RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Retropie 4.x on Odroid C2

    Scheduled Pinned Locked Moved Ideas and Development
    odroidbuild
    92 Posts 15 Posters 49.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • P
      phoenix73 @detron
      last edited by

      @detron well I'm just trying to figure how to build it on C2, unsure if it will be easy or not.
      I posted also on Odroid Forum (http://forum.odroid.com/viewtopic.php?f=136&t=23889) to see if someone already tried to build it

      D 1 Reply Last reply Reply Quote 0
      • D
        detron @phoenix73
        last edited by

        @phoenix73

        I still appreciate knowing SOMEONE is trying. I do not have the right knowledge to try it myself.

        1 Reply Last reply Reply Quote 0
        • gizmo98G
          gizmo98 Global Moderator
          last edited by gizmo98

          I expect odroid C2 runs a full X11 environment. I would start from scratch and run RetroPie-Setup with sudo __platform=generic-x11 ./retropie_setup.sh and look what happens. Or add x11 to your __platform_flags.

          1 Reply Last reply Reply Quote 0
          • P
            phoenix73
            last edited by

            I'll have a look to this approach too :)

            1 Reply Last reply Reply Quote 0
            • P
              phoenix73 @detron
              last edited by

              @detron libretro testing ppa (http://ppa.launchpad.net/libretro/testing/ubuntu/pool/) contains many packages for arm64, so it could be something to investigate too. I'll try to rebuild emulationstation deb on Odroid C2 too

              D 1 Reply Last reply Reply Quote 0
              • D
                detron @phoenix73
                last edited by

                @phoenix73

                thank you. I am very comfortable with linux, but I do not have a good understanding of what truly goes into retroarch and emulationstation setup.

                good luck, and if you get anywhere, please let me know.

                thank you again

                1 Reply Last reply Reply Quote 0
                • roleoR
                  roleo
                  last edited by

                  Hi.
                  I'm trying to compile retropie using the system.sh proposed in the 1st post.
                  I started with emulationstation and I successfully compiled it.
                  Below my system:

                  • Odroid C2 rev 0.2
                  • Ubuntu standard image: ubuntu64-16.04lts-mate-odroid-c2-20161017

                  I followed the recommended procedure for ODROID C1 except for the last command:

                  sudo apt-get install -y git
                  git clone --depth=1 https://github.com/RetroPie/RetroPie-Setup.git
                  cd RetroPie-Setup
                  sudo __platform=odroid-c2 ./retropie_setup.sh
                  

                  I changed also the CMakeLists.txt with the correct libMali.so path.

                  #check if we're running on olinuxino
                  MESSAGE("Looking for libMali.so")
                  if(EXISTS "/usr/lib/aarch64-linux-gnu/libMali.so")
                      MESSAGE("libMali.so found")
                      set(GLSystem "OpenGL ES")
                  else()
                      MESSAGE("libMali.so not found")
                  endif()
                  

                  I stopped lightdm and when I run emulationstation I can see the correct graphic screen.

                  1 Reply Last reply Reply Quote 0
                  • roleoR
                    roleo
                    last edited by roleo

                    Hi.
                    Second step.
                    I successfully compile retroarch and lr-mame2003.
                    For retroarch I used the following build_retroarch() in retroarch.sh:

                    function build_retroarch() {
                        local params=(--enable-sdl2)
                        ! isPlatform "x11" && params+=(--disable-x11 --enable-opengles --disable-ffmpeg --disable-sdl --enable-sdl2 --disable-oss --disable-pulse --disable-al --disable-jack)
                        isPlatform "rpi" && params+=(--enable-dispmanx)
                        isPlatform "mali" && params+=(--enable-mali_fbdev)
                        isPlatform "arm" && params+=(--enable-floathard)
                    #    isPlatform "neon" && params+=(--enable-neon)
                        isPlatform "armv8" && params+=(--disable-wayland --disable-vg --disable-miniupnpc)
                        ./configure --prefix="$md_inst" "${params[@]}"
                        sed -i 's/HAVE_OSS_LIB = 1/HAVE_OSS_LIB = 0/g' config.mk
                        sed -i 's/HAVE_VIDEOCORE = 1/HAVE_VIDEOCORE = 0/g' config.mk
                        sed -i 's/OPENGLES_LIBS = -lGLESv2 -lEGL -lGLESv2 -lbcm_host -lvcos -lvchiq_arm/OPENGLES_LIBS = -lGLESv2 -lEGL/g' config.mk
                        make clean
                        make
                        md_ret_require="$md_build/retroarch"
                    }
                    

                    And I patched
                    libretro-common/include/glsym/glsym_es2.h
                    adding:

                    #include <stdint.h>
                    

                    in the first line.

                    For lr-mame2003 the compilation has no problems.

                    I tried a few games and it works!

                    roleo

                    BuZzB 1 Reply Last reply Reply Quote 0
                    • BuZzB
                      BuZz administrators @roleo
                      last edited by

                      @roleo you shouldn't need to modify config.mk afterwards - the raspberry pi link libs/video core stuff should only be added if the raspberry pi dev libs are present on the system - which shouldn't be the case.

                      are you building to run on X or framebuffer ?

                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                      roleoR 1 Reply Last reply Reply Quote 0
                      • roleoR
                        roleo @BuZz
                        last edited by roleo

                        @BuZz
                        I know but if I don't modify the config.mk the compilation process doesn't complete.
                        And I didn't find an option to disable videocore from configure.
                        Similar for OSS: the compilation is ok but the linker search for -lossaudio.
                        Maybe I missed a parameter?

                        I'm building on framebuffer, X is stopped.

                        1 Reply Last reply Reply Quote 0
                        • BuZzB
                          BuZz administrators
                          last edited by

                          I will look into getting an ODroid-c2 board.

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                          roleoR 1 Reply Last reply Reply Quote 0
                          • roleoR
                            roleo @BuZz
                            last edited by

                            @BuZz
                            Is there a donation link?
                            I think there are a lot of users interested.

                            BuZzB 1 Reply Last reply Reply Quote 0
                            • BuZzB
                              BuZz administrators @roleo
                              last edited by

                              @roleo https://retropie.org.uk/donate/

                              I have sent an email to Hardkernel to see if they would be interested in providing any development boards (as it would benefit them too). If not I will buy an ODroid-C2 to start with.

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                              1 Reply Last reply Reply Quote 0
                              • roleoR
                                roleo
                                last edited by roleo

                                Update.
                                I compiled also lr-fbalpha adding the following section to makefile.libretro:

                                else ifeq ($(platform), armv8)
                                    TARGET := $(TARGET_NAME)_libretro.so
                                    fpic := -fPIC
                                    SHARED := -shared -Wl,-no-undefined -Wl,--version-script=$(LIBRETRO_DIR)
                                    PLATFORM_DEFINES += -march=armv8-a+crc -mcpu=cortex-a53 -ffast-math
                                    HAVE_NEON = 1
                                    ENDIANNESS_DEFINES := -DLSB_FIRST
                                    CFLAGS += -DARM
                                

                                However I can not compile lr-imame4all.

                                1 Reply Last reply Reply Quote 0
                                • roleoR
                                  roleo
                                  last edited by

                                  Update.
                                  lr-fceumm ok without problems.
                                  lr-nestopia ok without problems.
                                  lr-snes9x2010 ok adding the following section to Makefile.libretro:

                                  # ARMv8
                                  else ifneq (,$(findstring armv8,$(platform)))
                                  	EXT    ?= so
                                  	TARGET := $(TARGET_NAME)_libretro.$(EXT)
                                  	SHARED := -shared -Wl,--no-undefined
                                  	fpic := -fPIC
                                  	CC   ?= gcc
                                  	CFLAGS += -march=armv8-a+crc -mcpu=cortex-a53 -DARM
                                  	ASFLAGS += -mcpu=cortex-a53
                                  

                                  lr-imame4all compiles but doesn't work.
                                  No chances with reicast: too asm parts...

                                  BuZzB 1 Reply Last reply Reply Quote 0
                                  • BuZzB
                                    BuZz administrators @roleo
                                    last edited by BuZz

                                    @roleo I have been generously offered an ODroid-C2 for free from Hardkernel so I will look into adding official support once it arrives. Thanks for your code feedback etc.

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                    roleoR D 2 Replies Last reply Reply Quote 1
                                    • roleoR
                                      roleo @BuZz
                                      last edited by

                                      @BuZz
                                      Good news!
                                      I hope I can help you.

                                      1 Reply Last reply Reply Quote 0
                                      • roleoR
                                        roleo
                                        last edited by

                                        Update.
                                        Finally I compiled the lr-imame4all. I encountered two problems:
                                        1 - The libco (src/libretro/libretro-common/libco) gives an error at runtime: "longjmp causes uninitialized stack frame", so I had to use the ucontext.c part instead of sjlj.c modifying libco.c (could be a performance issue).
                                        2 - The file src/libretro/osinline.h contains some asm code that I tried to patch (sorry but I'm not an asm programmer :) ).

                                        This is the code I used for the lr-imame4all.sh script:

                                        function sources_lr-imame4all() {
                                            gitPullOrClone "$md_build" https://github.com/libretro/mame2000-libretro.git
                                            sed -i 's/#include "sjlj.c"/#include "ucontext.c"/g' src/libretro/libretro-common/libco/libco.c
                                            sed -i 's/#include <retro_inline.h>/#include <retro_inline.h>\n#include <stdint.h>/g' src/libretro/osinline.h
                                            sed -i 's/    int res_hi, res_lo;/    int64_t res;/g' src/libretro/osinline.h
                                            sed -i 's/("smull\\t%1,%0,%2,%3"/("smull\\t%x0,%w1,%w2"/g' src/libretro/osinline.h
                                            sed -i 's/: "=r"(res_hi), "=r"(res_lo)/: "=r"(res)/g' src/libretro/osinline.h
                                            sed -i 's/return res_hi;/return res>>32;/g' src/libretro/osinline.h
                                            sed -i 's/( " mov %2, %2, asr #1 \\n"/( " asr %2, %2, #1 \\n"/g' src/libretro/osinline.h
                                        }
                                        
                                        1 Reply Last reply Reply Quote 0
                                        • M
                                          mphil906
                                          last edited by mphil906

                                          Hello,

                                          I was able to compile emulationstation on my C2 successfully, but I get the following error when trying to run it:

                                          lvl0:   Error initializing SDL!
                                                  Failed to connect to the Mir Server
                                          lvl0:   Renderer failed to initialize!
                                          lvl0:   Window failed to intialize!
                                          

                                          This error occurs if lightdm is stopped or running. Any ideas? I'm new so go easy on me.

                                          roleoR 1 Reply Last reply Reply Quote 0
                                          • roleoR
                                            roleo @mphil906
                                            last edited by

                                            @mphil906
                                            During the build, the script has also built and installed libsdl mali-2.04?
                                            Which libsdl2 packages are installed? You should have:

                                            odroid@odroid64:~$ dpkg --list | grep sdl2
                                            ii  libsdl2-2.0-0:arm64                   2.0.4+4mali                                   arm64        Simple DirectMedia Layer
                                            hi  libsdl2-dev:arm64                     2.0.4+4mali                                   arm64        Simple DirectMedia Layer development files
                                            

                                            from this source:
                                            https://github.com/RetroPie/SDL-mirror/tree/mali-2.0.4
                                            and not the original ones of ubuntu.

                                            M B 2 Replies Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.