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    Retropie 4.x on Odroid C2

    Scheduled Pinned Locked Moved Ideas and Development
    odroidbuild
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    • P
      phoenix73 @detron
      last edited by

      @detron libretro testing ppa (http://ppa.launchpad.net/libretro/testing/ubuntu/pool/) contains many packages for arm64, so it could be something to investigate too. I'll try to rebuild emulationstation deb on Odroid C2 too

      D 1 Reply Last reply Reply Quote 0
      • D
        detron @phoenix73
        last edited by

        @phoenix73

        thank you. I am very comfortable with linux, but I do not have a good understanding of what truly goes into retroarch and emulationstation setup.

        good luck, and if you get anywhere, please let me know.

        thank you again

        1 Reply Last reply Reply Quote 0
        • roleoR
          roleo
          last edited by

          Hi.
          I'm trying to compile retropie using the system.sh proposed in the 1st post.
          I started with emulationstation and I successfully compiled it.
          Below my system:

          • Odroid C2 rev 0.2
          • Ubuntu standard image: ubuntu64-16.04lts-mate-odroid-c2-20161017

          I followed the recommended procedure for ODROID C1 except for the last command:

          sudo apt-get install -y git
          git clone --depth=1 https://github.com/RetroPie/RetroPie-Setup.git
          cd RetroPie-Setup
          sudo __platform=odroid-c2 ./retropie_setup.sh
          

          I changed also the CMakeLists.txt with the correct libMali.so path.

          #check if we're running on olinuxino
          MESSAGE("Looking for libMali.so")
          if(EXISTS "/usr/lib/aarch64-linux-gnu/libMali.so")
              MESSAGE("libMali.so found")
              set(GLSystem "OpenGL ES")
          else()
              MESSAGE("libMali.so not found")
          endif()
          

          I stopped lightdm and when I run emulationstation I can see the correct graphic screen.

          1 Reply Last reply Reply Quote 0
          • roleoR
            roleo
            last edited by roleo

            Hi.
            Second step.
            I successfully compile retroarch and lr-mame2003.
            For retroarch I used the following build_retroarch() in retroarch.sh:

            function build_retroarch() {
                local params=(--enable-sdl2)
                ! isPlatform "x11" && params+=(--disable-x11 --enable-opengles --disable-ffmpeg --disable-sdl --enable-sdl2 --disable-oss --disable-pulse --disable-al --disable-jack)
                isPlatform "rpi" && params+=(--enable-dispmanx)
                isPlatform "mali" && params+=(--enable-mali_fbdev)
                isPlatform "arm" && params+=(--enable-floathard)
            #    isPlatform "neon" && params+=(--enable-neon)
                isPlatform "armv8" && params+=(--disable-wayland --disable-vg --disable-miniupnpc)
                ./configure --prefix="$md_inst" "${params[@]}"
                sed -i 's/HAVE_OSS_LIB = 1/HAVE_OSS_LIB = 0/g' config.mk
                sed -i 's/HAVE_VIDEOCORE = 1/HAVE_VIDEOCORE = 0/g' config.mk
                sed -i 's/OPENGLES_LIBS = -lGLESv2 -lEGL -lGLESv2 -lbcm_host -lvcos -lvchiq_arm/OPENGLES_LIBS = -lGLESv2 -lEGL/g' config.mk
                make clean
                make
                md_ret_require="$md_build/retroarch"
            }
            

            And I patched
            libretro-common/include/glsym/glsym_es2.h
            adding:

            #include <stdint.h>
            

            in the first line.

            For lr-mame2003 the compilation has no problems.

            I tried a few games and it works!

            roleo

            BuZzB 1 Reply Last reply Reply Quote 0
            • BuZzB
              BuZz administrators @roleo
              last edited by

              @roleo you shouldn't need to modify config.mk afterwards - the raspberry pi link libs/video core stuff should only be added if the raspberry pi dev libs are present on the system - which shouldn't be the case.

              are you building to run on X or framebuffer ?

              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

              roleoR 1 Reply Last reply Reply Quote 0
              • roleoR
                roleo @BuZz
                last edited by roleo

                @BuZz
                I know but if I don't modify the config.mk the compilation process doesn't complete.
                And I didn't find an option to disable videocore from configure.
                Similar for OSS: the compilation is ok but the linker search for -lossaudio.
                Maybe I missed a parameter?

                I'm building on framebuffer, X is stopped.

                1 Reply Last reply Reply Quote 0
                • BuZzB
                  BuZz administrators
                  last edited by

                  I will look into getting an ODroid-c2 board.

                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                  roleoR 1 Reply Last reply Reply Quote 0
                  • roleoR
                    roleo @BuZz
                    last edited by

                    @BuZz
                    Is there a donation link?
                    I think there are a lot of users interested.

                    BuZzB 1 Reply Last reply Reply Quote 0
                    • BuZzB
                      BuZz administrators @roleo
                      last edited by

                      @roleo https://retropie.org.uk/donate/

                      I have sent an email to Hardkernel to see if they would be interested in providing any development boards (as it would benefit them too). If not I will buy an ODroid-C2 to start with.

                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                      1 Reply Last reply Reply Quote 0
                      • roleoR
                        roleo
                        last edited by roleo

                        Update.
                        I compiled also lr-fbalpha adding the following section to makefile.libretro:

                        else ifeq ($(platform), armv8)
                            TARGET := $(TARGET_NAME)_libretro.so
                            fpic := -fPIC
                            SHARED := -shared -Wl,-no-undefined -Wl,--version-script=$(LIBRETRO_DIR)
                            PLATFORM_DEFINES += -march=armv8-a+crc -mcpu=cortex-a53 -ffast-math
                            HAVE_NEON = 1
                            ENDIANNESS_DEFINES := -DLSB_FIRST
                            CFLAGS += -DARM
                        

                        However I can not compile lr-imame4all.

                        1 Reply Last reply Reply Quote 0
                        • roleoR
                          roleo
                          last edited by

                          Update.
                          lr-fceumm ok without problems.
                          lr-nestopia ok without problems.
                          lr-snes9x2010 ok adding the following section to Makefile.libretro:

                          # ARMv8
                          else ifneq (,$(findstring armv8,$(platform)))
                          	EXT    ?= so
                          	TARGET := $(TARGET_NAME)_libretro.$(EXT)
                          	SHARED := -shared -Wl,--no-undefined
                          	fpic := -fPIC
                          	CC   ?= gcc
                          	CFLAGS += -march=armv8-a+crc -mcpu=cortex-a53 -DARM
                          	ASFLAGS += -mcpu=cortex-a53
                          

                          lr-imame4all compiles but doesn't work.
                          No chances with reicast: too asm parts...

                          BuZzB 1 Reply Last reply Reply Quote 0
                          • BuZzB
                            BuZz administrators @roleo
                            last edited by BuZz

                            @roleo I have been generously offered an ODroid-C2 for free from Hardkernel so I will look into adding official support once it arrives. Thanks for your code feedback etc.

                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                            roleoR D 2 Replies Last reply Reply Quote 1
                            • roleoR
                              roleo @BuZz
                              last edited by

                              @BuZz
                              Good news!
                              I hope I can help you.

                              1 Reply Last reply Reply Quote 0
                              • roleoR
                                roleo
                                last edited by

                                Update.
                                Finally I compiled the lr-imame4all. I encountered two problems:
                                1 - The libco (src/libretro/libretro-common/libco) gives an error at runtime: "longjmp causes uninitialized stack frame", so I had to use the ucontext.c part instead of sjlj.c modifying libco.c (could be a performance issue).
                                2 - The file src/libretro/osinline.h contains some asm code that I tried to patch (sorry but I'm not an asm programmer :) ).

                                This is the code I used for the lr-imame4all.sh script:

                                function sources_lr-imame4all() {
                                    gitPullOrClone "$md_build" https://github.com/libretro/mame2000-libretro.git
                                    sed -i 's/#include "sjlj.c"/#include "ucontext.c"/g' src/libretro/libretro-common/libco/libco.c
                                    sed -i 's/#include <retro_inline.h>/#include <retro_inline.h>\n#include <stdint.h>/g' src/libretro/osinline.h
                                    sed -i 's/    int res_hi, res_lo;/    int64_t res;/g' src/libretro/osinline.h
                                    sed -i 's/("smull\\t%1,%0,%2,%3"/("smull\\t%x0,%w1,%w2"/g' src/libretro/osinline.h
                                    sed -i 's/: "=r"(res_hi), "=r"(res_lo)/: "=r"(res)/g' src/libretro/osinline.h
                                    sed -i 's/return res_hi;/return res>>32;/g' src/libretro/osinline.h
                                    sed -i 's/( " mov %2, %2, asr #1 \\n"/( " asr %2, %2, #1 \\n"/g' src/libretro/osinline.h
                                }
                                
                                1 Reply Last reply Reply Quote 0
                                • M
                                  mphil906
                                  last edited by mphil906

                                  Hello,

                                  I was able to compile emulationstation on my C2 successfully, but I get the following error when trying to run it:

                                  lvl0:   Error initializing SDL!
                                          Failed to connect to the Mir Server
                                  lvl0:   Renderer failed to initialize!
                                  lvl0:   Window failed to intialize!
                                  

                                  This error occurs if lightdm is stopped or running. Any ideas? I'm new so go easy on me.

                                  roleoR 1 Reply Last reply Reply Quote 0
                                  • roleoR
                                    roleo @mphil906
                                    last edited by

                                    @mphil906
                                    During the build, the script has also built and installed libsdl mali-2.04?
                                    Which libsdl2 packages are installed? You should have:

                                    odroid@odroid64:~$ dpkg --list | grep sdl2
                                    ii  libsdl2-2.0-0:arm64                   2.0.4+4mali                                   arm64        Simple DirectMedia Layer
                                    hi  libsdl2-dev:arm64                     2.0.4+4mali                                   arm64        Simple DirectMedia Layer development files
                                    

                                    from this source:
                                    https://github.com/RetroPie/SDL-mirror/tree/mali-2.0.4
                                    and not the original ones of ubuntu.

                                    M B 2 Replies Last reply Reply Quote 0
                                    • M
                                      mphil906 @roleo
                                      last edited by

                                      @roleo
                                      Thank you for the reply, I was able to compile emulationstation succesfully. Indeed, the default Ubuntu sdl was installed. I cloned the original posters repository. I'm not entirely sure if this was the issue, but in the function platform_odroid-c2() {...} __platform_flags did not contain mali. This is what I used:

                                      function platform_odroid-c2() {
                                          __default_cflags="-O3 -march=armv8-a+crc -mtune=cortex-a53 -funsafe-math-optimizations"
                                          __default_asflags=""
                                          __default_makeflags="-j2"
                                          __platform_flags="armv8 neon mali" #added mali flag
                                          __qemu_cpu=cortex-a9
                                          __has_binaries=0
                                      }
                                      

                                      Not sure if this was the issue, but it compiles and runs. Thanks! Now attempting to compile retroarch.

                                      roleoR ShakzS 2 Replies Last reply Reply Quote 0
                                      • BuZzB
                                        BuZz administrators
                                        last edited by

                                        Just to note - I have a board now and will be looking at adding basic support as free time permits (ES + retroarch etc first).

                                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                        1 Reply Last reply Reply Quote 1
                                        • roleoR
                                          roleo @mphil906
                                          last edited by

                                          @mphil906
                                          I think this was the issue.

                                          @BuZz
                                          Great!
                                          Thank you.

                                          1 Reply Last reply Reply Quote 0
                                          • ShakzS
                                            Shakz @mphil906
                                            last edited by

                                            @mphil906
                                            See now I was just about to give up on this...dang...lemmie drag the darn thing out and give it another shot!
                                            Thanks for posting!

                                            RetroPie tips, tricks, and tweaks: https://www.youtube.com/eazyhax

                                            1 Reply Last reply Reply Quote 0
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