them into 0.175 as a test to see if I had a similar problem - which I did...until I reloaded lr-fbalpha from binary.

                    I only have to run Metal Slug 4, 5, 6, SFIII (which I will double check tonight like I mentioned), and SNK vs. Capcom - SVC Chaos in 0.175 - ALL my others work in 2003.

                    fair enough. i just checked, they also all work on my source build of lr-fbalpha. getting the latest .39 neogeo.zip is probably crucial.

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                      Dochartaigh @dankcushions
                      last edited by

                      @dankcushions
                      I just rebuilt from source, and manually watched it through all the way - all my 0.175 ROMs work fine. FML. I tried this on TWO different Pi's over the weekend, built-from-source maybe 3x times total. Only thing I can think of is I was smoking crack ;)or there was a problem with a file(s) it was pulling off the server as it built it from source...just another random RetroPie problem I've experienced.

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                        barbudreadmon @Dochartaigh
                        last edited by

                        @Dochartaigh said in lr-fbalpha: ddtod and ddsom don't work anmore:

                        or there was a problem with a file(s) it was pulling off the server as it built it from source

                        Nope, i'm the maintainer of fbalpha-libretro, there was no change at all those last 9 days, and no change that could break game loading for months. An ICE (Internal Compiler Error) seems more likely, and i experienced those happening randomly on raspbian. Could also be corruption on your sd card, is your rpi overclocked ?

                        FBNeo developer - github - forum

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                          Dochartaigh @barbudreadmon
                          last edited by

                          @barbudreadmon
                          No, no overclocking. Tried two different SD cards (one from me testing a new SD card cloning software on my 128gb Samsung Evo+, and the other was a fresh install on a brand new Samsung Evo+ 64gb card). I just chalk it up to another random RetroPie encounter ;) ...like how all my controllers just stopped working last week I mentioned above (and like 50 other things to date lol)...

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